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Author Topic: Phoebus, designations look like ground, is this intended?  (Read 730 times)

AUTOMATIC

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Phoebus, designations look like ground, is this intended?
« on: August 27, 2010, 11:07:41 am »

I'm using Phoebus graphics set and desginated visible walls for some reason look like floor tiles, which is very annying since it's hard to tell whether a tile was mined out or not. Visible ones look like designations though. Is this how it's intended or did I plant some glitch in raw files? See picture.

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JAFANZ

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Re: Phoebus, designations look like ground, is this intended?
« Reply #1 on: August 27, 2010, 11:24:02 am »

I don't know if it is intended, but since it is a result of the floor colour, I suspect it is not particularly avoidable.
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Urist Imiknorris

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Re: Phoebus, designations look like ground, is this intended?
« Reply #2 on: August 27, 2010, 12:03:44 pm »

It is entirely avoidable... If you change the color of the stone.

Also, what stone is it you're mining out?
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Thor

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Re: Phoebus, designations look like ground, is this intended?
« Reply #3 on: August 27, 2010, 12:11:18 pm »

looks like mudstone to me.
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Dariush

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Re: Phoebus, designations look like ground, is this intended?
« Reply #4 on: August 27, 2010, 12:12:18 pm »

It's entirely normal and happens with all tilesets. I don't have the slightest trouble telling the designations apart from floor.

AUTOMATIC

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Re: Phoebus, designations look like ground, is this intended?
« Reply #5 on: August 27, 2010, 12:21:05 pm »

It's sandstone.
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Reese

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Re: Phoebus, designations look like ground, is this intended?
« Reply #6 on: August 27, 2010, 03:28:53 pm »

They are different, though, just very similar...

It looks like an issue with the tile set design, so nothing you can do about it without changing the tile set.
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