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Author Topic: DFHack 0.34.11 r3  (Read 888443 times)

Quarterblue

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Re: DFHack 0.34.11 r3
« Reply #5580 on: June 15, 2014, 07:33:48 am »

Current plan is that I'll do it and make a new thread and everything in two weeks unless someone else does it first.
HYPE
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PeridexisErrant

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Re: DFHack 0.34.11 r3
« Reply #5581 on: June 15, 2014, 08:18:56 am »

Current plan is that I'll do it and make a new thread and everything in two weeks unless someone else does it first.
HYPE
Hmm, that's only two days away. Hype!
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FallenAngel

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Re: DFHack 0.34.11 r3
« Reply #5582 on: June 17, 2014, 07:45:20 am »

Hey, here's a question for you.
What is the "was worried not to have adequate protection" mean in regards to dfhack, since its vanilla context doesn't exist at the moment?
Also, is dfhack related to my never-tired race complaining of being tired without having the "Tired" notification pop up in their Wounds?

expwnent

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Re: DFHack 0.34.11 r3
« Reply #5583 on: June 17, 2014, 09:45:08 am »

There's tiredness and sleepiness. It's possible your dwarves have one but not the other.

Adequate protection refers to the fortress guard, I believe.
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FallenAngel

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Re: DFHack 0.34.11 r3
« Reply #5584 on: June 17, 2014, 09:53:23 am »

I guess I'll have to wait until we surpass 50, since currently the fort is in Summer and at 11 citizens.
I'm running my own mod, by the way, which leaves dwarves as an option (I'm playing as the Risens).
In the meantime, they'll have to cope with nobody but a lack of things to oppose us.

danaris

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Re: DFHack 0.34.11 r3
« Reply #5585 on: June 17, 2014, 07:02:17 pm »

Hey, here's a question for you.
What is the "was worried not to have adequate protection" mean in regards to dfhack, since its vanilla context doesn't exist at the moment?

I believe that has to do with using the "siren" command to zap your dwarves out of sleep or break. It gives a bad thought to sort of balance out the usefulness of the command, I guess, and that one isn't used for much else in vanilla.
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HugoLuman

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Re: DFHack 0.34.11 r3
« Reply #5586 on: June 17, 2014, 07:06:23 pm »

Why not just use the "Woken up by noise recently" one?
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lethosor

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Re: DFHack 0.34.11 r3
« Reply #5587 on: June 17, 2014, 07:08:42 pm »

It triggers that thought as well - the "worried not to have adequate protection" thought is only triggered under a specific set of conditions, namely https://github.com/DFHack/dfhack/blob/develop/scripts/siren.lua#L91
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Warmist

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Re: DFHack 0.34.11 r3
« Reply #5588 on: June 18, 2014, 12:48:51 am »

Here's an idea: a plugin that allows nestboxes to be claimed by civ members (and then manages their eggs).
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Rumrusher

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Re: DFHack 0.34.11 r3
« Reply #5589 on: June 19, 2014, 08:11:17 pm »

Here's an idea: a plugin that allows nestboxes to be claimed by civ members (and then manages their eggs).
a plugin that allows you to shove eggs created by reactions or bought, into a nestbox.
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PeridexisErrant

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Re: DFHack 0.34.11 r3
« Reply #5590 on: June 19, 2014, 09:40:06 pm »

An upgrade to autonestbox that can deal with more than one box per pasture, and doesn't require that the one box be in the correct corner.  Because just slappig down a room full of nests and a single pasture would be a lot easier, and it's a tool to prevent micromanagement. 
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