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Author Topic: The Elder Scrolls V: Skyrim  (Read 1550240 times)

Johuotar

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Re: Discussion on TES V: Skyrim
« Reply #315 on: November 04, 2011, 01:14:23 am »

Its definately in, they would never remove such feature. I do hope it works a bit better than in oblivion, and I do believe it does.
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Re: Discussion on TES V: Skyrim
« Reply #316 on: November 04, 2011, 01:53:09 am »

Looking at the game and the new technology that's come out for new systems, I think they custom-crafted a physics system into the game engine, instead of trying to comply to the restrictions of a stand-alone physics engine.  It would give them the total freedom that's required in a game of this caliber.  Its what I would expect.  8)
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Re: Discussion on TES V: Skyrim
« Reply #317 on: November 04, 2011, 03:01:22 am »

Its definately in, they would never remove such feature. I do hope it works a bit better than in oblivion, and I do believe it does.

It was in in Oblivion? Ahhh, I suppose that was only in the PC version, then... Playing on Ps3, Oblivion had no such thing, whilst in Fallout it was just a click of R3 away!
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Re: Discussion on TES V: Skyrim
« Reply #318 on: November 04, 2011, 03:07:34 am »

Its definately in, they would never remove such feature. I do hope it works a bit better than in oblivion, and I do believe it does.

It was in in Oblivion? Ahhh, I suppose that was only in the PC version, then... Playing on Ps3, Oblivion had no such thing, whilst in Fallout it was just a click of R3 away!
Xbox360 has it too, either PS3 was really that unlucky or you just don't know the button.
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MorleyDev

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Re: Discussion on TES V: Skyrim
« Reply #319 on: November 04, 2011, 04:09:52 am »

It was L2 on the PS3: Source http://www.uesp.net/wiki/Oblivion:Controls
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Virtz

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Re: Discussion on TES V: Skyrim
« Reply #320 on: November 04, 2011, 06:59:59 am »

Looking at the game and the new technology that's come out for new systems, I think they custom-crafted a physics system into the game engine, instead of trying to comply to the restrictions of a stand-alone physics engine.  It would give them the total freedom that's required in a game of this caliber.  Its what I would expect.  8)
I'm pretty sure they're still using havok. Like they mentioned they were now also using havok's animation thing? Though I don't think Oblivion's and Fallout 3's terribly imprecise physics were havok's fault so much as whoever implemented it, so I think a Bethesda-made physics engine would be even worse.
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Re: Discussion on TES V: Skyrim
« Reply #321 on: November 04, 2011, 07:11:53 am »

Looking at the game and the new technology that's come out for new systems, I think they custom-crafted a physics system into the game engine, instead of trying to comply to the restrictions of a stand-alone physics engine.  It would give them the total freedom that's required in a game of this caliber.  Its what I would expect.  8)
I'm pretty sure they're still using havok. Like they mentioned they were now also using havok's animation thing? Though I don't think Oblivion's and Fallout 3's terribly imprecise physics were havok's fault so much as whoever implemented it, so I think a Bethesda-made physics engine would be even worse.

Yeah. I hate it when people blame the engine for the faults Bethesda makes. Gamebryo was perfectly fine, it was Bethesda who was a problem.
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shadenight123

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Re: Discussion on TES V: Skyrim
« Reply #322 on: November 04, 2011, 07:31:07 am »

no probs! wait for the mods!
they're free of charge.
man.
i buy bethesda games just for mod community.
they did some pretty interesting things with oblivion.
(like the better grabbing, the deadly reflex thing, the better guards, better texture packs excetera.)
i just hope they are going to teach how to make and place traps in skyrim.
like hunting traps...it would be nice.
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Re: Discussion on TES V: Skyrim
« Reply #323 on: November 04, 2011, 10:09:39 am »

I think that bethesda games are perfectly summed up by the fact that so many mods are named after the thing they do better than the stock game.
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Re: Discussion on TES V: Skyrim
« Reply #324 on: November 04, 2011, 10:38:18 am »

I think that bethesda games are perfectly summed up by the fact that so many mods are named after the thing they do better than the stock game.

Conversely you could say the fact that so many people have poured development hours into so many mods to improve a game is testament to the stock games themselves.  There's only so many dev-hours a company can pack into a game before someone forces it out the door so they can get a paycheck from it, and these open worlds are pretty damn ambitious projects.

To me the physics engine is decent enough if goofy at times, it seems like it is just missing friction. 

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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #325 on: November 04, 2011, 06:48:40 pm »

Looking at the game and the new technology that's come out for new systems, I think they custom-crafted a physics system into the game engine, instead of trying to comply to the restrictions of a stand-alone physics engine.  It would give them the total freedom that's required in a game of this caliber.  Its what I would expect.  8)
I'm pretty sure they're still using havok. Like they mentioned they were now also using havok's animation thing? Though I don't think Oblivion's and Fallout 3's terribly imprecise physics were havok's fault so much as whoever implemented it, so I think a Bethesda-made physics engine would be even worse.
You could take both roads and say that Bethesda did a very poor job of using an outside physics engine in ways that were good for their game, and now that they've made their own it'll have all of, and only, the features they need. Plus they'd know how to actually use it.

I haven't done much research, but it looks like FO3 did indeed use Havok, but the logo is not on the box art. So, it's still in Skyrim?

Yeah.
Quote
Havok Behavior (Animation)
Bethesda is again returning to the Havok system. Beyond just the usual physics people usually associate with Havok, Skyrim will be using Havok's new "Behavior" system, which allows for improved and more easily designed animations.
They are indeed still using Havok, the logo just isn't on the box any more. The wording I emboldened makes it sound like they're doing animation as well as physics with it.
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Re: Discussion on TES V: Skyrim
« Reply #326 on: November 04, 2011, 08:41:28 pm »

Almost six days left now. I think I'll go insane with the waiting.
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Re: Discussion on TES V: Skyrim
« Reply #327 on: November 04, 2011, 08:48:36 pm »

I cant even get it. Laptop sucks too hard.
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Re: Discussion on TES V: Skyrim
« Reply #328 on: November 04, 2011, 10:09:13 pm »

Oh god, Steam tells me I have to wait 5 days and 11 hours before I can play it.

I'm so excited, I even told work I wouldn't be coming in on the 11th.
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Sordid

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Re: Discussion on TES V: Skyrim
« Reply #329 on: November 04, 2011, 10:19:33 pm »

Oh god, Steam tells me I have to wait 5 days and 11 hours before I can play it.

Yeah, sucks to be you.

OH WAIT, I CAN'T EVEN BUY IT ON STEAM IN THIS COUNTRY. >:(
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