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Author Topic: The Elder Scrolls V: Skyrim  (Read 1550097 times)

Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #7035 on: October 06, 2012, 03:31:30 pm »

So I have been googling for a sollution to an annoying problem, without success.

Apearantly my game crashes when I press the 'esc' button.
Anyone have any ideas of what I could do to fix this?
wut thats like the weirdest thing i ever heard considering the need to access it. umm are you running skyui?
Yes.. I am using SkyUI..
would you also happen to have a amd/ati graphics card?

Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #7036 on: October 06, 2012, 03:33:47 pm »

So I have been googling for a sollution to an annoying problem, without success.

Apearantly my game crashes when I press the 'esc' button.
Anyone have any ideas of what I could do to fix this?
wut thats like the weirdest thing i ever heard considering the need to access it. umm are you running skyui?
Yes.. I am using SkyUI..
would you also happen to have a amd/ati graphics card?
No, it's an NVIDIA GEFORCE GTX 560.
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Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #7037 on: October 06, 2012, 03:36:20 pm »

oh dang, i had a issue with catalyst screwing with skyui and causing really wacky artifacts. Try running without skyui or any skse and see if that solves it.

Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #7038 on: October 06, 2012, 03:48:38 pm »

Disabling SkyUi didn't help.. and I am a bit reluctant in disabling SKSE.. So many mods depend on it..
« Last Edit: October 06, 2012, 03:57:14 pm by Ultimuh »
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Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #7039 on: October 06, 2012, 03:56:07 pm »

Disabling SkyUi didn't hep.. and I am a bit reluctant in disabling SKSE.. So many mods depend on it..
its all i got for you man, that or reinstall Skyrim :/

Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #7040 on: October 06, 2012, 03:57:59 pm »

Ah well, maybe someone else got an idea.
Or I DO have to disable SKSE afterall..
I'll wait till tomorrow.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #7041 on: October 07, 2012, 06:25:59 pm »

Elder Scrolls lore is weird. Link to the specific theory? It sounds awfully valid :P

MorleyDev

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Re: The Elder Scrolls V: Skyrim
« Reply #7042 on: October 07, 2012, 06:31:02 pm »

Remember Morroblivion? Well because of similarities with the file structures, they're trying to get the convertor to work with Skyrim as well. So we could have Morrowind AND Oblivion in the Skyrim engine. Beta for the worldspace of Morrowind in Skyrim (Skywind) is supposed to be expected in early 2013.

And the screenshots are fucking beautiful.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #7043 on: October 07, 2012, 06:38:20 pm »

http://www.escapistmagazine.com/forums/read/7.335610-Skyrim-Fans-Uncover-Insectoid-Conspiracy
along with relevant links.

Oh, yeah, that makes perfect sense. The plan of the Thalmor is to deactivate all the towers by destroying each of their stones/whatever the hell they're called, which will kind of... un-make everything. This is mostly deduced from forum posts by Michael Kirkbride and other such obscure lore things, which, while not good enough for UESP, are clearly good enough for Bethesda. (Heimskr yells part of one at the top of his lungs in Skyrim, so...)

ISP

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Re: The Elder Scrolls V: Skyrim
« Reply #7044 on: October 07, 2012, 07:23:25 pm »

Everytime I read a convorsation about elderscrolls lore... I always have doubts the developers even know what the lore is, mostly because they ramrodded all the posible endings to Daggerfall together and made it canon for Morrowind, then turned around and railroaded nerevarine into being a canon good guy for oblivion.
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Slayerhero90

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Re: The Elder Scrolls V: Skyrim
« Reply #7045 on: October 07, 2012, 07:24:46 pm »

Everytime I read a convorsation about elderscrolls lore... I always have doubts the developers even know what the lore is, mostly because they ramrodded all the posible endings to Daggerfall together and made it canon for Morrowind, then turned around and railroaded nerevarine into being a canon good guy for oblivion.

So you're saying Bethesda could take some tips about derailing?

I think they should come to us for that.
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ISP

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Re: The Elder Scrolls V: Skyrim
« Reply #7046 on: October 07, 2012, 07:50:33 pm »

Yeah, blowing up red mountain probably wasnt the best way to deal with all the vvanderfell lore they'd have to make but it was a valcano... And I read lore about argonians in blackmarsh overwelming the oblivion gates for the hist, and then morrowind... I'd have never guessed there were so many argonians considering you see maybe a hundred in all the three more known games, including random spawns. Also the wolf queen books (yeah you never read them either) were about Uriel septum's mother Potema... who was the queen and a necromancer, thus necromancy becomes illegal when Uriel becomes emperor, by usurping it from her... Yet usurping thrones is apearently still legal, because Ulfric desides he can do it nearly 200 years after uriel is dead, with the voice power (I frankly thaught about that scene from dune as well.) which he got somehow without anyone knowing.

Who sat down over chinese and desided this lore?
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Wrex

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Re: The Elder Scrolls V: Skyrim
« Reply #7047 on: October 07, 2012, 08:03:20 pm »

Actually, it was the meteor hitting Vivec that caused Red Mountain to Erupt, IIRC.
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Alkhemia

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Re: The Elder Scrolls V: Skyrim
« Reply #7048 on: October 07, 2012, 08:06:33 pm »

Actually, it was the meteor hitting Vivec that caused Red Mountain to Erupt, IIRC.
Because Asura got back at him for raping her or something right so he could not stop it from falling I think anyways
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Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #7049 on: October 07, 2012, 08:07:12 pm »

Actually, it was the meteor hitting Vivec that caused Red Mountain to Erupt, IIRC.

That meteor which were floating above the city during Morrowind?
Or some other meteor?

edit: Ninja'd! D:<
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