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Author Topic: The Elder Scrolls V: Skyrim  (Read 1558246 times)

Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #8820 on: May 08, 2013, 05:30:00 pm »

OP does have one up though i dont think its been updated

forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #8821 on: May 08, 2013, 05:31:37 pm »

Well, everyone of us has its own recommended mods list. :P

I'm currently playing a merchant/mage, and I'm primarily using T3nd0s Skyrim Redone (aka SkyRe; major overhaul mod) and Amazing Follower Tweaks (you can have more followers) to "roleplay" my character.
I did that plus a script that can make anyone into a follower to roleplay a bandit with a small group of other bandit followers. Was fun.
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Euld

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Re: The Elder Scrolls V: Skyrim
« Reply #8822 on: May 08, 2013, 06:38:53 pm »

Been enjoying the live another life mod.  Really encourages roleplay since you get to start in a totally different area.  I've also tried to walk everywhere (except when I'm focusing on a quest and it's waaaaaay too far away) and I've ran into all sorts of interesting encounters I didn't see before.  Saddest one I saw so far was a guy with a staff who thought he could be a mage, but alas, he had no real magic of his own besides the staff and sold it to me.  Honestly though, kinda wish that random event could have turned into a lengthier quest.

Heck, a lot of the random events should have turned into longer quests.  Like the guy you can free from the Thalmor, or the Imperial guards, and then there's the one guy who gives you a random enchanted item...

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8823 on: May 08, 2013, 07:31:01 pm »

Well, it would kind of suck if every person you freed from their military captors turned out to have the exact same backstory, or if you could only free one person and do the quest and you'd never see Thalmor escorting prisoners again. That would kind of defeat the whole purpose of random events.
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PTTG??

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Re: The Elder Scrolls V: Skyrim
« Reply #8824 on: May 09, 2013, 12:34:12 pm »

Heck, if there was just a count of people freed from the Thalmore, that would be pretty cool.

Anyone else having problems with crashes to desktop on the smithing screen? I'm starting to think it's this fishing mod I have which includes some pretty nice concepts but doesn't seem real polished...
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #8825 on: May 09, 2013, 12:38:30 pm »

Heck, if there was just a count of people freed from the Thalmore, that would be pretty cool.

Anyone else having problems with crashes to desktop on the smithing screen? I'm starting to think it's this fishing mod I have which includes some pretty nice concepts but doesn't seem real polished...
Fishing mod?

Chiefwaffles

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Re: The Elder Scrolls V: Skyrim
« Reply #8826 on: May 09, 2013, 11:52:24 pm »

So I have a minor question about Skyrim. I've borrowed the game for the Xbox and essentially powered straight through the main quest and beat the game, without any DLC. Now that the game's $30 USD on steam, I'm thinking of buying it. Would it be worth it to buy Skyrim in this case?
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8827 on: May 09, 2013, 11:56:13 pm »

For PC? Hell yes.
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Sergius

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Re: The Elder Scrolls V: Skyrim
« Reply #8828 on: May 09, 2013, 11:59:56 pm »

Consider that you may want to get one or more expansions, especially if you want to use some of the mods.

Then again, $30 is the base price now, so it will get on sale for 50% or 75% discount eventually.
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SalmonGod

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Re: The Elder Scrolls V: Skyrim
« Reply #8829 on: May 10, 2013, 01:07:51 am »

Yeah.  Wait for a sale.  They're so frequent, you probably won't have to wait long for a good 50% off.
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Astral

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Re: The Elder Scrolls V: Skyrim
« Reply #8830 on: May 10, 2013, 01:16:39 am »

Skyrim on PC is a whole different game, if you have the computer to support it. At this point I've resigned myself to never buying Bethesda games on console, as mods make up for many of the shortcomings and bugs that the developers either can't or don't intend to fix. The Unofficial (insert name or DLC here) patches make up for that in a big way, and playing through with mods that add flavor to the vanilla of the game make a second playthrough a lot more captivating.

For example, SkyRe (T3ndo's Skyrim Redone) changes just about every aspect of every playstyle, by making melee combat less forgiving (IE: No simply powerattacking everything in sight without having to worry about Stamina), making stealth quite a bit harder at the early levels by making enemies more aware (and bows will pretty much instantly alert any nearby enemies that something is going on), making Enchanting, Alchemy and Smithing require great amounts of perk investments before they become worthwhile, and balancing the game as a whole toward Adept ("Normal") level, keeping enemies in your level and stat range as well as giving them the perks that they lacked in vanilla (meaning that going above Adept puts nearly every single enemy at a large advantage over you), while having some areas that are levelled far ahead of you a la New Vegas, making it worthwhile to either avoid and come back later, or take the risk for the loot.

Add in a dash of Deadly Dragons, since that is one of the few things it does not influence, a tablespoon of your choice of Apocalypse Spell package or Midas Magic (or both, if you like managing large lists of spells), a cup of Locational Damage to make combat more strategic, a pinch of SkyUI, Immersive HUD, and A Quality World Map to un-consolize the interface, some Vampire or Werewolf overhaul mods to flavor. Bake with ACE - Balance Your Own Game to perfection, and you've got a recipe for a much more interesting experience.

There are also quest mods that expand upon lore that didn't get touched; Moonpath to Elyswer is a good example, taking you from the frozen tundra to a jungle and desert filled with different types of dangers than you may be used to in Skyrim's mainland.

Search through Skyrim Nexus and see what catches your interest. The top 100 mods are usually there for a reason, and most of them are worth checking out. The mods I listed are just a small part of that, and are usually chosen around a base mod, in this case, SkyRe.
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SalmonGod

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Re: The Elder Scrolls V: Skyrim
« Reply #8831 on: May 10, 2013, 01:20:55 am »

The exact same can be said for almost any major title available on PC.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8832 on: May 10, 2013, 02:04:46 am »

Play the Vanilla game thoroughly first, though, so you'll enjoy that and see how much mods can improve it. If you go straight to mods, you might not enjoy vanilla as much.
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SalmonGod

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Re: The Elder Scrolls V: Skyrim
« Reply #8833 on: May 10, 2013, 04:02:56 am »

I just don't think you can genuinely appreciate mods and understand what you want out of them without playing vanilla first.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Trapezohedron

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Re: The Elder Scrolls V: Skyrim
« Reply #8834 on: May 10, 2013, 04:57:38 am »

Yeah. Play vanilla, and maybe the few DLC first.
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