Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 40 41 [42]

Author Topic: Steam Official Announcement Thread  (Read 474012 times)

kitfoxgames

  • Bay Watcher
  • Dwarf Fortress Premium Publisher
    • View Profile
    • Kitfox Games Website
Re: Steam Official Announcement Thread
« Reply #615 on: March 12, 2025, 03:09:21 pm »

Steam Community Update 12 March 2025:  "Update 51.07: Easier reconstruction and pet protection"

https://store.steampowered.com/news/app/975370/view/536596480348127731

Full text:

Hey everyone,

It's Alexandra here as we continue along with the routine patches after Adventure Mode release. We have quality of life fixes for Fortress Mode including the new ability to use the previous material when replacing constructions. No need to go back through the menus over and over again! Over in Adventure Mode your speed is now displayed properly. Lots of other adjustment and fixes here as well.

So far the lua tests are going smoothly and we are receiving really great feedback. If you're a mod-minded urist and want to play round with the lua update, you can check it out on the Experimental Branch.

Release notes for 51.07

Fortress mode
- Allowed use of last material when placing simple one-stage buildings and constructions
- Stopped land holders without a residence from automatically moving to and gumming up capitals
- Animals marked for slaughter and then assigned as war animal pets are now unmarked for slaughter
- Stopped hidden zones in NPC fortresses on reclaims from clouding information in tomb and dungeon sheets
- Work orders: changed "stone stones" to "stone boulders" and "stones" to "boulders", because they can be made from ice


Adventure mode
- Allowed ordinary destiny adventurers to start anywhere in their civilization
- Handled infinite loop having to do with sites near oceans
- Unstackable items no longer stacked in character creation
- Movement blocking announcements are displayed during travel properly
- FPS display no longer blocks the speed readout
- Potential containers are no longer shown with nonsense directions when placing items
- Classic combat indicators are displayed in the correct position
- Changes to fort mode sound level sliders no longer affect adv mode sound levels


General updates
- Stopped projectiles and falling creatures from falling through thin floors if they hit a sideways obstacle first
- Creatures with multigrasp weapons should no longer be generated with shields
- Fixed potential troublesome loop involving stone inclusion loops
- Creatures without exertion have their exertion set to zero
- Handled situation where FPS caps could underflow
- Fixed potential overflow in corpse sizes


See you in the next patch,

Alexandra
Logged

clinodev

  • Bay Watcher
  • Embark Profile Enthusiast, Kitfox & reddit mod.
    • View Profile
Re: Steam Official Announcement Thread
« Reply #616 on: March 13, 2025, 09:45:53 pm »

This is an unofficial one from me so Forum-only people don't miss it.

We have a Spring Tarn Update video, yay!

https://www.youtube.com/watch?v=zw_-jdN8zcA
Logged
Team Bug Fix!

kitfoxgames

  • Bay Watcher
  • Dwarf Fortress Premium Publisher
    • View Profile
    • Kitfox Games Website
Re: Steam Official Announcement Thread
« Reply #618 on: April 02, 2025, 03:16:50 pm »

Steam Community Update 2 April 2025:  "Update 51.09: Forbidden Coffins now unusable"

https://store.steampowered.com/news/app/975370/view/536596480348127731

Full text:

Hey Urists!

We are back from GDC with an update for Fortress and Adventure Mode. Next we'll be starting work on sieges, while also keeping a pace of regular fixes and improvements.

Tarn Time Spring 2025 Edition

In case you missed it, we also have a seasonal update video from Tarn. He goes over the last few months of updates as well as lua, the upcoming siege and site building updates. Watch on Youtube: https://youtu.be/zw_-jdN8zcA

Patch Notes for 51.09

Fortress Mode

- Stopped dwarves from using forbidden and uncompleted coffins for burial
- Stopped greyed out "everybody does this" for mining/hunting/chopping labors from being pressable
- Stopped Mining, Woodcutting, Hunting from being able to be assigned to the same dwarf
- Stopped reclaimed/unretired forts with magma features from having magma overflows
- Stopped unretired forts from being marked as capitals
- Reordering manager work orders no longer causes display issues in workshop view sheet
- Can now set pressure plates to include zero depth for water/magma
- Made squad scrollbar responsive to clicks
- Fixed custom difficulty settings for irritation in the embark screen
- Random improvements are no longer applied instantly to fort-made crafts
- Fixed typo on squad equipment assignment screen


Adventure Mode

- Made adventure mode respect manual disabling of sound in init file


General Updates

- Fixed pathing overflow errors in very large and/or twisty forts

-Alexandra
Logged

kitfoxgames

  • Bay Watcher
  • Dwarf Fortress Premium Publisher
    • View Profile
    • Kitfox Games Website
Re: Steam Official Announcement Thread
« Reply #619 on: April 21, 2025, 04:58:24 pm »

Steam Community Update 21 April 2025:  "Dwarf Fortress Update 51.11: Quality of Ice Updates"

https://store.steampowered.com/news/app/975370/view/547858640693887535

Full text:

Hey everyone!

Alexandra here with a bit of community news and patch 51.11. In the patch, we fixed some lost information when people leave and when they arrive. We also turned off the broken underground invasions until we fix them with the siege update and a bunch of ice related bugs that have been around for years. There’s also some new graphics going in for divine/artifact weapon tiles and the leather/metal caps in the portraits which you can see here:




We wanted to wish Tarn a belated Happy Birthday, which was on April 17th. We got together at Kitfox and made a card for him with our artistic interpretation of “Toady One” in honor of the day. You also might have noticed the preview of animal people clothing in portraits! The art is now done but it’s going to take a while to get every single portrait into the game. We are pretty busy with siege-related stuff right now but you’ll see the new art in a future update.

https://imgur.com/WEUN2PF

And more good news: Last week we officially surpassed 1 million copies sold on Steam. This number represents countless dwarves, trials and tribulations from your generated worlds. Dwarf Fortress wouldn’t be the game it is today without the stories you bring to life in these worlds. So thank you from the entire team for supporting us throughout the years. If you haven’t already, consider sharing your story in a Steam review.

https://imgur.com/GRqoJFn

Over the past three years, the video game documentarians at NoClip have been working on a Dwarf Fortress series. It covers everything from Tarn and Zach’s early days all the way to post-Adventure Mode launch on Steam. We think they did a great job of sharing such an incredible dev story. All four parts of the documentary are now available on Youtube which you can watch here: https://www.youtube.com/watch?v=RwLSgaYPKA0&list=PL-THgg8QnvU5xvhtFe7orgcnfIqFq_qVk

Patch Notes 51.11

Fortress mode
- People that leave the map no longer lose their room ownership associations
- Stopped immigrants from losing their religions and some other affiliations
- Added settings to customize keyboard scroll amounts
- Turned off underground humanoid invasions until they are fixed
- Add grazer text to creatures in unit selectors
- Setting somebody to a work detail now properly disables others not in the detail
- Removed ramp spaces above non-ramp constructions if the constructions are placed on ramps

New graphics
- Differentiated metal caps from wood/bone/leather/shell/woven caps in portraits
- Images for weapon items that are artifacts / special materials

General updates
- Stopped certain interaction of ice and constructions from creating void tiles
- Made cave-ins happen more reliably with constructions vs frozen liquids
- Stopped frozen squares revealed under removed constructions from lingering
- Shrubs covered with frozen water no longer lose their species when they unthaw

See you in the next patch,

Alexandra
« Last Edit: April 21, 2025, 05:05:11 pm by kitfoxgames »
Logged
Pages: 1 ... 40 41 [42]