It's Hurt and Heal vs Picture Wars! In this sequel to
My Forum Battalion, the map will shift away from the top down gameplay of a large army and cities, to a side view of a small skirmish. Rules will be similar, but expect some changes.
Map:
(Center doors are
Armories, the rest are
Airlocks.)
(Units from left to right are
Engineer,
Soldier, and
Firebat.)
Turns: • Choose an army color (distinct from white, black, red, and other armies) and claim an unowned (red) airlock by making the background your color. Joining only counts as one of your 2 moves.
• Once per hour you can take a turn and perform 2 moves. Post "dibs". Then update the image with your actions and edit it into your post.
• If you take longer than 15 minutes to do this, you can be skipped. (Same for joining players)
• You can't take a turn twice in a row.
• Your timer starts from the edit time of your last turn.
• Units only move to adjacent spaces (up, down, left, right), and not diagonally. Units cannot move through other units or doors, or through walls and floors.
• If the owner of an armory has no more airlocks or units, these doors become unowned.
• If you were eliminated you can rejoin if there are any unowned (red) airlocks.
Units may not be created until 1 hour after the 3rd player joins.
Capturing/disowning doors if they are behind floors or walls you don't own, is forbidden.
Units can't be created on the opposite side of a barrier as the door they came from. (Except your own)Engineer Moves: • Deploy up to 1 engineer per airlock you own, placing each on an empty space adjacent to a different one of your airlocks. When training engineers, you cannot increase your total army population(engineers, soldiers, and firebats) to more than 2 per airlock you own.
• (once per unit) Choose an engineer that hasn't moved, you can move your engineer 1 space through a wall or floor.
• (once per unit) Choose an engineer that hasn't moved. Build a wall in your army color. Your army can move through it. Do not build more walls than Airlocks you own.
• (once per unit) Choose an engineer, change an adjacent enemy door into an unowned door.
• (sacrifice unit) Choose an engineer, capture an adjacent unowned door. Remove your engineer.
• (free action)(once per unit) Choose an engineer, destroy an adjacent unit.
• (replace unit) Choose an engineer who is adjacent to an armory you've captured, replace your engineer with either a soldier or firebat.
Soldier Moves: • Choose a soldier, move your soldier 1 space. If you had an adjacent soldier it can be moved to the 1st's former space, and if you had a 3rd soldier that was adjacent to the 2nd, it can be moved to its' former space, and so on.
• (once per unit) Choose a soldier, change an adjacent enemy door into an unowned door.
• (sacrifice unit) Choose a soldier, capture an adjacent unowned door. Remove your soldier.
• (free action)(once per unit) Choose a soldier, destroy the first unit or enemy wall in a straight line to either the left or right. Hits your units and allies.
• (replace unit) Choose a soldier who is adjacent to an armory you've captured, replace your soldier with either an engineer or firebat.
Firebat Moves: • Choose a firebat, move your soldier 1 space.
• (sacrifice unit) Choose a firebat, capture an adjacent unowned door. Remove your firebat.
• (free action)(once per unit) Choose a firebat, destroy all units and enemy walls on and between the adjacent 3 space to either the left or right. Hits your units and allies. Changes an enemy door into an unowned door.
• (replace unit) Choose a firebat who is adjacent to an armory you've captured, replace your firebat with either an engineer or soldier.
Goal: Capture 5 Airlocks
Patch Notes:
(9/14 - title edit, smol intro addit.)
9/10 -
Secure Vent Bolts III: Barriers also block spawns.
9/7 -
Secure Vent Bolts II: Barriers block door capturing/disowning.
- Added missing movement action to Firebat.
9/5 - Fixed Firebat to have 'Soldier', not 'Firebat', as one of the swaps.