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Author Topic: Liberal Crime Squad: New Age  (Read 24166 times)

Duuvian

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Re: Liberal Crime Squad: New Age
« Reply #30 on: December 28, 2024, 11:36:34 am »

Is it possible to add a compiled and zipped offline version to the github main page? The insight tab only persists for two weeks or so I think, so the main page would be a good spot for a download link for version releases if that's something that can be done. It would mean not having to compile it I think, unless there is already something like that somewhere that I didn't see since I didn't look at it logged in. Github can host it I think. There is a game called MekHQ on github where I can grab compiled nightlies by logging into github since it's otherwise hidden under the Actions tab, or the compiled milestone releases can be obtained without a login.

I tried saving the page to open in the browser but it doesn't appear to work.
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Jonathan S. Fox

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Re: Liberal Crime Squad: New Age
« Reply #31 on: December 28, 2024, 06:47:04 pm »

An update: I haven't been very active on the Bay 12 Games Forum lately because of the issue with the forums not supporting HTTPS. I don't know if it's always been that way, but ever since I noticed it I've been largely steering clear. I'm just not a big fan of logging into a website over an unencrypted connection in this day and age. I think it's just that the forum technology is really old and there's some incompatibility there.

I'm still pretty active on the Discord. Currently work in progress on a larger update, though I need to get back to that, as I've been away from it for a bit. I do unrelated programming in my day job, and my appetite for using my free time to do the same sort of thing I do for work waxes and wanes over time.

Can't you repair armor anymore? (Might be misremembering, don't think you could repair anything.)

I believe it's set up so that laundry and clothing/armor repairs are idle activities. You can set them to lay low to have them work on this; they'll prioritize their currently equipped stuff then work on stockpiles at the safehouse after that.

Just out of confusion, don't know if this is a bug, or if it's new if it is:

Had a Sleeper get arrested for Embezzlement just now, and they were found Not Guilty.

Now, they're in my Active Liberals, and I can press A to give them commands, but I can't put them in any squads? This happened once before, to similar effect. I even tried Promoting this Sleeper and they're not there.

Should I just Release them, or am I missing something?

Hmm. This does sound like a bug to me due to them not showing up in the promotion screen.

Is it possible to add a compiled and zipped offline version to the github main page? The insight tab only persists for two weeks or so I think, so the main page would be a good spot for a download link for version releases if that's something that can be done. It would mean not having to compile it I think, unless there is already something like that somewhere that I didn't see since I didn't look at it logged in. Github can host it I think. There is a game called MekHQ on github where I can grab compiled nightlies by logging into github since it's otherwise hidden under the Actions tab, or the compiled milestone releases can be obtained without a login.

I tried saving the page to open in the browser but it doesn't appear to work.

For Chromium based browsers (Chrome and Edge especially), you can press a button on the right side of the address bar to install the app. It must be done in this manner and not just right click downloaded for security reasons. Browsers are very serious about security and don't allow websites to open files on your computer unless you go through a file open dialog, so any site with multiple files can't be run locally unless you install it through this manner.

Firefox doesn't support this feature except on Android. But the game currently doesn't make the mobile keyboard tray pop open, so you can't actually play on Android unless you have a hardware keyboard.

There's potential to make a native desktop build but that isn't something I've done yet.
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Little

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Re: Liberal Crime Squad: New Age
« Reply #32 on: January 30, 2025, 07:35:05 am »

Had an imprisoned Liberal escape prison for the first time today, very exciting to be back in action! Was curious if I was going to get that old "Ain't no sunshine..." fadeout, but here I was, back at it.
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Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

EuchreJack

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Re: Liberal Crime Squad: New Age
« Reply #33 on: February 01, 2025, 08:14:43 pm »

Had an imprisoned Liberal escape prison for the first time today, very exciting to be back in action! Was curious if I was going to get that old "Ain't no sunshine..." fadeout, but here I was, back at it.

Was that without assistance? I think it can trigger if your founder is incarcerated and no other liberals are active?

Laterigrade

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Re: Liberal Crime Squad: New Age
« Reply #34 on: February 11, 2025, 08:23:06 pm »

awesome work, love what you’ve done with the game
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and the quadriplegic toothless vampire killed me effortlessly after that
bool IsARealBoy = false
dropping clothes to pick up armor and then dropping armor to pick up clothes like some sort of cyclical forever-striptease
if a year passes, add one to age; social experiment

Jonathan S. Fox

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Re: Liberal Crime Squad: New Age
« Reply #35 on: April 07, 2025, 06:45:54 pm »

Updated the top post for the major 1.2 update! This update includes a major UI overhaul and major rework of the combat mechanics. Armor is updated, weapons are updated, shop UI is updated, site mode map display is updated, you can pack armor onto various clothing items. Car chases reworked completely, now with distances between cars tracked.

Updated Sitemode, with a new map view, the ability to see the equipment of people you encounter, and health and armor displays:



The ability to customize and add armor to most clothing types:

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enigma74

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Re: Liberal Crime Squad: New Age
« Reply #36 on: April 08, 2025, 06:33:35 pm »

If I might suggest, the number of lovers each person can have seems very high now.  A non-founder basic recruit with 5 charisma, 0 seduction skill, and 0 persuasion skill can have 6 lovers! That is as many base recruits that the starting founder gets.  I'm aware that lovers aren't as good as "real" recruits who were joined because of the issues, because they automatically lose contact with the LCS if their lover dies, but it still seems like you can recruit too many of them.

I think the total number of lovers you have should be much lower, at least before you have seduction skill or high (15+) charisma.
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Jonathan S. Fox

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Re: Liberal Crime Squad: New Age
« Reply #37 on: April 13, 2025, 07:26:44 am »

If I might suggest, the number of lovers each person can have seems very high now.  A non-founder basic recruit with 5 charisma, 0 seduction skill, and 0 persuasion skill can have 6 lovers! That is as many base recruits that the starting founder gets.  I'm aware that lovers aren't as good as "real" recruits who were joined because of the issues, because they automatically lose contact with the LCS if their lover dies, but it still seems like you can recruit too many of them.

I think the total number of lovers you have should be much lower, at least before you have seduction skill or high (15+) charisma.

That does sound very high. I've tested and the math seems to be working as intended, and normally you wouldn't get numbers that high. But it is possible if they have enough Heart...

The lovers cap is based on the best result out of three formulas that get evaluated separately and compared for each person:

  • (Heart - 4) / 2
  • (Charisma - 4) / 2
  • (Seduction / 2) + 1

The division by 2 is always rounded down in these. So the person with 5 charisma and 0 seduction skill is deriving a cap of 0 from their 5 Charisma and 1 from their 0 Seduction, and it's taking the best of those, so just from the stats you mentioned that character would only have a cap of 1. This leaves Heart as their third bite at the apple, which must be where your character's large lovers cap is coming from. Liberal recruits tend to come with a lot of Heart, and so will often start with a cap above one even with low Charisma stats and no seduction. But normally a fresh recruit won't have more than 10 Heart, which still only gets you a cap of 3. To get 6 lovers from Heart, they'd need 16 Heart, which is much higher than fresh recruits tend to come with. It's achievable with juice for recruits that start with 10 Heart, but otherwise that's a lot.

If you have little or no juice, you might be recruiting Hippies or Mutants. Both can start with more than the usual cap of 10 Heart. Hippies can start with as much as 15, while Mutants can start with even more.
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Duuvian

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Re: Liberal Crime Squad: New Age
« Reply #38 on: April 19, 2025, 05:15:38 am »

In Nightmare mode it's pretty common to find mutants with 20+ in a stat. I've seen some starting with 27 in a stat. I thought I noticed the mutants with better stats resist persuasion and possibly seduction but I could be imagining it.

Don't be like my founder and walk through the drug house a bazillion times to find the sparse but not uncommon mutants. You can recruit from like, a half dozen or more with the recruitment activity. I'm sort of making a mutant army now...


Here are some suggestions I thought of when they made sense at the time. I didn't doublecheck!

A display of open spots for the two types of recruitment on the meeting screen from the Recruitment activity would be useful. Being able to access the recruiter's character sheet would be helpful, or having their Persuasion and Seduction skill levels shown somewhere. This is because if a Liberal recruiter has full Persuasion based recruitment slots, but still has open Seduction based slots or the other way around it can't be looked at from that screen.

On the promotion screen it would be useful to be able to assign a whole branch below someone to the same car and then assign travel to a location all at once. If it had an option to pick the best driver automatically that would be swell.

To train persuasion skill it's useful to talk about the issues. With a lot of liberals doing this at once it's useful to hold down the b key to zoom through that screen. A break between this and the seduction process would be useful, maybe requiring a press of the enter key. As it is, holding down b key also goes through the seduction menus, with try to get through the night without spending money. This leads to recruitment on accident since the seduction can succeed with that option, and there is no option to refuse the new member. I ran into this when a liberal was setting two dates a night and then breaking them off to level up the seduction skill at the same time as training many, many mutants in Persuasion. I would have to slow down the b option keypress once I thought I was near the end of the Persuasion screen. I was adding mutants talking to 6 new friends each! It changed every mutant! All of them had 2 dates!! I never knew where the mutants would end Persuasion and the Seduction would begin!

Assign simple tasks in bulk could use a key to assign the whole page to the category unless I missed that somehow.

Spoiler: Liberal Tips (click to show/hide)

At some point after I see if I waited too long to work on the issues before the Arch-Conservative amendment can pass in this game, if I do another game I'll see if a pacifist run is doable. I think so. I noticed the CCS even with the option to start active and extremely strong only seemed to become active in the newspaper after the first drughouse graffiti... I don't know if activism activities activate them. I was recruiting and training mutants like Master Splinter. Shredder is bogus, dude! Cowabunga!
« Last Edit: April 19, 2025, 05:52:46 am by Duuvian »
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

enigma74

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Re: Liberal Crime Squad: New Age
« Reply #39 on: April 22, 2025, 05:51:05 pm »

Ah, that's what it was, I have nearly 16+ heart on all my recruits.  In fact, I actively recruit mostly mutants in the beginning with very high stats.

If I might suggest, the number of lovers each person can have seems very high now.  A non-founder basic recruit with 5 charisma, 0 seduction skill, and 0 persuasion skill can have 6 lovers! That is as many base recruits that the starting founder gets.  I'm aware that lovers aren't as good as "real" recruits who were joined because of the issues, because they automatically lose contact with the LCS if their lover dies, but it still seems like you can recruit too many of them.

I think the total number of lovers you have should be much lower, at least before you have seduction skill or high (15+) charisma.

That does sound very high. I've tested and the math seems to be working as intended, and normally you wouldn't get numbers that high. But it is possible if they have enough Heart...

The lovers cap is based on the best result out of three formulas that get evaluated separately and compared for each person:

  • (Heart - 4) / 2
  • (Charisma - 4) / 2
  • (Seduction / 2) + 1

The division by 2 is always rounded down in these. So the person with 5 charisma and 0 seduction skill is deriving a cap of 0 from their 5 Charisma and 1 from their 0 Seduction, and it's taking the best of those, so just from the stats you mentioned that character would only have a cap of 1. This leaves Heart as their third bite at the apple, which must be where your character's large lovers cap is coming from. Liberal recruits tend to come with a lot of Heart, and so will often start with a cap above one even with low Charisma stats and no seduction. But normally a fresh recruit won't have more than 10 Heart, which still only gets you a cap of 3. To get 6 lovers from Heart, they'd need 16 Heart, which is much higher than fresh recruits tend to come with. It's achievable with juice for recruits that start with 10 Heart, but otherwise that's a lot.

If you have little or no juice, you might be recruiting Hippies or Mutants. Both can start with more than the usual cap of 10 Heart. Hippies can start with as much as 15, while Mutants can start with even more.
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EuchreJack

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Re: Liberal Crime Squad: New Age
« Reply #40 on: April 25, 2025, 12:55:52 pm »

Mutants are going to throw off your views of balance.
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