Yay! Didn't crash this session.
19 GraniteThis cat is too much - it catches fluffy wamblers at a ridiculous rate and leaves their corpses all over the place. It left one in the mechanisms for controlling the magma and almost caused a jam! It's got to go.
I spoke with Andreus, and he agreed that there hasn't been nearly enough doom in the fortress. He told me he'd take care of the rest.
22 GraniteI was topside today, admiring the imports from the minotaurs, when an idea struck me. Why not create a place in the fortress that feels like the natural caverns, but is completely safe for dwarves to walk around in and see various creatures in their normal habitat? Stroke a drunian, feed an elk bird, ride the giant cave spider!
27 GraniteI've sketched out some designs for the cavern. It'll be twice as high as our dining hall, and host all manner of subterranean creatures! Giant olms will swim in the waters and giant cave swallows will roost amongst the stalactites! The miners have started digging it out.
8 SlateMigrants! 19 new residents of the fort, and just in time to see Andreus' new device's first performance! Even Urist McDoc rushed to finish counting every last everything in the fort to come along.

The cat's owner was delighted to be the first to use the new toy, and was glad to be rid of that pesky cat.

Afterwards, we all had a celebration at the new well Biff set up for us - it's made of pure gold and is absolutely sublime.
24 SlateZon Fernbusts helped me figure out how we'd feed the ponds in the cavern, and the miners finished digging. I even got to pull the levers to start it flooding!
16 FelsiteUrist McDoc returned to the hospital only to find Urist McCoy and Tholtig Aran being taught by a couple of newcomers who'd taken over in his absence. Apparently they're reluctant to let McDoc take control again, and claim to have all sorts of 'official' qualifications. Not sure where they got those, since there was never anything of the sort back in Zealrelics. The only officially recognised doctors were the ones that got paid by the queen. Just like everything else.
Current State of the Fort:On the whole, coming along nicely. Still plenty of things to do (workshops/bedrooms/military), which are all being done in small amounts, and keep taking longer due to having multiple projects, etc. But progress! Of course, as the bedrooms were finally being finished, we got a load of migrants, so that's a whole load more to be furnished!

See above for images.
Nearly ready! Just gotta let it dry and put the animals in.
Goals:- {HAPPENING} artificial cave habitat
- refuse system, and butcher/tanner
- {HAPPENING} organise the military better, and get some basic defenses in case goblins show up
- {HAPPENING} workshop/stockpile space
- {HAPPENING} barracks/civic library
- set up remaining cage traps
- {HAPPENING} finish furnishing bedrooms and dig a few more
- finish furnishing dining room
- build the Pillars of Equality - several gigantic stone columns that surround the map. Each one should have a different internal feature and a different external stone colour.
- build a magma pillar (possibly one of the Pillars of Equality), that spurts magma from various holes on its sides
- build a 'password' lever system to flood the world with magma
- build a gigantic, 3D pair of weighing scales out of solid gold
Retro, Miner:
Carl, Grumbling Swordsdwarf:
Urist McDoc, Not Really a Noble:
Samwell, Radical:
- +1 appraisal (+16)
- +some organizer (+6)
Urist McDoc, Not Really a Noble:
Oglokoog, Axedwarf:
Urist McCoy, Chief Medical Officer:
Tholtig Aran, Gem Cutter:
The Silver Hammer, Hammerdwarf: