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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 649617 times)

Khaiel

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1425 on: November 05, 2015, 10:23:25 am »

Would it be possible to make a percentage of female dwarves born to concubines more concubines, and a percentage of male dwarves born to concubines, dwarf slaves?
No. What castes a specific caste gives birth to isn't modifiable like that.

I know masterwork's succubii can turn invaders into members of their civ by transforming them into some other creature, but I'm not sure how).
DFHack True Transform. Probably modified for Masterwork so it has reaction hooks(reaction activates DFHack code).

Thank you.

Would male "breeding" slaves work? Would a MALE Caste with the PET tag make females have children?

BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1426 on: November 05, 2015, 12:07:26 pm »

No, as far as I know. Though I doubt that has changed since last time someone tried.
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AceSV

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1427 on: November 05, 2015, 12:12:27 pm »

I want to give creatures body parts (bones, beaks, claws, shells, skin, scale, etc) out of exotic materials, such as metal, but I can't figure out the right sequence for that.  Do I have to rewrite the entire body plan, or is there a way to just say "bones are made of iron, skin is made of granite, etc, all else is normal"?
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1428 on: November 05, 2015, 12:13:02 pm »

Make a new body detail plan, yeah

Jay

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1429 on: November 05, 2015, 02:39:58 pm »

I want to give creatures body parts (bones, beaks, claws, shells, skin, scale, etc) out of exotic materials, such as metal, but I can't figure out the right sequence for that.  Do I have to rewrite the entire body plan, or is there a way to just say "bones are made of iron, skin is made of granite, etc, all else is normal"?
Make a new body detail plan, yeah
But...
The body detail plans are set up to have arguments for more or less exactly this reason.
Define a tissue that uses the metal you want instead of the default material (see: bronze colossus) and then throw that in the BDP instead of the thing you want to replace.
Course, in the case of the granite skin I don't know how effective it'll be at the default thickness, but...
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ArKFallen

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1430 on: November 05, 2015, 02:42:18 pm »

Do I have to rewrite the entire body plan, or is there a way to just say "bones are made of iron, skin is made of granite, etc, all else is normal"?
Bone and skin actually can be done without a new bdp. Look at
Code: [Select]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] It calls the bdp VERTEBRATE_TISSUE_LAYERS which has 5 variables which happen to be the tissues of skin, fat, muscle, bone, and cartilage. If you replace any one of them with a different tissue it will be made of that tissue's material. You could also select the tissue and just change its material
Code: [Select]
[SELECT_TISSUE:BONE]
[TISSUE_MATERIAL:INORGANIC:IRON]
[SELECT_TISSUE:SKIN]
[TISSUE_MATERIAL:INORGANIC:GRANITE]

BDP are good for weird placement of tissue on complex creatures(or similar placement on many). Like a creature with 1 metal leg or hair under the skin or how vertebrate have their tissue layers ( :P).
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Dirst

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1431 on: November 05, 2015, 08:42:04 pm »

If you want to see a working example, the creature_tesb.txt file in the mod in my signature does this a lot.  You need to make all of the tissues at the creature level, and call them with different body detail plans in the castes.
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PowerSurge

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1432 on: November 11, 2015, 02:31:37 pm »

I am trying to give my rabbits 2 inch steel teeth and make them really fast. I cant figure out how to do this.
Here is what i got so far.
Code: [Select]
[CREATURE:RABBIT]
[DESCRIPTION:A small lagomorph with long ears.  It has powerful hind legs which it uses to swiftly avoid predators.  It can be found anywhere from forests to deserts.]
[NAME:rabbit:rabbits:rabbit]
[CHILD:1][GENERAL_CHILD_NAME:bunny:bunnies]
[CREATURE_TILE:'r'][COLOR:6:0:0]
[PETVALUE:3][PET][TRAINABLE][COMMON_DOMESTIC]
[NATURAL]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:1:4]
[VISION_ARC:50:310]
[STANDARD_GRAZER]
[NO_WINTER][BENIGN][MEANDERER]
[PREFSTRING:ears]
[PREFSTRING:ability to burrow]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:5TOES_RQ_REG:MOUTH:TONGUE:RODENT_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[GRASSTRAMPLE:0]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[SELECT_TISSUE:BONE]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:50]
[BODY_SIZE:1:0:250]
[BODY_SIZE:2:0:500]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:15]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[DIURNAL]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:612:408:204:1900:2900] 43 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[CASTE_NAME:doe rabbit:doe rabbits:doe rabbit]
[FEMALE]
[CASTE:MALE]
[CASTE_NAME:buck rabbit:buck rabbits:buck rabbit]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
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ArKFallen

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1433 on: November 11, 2015, 02:47:15 pm »

I am trying to give my rabbits 2 inch steel teeth and make them really fast. I cant figure out how to do this.
Here is what i got so far.
Code: [Select]
[SELECT_TISSUE:TOOTH]
[TISSUE_MATERIAL:INORGANIC:STEEL]
This'll make the teeth steel. To find other tissues that aren't listed in the creature raw look in b_detail_plan_default for the plan you are using.
To run/walk fast check the objects/notes folder and replace your APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS number string with whichever one listed there that you want.
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PowerSurge

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1434 on: November 11, 2015, 03:34:00 pm »

I am trying to give my rabbits 2 inch steel teeth and make them really fast. I cant figure out how to do this.
Here is what i got so far.
Code: [Select]
[SELECT_TISSUE:TOOTH]
[TISSUE_MATERIAL:INORGANIC:STEEL]
This'll make the teeth steel. To find other tissues that aren't listed in the creature raw look in b_detail_plan_default for the plan you are using.
To run/walk fast check the objects/notes folder and replace your APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS number string with whichever one listed there that you want.

It works thanks. If I use  [ATTACK_VELOCITY:10000] would that mean that the attack is 10 times as fast as normal?
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1435 on: November 11, 2015, 03:59:15 pm »

The time it takes to attack and recover would stay the same. It would hit ten times as hard though.
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PowerSurge

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1436 on: November 11, 2015, 04:01:22 pm »

so how do i make em attack faster? Also is [ATTACK_VELOCITY:10000] the same as [ATTACK_VELOCITY_MODIFIER:10000]?
« Last Edit: November 11, 2015, 04:04:37 pm by PowerSurge »
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ArKFallen

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1437 on: November 11, 2015, 04:37:34 pm »

so how do i make em attack faster?
Lower one or both of these 2 numbers [ATTACK_PREPARE_AND_RECOVER:3:3]
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ThatZommy

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1438 on: November 11, 2015, 06:14:31 pm »

-Snip-
Wrong thread, oops.
« Last Edit: November 15, 2015, 02:26:25 pm by ThatZommy »
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FortunaDraken

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1439 on: November 15, 2015, 03:27:47 am »

Just a quick question to know if it's possible before I attempt to do so - is there a way to make it so any Wild Animal tagged animal men (like the Anaconda Man wandering around above-ground in my current fort site) can be 'tamed' into becoming a 'citizen'? (aka still an animal but actually does stuff around the place) Or if then just as a person who hangs around without scaring the crap out of my animals? I know I can probably slap the war training tag on it to make it into a tamable war critter with the tag that let's it equip stuff, but yeah. Curious.
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