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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1678150 times)

Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6285 on: April 18, 2018, 03:23:38 pm »

It sure was nice of paradox to upload a broken patch without setting up the rollback point for 2.0.2.
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6286 on: April 18, 2018, 03:31:39 pm »

Broken? In what ways? ( I haven't tried it yet)
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6287 on: April 18, 2018, 05:10:28 pm »

Broken? In what ways? ( I haven't tried it yet)
All my weapons have no sounds or effects.

Edit: Also this: https://steamcommunity.com/sharedfiles/filedetails/?id=1140543652

Quote
2.0.3 is completely broken and this mod will not be updated for it
I will not be updating this mod for 2.0.3 as currently the AI will not build starbase modules, starbase buildings, and it will allocate funds for Starbases. As such, it's common to for the AI to have up to 10000 minerals devoted to starbases that it will never spend. Further, this prevents the AI from ever being a competitive threat to players.

Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6288 on: April 18, 2018, 06:24:46 pm »

Huh. Guess I'm holding off on playing Stellaris until they push a fix. Thanks for the head's up!
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Draignean

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6289 on: April 18, 2018, 06:31:50 pm »

Don't... don't they playtest these things before they push them?

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Orb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6290 on: April 18, 2018, 06:47:34 pm »

You silly goof, you are the playtester!


 ::)
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6291 on: April 18, 2018, 06:52:36 pm »

Don't... don't they playtest these things before they push them?
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6292 on: April 18, 2018, 07:25:08 pm »

Don't... don't they playtest these things before they push them?
Time runs convoluted in Sweden
Further, there are no test players in Sweden, they are frightened by long winters.
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smjjames

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6293 on: April 18, 2018, 07:27:40 pm »

Don't... don't they playtest these things before they push them?
Time runs convoluted in Sweden
Further, there are no test players in Sweden, they are frightened by long winters.

Or maybe all the hand grenades?

Okay, maybe that was a bit tasteless.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6294 on: April 18, 2018, 07:28:33 pm »

Don't... don't they playtest these things before they push them?
Time runs convoluted in Sweden
Further, there are no test players in Sweden, they are frightened by long winters.
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Zanzetkuken The Great

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6295 on: April 18, 2018, 08:09:27 pm »

You know, I think the largest indictment of the AI can be spotted in the difficulty section of the wiki here.  You know how in most grand strategy, there's bonuses to the player on lower difficulties?  Lowest difficulty in Stellaris only provides no bonuses to regular AI, and still provides some to the pure non-playables (ie. Marauders and Fallen Empires).

Yep.
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smjjames

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6296 on: April 18, 2018, 08:13:45 pm »

Technically, you could play one of the fallen empires by using the play ## cheat and you can switch to them that way, you just can't play them like a normal empire.
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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6297 on: April 18, 2018, 08:32:46 pm »

Jesus there's not even a mode where the AI doesn't cheat. Their ships still magically get more damage and health at the lowest setting.
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Zanzetkuken The Great

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6298 on: April 18, 2018, 09:07:18 pm »

Jesus there's not even a mode where the AI doesn't cheat. Their ships still magically get more damage and health at the lowest setting.

That's only the Non-Playable Empires (ie. the Fallen, Marauders, and Crisis).  It is likely a stand-in for repeatable techs.
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Sirian

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6299 on: April 18, 2018, 09:11:00 pm »

Jesus there's not even a mode where the AI doesn't cheat. Their ships still magically get more damage and health at the lowest setting.

That's pretty sad. I was trying to get back into Stellaris in the last few days, but got kinda pissed with the pirates. These guys keep respawning and seemingly need no economy to sustain their fleet. Whereas, if I want to build a fleet as strong as theirs, that means tanking my energy and minerals to the ground in maintenance costs.

Why a small flotilla of corvettes with a couple destroyers need the combined output of several systems and planets to sustain them is beyond me.

Though if you think about it, most of the game makes absolutely no sense from a realism perspective. It's basically designed like a board game.

For example : spending energy to recruit leaders. Yea I know, these are supposed to be energy-backed credits, but it still doesn't make sense having to cover planets with power plants just so that I can sift through a dozen guys until I find one that I want to keep. I could go on.
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