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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: V-Norrec on June 15, 2011, 01:34:22 am

Title: Roll to Doom, Turn 19: One hundred coins, up front
Post by: V-Norrec on June 15, 2011, 01:34:22 am
All credit goes to Irony as it was originally his idea so don't give me the accolades for anything but being willing to run this.

Spoiler: Shameless CopyPasta (click to show/hide)

That is the post that inspired me and the following rules/char sheet will be based off of that.

Spoiler: World (click to show/hide)

Spoiler: Horror Types (click to show/hide)

Spoiler: Rules (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

For the start I think I'm going to limit it to two horrors of each type, that way we at least start off nice and well rounded.  Irony gets choice of whatever horror he wants to be, sorry if that kicks anyone out of their preferred horror types but I made a promise and I have to keep it.

Once I get an idea of how this is going to play out I'll make a more detailed first post so you have plenty to work with when you get started.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: KaguroDraven on June 15, 2011, 01:36:57 am
Would it be possible to be Pestilance as a Demon?
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: adwarf on June 15, 2011, 01:37:37 am
RESERVE SO MUCH

EDIT: Can't I be an imp?

DOUBLE EDIT:
Name:  Hellbringer
Gender:  Male
Horror Type:  Demon
Appearance:  2 Horns, Flaming Hair, Blood Red Eyes, 8 Ft 9 In, Small Claws, and Tail
Background:  Hellbringer is the son of a former demon lord, and a succubus. His mother was killed by another demon lord, and his father died sacrificing himself to kill the man who slayed his wife. Every since then Hellbringer had fled to Dread Isle with his father's sword Asgard here he would create his army to help him become the King Of all Demons.
Starting Region:  Dread Isle
Ultimate Goal:  Become the King Of All Demons
Inventory: Gold Plated Robes, and a large two handed one sided sword. Blood red, and with a crystal embedded in the hilt.

Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: V-Norrec on June 15, 2011, 01:38:35 am
Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Waiting List:  N/A
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: V-Norrec on June 15, 2011, 01:41:25 am
You can be whatever you want, however for the purpose of consistency you must choose a horror type for it to fall under.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: KaguroDraven on June 15, 2011, 01:48:03 am
Name: Pestilance
Gender: Male
Horror Type: Demon
Appearance: A thin sickly looking man with blond hair tied back in a ponytail. Bright green eyes, sharp features to his face, and pale skin. He dresses well and carries a cane.
Background: One of the four horsemen, he is the bringer of disease, plague, and infestations.
Starting Region: The Plains of Ostar
Ultimate Goal:  Awaken his three brothers one by one and bring about the end of the world
Inventory: Rich Merchant clothing, Canesword(sword hidden in a cane).

Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: Tarran on June 15, 2011, 01:52:41 am
Name: Tarran.
Gender: Male?
Horror Type: Abomination.
Appearance: Lots of ey-OH MY GOD WHAT IS THAT. (AKA it doesn't matter because people's minds will melt).
Background: Countless years old, Tarran is one of the Elder Gods' sons. Not much is known about him, but that he's relatively tame and is more Lawful Evil and less Chaotic Evil. He seeks to own the realm of the Elder Gods, through whatever means necessary. He doesn't care about much else.
Starting Region: The Plains of Ostar.
Ultimate Goal:  Rule the planes of the Elder Gods, and at least one region.
Inventory:  Clothes, Longsword.

Does that work?

Edit: Does that work?
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: V-Norrec on June 15, 2011, 01:56:40 am
Name: Pestilance
Gender: Male
Horror Type: Demon
Appearance: A thin sickly looking man with blond hair tied back in a ponytail. Bright green eyes, sharp features to his face, and pale skin. He dresses well and carries a cane.
Background: One of the four horsemen, he is the bringer of disease, plague, and infestations.
Starting Region: The Plains of Ostar
Ultimate Goal:  Awaken his three brothers one by one and bring about the end of the world
Inventory: Rich Merchant clothing, Canesword(sword hidden in a cane).



You realize due to horror choice everyone will recognize you instantly and such right?

Also only 2 demons 2 abominations and 2 vampires at the start, sorry.  I want this to be balanced at the start.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: KaguroDraven on June 15, 2011, 01:58:36 am
Well neither Abomination nor Vampire fit the character, only Demon does.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: adwarf on June 15, 2011, 01:58:53 am
Sorry Tarran I got the first Demon.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: Tarran on June 15, 2011, 01:59:57 am
Curse you and your ninja edit. >_>

Hold on. Editing my sheet.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: V-Norrec on June 15, 2011, 02:00:58 am
Well neither Abomination nor Vampire fit the character, only Demon does.

As long as you know your appearance won't get you treated any different.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: IronyOwl on June 15, 2011, 02:01:39 am
Name: Makavai
Gender: Male
Horror Type: Vampire
Appearance: When fully fed and attempting to pass as human, a handsome man with pale skin and stark white hair and eyes. When hungry, much the same but with obvious fangs, a larger jaw, glowing red eyes, and inhumanly long fingers.
Background: Long ago, Makavai was a ruthless nobleman- strong, agile, handsome, cunning, and lacking any shred of sympathy or remorse. He successfully brought ruin to many in his rise to power, but his ambition knew no bounds. Always he sought to climb higher, and always there was a mountain of corpses to aid him.
  Unfortunately, one of those ruined by his ruthless scheming happened to be a vampiress. She fell madly in love with him as a result, and expressed her love the only way she knew how. Cunning though he was, Makavai was far, far too hated by far, far too many people to be able to sustain such a grisly new secret, and was soon found out by those who would stop at nothing to see him ruined. He fled to the wilderness, swearing the bloodiest vengeance upon all who had dared cross him.
  Innumerable butchered travelers later, Makavai's rage and bloodlust has subsided, and his old memories have returned. He doesn't remember how long it's been, where he used to live, or whatever happened to his paramour, and he doesn't care. What he remembers is that he is destined to rule the world, and the time has come for him to stop massacring villagers in the middle of nowhere and seize his mantle.
Starting Region: The Dread Isles
Ultimate Goal:  Gain complete dominion over the sun and all who dwell beneath it.
Inventory:  Clothes, Rapier

Does feeding on mortals kill them?
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: KaguroDraven on June 15, 2011, 02:04:13 am
Well neither Abomination nor Vampire fit the character, only Demon does.

As long as you know your appearance won't get you treated any different.
I'm fine with that, it's just someting I feel would suit Pestilance anyway, besides he's likely followed around by a horde of insects and spreds disease to what he touches, kinda obvious what he is.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: Tarran on June 15, 2011, 02:05:03 am
Hold on. Editing my sheet.
Done. Is it alright?
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: V-Norrec on June 15, 2011, 02:08:29 am
Not necessarily Irony, if they are sleeping though they have a chance to wake up.

Yes, Tarran.  Looks like a fine sheet to me.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: SeriousConcentrate on June 15, 2011, 02:37:22 am
I was going to sit and watch, but I think I'll in so we can get this show started sooner. :3

Name: Tekrushar, So-zar, Shuakegu, Tel'ars, The Screaming One, The Shambling Dreamer, The Voice Which Must Not Be Heard
Gender: Male
Horror Type: Abomination
Appearance: As a human, Tekrushar appears to be a normal looking man, 5'10, 200 pounds. A bit chubby but not exactly fat, one might say. He has long black hair touching his shoulders and brown eyes. But if seen out of the corner of your eyes, he appears wrong; his eyes and mouth are black hollow voids, and his body appears to be patched here and there with thin purple veins and rotting yellow flesh. If his shadow is stared at for too long, one can almost see shapes waver and break away from the main mass, slithering towards all nearby forms of life such as grass and animals while shaking back and forth like tentacles and making desperate lunges as if to devour whatever they can. Even when looked at directly, sometimes he appears to shimmer like a mirage as he moves. Just viewing him gives one a sense of dread, discomfort, unease. In his true form, The Screaming One most resembles a horrific giant mass of yellow flesh, eyes bleeding a viscous purple fluid, and fanged mouths, both dragging itself along and capturing prey with a multitude of black tongues, shrieking in Brown Notes and emitting a thick smoky fog behind it as it moves. In human guise Shuakegu always speaks with hollow, rasped, lifeless tones that seem to echo endlessly yet are just barely within hearing, and is generally smoking a cigarette.
Background: Where does an eldritch lord come from? Who can say how long one has lived? All anyone can say for certain is that this beast has haunted the nightmares of holy men for time untold...
Starting Region: Unseen Forests
Ultimate Goal: Devour all living creatures, from the smallest of worms to the sentient races to the great beasts and follow horrors themselves.
Inventory: Tel'ars, as a human, generally prefers appearing in the most modest clothes befitting the region he's in so as not to stand out. He usually carries a halberd since its versatile and practical.

Edit for spelling errors and to make a few small adjustments to appearance.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: V-Norrec on June 15, 2011, 02:42:45 am
Just waiting for one last vampire.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: Riccto on June 15, 2011, 06:47:06 am
Hold up. I'm writing a sheet now.

Name:  Rasputin Ava
Gender:  Male
Horror Type:  Vampire
Appearance:  He often choses to take the form of a wealthy nobleman of a moderate build, wearing rich clothing and various forms of jewelery , The true noteworthy detail is the golden eyes and gem laden teeth seen when he (Often) smiles.
Background:  The third son of a Nobleman of no great repute he was forced to join a monastic order but he had spited them from the begining. He hated the vows he was forced to take, especially those of celibacy and poverty. Through a series of (self-inflected) events he put in motion his becoming a vampire. Only to put his plan to action
Starting Region:  Marshes of the Wild
Ultimate Goal:  To Surround himself with the ultimate riches and bring about a time of consumption and wild avarice
Inventory: Noble Clothing, Rapier
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: Riccto on June 15, 2011, 09:21:57 pm
Nudge.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: adwarf on June 15, 2011, 09:25:46 pm
Calm down Riccto you are getting a bit impatient V-Norrec is GMing three a RTDs, adn has matters to attend to pkus its only been three hours since your post.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: Tarran on June 15, 2011, 09:28:13 pm
Calm down Riccto you are getting a bit impatient V-Norrec is GMing three a RTDs, adn has matters to attend to pkus its only been three hours since your post.
???

Quote from: His post before his last in my time
04:47:06
Quote from: His last post in my time
19:21:57
That's about foureen, Adwarf, not three.

But yeh, have some patience Riccto.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: adwarf on June 15, 2011, 09:30:44 pm
Well that confirms it my mom waking me up after getting only two hours of sleep,a dn then her procedding to yell at me is bad for my health, and my sanity.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: V-Norrec on June 15, 2011, 09:38:38 pm
Ok, seriously, sometimes I like to hang out with my fiancé.  I don't abandon games that quickly so stop your worrying, I am getting to it in my own time.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: Riccto on June 15, 2011, 09:39:33 pm
/HideInShellFunctionIsAGOGO.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: adwarf on June 15, 2011, 09:51:18 pm
Ok, seriously, sometimes I like to hang out with my fiancé.  I don't abandon games that quickly so stop your worrying, I am getting to it in my own time.
I know I learned to trust you from the Starcraft forum gaem of yours.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: V-Norrec on June 15, 2011, 10:01:07 pm
Yeah, I regret not finishing that, but that game had serious issues that I hadn't thought through and a bad case of over-complication.  I ought to lock that thread but maybe someone can learn from my mistakes.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: adwarf on June 15, 2011, 10:02:34 pm
Yeah, I regret not finishing that, but that game had serious issues that I hadn't thought through and a bad case of over-complication.  I ought to lock that thread but maybe someone can learn from my mistakes.
I thought it was amazing combat just needed a bit of refining thats all.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: V-Norrec on June 15, 2011, 10:08:41 pm
That wasn't the only issue though, I hadn't thought of end game, there were no clear goals among other issues such as an item and skill system that wasn't fully thought out and balanced.  I do know one thing is sure though, if I'm ever doing anything like that again, I'm getting a co-GM and maybe a couple of volunteers to help us beta-test the damn game over Skype or some shit.  There were so many things I hadn't thought of that I was just making up on the fly.  Combat was pretty damn awesome though.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: adwarf on June 15, 2011, 10:10:57 pm
It really was I was lookign forward to burning some zergs as they broke into our bunker on that second training exercise, but it took me to long to put my suit on.
Title: Re: Roll to Doom: Starting in a Forum near you!
Post by: V-Norrec on June 15, 2011, 10:18:28 pm
Yeah, that was probably one of the things I should have simplified, but I wanted it to be realistic, as in, you're vulnerable if you get caught with your pants down sort of thing.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: V-Norrec on June 15, 2011, 11:36:10 pm
Quote from: IronyOwl
Appear

[6]  You slowly open your eyes.  Damn, that was one crazy night last night.  Normally vampires don't even sleep but you guess after as much alcohol as you had last night you just sort of passed out.  Looking around you see you are in some sparse room for the few living visitors the Dread Isles get.  Your clothes and rapier are in your possession at least.  There is a wardrobe, and a bed in the room.  Some raspy shouting comes from beneath you as well as a broom knocking on the ceiling... erm... your floor you suppose.

"Yah goin' ta' sleep all day fleshbag?  Get up already." 

You shrug off the shouting, and decide you'll go at your own pace, but what can you even do.  With Miasma, the largest city in the Dread Isles, under the control of a very powerful lich you doubt this is really a great place to start your empire, then again, you have to dream big to be big. 

Quote from: Riccto
Appear

[4]  The great turmoil in the Marshes of the Wild have been great for you.  Plenty of fools to feed on and then the blame gets passed to either the humans, elves, or dwarves.  At least as long as you make it look like murder.  Unfortunately the turmoil in this area is just about coming to an end as the negotiations are now just winding down to a few bitter square miles hotly contested by all the mortals here.  Of course... if you manage to get the area to erupt in conflict again, it just might make a perfect home for a while.  You mull these thoughts over as you sit on top of the roof of the former inn turned Town Hall watching the sun rise.  Not much time for thinking you suppose as when people wake up if they see you up there they will start to wonder.  Time to get to work carving out your own little empire here in the middle of the Marshes.

Quote from: KaguroDraven
Appear

[3]  Even though it is only morning, you are already annoyed by this place.  Nothing but peaceful farmland ruled by self-righteous lords who worship a god who despises all that is evil.  There are precious few places that accept your kind here and you are on your way to one of them.  In the outskirts of the local village there is a dark sect that worships demons.  If you can convince them to worship only you, you might stand a chance at making way for some improvements to the area.

Quote from: adwarf
Appear

[4]  Even in an area such as the Dread Isles where the dead walk and the living are few and far between your kind is not accepted in all but the rarest of places.  You are resting in a cave that is the meeting area of one such group of people.  Soon the worshipers begin to stream in, but you standing in the shadows are going to be a surprise they didn't expect.  No doubt they will accept a demon of your power as their patron, or they will all die and you will feast on their souls.  Either option suits you just fine.

Quote from: Tarran
Appear

[3]  You look around and are filled with disgust.  This petty village is no place for a person of your power.  What's worse is these pathetic humans can actually fight against you with a contingent of knights passing through right now on their way back to Castile, the main human city.  The knights are all veterans from the recent conflict with the animal peoples in the Marshes.  Every cloud has a silver lining though you remind yourself as you begin to think of ways to take advantage of this development.

Quote from: SeriousConcentrate
Appear

[1]  You look around at the destruction.  Normally this would please you greatly but you had no hand in this whatsoever.  The animal people recently raided and burnt this section of forest to the ground, leaving it nearly lifeless besides for the occasional elf druid seeking to rekindle nature.  It annoys you that you are so far from civilization, but then again, perhaps this is the perfect opportunity to gain a thrall to serve as your willing meat shield.

Enemy Actions

N/A

Enemy Status

N/A

Spoiler: IronyOwl (click to show/hide)

Spoiler: Ricto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

This will be the standard format for any posts.  If I messed anything up let me know and I'll fix it.

Also, each region of the map has the following:  1 City, 3 Towns, 10 Villages.  Hope that helps.  Also if somebody wants to come up with a map, I would be exceptionally grateful and will assist you with naming the cities and towns not yet mentioned.

Oh, and Villages are just numbered, not given names, because that would be annoying.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: KaguroDraven on June 15, 2011, 11:39:39 pm
Continue towards the village to find this cult, but try not to be seen, it would be most annoying if I was reported.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Tarran on June 15, 2011, 11:46:07 pm
Bah, veteran knights. Well, better pack up and look for another village.

Go into human form and look for another village.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: SeriousConcentrate on June 15, 2011, 11:48:59 pm
Shuakegu smiled to himself, taking a deep drag from his cigarette as he looked around. Good, good... Looks like there's a lot of fear in this part of the world. Fear and anger. A shame there are no survivors to feed upon. He removed the cigarette and exhaled the smoke; too big a cloud of it came from his mouth, more than any mortal man could possibly hold in his lungs. After it dissipated into the air, he stuck out his tongue and tasted the the air. The hatred tastes like sentient animals and elves. I think I'll take a look around before I follow that sweet, succulent sensation back to its source.

He pulled his tongue back into his mouth, replaced his cigarette at the corner of his lips, and shouldered his halberd. Yes, indeed. Not a great beginning, but it was a challenge, and he hadn't had one in years. Maybe there would be a druid around to snack on... or drive insane. Maybe even to convert into a worshipper. He grinned and headed off in a random direction to look for one.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: adwarf on June 15, 2011, 11:52:58 pm
Well these could make loyal subjects, and help me on my way to becoming the Demon King thought Hellbringer as the shuffled in. Hellbringer then stepped forward so they could see him in his demon form, and said "I am Hellbringer, the future Demon King. It is a pleasure to meet ones that could be allies, so how about it will you join me on my quest to becoming the Demon King,a dn become my allies, and my loyal soldiers?"
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Riccto on June 15, 2011, 11:53:30 pm
Scout the village out, looking particularly for some wealthy nobles or disgruntled soldiers
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: V-Norrec on June 15, 2011, 11:59:14 pm
DAMMMMNNNN I just finish one turn and now we're nearly ready for another, I better hurry up and get Zealots and Demons updated lol.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Tarran on June 16, 2011, 12:04:17 am
Yeah, most of us are on quite a bit. :P That's one of the advantages of many players; it slows down updates if you're into that. :P
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: adwarf on June 16, 2011, 12:11:27 am
You got a group of players who are on quite a bti, and that usually end up online at the same time.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: V-Norrec on June 16, 2011, 12:28:22 am
OK, everything I have is updated now.  Woohoo!
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: IronyOwl on June 16, 2011, 12:47:55 am
Not for long! Though, weren't we supposed to be giving two actions per turn?

Head down and ask the innkeeper or equivalent who the real powers are here. The lich can't be the only entity with any clout, even if most of the real players are under his banner.

If we get a second action, get a second opinion out on the streets.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: adwarf on June 16, 2011, 12:55:57 am
Hey Irony you want to team up?
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: IronyOwl on June 16, 2011, 12:58:49 am
Depends on how you plan to proceed. We're probably fairly far away from each other, though.

Still, we'll see how things play out.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: adwarf on June 16, 2011, 01:00:45 am
I just aim to rule the Demons for that all I need is a castle, and to beat all other demons into submission so I really don't interfere with your plans.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: KaguroDraven on June 16, 2011, 01:03:42 am
I can't team up with any of you, I plan on ending the world.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Tarran on June 16, 2011, 01:08:18 am
Hey Irony you want to team up?
Depends on how you plan to proceed. We're probably fairly far away from each other, though.

Still, we'll see how things play out.
I just aim to rule the Demons for that all I need is a castle, and to beat all other demons into submission so I really don't interfere with your plans.
How about we all avoid horribly murdering each-other altogether? The world, Hell, and the Elder-God planes are more than enough for all of us, right?

Well, most of us.

Let's see...

I want a region and the Elder-God planes, but I'm willing to give up that region once I'm done.
Irony wants the entity of the world under his domination.
Riccto wants two regions. May be compatible with above with a lot of nice talking?
Adwarf wants Hell.

So, this could work.

However, there are two of us with goals that directly interfere with the rest of us:
SeriousConcentrate wants to eat EVERYTHING.
KaguroDraven wants to destroy the world.

So, if we could... 'persuade' them to leave or change their minds, we could all live in harmony.

What do you guys say?

I can't team up with any of you, I plan on ending the world.
And you are on the same continent as me.

Which sucks for me.

Please don't kill me?
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: adwarf on June 16, 2011, 01:16:01 am
I can't team up with any of you, I plan on ending the world.
Then I will have to kill you I don't need someone killing off all my subjects before I am even king.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: V-Norrec on June 16, 2011, 01:33:07 am
Hmmm, I'm going to leave you all to contemplate for now, I'll roll the next turn tomorrow.

Also you don't have to take two actions, it's just the most you can take.  This is to prevent anyone from getting a massive string of actions that put any NPC's I throw at you at a disadvantage.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: SeriousConcentrate on June 16, 2011, 01:43:01 am
Kaguro, you can team up with me. Our goals are compatible, after all. ^^ Until it's just the two of us left, anyway... >.>
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: adwarf on June 16, 2011, 01:47:23 am
Kaguro, you can team up with me. Our goals are compatible, after all. ^^ Until it's just the two of us left, anyway... >.>
Now I have to kill you to well guys I think we have to kill Kaguro, adn Serious they aren't budging
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Tarran on June 16, 2011, 01:48:07 am
Well, you have my support.

Ruling the world is less fun when there's nothing to rule. As a general rule.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: SeriousConcentrate on June 16, 2011, 01:52:36 am
Try it. I'll have fun chewing on your bones and rending your flesh with my many fanged mouths. I might bat you around with my tongues first though, just to see how long I can juggle you before biting you in half.

:3
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Tarran on June 16, 2011, 01:57:39 am
Do remember that I am also an abomination of great power. And I did not describe my appearance.

I could do the same to you.

:3
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: SeriousConcentrate on June 16, 2011, 02:01:49 am
You only didn't describe it because you know you look like this (http://www.maptreasures.net/kitchen%20fairies/sky%20rocket%20belly%20button.jpg) in your true form. (That's what you get for leaving it up to interpretation.) :3

Anyway even if did it go all the way to me and him and I managed to eat Kaguro, I would still lose since he's Pestilence and eating obviously disease-riddled food = death. >.>
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Tarran on June 16, 2011, 02:06:30 am
You only didn't describe it because you know you look like this (http://www.maptreasures.net/kitchen%20fairies/sky%20rocket%20belly%20button.jpg) in your true form. (That's what you get for leaving it up to interpretation.) :3
I'm going to rip out your eyes, put them in your mouthes and force you to eat them for that. >_>

Anyway even if did it go all the way to me and him and I managed to eat Kaguro, I would still lose since he's Pestilence and eating obviously disease-riddled food = death. >.>
So... who would be the victor in that case?
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: V-Norrec on June 16, 2011, 02:07:23 am
Hmmmm, I'm thinking about changing the rules that don't let you acquire any more health.  I'm planning on changing it to merely having a ritual cast by a skilled magic user that costs 5,000 gold pieces in non-descript components in order to gain 5 additional health.  Any thoughts before I implement?

edit:  I literally loled at that so hard I choked on my own spit.  gj serious on that burn.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: adwarf on June 16, 2011, 02:11:27 am
Not really I just hope I don't lose all of my men killing Serious, adn Kaguro
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: SeriousConcentrate on June 16, 2011, 02:16:52 am
Thanks Norrec. ^^ Hey, that thing IS an abomination. >.> As for the change, sure, that sounds good, depending on how easy it is to come by gold. If it's not that hard then the price should be higher, but if it's going to take a bit of work than 5,000 is fine.

@Tarran: You know me, still the same old SC, still low-key. Paraphrasing aside... we would both win? I mean I ate everything so I win, but then everything is also dead, so Kaguro would also win...? Well, no need to worry about until it happens, if it does. :3
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: V-Norrec on June 16, 2011, 02:24:01 am
Well, until you have a couple villages under your control or a rampaging band of followers stalking the trade lanes, pretty damn hard.  I should probably add a hard cap at 80 health or so.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: KaguroDraven on June 16, 2011, 06:31:04 am
Guys, I'm not in direct competition with the one who wants to rule hell or the one who wants to rule Elder God diamentions. I just want to destroy the mortal plain, more than that due to the nature of who I am I have to take it slowly. Causeing enough disease and bug infestations for enough plants and animals to die for Famine to awaken. Then both of us would need to cause such problems that the Region we're in has to turn on other nations just for resources, which would awaken War, then all three of us would need to awaken Death. My way takes awhile
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Riccto on June 16, 2011, 06:38:47 am
I'm actually compatable with most peoples causes. I just want all the gold plated stuff you can hand me. I liek moniez.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Tarran on June 16, 2011, 06:42:17 am
Guys, I'm not in direct competition with the one who wants to rule hell or the one who wants to rule Elder God diamentions. I just want to destroy the mortal plain, more than that due to the nature of who I am I have to take it slowly. Causeing enough disease and bug infestations for enough plants and animals to die for Famine to awaken. Then both of us would need to cause such problems that the Region we're in has to turn on other nations just for resources, which would awaken War, then all three of us would need to awaken Death. My way takes awhile
Alllright then, I'll let you harass Irony if you want. Though don't expect me to not give him any support at all.

I'm actually compatable with most peoples causes. I just want all the gold plated stuff you can hand me. I liek moniez.
Well, I'm open whenever you want. I won't kick you on entrance.
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Riccto on June 16, 2011, 06:46:50 am
Great :D
Should we take our evil scheming to PM's?
Title: Roll to Doom, Turn 2: No Jaw Innkeeper?
Post by: V-Norrec on June 16, 2011, 01:13:27 pm
Just make sure you BCC me, I like to know what is going on.  That's what makes me a good DM. . . or nosy.  Either one I suppose.  No seriously, add me in to the PMs.

Quote from: KaguroDraven
Continue towards the village to find this cult, but try not to be seen, it would be most annoying if I was reported.

[1]  You continue onwards, but it isn't long before you hear the alarm being raised.  Curses, some peasant must have seen you and ran ahead of you to report it.  The town guard will be here soon.  You could probably kill them, but then the humans would send actual soldiers to hunt you down.  How annoying.

Quote from: Tarran
Go into human form and look for another village.

[4]  Thankfully you were already in human form otherwise the knights would already be attacking you.  You quickly gather up your belongings, that is to say, nothing, and head out on the roads.  You reach an intersection, the road to the right would take you to Castile, the road to the left would take you to some other peasant village.  Oh the decisions one must make.

Quote from: SeriousConcentrate
Shuakegu smiled to himself, taking a deep drag from his cigarette as he looked around. Good, good... Looks like there's a lot of fear in this part of the world. Fear and anger. A shame there are no survivors to feed upon. He removed the cigarette and exhaled the smoke; too big a cloud of it came from his mouth, more than any mortal man could possibly hold in his lungs. After it dissipated into the air, he stuck out his tongue and tasted the the air. The hatred tastes like sentient animals and elves. I think I'll take a look around before I follow that sweet, succulent sensation back to its source.

He pulled his tongue back into his mouth, replaced his cigarette at the corner of his lips, and shouldered his halberd. Yes, indeed. Not a great beginning, but it was a challenge, and he hadn't had one in years. Maybe there would be a druid around to snack on... or drive insane. Maybe even to convert into a worshipper. He grinned and headed off in a random direction to look for one.

[2]  You head off in an random direction keen on finding an elven druid but none show up.  Before too long you arrive at the official border between the Deserts and the Forest.  You can see a small village of animal people on the horizon.  You chuckle a little, look for elves and find the animals.

Quote from: adwarf
Hellbringer then stepped forward so they could see him in his demon form, and said "I am Hellbringer, the future Demon King. It is a pleasure to meet ones that could be allies, so how about it will you join me on my quest to becoming the Demon King, and become my allies, and my loyal soldiers?"

[5]  The mortals err. . . dead mortals, are instantly impressed with seeing a true demon and agree to serve you and only you almost instantly.  It's good to be the king. . . future king.

Gained:  10 Undead Followers

Quote from: Riccto
Scout the village out, looking particularly for some wealthy nobles or disgruntled soldiers

[6]  The town is too new, too fresh, for any of the "nobles" here to be all that wealthy.  Nearly all the soldiers are disgruntled though on the bright side seeing as how this town is in the middle of a mud pit that's infected with insects and far away from their homes.

Quote from: IronyOwl
Head down and ask the innkeeper or equivalent who the real powers are here. The lich can't be the only entity with any clout, even if most of the real players are under his banner.

If we get a second action, get a second opinion out on the streets.

[1]  You head downstairs and find the innkeeper is missing his lower jaw.  Apparently it was the cook that was yelling at you earlier. . . or something.  You ask him about the major players here in town but all you get back is "Mmrrogllmrollgoel."  You're assuming that roughly translates to "Go away."

[4]  Taking the hint you leave the inn and head outside.  Zombies, skeletons, and wraiths all walk the streets presumably living their lives just as though they had never ended.  You see a small skeleton boy employed as a Crier and ask him about the major players in town.  "Yah must be new 'round these parts.  Lookin' pretty fresh too if I do say so myself.  Of course the Lich, Xavier, is the one everyone knows about.  There are a couple who don't take too kindly to his influence though.  The Skeleton "King" John the fourteenth and the Wraith Claire, are very opposed to his policies.  Why just yesterday Claire was raisin' all sorts of trouble down in the town square.  I bet if you search the surrounding area, she's still around."  You give the boy a couple of copper pieces you didn't know you had in your pocket for his trouble and begin to plan your next move.

Enemy Actions

Enemy Status

Spoiler: IronyOwl (click to show/hide)

Spoiler: Ricto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)
Title: Re: Roll to Doom, Turn 2: No Jaw Innkeeper?
Post by: KaguroDraven on June 16, 2011, 01:16:16 pm
run and hide
Title: Re: Roll to Doom, Turn 2: No Jaw Innkeeper?
Post by: V-Norrec on June 16, 2011, 01:17:41 pm
You don't have that ability yet seeing as you have no mutations.  It sucks starting at square one, but that's where everyone else is too.
Title: Re: Roll to Doom, Turn 2: No Jaw Innkeeper?
Post by: KaguroDraven on June 16, 2011, 01:19:14 pm
ah, i'll edit then
Title: Re: Roll to Doom, Turn 2: No Jaw Innkeeper?
Post by: SeriousConcentrate on June 16, 2011, 01:24:23 pm
Shuakegu stopped and stared at the animal village, tapping some ash from his cigarette as he thought over his next course of action. Devour, destroy, or dominate? Dominate. He could always eat later. Maybe he could even get them to believe that sacrificing themselves to him was in their best interests if they wanted to exterminate the elves. Besides... he was always hungry. Waiting a few more days wouldn't make a difference at all. And if they didn't want to follow him, he could always... have a little fun with them. He approached the village, wondering how many would faint at the sight of his true form, how many would lose their sanity upon revealing it. Would any of them rally enough to fight back? An interesting idea.

For now, he would appraise the situation at the village, claiming to be a lost traveler.
Title: Re: Roll to Doom, Turn 2: No Jaw Innkeeper?
Post by: Riccto on June 16, 2011, 02:06:33 pm
Rasputin flitted between Soldiers attempting to fill their heads with seditious thoughts, give in return hopeful thoughts about getting out of this trap, having the ability to make it big. Use self as an example and attempt to bring some closer to his cause in this manner 
Title: Re: Roll to Doom, Turn 1: 6 Horrors Awaken (finished)
Post by: Tarran on June 16, 2011, 02:55:22 pm
Great :D
Should we take our evil scheming to PM's?
When we join eachother, yes.

Go to the village.

And then look for any elder-god-worshiping crazies.
Title: Re: Roll to Doom, Turn 2: No Jaw Innkeeper?
Post by: adwarf on June 16, 2011, 03:49:08 pm
These men will be my first soldiers, and now I need a lich for no army can stand victorious without a mage to support their men. thought Hellbringer as he sat down in front of his new followers. He stared at them for a second before saying "You will be the first warriors to join my cause, adn for that you will be greatly rewarded when I take my rightful place on the throne. Now I have some questions to ask of you for I need information. First, Are there any liches in this town who might be willing to join our cause, and are there any others groups such as yours that might be willing to join me? " Hellbringer placeed his sword down directly beside him it was about the size of an average human, and he could swing it with just one hand.
Title: Re: Roll to Doom, Turn 2: No Jaw Innkeeper?
Post by: IronyOwl on June 16, 2011, 04:18:39 pm
Go find this Claire wraith and let her rant at me about why she dislikes Xavier.

Ask a random passerby what it thinks of Xavier and the city as a whole.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: V-Norrec on June 16, 2011, 10:34:29 pm
Quote from: KaguroDraven
run and hide

[6] You run faster than you knew you could.  Some might call you a coward, but making this many enemies this early would simply be insane.  Eventually, you find a suitable field and disappear into the middle of this.  You sit there surrounded by corn, what to do now?

Quote from: SeriousConcentrate
Shuakegu stopped and stared at the animal village, tapping some ash from his cigarette as he thought over his next course of action. Devour, destroy, or dominate? Dominate. He could always eat later. Maybe he could even get them to believe that sacrificing themselves to him was in their best interests if they wanted to exterminate the elves. Besides... he was always hungry. Waiting a few more days wouldn't make a difference at all. And if they didn't want to follow him, he could always... have a little fun with them. He approached the village, wondering how many would faint at the sight of his true form, how many would lose their sanity upon revealing it. Would any of them rally enough to fight back? An interesting idea.

For now, he would appraise the situation at the village, claiming to be a lost traveler.

[6]  You walk toward the town and after an hour you find yourself surrounded by celebrating dog-men.  Apparently they are the ones who launched the raid on the elves and they have currently drunk themselves silly.  In fact nobody even seems to notice you, all of them caught up in their own reveling.

Quote from: Riccto
Rasputin flitted between Soldiers attempting to fill their heads with seditious thoughts, give in return hopeful thoughts about getting out of this trap, having the ability to make it big. Use self as an example and attempt to bring some closer to his cause in this manner.

[2]  The soldiers tell you to buzz off as soon as you start spouting anything near anti-government nonsense.  Well trained these gents.

Quote from: Tarran
Go to the village.

And then look for any elder-god-worshiping crazies.

[2]  You are on your way to the Village when a group of bandits jump out.  "Your money or your life!" the leader screams.  There are only 5 of them, easy pickings for one such as yourself.  ((After all, you do have a sky rocket in your true form :P))

Quote from: adwarf
These men will be my first soldiers, and now I need a lich for no army can stand victorious without a mage to support their men. thought Hellbringer as he sat down in front of his new followers. He stared at them for a second before saying "You will be the first warriors to join my cause, adn for that you will be greatly rewarded when I take my rightful place on the throne. Now I have some questions to ask of you for I need information. First, Are there any liches in this town who might be willing to join our cause, and are there any others groups such as yours that might be willing to join me? " Hellbringer placeed his sword down directly beside him it was about the size of an average human, and he could swing it with just one hand.

[auto-fail]  The apparent leader kneels before you before saying, "There are no liches in this town.  Liches for the most part are solitary and live alone in the wilds where they can practice their magic in peace."  [6] "However, the ten of us are very influential in this town.  No doubt we could get some to join us.  Shall we make it so?"

Quote from: IronyOwl
Go find this Claire wraith and let her rant at me about why she dislikes Xavier.

Ask a random passerby what it thinks of Xavier and the city as a whole.

[5]  Surprisingly, or maybe not, it doesn't take you long at all to find the Wraith known as Claire.  [3]  She isn't sure whether or not to trust you as she doesn't knows you but takes a chance and decides that, for the moment, you are trustworthy.  "Xavier is nothing more than a magic-using cretin.  He uses his magic to enthrall all the guards that work for him, taking away their free-will.  Who knows how many else in this city are really nothing more than vessels of his will.  I would love nothing more than to take his Phylactery, destroy it utterly and drop it in the bottom of the ocean."  She seems quite angry about the whole situation.

((Sorry, you had a persuasion roll to see if she would trust you, she still doesn't completely, if you want to recruit her to help you in starting your own empire, you're going to need to pass another persuasion roll with at least a [3]))

Enemy Actions

None

Enemy Status

Bandit 1:
Health:  2

Bandit 2:
Health:  2

Bandit 3:
Health:  2

Bandit 4:
Health:  2

Bandit 5:
Health:  2

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)
Title: Re: Roll to Doom, Turn 3: Well played
Post by: Tarran on June 16, 2011, 10:39:46 pm
((After all, you do have a sky rocket in your true form :P))
:| *Marks V-Norrec on The List*

"Do you know who I am?" *Tentacles appear from behind* "Get out of my way before I rip you to shreds and feed you to dogs."

Partially expose my true form. Also get ready just in case they attempt to attack.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: adwarf on June 16, 2011, 10:46:31 pm
Hellbringer looked at the leader, and said "Yes do so, and gather as much funds as possible for now I have much to do." with that Hellbringer got up, and walked out deciding to search the town for more to join the cause.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: V-Norrec on June 16, 2011, 10:47:44 pm
Demons have no human form, they are all demon all the time, until they get some magic on their side to hide their true forms.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: adwarf on June 16, 2011, 10:49:15 pm
Demons have no human form, they are all demon all the time, until they get some magic on their side to hide their true forms.
I wonder where I got that assumption from then I really need some sleep now so fixing the turn, and going to bed.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: Riccto on June 17, 2011, 12:42:58 am
Attempt to round up some dull-witted yet (hopefully) wealthy/influential  followers
Title: Re: Roll to Doom, Turn 3: Well played
Post by: IronyOwl on June 17, 2011, 01:38:09 am
"If you don't like the local service, start your own," Makavai said smoothly. "How would you like to aid me in acquiring an empire, and rule over a free-willed piece of it yourself?"

"And while we're on the topic... do you have any followers? Allies? Enemies?"
Title: Re: Roll to Doom, Turn 3: Well played
Post by: SeriousConcentrate on June 17, 2011, 04:27:49 am
Hmm, how big is my radius for manipulating minds in my true form?
Title: Re: Roll to Doom, Turn 3: Well played
Post by: V-Norrec on June 17, 2011, 04:34:53 am
Depends what you are trying to accomplish.  If you want to break everyone in an area, probably about 15 yards of range.  If you merely want to influence them you could get about 100 yards.  Enthralling a person can only be done one at a time.  The village is obviously bigger than that but they are all gathered right now.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: SeriousConcentrate on June 17, 2011, 04:42:44 am
Well, I was thinking about walking into a building or at least out of sight somewhere and transforming so they wouldn't freak the hell out, and then influence as many minds as possible and try to get them to herd the non-brainwashed ones towards me until I enslaved the whole village. Just wondering if that would be a viable strategy or if I should just transform right in the square and dominate as many people as I can while devouring the rest.

Tarran, you should also try to enslave those guys instead of just killing them. ^^
Title: Re: Roll to Doom, Turn 3: Well played
Post by: V-Norrec on June 17, 2011, 04:47:09 am
Hmmm... are you aiming for devastation or control?

I'm going to let you decide, I feel like it's cheating when I give a lot of advice.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: Tarran on June 17, 2011, 04:51:35 am
Tarran, you should also try to enslave those guys instead of just killing them. ^^
They could be known bandits. I don't want to be seen with them. Also, they're scum, and my character would rather threaten them.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: SeriousConcentrate on June 17, 2011, 05:06:32 am
I guess right now control. Since everybody's gunning for me I'm going to need a LOT of followers. Once the major threats are taken care of I can feast at my leisure.

So-zar looked around at the revelers. So weak-minded. With the drink clouding their senses they will be easy prey. But perhaps I should be careful with this. Mortals panic so easily. Tekrushar entered the nearest construct, making sure he was hidden from view, and leaned his halberd on the wall. He dropped to all fours, growling like a feral animal as the change took him, his body and clothes melting into an amorphous mass, his eyes and mouth becoming hollow voids before splitting his skull into pieces and joining the rest of the mass, spreading across the interior and filling the entire floor space. Not his full size; he couldn't manifest completely in the mortal realm yet. He didn't have the power yet; wouldn't until he had consumed enough. But for now what he had would suit his purposes.

He reached out to the thoughts of as many drunken dog-men as he could, filling their minds with a horrendous cacophony of voices screaming to worship The Voice Which Must Not Be Heard, to give their hearts and minds, souls and lives to The Shambling Dreamer, to bring others to this place so they too could become a part of his glory...


@Ninja Tarran: Sure it's good idea? You do need income and followers if you're going to accomplish anything, and even if you have to deal with scumbags at first you can always expand your influence later. Bandits seem like a pretty good start to me; they're weak-willed, isolated, and can gain you money without anyone knowing you exist.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: KaguroDraven on June 17, 2011, 05:15:58 am
Kaguro sighed to himself before trying, again, to find these supposed demon worshippers while not being seen.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: Tarran on June 17, 2011, 05:20:11 am
@Ninja Tarran: Sure it's good idea? You do need income and followers if you're going to accomplish anything, and even if you have to deal with scumbags at first you can always expand your influence later. Bandits seem like a pretty good start to me; they're weak-willed, isolated, and can gain you money without anyone knowing you exist.
Well, I'm going to a village anyway. Getting good, honest people working for me. And I also want a chance to scare some asshats. :P

Oh, and finally, remember that my character may be evil, but he's also Lawful. He personally is disgusted with the bandits, taking things from hard working people.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: SeriousConcentrate on June 17, 2011, 05:46:34 am
All right. ^^; Just offering some advice. I wonder what everyone would consider their alignment to be? You're lawful evil, and Kaguro being Pestilence is probably Neutral; he's just doing the job he was created to do with no malice or joy in his actions. Tel'ars is neutral evil since chaotic evil would have been "rawr devour e'rything instantly like an idiot without planning ahead AT ALL." I'm pegging Irony as Lawful Neutral (neither good nor evil since all he wants is to be in charge, not to improve or destroy anyone's life) and Riccto as chaotic neutral since all he cares about is money. adwarf I'm not sure about. He wants to rule Hell so I'm guessing lawful evil.

Sorry, these are the thoughts that entertain me when I'm bored. ^^;
Title: Re: Roll to Doom, Turn 3: Well played
Post by: KaguroDraven on June 17, 2011, 05:50:10 am
Pestilance is more Lawful Neutral, yes he does a job we was made to do and that's that, but he does it by the book, he follows the rules set out for him by whatever being made him and his brothers, to the letter, he just doesn't much care about human laws.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: adwarf on June 17, 2011, 12:18:15 pm
I would say I am pure Neutral since I will only attack someone if they plan on destroying the world, or in some way harming my followers, and supporters.
Title: Roll to Doom, Turn 4: It was the best of luck and the worst of luck.
Post by: V-Norrec on June 18, 2011, 01:28:49 am
Quote from: Tarran
"Do you know who I am?" *Tentacles appear from behind* "Get out of my way before I rip you to shreds and feed you to dogs."

Partially expose my true form. Also get ready just in case they attempt to attack.

[3]  You do expose your true form, but all it does is make them want to attack you for being a freak of nature.  [2]  You're so surprised by their not running away you do absolutely nothing to avoid or stop their attacks.

Quote from: adwarf
Hellbringer looked at the leader, and said "Yes do so, and gather as much funds as possible for now I have much to do." with that Hellbringer got up, and walked out deciding to search the town for more to join the cause.

[5]  Your new worshipers and find several people likely to join your cause.  They want to meet with you before they make any commitments though. [3] You think about approaching the town, but you realize that would bring a lot of soldiers down on you since there is an active guard presence here.  Instead you decide to just wait for the moment and let your minions do the work.

((I'm too nice, I really should have just brought down the soldiers on you, thank me.))

Quote from: Riccto
Attempt to round up some dull-witted yet (hopefully) wealthy/influential followers

[3]  You manage to find one moderately (and I use that term loosely) wealthy traveling merchant in town.  He's not really interested in investing in a no-name like you though.  Damn it all to hell.

Quote from: IronyOwl
"If you don't like the local service, start your own," Makavai said smoothly. "How would you like to aid me in acquiring an empire, and rule over a free-willed piece of it yourself?"

"And while we're on the topic... do you have any followers? Allies? Enemies?"

[3]  "You don't seem like one of Xavier's men.  I think I can trust you.  I will help you Mr. Makavai."  [4]  She has a few loyal followers, but Xavier may very well start cracking down on you now if he catches wind of your where abouts.  She also has a hidden base in a nearby Village

((Claire is a lieutenant, she can govern a town/city for you while you are gone, as well as have above-average statistics and being able to perform many of the same actions that you could.  Villages have no need for a Lieutenant to govern them.))

Quote from: SeriousConcentrate
So-zar looked around at the revelers. So weak-minded. With the drink clouding their senses they will be easy prey. But perhaps I should be careful with this. Mortals panic so easily. Tekrushar entered the nearest construct, making sure he was hidden from view, and leaned his halberd on the wall. He dropped to all fours, growling like a feral animal as the change took him, his body and clothes melting into an amorphous mass, his eyes and mouth becoming hollow voids before splitting his skull into pieces and joining the rest of the mass, spreading across the interior and filling the entire floor space. Not his full size; he couldn't manifest completely in the mortal realm yet. He didn't have the power yet; wouldn't until he had consumed enough. But for now what he had would suit his purposes.

He reached out to the thoughts of as many drunken dog-men as he could, filling their minds with a horrendous cacophony of voices screaming to worship The Voice Which Must Not Be Heard, to give their hearts and minds, souls and lives to The Shambling Dreamer, to bring others to this place so they too could become a part of his glory...

[4]  You head inside one of the nearby buildings without being noticed before transforming into your true form, albeit a little bit more wee.  With very little effort you start speaking directly into the minds of the dog-men.  They're not your slaves yet though, you can only influence them for the moment.  Everyone is soon gathered in the village square though.  Of course, only being able to enslave one at a time is problematic. . . how to solve this issue?

Quote from: KaguroDraven
Kaguro sighed to himself before trying, again, to find these supposed demon worshipers while not being seen.

[5]  You manage to get near the town unobserved this time.  You manage to find the basement belong to the demon-worshipers.  Nobody is there right now though, probably isn't safe for them to meet this soon after a demon sighting you reason.

Enemy Actions

Bandit 1:  [4] [4 damage]  The leader takes charge and slices off one of your many tentacles, it almost instantly begins to rot away into nothingness.

Bandit 2:  [2]  Misses as you writhe in pain from the multiple people attacking you with swords

Bandit 3:  [3] [4/2=2 damage]  This bandit nicks one your many tentacles.  It stings, but you'll live.

Bandit 4:  [3] [6/2=3 damage]  This bandit attacks your human form stabbing his swords straight through your chest, it is embedded in the wound and try as he might he can't get it back out.

Bandit 5:  [2]  Also misses for the same reasons as the second bandit.

Enemy Status

Bandit 1:
Health:  2

Bandit 2:
Health:  2

Bandit 3:
Health:  2

Bandit 4:
Health:  2

Bandit 5:
Health:  2

Spoiler: IronyOwl (click to show/hide)

Spoiler: Ricto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Tarran, a bit of advice, you can attack twice, they can't.  Tear them apart quickly or their numbers will in fact overwhelm you.
Title: Re: Roll to Doom, Turn 4: It was the best of luck and the worst of luck.
Post by: Tarran on June 18, 2011, 01:31:34 am
Ow, jerks.

"AAARRRGGGHHH! NOW YOU DIE!"

Turn fully into my true form and rip the heads off the first and fourth (two attacks).
Title: Re: Roll to Doom, Turn 4: It was the best of luck and the worst of luck.
Post by: Riccto on June 18, 2011, 01:36:00 am
Convince him of the investment opertunities and future buissness partnerships

Damn I am getting shitty rolls.
Title: Re: Roll to Doom, Turn 4: It was the best of luck and the worst of luck.
Post by: SeriousConcentrate on June 18, 2011, 01:36:48 am
He probed their thoughts, looking for the most influential among the dog-men, the one the others trusted most. His mind would be enslaved and totally bent to the The Screaming One's will, and that dog-man would speak his praises to the others until they believed in him of their own will... and if they didn't, he could spare a little of his willpower towards pushing them to believe their leader's words.
Title: Re: Roll to Doom, Turn 4: It was the best of luck and the worst of luck.
Post by: adwarf on June 18, 2011, 01:41:59 am
"Bring them here then, and see if you can't find a way of securing some weaponry for our cause while you are at." said Hellbringer as he sat there waiting to see these prospective followers, and excited at the opportunity to gain some weapons, and begin training these followers to be his first warriors.
Title: Re: Roll to Doom, Turn 4: It was the best of luck and the worst of luck.
Post by: KaguroDraven on June 18, 2011, 05:32:53 am
Sit in a dark corner of this place and wait as long as it takes for the demon worshippers to arrive.
Title: Re: Roll to Doom, Turn 4: It was the best of luck and the worst of luck.
Post by: IronyOwl on June 18, 2011, 05:39:14 am
"Excellent! You may wish to assemble any of your followers that don't wish to stay here; we'll be leaving for someplace a bit less... contested, shortly.

First, however, I need to call on another potential ally; fancies himself a king, I believe? In any case, I'll return in relatively short order."

Find this King John or whoever he was, inquire as to his opinions on Xavier and such.
Title: Re: Roll to Doom, Turn 5: Riccto, the worst persuader EVAR!
Post by: V-Norrec on June 18, 2011, 10:04:06 pm
I AM A UPDATING EVERYTHING TODAY, I FEEL TEH AMBITION!!!

Quote from: Tarran
Ow, jerks.

"AAARRRGGGHHH! NOW YOU DIE!"

Turn fully into my true form and rip the heads off the first and fourth (two attacks).

[6]  You attempt to rip the head off of the Bandit Leader but he dodges out of the way, straight behind Bandit Four who. [4] [3 damage]  Loses his head in a spectacular fashion.  The blood, it is everywhere.

Quote from: Riccto
Convince him of the investment opertunities and future buissness partnerships

[1]  "So... investing in me is a good idea." 

"How so?

"I. . . I wasn't expecting to get this far."

Quote from: SeriousConcentrate
He probed their thoughts, looking for the most influential among the dog-men, the one the others trusted most. His mind would be enslaved and totally bent to the The Screaming One's will, and that dog-man would speak his praises to the others until they believed in him of their own will... and if they didn't, he could spare a little of his willpower towards pushing them to believe their leader's words.

[6]  With no effort whatsoever you warp the pathetic dog-man leader's mind beyond recognition until he is merely an extension of your will.  [4] vs. [3]  Though initially doubtful, the entire village soon believes that you, The Screaming One, will lead them to future glory and conquest against the elves. 

LONG LIVE SHUAKEGU, LEADER OF THE DOG-MEN, DESTROYER OF ELVES!

Event Roll:  [5] A snake person trading caravan is on it's way here now, it brings weapons for the dog-men in exchange for the dog-mens elven slaves that were recently capture in the raid on the forest.

Quote from: adwarf
"Bring them here then, and see if you can't find a way of securing some weaponry for our cause while you are at." said Hellbringer as he sat there waiting to see these prospective followers, and excited at the opportunity to gain some weapons, and begin training these followers to be his first warriors.

[6]  Not only are they brought before you but they instantly agree to serve you.  Nice.  [3]  Your undead followers are soon armed with daggers and clubs.  A start, but hardly professional.

Quote from: KaguroDraven
Sit in a dark corner of this place and wait as long as it takes for the demon worshippers to arrive.

[4]  You merely sit down and wait for the demon worshippers to arrive.  You're beginning to feel hungry, hungry to feast upon the souls of the innocent.  One of the worshipers heads down to the basement and sees you.  "Why hello, I was wondering when somebody would show up?"  You say.

Quote from: IronyOwl
"Excellent! You may wish to assemble any of your followers that don't wish to stay here; we'll be leaving for someplace a bit less... contested, shortly.

First, however, I need to call on another potential ally; fancies himself a king, I believe? In any case, I'll return in relatively short order."

Find this King John or whoever he was, inquire as to his opinions on Xavier and such.

[6]  "I understand, here, it's a map to our base, come as soon as you finish your business here, we'll prepare the way for you," says Claire.  You'll be able to locate them with ease later.

[2]  You can't find any trace of King John the Fourteenth though.  How is a skeleton who calls himself king this good at hiding?

Enemy Actions

Bandit 1:  [6]  You writhe out of the way of the bandit leader's attack

Bandit 2:  [3] [1/2= no damage]  While this bandit manages to hit you, you shrug off the blow and let out a ferocious roar.

Bandit 3:  [1]  This bandit kinda has an accident and is in need of new britches now.

Bandit 5:  [3] [6/2= 3 damage]  This bandit manages to slice off another one of your tentacles which also begins to rot immediately after being separated from your body.

Enemy Status

Bandit 1:
Health:  2

Bandit 2:
Health:  2

Bandit 3:
Health:  2

Bandit 4: *dead*

Bandit 5:
Health:  2

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

It is now midday, in 5 more turns it will become night.
Title: Re: Roll to Doom, Turn 5: Riccto, the worst persuader EVAR!
Post by: adwarf on June 18, 2011, 10:14:20 pm
"Ok now begins our main operation. I want ten of you to go out, and begin secureing funds, resources, and items for our cause, and the other ten of you I want to stay here, and begin training in combet I will instruct you in the arts of war. Now let us begin." said Helbringer a s he stood up, and began overseeing the training of his new warriors.
Title: Re: Roll to Doom, Turn 5: Riccto, the worst persuader EVAR!
Post by: SeriousConcentrate on June 18, 2011, 10:16:37 pm
The power of belief... It had been a long time since any mortal being had accepted him as their lord, and it was a nostalgic feeling for Shuakegu. Yes, he would destroy the elves these dog-men despised. An elf's flavor was wholly different than most races, probably due to their diet. They would be a fitting first course. He showed the leader what he looked like in his human guise so he would be recognized, then changed back and grabbed his halberd.

A trader - a snakeman, specifically - was arriving soon to exchange elven slaves for weapons. "We will wait," he said, leaning on his halberd. "We will trade these slaves. We will march on their home. We will burn their forests to smoldering ashes and we will gnaw on their bones, feast on their flesh and desecrate their graves." He smiled to himself. That last was always a fun diversion. The last time he had manifested - when was that, even? It had been too long ago - he had had a field day in a building humans had considered holy. It was always so satisfying to devour the faith of weak-willed mortals and replace their beliefs with belief in him.

It's been far too long. I can't even remember what happened. He had gotten banished back, somehow, to gather his strength until he could again rip through the void. He would have to be a bit more careful this time; gather resources and followers slowly and methodically.
Title: Re: Roll to Doom, Turn 5: Riccto, the worst persuader EVAR!
Post by: Tarran on June 18, 2011, 10:26:53 pm
"RAAAAAHHHHHHH YOU IDIOTS! DO YOU KNOW WHO I AM?!" 

Tarran whipped a tentacle towards Bandit 5 and attempted to eat his head while smashing a bolder into Bandit 2's head.
Title: Re: Roll to Doom, Turn 5: Riccto, the worst persuader EVAR!
Post by: IronyOwl on June 19, 2011, 12:02:00 am
Make another attempt to find and converse with this elusive king.
Title: Re: Roll to Doom, Turn 5: Riccto, the worst persuader EVAR!
Post by: Riccto on June 19, 2011, 12:11:39 am
Elaborate DAMMIT.
Title: Re: Roll to Doom, Turn 5: Riccto, the worst persuader EVAR!
Post by: KaguroDraven on June 19, 2011, 08:47:33 am
Dust myself off and introduce myself "Hello mortal, I am Pestilance" Grin darkly "I had heard you worship demons. Let me guess the object of you worship is a lesser demon like an imp right? wouldn't you prefer to worship a greater demon, a being has the power to grant you your hearts desire?"
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: V-Norrec on June 20, 2011, 10:02:33 pm
I found my favorite die again.  YEY!  How nerdy is it that I have a favorite die?

Quote from: adwarf
"Ok now begins our main operation. I want ten of you to go out, and begin secureing funds, resources, and items for our cause, and the other ten of you I want to stay here, and begin training in combet I will instruct you in the arts of war. Now let us begin." said Helbringer a s he stood up, and began overseeing the training of his new warriors.

[2]  You send out 10 of your followers to begin trying to secure money for your future operations, but it doesn't really go so well.  In fact, they manage to secure absolutely nothing at all and some of them lost their life fortunes in games of chance trying to get some money for you. 

[5]  Luckily all is not lost however as the other ten followers now have basic aptitude in fighting.  You could probably use them to start mugging people as they are about as well-trained as most Bandits.  ((10 followers upgraded to Bandit followers))

Quote from: SeriousConcentrate
The power of belief... It had been a long time since any mortal being had accepted him as their lord, and it was a nostalgic feeling for Shuakegu. Yes, he would destroy the elves these dog-men despised. An elf's flavor was wholly different than most races, probably due to their diet. They would be a fitting first course. He showed the leader what he looked like in his human guise so he would be recognized, then changed back and grabbed his halberd.

A trader - a snakeman, specifically - was arriving soon to exchange elven slaves for weapons. "We will wait," he said, leaning on his halberd. "We will trade these slaves. We will march on their home. We will burn their forests to smoldering ashes and we will gnaw on their bones, feast on their flesh and desecrate their graves." He smiled to himself. That last was always a fun diversion. The last time he had manifested - when was that, even? It had been too long ago - he had had a field day in a building humans had considered holy. It was always so satisfying to devour the faith of weak-willed mortals and replace their beliefs with belief in him.

It's been far too long. I can't even remember what happened. He had gotten banished back, somehow, to gather his strength until he could again rip through the void. He would have to be a bit more careful this time; gather resources and followers slowly and methodically.

[3]  You transform back into your human guise and show your dog-men followers that form so that they might recognize you when discretion was necessary.  You're not sure about the dog-men's intelligence but then again, how hard is recognizing somebody.  You take a long drag on your cigarette and puff out a series of smoke rings while waiting for the Snakemen to arrive and take the slaves.  With any luck he won't ask too many questions so the rest of the snakemen wouldn't get too curious about why a human was staying with them.  Your cigarette spent, you toss it to the side and stamp it out in the sands of the desert.  You quickly bring out another one from your cigarette holder though and light it.  The whole while watching the snakemen get closer and closer to the village.

[6]  The snakemen make terrific progress, and with the help of your followers silently unload the weapons, load the slaves and take off back for home.  With that kind of speed they might even make it back before nightfall.  You moisten your lips with your tongue.  It is hot and dry here, with any luck, the Unseen Forests would soon be even hotter.

(Weapon Quality Roll:  [1])  You've been had!  Those snake men gave you nothing but broken weapons and scrap metal.  You let out a ferocious blood-curdling scream, they would suffer for this treachery!

Quote from: Tarran
"RAAAAAHHHHHHH YOU IDIOTS! DO YOU KNOW WHO I AM?!"

Tarran whipped a tentacle towards Bandit 5 and attempted to eat his head while smashing a bolder into Bandit 2's head.

[4] [6 damage]  You whip Bandit 5 with one of your tentacles and draw him towards your mouth, with one smooth motion he his swallowed into the endless void.  [2]  There are no boulders nearby so you try to throw a near-by fence post at the Bandit, it is pointless though as the fence post flew a good 5 feet above his head.

Quote from: IronyOwl
Make another attempt to find and converse with this elusive king.

[6]  Oh, a skeleton king in a desecrated mausoleum... why didn't you think of this earlier?  [4]  "I am the only true king of these lands, as my father's father's father was.  To have some no-name Lich in charge is a shame to my family's honor.  Now then, do you have any royal decrees that need signing?"  At a guess, the skeleton is completely crazy, but crazy people have their uses of course.

(Event Roll:  [2])  Claire reached the outskirts of the village when she saw guards of the Lich posted all around her "secret" base.  This might be a problem.  For the moment they remain unseen at least.

Quote from: Riccto
Elaborate DAMMIT.

[1]  You attempt to string a sentence together but the merchant is so embarrassed for you that he leaves wordlessly.

((I'm so sorry about this string of terrible luck you appear to be having.  I was really hoping that would succeed, alas it is only my job to report the rolls and make up fun descriptions for them.  You might want to try asking around for rumors though, I'll try and give you something decent.))

Quote from: KaguroDraven
Dust myself off and introduce myself "Hello mortal, I am Pestilance" Grin darkly "I had heard you worship demons. Let me guess the object of you worship is a lesser demon like an imp right? wouldn't you prefer to worship a greater demon, a being has the power to grant you your hearts desire?"

[4]  Intrigued the mortal listens.  He goes off to gather the other worshipers.  [3]  They are not nearly as impressed however, but agree to serve you, for now.

Enemy Actions

Bandit 1:  [2]  The Bandit Leader attempts to throw a dagger into the endless void of your mouth as you eat one of his fellow bandits, and in fact does so.  But it's an endless void for a reason, it does absolutely nothing to you whatsoever.

Bandit 2:  [3] [3/2 = 2 damage (I'm adding in the half damage from last turn to this turn)]  This bandit once again is the super star of team Bandit and manages to stab you in one of your eyes squirting your black blood all over himself and the ground.

Bandit 3:  [1]  Bandit 3 doesn't move at all, his britches still need changing and he just can't seem to find the extra pair his wife packed him.

Enemy Status

Bandit 1:
Health:  2

Bandit 2:
Health:  2

Bandit 3:
Health:  2

Bandit 5:  *dead*

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

I should mention, if you train up some of your people you can actually start your own economy thus making trade and production much more reliable, though probably not as fast.  Of course that really only applies to those of you with followers right now.
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: Tarran on June 20, 2011, 10:07:22 pm
"Ahhh... Raaaahhhh!" Tarran screamed somewhat weakly. The fighting was taking it's toll on him and he was loosing blood somewhat quickly.

Tarran continued fighting by spitting out Bandit 1's dagger at a very high velocity, and throwing Bandit 3 into Bandit 2.
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: adwarf on June 20, 2011, 10:13:04 pm
Hellbringer stared at the ones he had sent to collect the funds, and said "It is alright, but I expect you to get it right this time now once again I ask you to go, adn collect more funds while I stay here, and over see the training of these men." He then went to overseeing the training of the bandits to be better soldiers, as the others went out to gather money.


OOC: Could I have those ten go out, adn train to be traders, blacksmiths, and doctors in a 3:3:4 ratio of course?
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: KaguroDraven on June 20, 2011, 10:13:43 pm
Grin. "Good little mortals, now bring me innocents who you can steal away from their homes without the guards getting too suspicious, if you do that I'll show you something interesting."
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: V-Norrec on June 20, 2011, 10:15:45 pm
Well, you either need to train them yourself, since you can do anything yourself in this game short of cast magic, to have somebody else train them though would cost money, which you don't have any of right now.
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: SeriousConcentrate on June 20, 2011, 10:28:59 pm
So-zar took a deep breath and kept himself from falling back into his true form. "First, we will pay these treacherous snakes back ten fold for this," he said to the dog-men. "Follow. I will show them the true face of your new leader." With any luck, their inevitable victory over the snakemen would increase their faith in him. When they got to the village, he would order the dog-men to sneak in and steal whatever weaponry they could, then wait for his signal to begin the attack.
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: Riccto on June 20, 2011, 11:23:18 pm
I hate my luck. But then by probability I shouldnt get another 1 again ever? Right? Hopefully?

Rasputin curses as he sulks back towards the Tavern, keeping his ear figuratively to the ground for any rumors or secrets that may be floating around the smokey rooms, Information is Power also
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: Tarran on June 20, 2011, 11:58:56 pm
I hate my luck. But then by probability I shouldnt get another 1 again ever? Right? Hopefully?
Look on the bright side, you aren't at >1/2 your HP. Who knew these bandits were so painful?
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: Riccto on June 21, 2011, 12:15:19 am
I hate my luck. But then by probability I shouldnt get another 1 again ever? Right? Hopefully?
Look on the bright side, you aren't at >1/2 your HP. Who knew these bandits were so painful?
Maybe they went to a seminar on killing unholy abominations?
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: Tarran on June 21, 2011, 12:23:29 am
I hate my luck. But then by probability I shouldnt get another 1 again ever? Right? Hopefully?
Look on the bright side, you aren't at >1/2 your HP. Who knew these bandits were so painful?
Maybe they went to a seminar on killing unholy abominations?
Why? We only want to spread our Love* throughout the world!

*What I mean by Love is subjective. ;)
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: V-Norrec on June 21, 2011, 12:59:06 am
Well Tarran, you sort of did let them get the drop on you, if you would have just morphed and ate them/drove them insane, you probably would be doing better :P
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: IronyOwl on June 21, 2011, 01:02:42 am
Attempt to convince the "King" to aid me in my conquest, as the kings of yore did before him.

Also check if the loon has any actual mooks.
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: Tarran on June 21, 2011, 01:11:48 am
Well Tarran, you sort of did let them get the drop on you, if you would have just morphed and ate them/drove them insane, you probably would be doing better :P
I would've drove them insane but...

It would've exposed my existence. It would've alerted guards. It would've been too much work. It would've been too easy. I am an idiot.
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: SeriousConcentrate on June 21, 2011, 01:33:53 am
Warned, told, etc. 8-y
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: Tarran on June 21, 2011, 01:36:54 am
Warned,
I did warn them. Including tentacle arms. They attacked anyway.

told,
Told them... what? That I was a Unspeakable Thing? Besides, I already showed them part of my true form. If they were going to run, they would've done so when I showed them part of my true form.
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: SeriousConcentrate on June 21, 2011, 01:42:06 am
*clears throat* I warned you about bandits bro!!!! I told you dog! I told you man, I TOLD you about bandits! (http://www.mspaintadventures.com/sweetbroandhellajeff/) 8-y Seriously, you should've tried to enslave them. You could have always executed them later.
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: Riccto on June 21, 2011, 02:25:18 am
 Aha!!!! The bad roll pile doesn't stop getting taller!!!!!.... 8^Y
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: SeriousConcentrate on June 21, 2011, 02:28:35 am
...and then Riccto schooled me with a more correct emoticon. ^^;
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: Riccto on June 21, 2011, 02:33:53 am
Now if only I could win over the village that thinks I have a mental condition with my correct emoticons and quoting SBaHJ....I think that reaffirms the mental condition position. (HEY THAT RHYMES.)
Title: Re: Roll to Doom, Turn 6: A mixed bag of rolls
Post by: SeriousConcentrate on June 21, 2011, 02:56:50 am
You could always try:

Warning them about stairs
Teaching them how to properly put silverware back into the drawer
Teaching them effective distactions
Teaching them how the ecology works and why you should get all their money
Showing them what angel to use

And if all that fails you could easily just escape from above. :3
Title: Re: Roll to Doom, Turn 7: Bandits finally start to die.
Post by: V-Norrec on June 23, 2011, 08:30:35 am
Quote from: Tarran
"Ahhh... Raaaahhhh!" Tarran screamed somewhat weakly. The fighting was taking it's toll on him and he was loosing blood somewhat quickly.

Tarran continued fighting by spitting out Bandit 1's dagger at a very high velocity, and throwing Bandit 3 into Bandit 2.

[6]  You spit the dagger back out of your mouth at the Bandit Leader, but he knocks it away with his sword. [5] [3x2=6 damage] [4x2=8 damage] Grabbing ahold of the bandit you throw him into one of the others, killing both as their heads slam together.  Pathetic mortals!

Quote from: adwarf
Hellbringer stared at the ones he had sent to collect the funds, and said "It is alright, but I expect you to get it right this time now once again I ask you to go, adn collect more funds while I stay here, and over see the training of these men." He then went to overseeing the training of the bandits to be better soldiers, as the others went out to gather money.

[6] You're followers manage to get you 10 gold coins.  YEY! [2] They might be better soldiers, if you some how managed to actually get some weapons and armor for them.  As it is however, they're probably about as skilled as they are going to get.

Quote from: KaguroDraven
Grin. "Good little mortals, now bring me innocents who you can steal away from their homes without the guards getting too suspicious, if you do that I'll show you something interesting."

[2]  "Yeah. . . about that not attracting the guards attention.  That didn't exactly goes as planned as the guards killed five of us as we were trying to abduct some children."

Quote from: SeriousConcentrate
So-zar took a deep breath and kept himself from falling back into his true form. "First, we will pay these treacherous snakes back ten fold for this," he said to the dog-men. "Follow. I will show them the true face of your new leader." With any luck, their inevitable victory over the snakemen would increase their faith in him. When they got to the village, he would order the dog-men to sneak in and steal whatever weaponry they could, then wait for his signal to begin the attack.

[4]  The Dog-men quickly gather up what little weaponry they have and take off after the snake-men.  You follow along behind them.  The sands of the desert aren't great for travel but you manage to keep the traders in sight.  Not too much longer until they face your wrath.

Quote from: Riccto
Rasputin curses as he sulks back towards the Tavern, keeping his ear figuratively to the ground for any rumors or secrets that may be floating around the smokey rooms, Information is Power also

[5] You head back to the Tavern, quite sad about your recent failures when you suddenly hear about a lightly guarded Dwavern Caravan headed hear with gems and precious metals on board.  They're planning on trading them for the plentiful food supply available here.  Suddenly you start thinking about ways to profit from this.  All you should need is a few bandits on your side to distract the dwarves.

((YEY, you didn't roll a [1] :D))

Quote from: IronyOwl
Attempt to convince the "King" to aid me in my conquest, as the kings of yore did before him.

Also check if the loon has any actual mooks.

[5] "Very good.  Yes, you might be able to assist me in reclaiming my throne.  Lead the way Baron Makavai, to conquest!"  says the "King" quite spiritedly. 

[1]  You expect a crazy to have any real followers?  He does have a pretty good collection of skulls going on right now however.  According to him they are skulls he picked up while hunting in the wilds.

Enemy Actions

Bandit Leader:  [4]  The Bandit Leader, seeing he has no chance starts to run away.  Not only that he gets a fair distance away.

Enemy Status

Bandit Leader:
Health:  2

Bandit 2:  *dead*

Bandit 3:  *dead*

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)
Title: Re: Roll to Doom, Turn 7: Bandits finally start to die.
Post by: SeriousConcentrate on June 23, 2011, 08:45:53 am
Tekrushar kept walking, thinking over the plan in his head. It had to be simple; the dog-men probably didn't have the intelligence for to plan much. I'll send the thieves in first to retrieve whatever armor and weapons they can, then we'll attack en masse. Easy enough. With their weapons on our side it shouldn't be overly difficult.
Title: Re: Roll to Doom, Turn 7: Bandits finally start to die.
Post by: KaguroDraven on June 23, 2011, 10:41:14 am
Eye-twitch of doom at their incomptitance. Think 'fuck it, thrice damned mortals, once I get my powers I won't even bother getting these ones sick, let them starve to death!'. Stand up and dust myself off. "Very well, I suppose I must handle it myself." Sneak out and attempt to find innocents and feed upon their souls without being seen.
Title: Re: Roll to Doom, Turn 7: Bandits finally start to die.
Post by: Riccto on June 23, 2011, 10:59:22 am
Explore the nearby trade routes for some Bandits and convince them to join me.

The RNG decided to spread my good rolls from other RTD's to this one.
Title: Re: Roll to Doom, Turn 7: Bandits finally start to die.
Post by: Tarran on June 23, 2011, 12:47:10 pm
Tarran changed back to human form, swinging violently from one side to another. He then stabilized himself and tried to get to town.
Title: Re: Roll to Doom, Turn 7: Bandits finally start to die.
Post by: adwarf on June 23, 2011, 01:00:33 pm
"Since we need more weapons I am going to teach 5 of you to be blacksmiths. The rest of you will go gathrr anything that might be of use for our cause." said Hellbringer as he gathered up 5 of his men to make blacksmiths. The rest would go get supplies, weapons, armor, money, and other such useful items.
Title: Re: Roll to Doom, Turn 7: Bandits finally start to die.
Post by: IronyOwl on June 23, 2011, 03:21:08 pm
Lead John to Village #3 and meet up with Claire and followers. Attempt to figure out what skills said followers have, what the village might have to offer, or any other relevant information concerning the immediate area.
Title: Roll to Doom, Turn 8: Good evening officer, may I dine on your soul please?
Post by: V-Norrec on June 24, 2011, 09:29:25 pm
Quote from: SeriousConcentrate
Tekrushar kept walking, thinking over the plan in his head. It had to be simple; the dog-men probably didn't have the intelligence for to plan much. I'll send the thieves in first to retrieve whatever armor and weapons they can, then we'll attack en masse. Easy enough. With their weapons on our side it shouldn't be overly difficult.

[1]  Your dog-men get thirsty and stop at a near-by oasis.  The snake-men slip away but your dog-men aren't going to die of thirst now, which is probably good.  [5]  You can just barely see the snake-man village on the horizon.  If you wait until night this would probably be a lot easier, or you can just rush in now.

Quote from: KaguroDraven
Eye-twitch of doom at their incomptitance. Think 'fuck it, thrice damned mortals, once I get my powers I won't even bother getting these ones sick, let them starve to death!'. Stand up and dust myself off. "Very well, I suppose I must handle it myself." Sneak out and attempt to find innocents and feed upon their souls without being seen.

[1]  Their incompetence, what are you talking about?  You take a step outside and run straight into the Captain of the Town Guard.  [2] Your followers suddenly pretend that you were holding them captive and were going to eat their souls.  Damn.

Quote from: Riccto
Explore the nearby trade routes for some Bandits and convince them to join me.

[3]  It doesn't take too long until you find a small collection of Bandits that aren't particularly well-armed but will make fine meat-shields.  [4] You tell them your plan, with a shrug they agree that they could use a large payday like that and agree to follow you, at least as long as there is money in the offering.

Quote from: Tarran
Tarran changed back to human form, swinging violently from one side to another. He then stabilized himself and tried to get to town.

[2]  You change back into your mortal form but you are a bit exhausted now.  You keep moving but don't exactly make much progress.  By the elder gods you are getting hungry.  ((Eating restores 1d10 health, unless it's wall meat, then it's full health.  ALL HAIL WALL MEAT!))

Quote from: adwarf
"Since we need more weapons I am going to teach 5 of you to be blacksmiths. The rest of you will go gathrr anything that might be of use for our cause." said Hellbringer as he gathered up 5 of his men to make blacksmiths. The rest would go get supplies, weapons, armor, money, and other such useful items.

[2-1(no equipment)=1]  They stare at you with vapid expressions as you try to teach them about the wonders of smithcraft.  "Desu?" [5] At least the other fifteen are more competent and manage to collect some food and water, and a little bit of additional money.

((3 days worth of food and water, 5 gold coins))

Quote from: IronyOwl
Lead John to Village #3 and meet up with Claire and followers. Attempt to figure out what skills said followers have, what the village might have to offer, or any other relevant information concerning the immediate area.

[6]  You and John "ride" off into the distant sunset.  By the time you reach the village you see the base surrounded by the Guards and Claire and her followers waiting.  "I was wondering if you were going to show up?  As you can see, we're at a bit of a loss for what to do right now,"  [4]  The followers are all vessels to be molded into what you want them to be (read:  have no skills).  Claire seems to be skilled at gathering followers and running an economy while, John... well he can smack things and take a lot of damage before he goes down.

Enemy Actions

Captain of the Guard:  [3] [3/2=1 damage]  The Captain of the guard thwacks you upside the head with his fist.  It would hurt a lot more if you were only a mere mortal, but luckily you happen to be a demon.  [4]  He also yells for the other guards to come quick as he found the demon from earlier.  At a guess have a minute until the rest of the guards show up.

Enemy Status

Captain of the Guard: 
Health:  5 of 5

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)
Title: Re: Roll to Doom, Turn 8: Good evening officer, may I dine on your soul please?
Post by: KaguroDraven on June 24, 2011, 09:31:48 pm
Even bigger eye-twitch of doom. "Fuck it" Try to eat his soul, if that fails, pull my sword out of the cane and kill the human!
Title: Re: Roll to Doom, Turn 8: Good evening officer, may I dine on your soul please?
Post by: Tarran on June 24, 2011, 09:32:37 pm
Keep limping back to town. Then limp again. (both actions)
Title: Re: Roll to Doom, Turn 8: Good evening officer, may I dine on your soul please?
Post by: adwarf on June 24, 2011, 09:48:11 pm
" Well now since that failed I will have all twenty of you go out, and search for more supplies, and recruits. Now go forth, adn remember the faster we take over this town the faster you get your rewards my soldiers. " said Hellbringer,a dn as they left he began to train by himself since training against one of his men might kill them.
Title: Re: Roll to Doom, Turn 8: Good evening officer, may I dine on your soul please?
Post by: SeriousConcentrate on June 24, 2011, 10:03:21 pm
He merely sat at the edge of the oasis. He had waited a very long time for this opportunity; he wasn't going to blow it now by being hasty. "Drink as much as you desire," he said to the dog-men. "When the night falls their cold blood will cool and they will be torpid, slow to react to our attack. We'll kill them all." He smiled to himself, the corners of his mouth stretching perhaps a bit farther than a human's should, and kept his gaze on the distant town.
Title: Re: Roll to Doom, Turn 8: Good evening officer, may I dine on your soul please?
Post by: Riccto on June 24, 2011, 10:59:21 pm
Prepare the caravan ambush, look for a good spot from which to launch the ambush and then wait to spring my ingenuous trap
Title: Re: Roll to Doom, Turn 8: Good evening officer, may I dine on your soul please?
Post by: IronyOwl on June 24, 2011, 11:26:52 pm
"Diplomacy first. If that fails... well, bribes seldom fail completely."

Figure out who's leading the guards. Attempt to recruit them.
Title: Re: Roll to Doom, Turn 8: Good evening officer, may I dine on your soul please?
Post by: adwarf on June 24, 2011, 11:35:55 pm
Hey Irony if you come to Disease make sure to stop by, and have a talk with me we might be able to work out a deal that benefits both of us helping us reach our goals.
Title: Re: Roll to Doom, Turn 8: Good evening officer, may I dine on your soul please?
Post by: IronyOwl on June 24, 2011, 11:38:12 pm
Will do.
Title: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: V-Norrec on June 25, 2011, 07:56:47 pm
Quote from: KaguroDraven
Even bigger eye-twitch of doom. "Fuck it" Try to eat his soul, if that fails, pull my sword out of the cane and kill the human!

((The order has been reversed as you must actually kill a person to feast on their soul.))

[1] You pull your sword out of your cane. . . Wait, the sword is stuck.  CURSES!!!  [3] [1/2=.5 damage] You thwack him upside the head with your cane, but it's not nearly as effective as you would have hoped.  Cursed mortals.

Quote from: Tarran
Keep limping back to town. Then limp again. (both actions)

[6]  You finally get to the village and manage to get some food after you tell the inn-keeper how you were viciously attacked by Bandits. [5 Health Restored]

Quote from: adwarf
" Well now since that failed I will have all twenty of you go out, and search for more supplies, and recruits. Now go forth, adn remember the faster we take over this town the faster you get your rewards my soldiers. " said Hellbringer, and as they left he began to train by himself since training against one of his men might kill them.

[4] Well, they don't really gather any supplies or money, but they do kidnap a couple of people for you. [5] You train by yourself, you're not really sure what you are trying to learn though.  Your a demon for hell's sake you know everything you need to know!

Quote from: SeriousConcentrate
He merely sat at the edge of the oasis. He had waited a very long time for this opportunity; he wasn't going to blow it now by being hasty. "Drink as much as you desire," he said to the dog-men. "When the night falls their cold blood will cool and they will be torpid, slow to react to our attack. We'll kill them all." He smiled to himself, the corners of his mouth stretching perhaps a bit farther than a human's should, and kept his gaze on the distant town.

[auto-success]  You and your dog-men wait.  Sooo, know any good games to play?

Quote from: Riccto
Prepare the caravan ambush, look for a good spot from which to launch the ambush and then wait to spring my ingenuous trap

[3] You and your bandits grab your weapons and head over to a crossing you know the caravan will cross.  [2]  There are absolutely no good spots nearby that you can see though :(

Quote from: IronyOwl
"Diplomacy first. If that fails... well, bribes seldom fail completely."

Figure out who's leading the guards. Attempt to recruit them.

[6] That's easy, it's the guy with the fancy helmet.  [6] A short bit of smooth talking later you know have a 10 guards who excel at breaking things.  Is there any problem that charisma can't solve?

Enemy Actions

Captain of the Guard:  [2] The captain misses as he tries to hit you in the face.

Enemy Status

Captain of the Guard:
Health:  4.5 of 5

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

It is now Twilight, Vampires get to do special cool things now and stealth is easier.  WOOHOO!
Title: Re: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: adwarf on June 25, 2011, 08:02:41 pm
ARE THEY INSANE WHEN DID I TELL THEM TO KIDNAP PEOPLE ARE THEY THAT FUCKING DUM !!!!!!!!!!!!!!!!!!!!! OH DEAR GOD WE ARE SO SCREWED I AM GOING TO KILL THEM !!!!!!!!!!!!!!!!!!!!!!!
( Not my action just me Rageing at how I should have saw this coming)
Title: Re: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: V-Norrec on June 25, 2011, 08:05:31 pm
You have a bunch of trained Bandits, if you don't want me to decide what you get specify.  :-P
Title: Re: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: adwarf on June 25, 2011, 08:10:29 pm
You have a bunch of trained Bandits, if you don't want me to decide what you get specify.  :-P
I should have saw this coming you are a sneaky one I got my eyes on you >:(
Title: Re: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: Tarran on June 25, 2011, 08:11:18 pm
Check out the village for guards of any kind. If none are around, find an isolated person.
Title: Re: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: adwarf on June 25, 2011, 08:15:17 pm
"Ok well since you decided to take hostages I want you all to go out,a nd recruit more men once we have around 30 - 40 we will begin a radi on the town now go on, and round up some soldiers. " said Hellbringer. As the men left the cave he turned to the prisoners, and said "Try anything funny, and I will kill you, and devour your soul, so that you may never find peace understood?" Hellbringer then began to watch over the prisoners.
Title: Re: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: KaguroDraven on June 25, 2011, 08:15:41 pm
Wow what the hell is with all my low rolls?
Scream in rage and pull out the sword and just start slaughting the guard, then devour as many innocent souls as I can.
Title: Re: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: Riccto on June 25, 2011, 08:44:02 pm
"Hide there and I Will signal you with three sharp whistles Stand slightly out of the path and get ready to whistle when the caravan enters sight

Title: Re: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: IronyOwl on June 25, 2011, 08:55:14 pm
Teehee.

Declare self ruler of village. See what village can produce of value.
Title: Re: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: Riccto on June 25, 2011, 09:01:34 pm
What kinda cool stuff can I do  as a  vampire at night? Just for curiostitys sake really
Title: Re: Roll to Doom, Turn 9: In which IronyOwl continues to have the best luck ever
Post by: SeriousConcentrate on June 26, 2011, 12:28:53 am
So-zar checked the sky.

If it's night...

"It's time. Let's go," he said, heading towards the village. When they got near, he called for a halt and sent the thieves forward to steal everything they could.

If it's not...

He took a deep drag from his cigarette and blew an unnaturally large, shapeless cloud of smoke out.
Title: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: V-Norrec on June 27, 2011, 12:31:15 am
Quote from: Tarran
Check out the village for guards of any kind. If none are around, find an isolated person.

[4]  There are ten village watchmen in the area.  Since it is just turning night, about 5 are on duty.

Quote from: adwarf
"Ok well since you decided to take hostages I want you all to go out, and recruit more men once we have around 30 - 40 we will begin a raid on the town now go on, and round up some soldiers. " said Hellbringer. As the men left the cave he turned to the prisoners, and said "Try anything funny, and I will kill you, and devour your soul, so that you may never find peace understood?" Hellbringer then began to watch over the prisoners.

[5] (lolwhut, you expect to recruit skilled soldiers) After a bit more searching your men manage to get together another 10.  As far as skilled soldiers go though, they are not.  [3] They don't try anything "funny" but you're getting pretty bored of just sitting in a cave.  What kind of demon sits in a cave for an entire day?

Quote from: KaguroDrave
Scream in rage and pull out the sword and just start slaughtering the guard, then devour as many innocent souls as I can.

[5] [3x2=6 damage] You get your sword out of the cane finally and slash the guard into two separate pieces. [5] You eat his soul, it is so satisfying.  Oh look, there's 5 more guards heading your way.

Quote from: Riccto
"Hide there and I Will signal you with three sharp whistles." Stand slightly out of the path and get ready to whistle when the caravan enters sight.

[5] You get into position when you see some light off in the distance.  It's slowly getting closer to you.  At a guess this is the dwarven caraven.  [2]  Apparently they're either really tired or carrying more than normal because it goes really slow.  At least your men are all in position and now you can unleash your true abilities.

Quote from: IronyOwl
Declare self ruler of village. See what village can produce of value.

[1] You declare yourself the ruler of the United Soviet Socialist Republic of Village#3, but nobody pays any attention to you, not even "King" John. [1] As far as you can tell they produce blocks. (http://www.youtube.com/watch?v=hWTFG3J1CP8)

Quote from: SeriousConcentrate
"It's time. Let's go," he said, heading towards the village. When they got near, he called for a halt and sent the thieves forward to steal everything they could.

[5] Your dog men and you silently sneak through the night and quietly surround the snake men. [4] You send 30 of your dog-men in.  They easily subdue the guards and bring out the real weapons that were supposed to be traded for the slaves. (Loot role:  [4]) Iron Spears and Shields with Hardened Leather Armor and Red Cloaks.  This is what you're talking about!

Enemy Actions

Guard 1:  [3] [6/2=3 damage]  You get hit with spear in your Lower Right Arm, it is lodged in the wound.

Guard 2:  [5] [3x2=6 damage]  You get hit with a spear in your Chest.

Guard 3:  [4] [1 damage]  You get hit with a spear in your Left third finger, the severed part goes flying off in an arc.

Guard 4:  [4] [5 damage]  You are hit with a spear in your lower Spine.

Guard 5:  [1]  The final guard misses, but only because you're little more than a pile of goo now.

Enemy Status

Guards 1-5:
Health:  4

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Since everyone else gets low-level "magic" powers I've decide on a list of powers vampires get at night.

Blood Pool:  You turn into a moving pool of blood.  Immune to non-magic attacks.
Transfusion:  Sucks blood from a target from a moderate range.  25% chance to kill target.
Final Seconds:  Explodes target's heart.  Can only be used once per night.  Cannot be used on PC's or Undead.

All in addition to being Harder, Better, Faster, Stronger, than in the day.  (i.e. you can now lift up large boulders and other crazy stuff that the average person wouldn't be able to accomplish)
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: Riccto on June 27, 2011, 12:35:47 am
Whistle the signal and go Blood pool to get closer to the caravan without being seen before showing them my stabs
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: Darvi on June 27, 2011, 12:38:23 am
As far as you can tell they produce blocks. (http://www.youtube.com/watch?v=hWTFG3J1CP8)
Would you believe me that I was watching that earlier yesterday?
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: Riccto on June 27, 2011, 12:39:30 am
Oh. Just noticed this, You put my name ontop of Adwarfs quote/command
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: V-Norrec on June 27, 2011, 12:39:43 am
As far as you can tell they produce blocks. (http://www.youtube.com/watch?v=hWTFG3J1CP8)
Would you believe me that I was watching that earlier yesterday?
Yes, yes I would.

Edit: 
Oh. Just noticed this, You put my name ontop of Adwarfs quote/command
Thanks, is fixed now.
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: Darvi on June 27, 2011, 12:40:19 am
Oh. Just noticed this, You put my name ontop of Adwarfs quote/command
Nope, there's clearly two of you running around.
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: KaguroDraven on June 27, 2011, 12:41:17 am
Run away
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: Riccto on June 27, 2011, 12:42:36 am
Oh. Just noticed this, You put my name ontop of Adwarfs quote/command
Nope, there's clearly two of you running around.
So this is the another of the powers I gain at night!... Sun. You are going down. Permanently!
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: adwarf on June 27, 2011, 12:53:34 am
You forgot to add 10 followers, and I wasn't aiming for soldiers just followers who would be soldiers now I quess I will send the bandits out to scout for more followers while I train the none bandits in combat.

Train the Undead Followers in the ways of combat,a nd send the bandits out to recruit more followers for the war was soon to begin.


This is going to be a really bad fight, and I am going to end up losing horribly, or winning with only thre of my men left standing,a dn half the civilians dead.
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: Tarran on June 27, 2011, 01:06:36 am
Walk up to the highest ranking guard. Casually talk about bandits while secretly making it hard for him to find me suspicious at all.
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: SeriousConcentrate on June 27, 2011, 02:07:20 am
The plan had so far went successfully. Now that the dog-men had iron round shields, one-handed spears, leather armor, and red cloaks, it was time to initiate the second part of the plan. "Kill them all, but spare the children and the elves. Those are mine," he said, blowing a smoke ring into the air. "Attack!"

The children are for brainwashing. It's much easier to manipulate young minds. >.> Elves are good food though.
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: IronyOwl on June 27, 2011, 02:24:00 am
Well. No matter, this place is a backwater anyway. And also I like blocks.

Recruit disgruntled laborers to my cause. Travel with minions to a better village.
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: V-Norrec on June 27, 2011, 03:00:28 am
Irony, would you prefer a larger town or another unnamed village?
Title: Re: Roll to Doom, Turn 10: IronyOwl=Lenin? Also, Kaguro meets the guards.
Post by: IronyOwl on June 27, 2011, 03:03:08 am
I was going for another village, but on second thought I guess I will go to an actual town instead. 25 minions probably isn't enough to conquer it outright, but I'm not planning on doing that anyway.
Title: Roll to Doom, Turn 11: So-zar, leader of the Spartan Dog-Men.
Post by: V-Norrec on June 27, 2011, 09:24:11 pm
Quote from: Riccto
Whistle the signal and go Blood pool to get closer to the caravan without being seen before showing them my stabs

[6] You whistle the signal and you and your bandits move-out.  [5] With stealth beyond the imagining of morals you turn into a pool of blood and quickly get behind the caravan.  Your bandits are at the side and now you're ready to bring the 3 dwarves protecting it to their knees.

Quote from: KaguroDraven
Run away

[1] You try to run but you happen to have a spear embedded in you. [6] You manage to get it out and run away very quickly however.  Damn humans and their well protected lands.

Quote from: adwarf
Train the Undead Followers in the ways of combat, and send the bandits out to recruit more followers for the war was soon to begin.

[2]  The followers all look at you as you try to teach them.  "Desu?"  You're pretty sure they are mentally challenged at best.  [3]  The bandits go get a couple more "unwilling volunteers".

Quote from: Tarran
Walk up to the highest ranking guard. Casually talk about bandits while secretly making it hard for him to find me suspicious at all.

[4]  You find a guard, and start conversing with him.  "So the bandits seem to be pretty thick in the part."

"Yeah, with a lot of our forces stationed in the marshes to keep the elves and dwarves at bay there are a lot more bandits out than normal.  All the towns have built walls, and we're thinkin' about puttin' up about Palisade around the villages.  Looks like you had a run-in with them, my apologies."

Quote from: SeriousConcentrate
The plan had so far went successfully. Now that the dog-men had iron round shields, one-handed spears, leather armor, and red cloaks, it was time to initiate the second part of the plan. "Kill them all, but spare the children and the elves. Those are mine," he said, blowing a smoke ring into the air. "Attack!"

[6]  Your dog men enter the village.  With the weapons that were rightfully yours, the snakes have no chance.  They are slaughtered and the buildings set aflame.  You steal the snake-men's livestock, wagons, children, slaves, and all the money you could find as well.  With all of their guards incapacitated from earlier, they don't even kill a single one of your dog-men.

(+2 Wagons, +15 elf slaves, + 10 Snake-men children, +10 camels, +50 gold coins)

Elsewhere in the desert:  A man with a primal connection to nature comes from the elf lands.  He sniffs the air, before suddenly taking off running.  His objective, unknown.

Quote from: IronyOwl
Recruit disgruntled laborers to my cause. Travel with minions to a better village.

[6] You and your men recruit many (20) disgruntled laborers to your cause before, [2] having a demonstration in the town square.  If you didn't have the Lich's attention before, you sure have it now.

Enemy Actions

None of the Dwarf Guards notice anything unusual as they continue towards the Human town of Lokfar.

Enemy Status

Dwarf Guard 1-3: 
Health:  3
(-1 physical damage received)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Riccto will, for the next ten days or so, be controlled by me.  In order to make it fair so you know what he's up to I'll be doing his next action at the end of this post and I won't be able to edit it (in case he gets into a situation where he has to interact with one of you.)

Explode a Dwarves heart, then attack a second.

Also, in case you were wondering how battles are decided between two opposing forces... I haven't worked that out yet but I'm thinking about reviving the V-Craft system from my old StarCraft Forum Game.  It basically works like this, 3 rolls of 1-100 are taken for both side, average the three rolls, add in modifiers (in this case modifiers would be added for size of both sides, equipment, preparedness, experience, and any defenses set up.)  The problem with that is the one side would be entirely wiped out which isn't very realistic.  Any ideas for another system that might work and be more fair to everyone.  (i.e. people from both sides would die)
Title: Re: Roll to Doom, Turn 11: So-zar, leader of the Spartan Dog-Men.
Post by: Tarran on June 27, 2011, 09:35:31 pm
Apparently I am now SeriousConcentrate in quotes.

My mind is confused.

"Yeah, they were really nasty..."

"Listen, could you kindly look into my eyes?"

Convert him to my side. As another action, ensure that if I fail he can't scream or attack me.
Title: Re: Roll to Doom, Turn 11: So-zar, leader of the Spartan Dog-Men.
Post by: KaguroDraven on June 27, 2011, 09:45:26 pm
Look for travelers to steal souls from, away from the village
Title: Re: Roll to Doom, Turn 11: So-zar, leader of the Spartan Dog-Men.
Post by: V-Norrec on June 27, 2011, 09:46:39 pm
Apparently I am now SeriousConcentrate in quotes.

My mind is confused.

WHY DO I KEEP DOING THIS?   Fixed.
Title: Re: Roll to Doom, Turn 3: Well played
Post by: V-Norrec on June 27, 2011, 09:52:00 pm
Hmm, how big is my radius for manipulating minds in my true form?
Depends what you are trying to accomplish.  If you want to break everyone in an area, probably about 15 yards of range.  If you merely want to influence them you could get about 100 yards.  Enthralling a person can only be done one at a time.  The village is obviously bigger than that but they are all gathered right now.

Are you trying to attempt to Enthrall a person without transforming into your true form, because I'm pretty sure Serious and I went over this already and this was the result.
Title: Re: Roll to Doom, Turn 11: So-zar, leader of the Spartan Dog-Men.
Post by: Tarran on June 27, 2011, 10:02:21 pm
Ummmmmm...

You didn't quote me. (I assume you're talking about my action?)
Your quotes don't relate to manipulating in human form. At all.

Anyway, I just realized that you have to assume your true form.

So just get the man somewhere dark and try to enthrall him.
Title: Re: Roll to Doom, Turn 11: So-zar, leader of the Spartan Dog-Men.
Post by: IronyOwl on June 27, 2011, 10:05:49 pm
Oh dear. Looks like this'll be an issue soon.

Triumphantly head to a town and inspect it. Recruit more followers if there's time.


As for the system, what about something involving dividing the two numbers by each other? I don't know exactly how it would work, but suppose Side A rolls 40 and Side B rolls 80 (after modifiers). Side A takes (80/40=2) something involving 2 damage (20% casualties, 2x a percentile roll in % casualties, etc), while Side B takes (40/80=0.5) something involving 0.5 damage (5% casualties, 1/2 a percentile roll in % casualties, etc).
Title: Re: Roll to Doom, Turn 11: So-zar, leader of the Spartan Dog-Men.
Post by: V-Norrec on June 27, 2011, 10:14:29 pm
Considering you are the only abomination trying to enthrall something right now, yes, that would be correct.
Title: Re: Roll to Doom, Turn 11: So-zar, leader of the Spartan Dog-Men.
Post by: SeriousConcentrate on June 27, 2011, 10:36:30 pm
Tekrushar grinned. It had went better than he had hoped. The dog-men were indeed capable warriors. "Herd the children and elves into this building," he instructed, pointing out the only one that wasn't on fire. "I have plans for them. You are free to celebrate as you wish and divide up the other spoils on your own." Once his orders were carried out, he went inside as well and locked the door. "Well. It's just us now." He blew a smoke ring into the air, then crushed the cigarette out against his palm and tucked the remains behind his ear. "I have many things to show you. But first..."

He reverted into his true form and fell upon the elves, devouring them, chains and all, before turning his myriad eyes to the snakemen children. He focused his will upon them, attempting to break them and make this his devoted servants.
Title: Re: Roll to Doom, Turn 11: So-zar, leader of the Spartan Dog-Men.
Post by: adwarf on June 27, 2011, 11:01:28 pm
Train the worshippers to be bandits, and send the bandits to steal some better equipment.

OOC: Can I eat the prisoners to gain some powers, or how do I gain more of them exactly?
Title: Roll to Doom, Turn 12: Riccto A.I. is watching you.
Post by: V-Norrec on June 29, 2011, 01:01:35 am
Quote from: Riccto A.I.
Explode a Dwarves heart, then attack a second.

[6] The dwarves clutches his chest as his eyes begin to bulge.  He falls to ground in the last spasms of life. [3] [(6/2)-1 = 2 damage] Another dwarf is quickly stabbed in his chest. 

Bandit Rolls:
[4] [1-1 = 0 damage]

[3] [(4/2)-1 = 1 damage]

[4] [6-1 = 5 damage]

The dwarves are dispatched before the bandits even finish their assault.  (loot roll:  [4])  You rake in a moderate amount of gold and gems.  ((150 gold coins, 2 dwarf prisoners (caravan drivers), 2 small crates of assorted gems))

Quote from: Tarran

"Yeah, they were really nasty..."

"Listen, could you kindly look into my eyes?"

Convert him to my side. As another action, ensure that if I fail he can't scream or attack me.

[1] He is in no way interested in joining you. [6] You do morph and drive him absolutely insane.  So insane he just stands there drooling on himself.  (Event Roll: [1]) Unfortunately another of the guards saw you and raises the alarm.  One step forward, two steps back.

Quote from: KaguroDraven
Look for travelers to steal souls from, away from the village

[1]  It's kinda dead at night.  You see a patrol of soldiers but it's pretty pointless to attack them.  At least they didn't see you.

Quote from: IronyOwl
Triumphantly head to a town and inspect it. Recruit more followers if there's time.

[4] You quickly head to the town of Poison.  Your followers follow behind you chanting various phrases of unrest against the Lich.  [2]  You inspect the town.  It's pretty dark but you're fairly certain there is a town square.  Maybe an inn too.

Quote from: SeriousCocnentrate
Tekrushar grinned. It had went better than he had hoped. The dog-men were indeed capable warriors. "Herd the children and elves into this building," he instructed, pointing out the only one that wasn't on fire. "I have plans for them. You are free to celebrate as you wish and divide up the other spoils on your own." Once his orders were carried out, he went inside as well and locked the door. "Well. It's just us now." He blew a smoke ring into the air, then crushed the cigarette out against his palm and tucked the remains behind his ear. "I have many things to show you. But first..."

He reverted into his true form and fell upon the elves, devouring them, chains and all, before turning his myriad eyes to the snakemen children. He focused his will upon them, attempting to break them and make this his devoted servants.

[6] You eat the elves with much gusto after dismissing your dog-men to finish the looting and pillaging of the city.  Soon all that is left of the elves is a few blood stains.  Most of the snake-men children are huddled in a corner by this point, trying to not make any noise less they become the object of your attention. [2] You don't enthrall people after eating, it's just not done!  It's bad for digestion you know.

Quote from: adwarf
Train the worshippers to be bandits, and send the bandits to steal some better equipment.

[4] After much effort you believe you have finally have trained your other worshipers to be bandits.  [1] Your current bandits however are feeling pretty tired so they just sit around instead of going out and hijacking any equipment.

Enemy Actions

Enemy Status

Dwarf Guard 1: *dead*

Dwarf Guard 2: *dead*

Dwarf Guard 3: *dead*

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Transfusion one of the Dwarves to keep my human appearance, Then drive the caravan to elven territory where we will be able to sell this without raising suspicion.
Title: Re: Roll to Doom, Turn 12: Riccto A.I. is watching you.
Post by: KaguroDraven on June 29, 2011, 01:04:24 am
Ok, What the HELL is with my luck? This is getting fucking insane

Look for more travelers while heading to a random village.
Title: Re: Roll to Doom, Turn 12: Riccto A.I. is watching you.
Post by: adwarf on June 29, 2011, 01:07:14 am
Gather the the men leave five behind to protect the base, and head out with the other 25 to kill guards,a nd steal their stuff.
Title: Re: Roll to Doom, Turn 12: Riccto A.I. is watching you.
Post by: Tarran on June 29, 2011, 01:07:43 am
"OH COME ON WILL NOTHING GO MY WAY?"

"You know what, how about I just fix his mind and leave you all alone? I'm having a bad day, give me a break!"

Try to fix the man's mind and then run away.
Title: Re: Roll to Doom, Turn 12: Riccto A.I. is watching you.
Post by: V-Norrec on June 29, 2011, 01:11:14 am
At least I'm not throwing overshots in here too, then you'd really be fucked :P

Seriously though, I don't control the dice, you get what you get and so far everyone has had some good rolls some bad, it'll even out in the end because those that are ahead right now have some bad stuff coming their way.
Title: Re: Roll to Doom, Turn 12: Riccto A.I. is watching you.
Post by: SeriousConcentrate on June 29, 2011, 03:11:43 am
He went ahead and tried to enthrall them anyway, manners be damned.

 :P
Title: Re: Roll to Doom, Turn 12: Riccto A.I. is watching you.
Post by: IronyOwl on June 29, 2011, 03:18:44 am
Find leader of Poison, recruit to cause. Find out what town does for a living.
Title: Re: Roll to Doom, Turn 12: Riccto A.I. is watching you.
Post by: V-Norrec on June 29, 2011, 11:58:46 am
I'm going to be gone for a couple of days, sorry for any inconvenience this may cause.
Title: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: V-Norrec on June 30, 2011, 07:48:43 pm
I've decided to go with IronyOwl's system, mostly because it was the only one offered and it made sense to me. 

Quote from: Riccto A.I.
Transfusion one of the Dwarves to keep my human appearance, Then drive the caravan to elven territory where we will be able to sell this without raising suspicion.

[4] Domo arigato, Mr. Roboto Mata o hima de, / Domo arigato, Mr. Roboto Himitsu wo shiri tai,

You're wondering who I am, (Secret secret, I've got a secret) / Machine or mannequin, (Secret secret, I've got a secret)
With parts made in Japan, (Secret secret, I've got a secret) / I am the modern man,

I've got a secret I've been hiding under my skin, / My heart is human, my blood is boiling, my brain IBM,
So if you see me acting strangely, don't be surprised, / I'm just a man who needed someone and somewhere to hide,
To keep me alive, just keep me alive, / Somewhere to hide to keep me alive,

I'm not a robot without emotions, I'm not what you see, / I've come to help you with your problems so we can be free,
I'm not a hero, I'm not a savior, forget what you know, / I'm just a man who's circumstances went beyond his control,
Beyond my control, We all need control, / I need control, We all need control,


Oh what was that, you're not a robot?  Oh, in that case you suck the blood out of one of the dwarves using your transfusion ability but he doesn't die, luckily enough for you.

[1] You and your bandits have trouble moving the wagon towards the elven town.  Curse this marsh muck.

Quote from: KaguroDraven
Look for more travelers while heading to a random village.

[4] You begin walking along the side of the road, looking for any sign of travelers.  Eventually you find a couple of low-life Gypsies heading towards a village.  Nobody would miss them.

Quote from: adwarf
Gather the the men leave five behind to protect the base, and head out with the other 25 to kill guards, and steal their stuff.

[3] "I don't want to raid the village, I am le tired.

"Fine take a nap, THEN KILL THE GUARDS!"

After the nap your mooks bandits finally descend upon the village to find several guards somehow passed by them and are now assaulting your cave.

((10 Guards at your cave, 10 guards confronting your bandits at the entrance to the town.))

Quote from: Tarran
"OH COME ON WILL NOTHING GO MY WAY?"

"You know what, how about I just fix his mind and leave you all alone? I'm having a bad day, give me a break!"

Try to fix the man's mind and then run away.

[1-2 (attempting Diplomacy in Abomination form) = -1]  No, they in fact do not think that is good enough, THEY WANT YOUR BLOOD!

[4]  You manage to hop on your sky rocket and run away though.  The guards stopped chasing you once you passed above the cloud level.  That or you are just really fast in your true form.  I can't really tell.

Quote from: SeriousConcentrate
He went ahead and tried to enthrall them anyway, manners be damned.

[3]  You manage to enthrall five of the ten children, the other five seem utterly resistant to your mind-warping powers however.

Quote from: IronyOwl
Find leader of Poison, recruit to cause. Find out what town does for a living.

[4] You find the Leader of Poison, a sort of fragile looking vampire if you had to guess with no great ambition in life.  His name is Baron von Bloodsuck.  [5] He has heard of your cause to bring down the Lich and readily joins you.  No man should rule forever!

Enemy Status

Guards 1-10:  (At Cave)
Health:  4 of 4

Guards 11-20:  (Fighting adwarf)
Health:  4 of 4

Gypsies 1-2:
Health 1 of 1

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Go to Elven Town, unload ill gotten gains.

((I didn't answer this earlier sorry, but demons gain mutations on a multiplicative scale.  First one requires 2 souls, second 4 souls, third 8, so on and so forth.  If you ever go two days without eating your quota of souls you get a random bad mutation, such as worse at defense or some such nonsense.  Demons encourage the rampant abuse of mortals by their nature, have fun :D))
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: Tarran on June 30, 2011, 07:54:10 pm
...You manage to hop on your sky rocket...
I hope you don't mind the million additional bullets that are currently in your cranium. >_>

Also, I'll need to be turned into a robot after tomorrow. Going to the beach, no internet for 3 days. :-\

"You know what, screw this. I've had enough of doing this semi-peacefully."

Go back to town, slowly turn the brains of all the guards to insanity. Then start converting them to my side.
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: V-Norrec on June 30, 2011, 07:55:56 pm
I only do it because I love you Tarran.  That and I get a kick out of your anger.
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: adwarf on June 30, 2011, 07:59:01 pm
"Half of you go back, and protect the camp the other half stay here, and we will kill the guards then raid the town. " Hellbringer said as he drew his sword, and launched athe atack on the guards devouring the souls of all he fall in the battle.
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: KaguroDraven on June 30, 2011, 07:59:16 pm
Feed on their souls!
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: Tarran on June 30, 2011, 08:00:16 pm
I only do it because I love you Tarran.  That and I get a kick out of your anger.
You're so lucky you aren't in my RTD.

So, SO lucky.
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: V-Norrec on June 30, 2011, 08:02:22 pm
I only do it because I love you Tarran.  That and I get a kick out of your anger.
You're so lucky you aren't in my RTD.

So, SO lucky.

I kinda want to join now, can I get tossed to the front of the waiting list if I try to join?   8)
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: Tarran on June 30, 2011, 08:05:00 pm
Sorry, but no, that would be unfair.

Don't worry though, I'm sure everyone will kill themselves quickly enough. :P
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: SeriousConcentrate on June 30, 2011, 08:19:50 pm
Or, y'know. I will. Because they insist on avoiding any sort of plot like it's your average slasher flick or something. >.>
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: V-Norrec on July 02, 2011, 09:47:56 pm
Serious, Irony, turns?  I like turn, mmkay?
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: IronyOwl on July 02, 2011, 11:25:17 pm
Sorry, been busy.

See what Poison produces or otherwise does to justify its existence (trade hub, etc). Recruit some stalwart minions to defend Poison and bring down the lich.
Title: Re: Roll to Doom, Turn 13: Domo Arigato, Mr. Riccto A.I.
Post by: SeriousConcentrate on July 03, 2011, 05:48:02 am
^^; For some reason I didn't notice you'd ran a turn.

"So... you refuse to be turned?" So-zar said, his voice hideous and distorted in his true form. "If you will not be mine... then you consign yourself to madness." He focused on the five remaining, attempting to break their sanity utterly. Failing that, he was still hungry, which wasn't really a shock...

Title: Roll to Doom, Turn 14: The Bandits of Fail (Updated Rules)
Post by: V-Norrec on July 06, 2011, 10:39:51 pm
Quote from: Riccto
Go to Elven Town, unload ill gotten gains.

[3]  You manage to get the goods to town, but only have you ditch the wagon.  There's just no way to get that wagon out of the marsh.  [5]  You also manage to make a contact known as "El Sleazo" who will be happy to purchase the gems, slaves (dwarves), and horse for an additional 500 gold coins.  Turns out the gems were all completely flawless.  Talk about a rich score.

Quote from: Tarran
"You know what, screw this. I've had enough of doing this semi-peacefully."

Go back to town, slowly turn the brains of all the guards to insanity. Then start converting them to my side.

[1]  Where did the town go again? ? ?  [2]  Nope, you have no clue.  It couldn't be that bright light off in the distance, that just wouldn't be logical.

Quote from: adwarf
"Half of you go back, and protect the camp the other half stay here, and we will kill the guards then raid the town. " Hellbringer said as he drew his sword, and launched athe atack on the guards devouring the souls of all he fall in the battle.

[4]  The bandits hear your orders and thirteen of them peel off to return to your cave.  [5] [(1-1)x2=0 damage]  You hit one of the guards with your sword but they don't seem to even notice underneath that Iron Chainmail

Bandit Rolls:  1, 4(0 damage), 6, 1, 5(10 damage), 6, 1, 6, 2, 6, 1, 1

Guard Rolls:  4(5 damage (bandits have two health)), 4(6 damage), 6, 3(2 damage), 2, 1, 6, 3(2 damage), 6

Back at the cave:
Bandit Rolls:  2, 3(1 damage), 3(2 damage), 4(3 damage), 4(3 damage), 5(4 damage), 2, 6, 6, 6, 5(10 damage), 1, 6, 2, 6, 3(3 damage), 5(2 damage), 2

((For the sake of ease I keep as many full-health guards as possible while also trying to maximize your damage usage while not having the bandits strike more than one target.  You brought down 5 dwarves 1+3, 2+2, 4, 10, and 3+3 were the combinations used.  I won't be revealing the combinations besides for this time, just this time so you know how I roll.))

Guard Rolls:  6, 6, 6, 5(2 damage), 2

Quote from: KaguroDraven
Feed on their souls!

((You have to kill them first, so I'm adding that in and removing your original action.  Please don't make me hand hold and just post the actual number of actions needed, in this instance, kill the two gypsies.))

[4] [1 damage]  You kill the first Gypsy easy enough, [2] The second manages to evade your attack and start running away however.

Quote from: IronyOwl
See what Poison produces or otherwise does to justify its existence (trade hub, etc). Recruit some stalwart minions to defend Poison and bring down the lich.

[2]  Pfft, who cares what this town does, it will do whatever your five-year plan dictates!  [4] Your glorious comrades have recruited more people to your cause! (20 worshippers gained)

((For some reason the dice don't want you to know whatever these villages/towns specialize in :P ))

Quote from: SeriousConcentrate
"So... you refuse to be turned?" So-zar said, his voice hideous and distorted in his true form. "If you will not be mine... then you consign yourself to madness." He focused on the five remaining, attempting to break their sanity utterly. Failing that, he was still hungry, which wasn't really a shock...

[1]  These children. . . THEY RESIST YOU WITH STRENGTH UNLIKE ANY OTHER!  [6] They cannot resist your innumerable jaws however and are quickly devoured.

Event Roll:  [4] Just outside the village the man connect to nature watches your dogmen as they finish dismantling the town and leave only the building that you are in alone.  He is clothed with the skin of a bear and he is just as savage and ferocious, waiting for a chance to strike.

Enemy Actions

Gypsy 2:  [4]  He runs hard and fast and is putting considerable distance between himself and you.

Enemy Status

Shaman:
Health:  25 out of 25

Guards 1-5:  (At Cave)
Health:  4 of 4

Guards 11-19:  (Fighting adwarf)
Health:  4 of 4

Gypsy 2:
Health:  1 of 1

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

I think Riccto is back now, but if not, See about a useful area to start a base in town.  Recruit a few more followers.
Title: Re: Roll to Doom, Turn 14: The Bandits of Fail (Updated Rules)
Post by: Tarran on July 06, 2011, 10:44:13 pm
Repeat my last action.
Title: Re: Roll to Doom, Turn 14: The Bandits of Fail (Updated Rules)
Post by: IronyOwl on July 06, 2011, 10:49:26 pm
This town now specializes in arms production for the good of the people! Twenty followers shall be trained to produce the finest equipment in the land! And if that's not two actions, find a mine for raw materials!
Title: Re: Roll to Doom, Turn 14: The Bandits of Fail (Updated Rules)
Post by: KaguroDraven on July 06, 2011, 10:52:00 pm
Meh I thought I could rip their souls from their bodies to eat them
Run after the second one to finish them off, if I succeed then feed upon their souls.
Title: Re: Roll to Doom, Turn 14: The Bandits of Fail (Updated Rules)
Post by: adwarf on July 06, 2011, 10:52:55 pm
"KILL THEM THEY HAVE INTERFERD NOW THEY DIE !!!!" screams Hellbringer as he continues the attack devoruing the souls of those who die.
Title: Re: Roll to Doom, Turn 14: The Bandits of Fail (Updated Rules)
Post by: Riccto on July 06, 2011, 11:13:52 pm
I am back but I am going to stick with your action.
Title: Re: Roll to Doom, Turn 14: The Bandits of Fail (Updated Rules)
Post by: SeriousConcentrate on July 06, 2011, 11:23:10 pm
Shaman's after me, right?

So-zar left the building, feeling... less hungry... than before. He produced his familiar dog-end from behind his ear, still lit, and took a drag from it. Nothing like the taste of flames after a meal, he reflected, exhaling noxious vapors into the air. Unaware of the human outside of town, he gestured to the dogmen. "Loot absolutely everything of value. We'll return home when you've finished," he said, leaning on the wall to enjoy his smoke.
Title: Re: Roll to Doom, Turn 14: The Bandits of Fail (Updated Rules)
Post by: V-Norrec on July 06, 2011, 11:39:52 pm
Shaman's after me, right?
Yes.
Title: Roll to Doom, Turn 15: Heroes approach.
Post by: V-Norrec on July 11, 2011, 08:53:24 pm
Quote from: Riccto
See about a useful area to start a base in town.  Recruit a few more followers.

[2]  You don't know much about the area so nothing immediately strikes you as a good base inside of town.  [4]  You manage to get 5 more followers to join you.  You'll need to find somewhere to house them eventually but for now, let's just be happy you have more people on your side.

Quote from: Tarran
Repeat my last action.

[1]  You pretty sure there is no town.  [3]  Oh what, you meant that town over there in the distance?  You just ran from them, why would you want to go back?  Eventually you end your internal argument and head back, you aren't announcing yourself to anybody though.  Fuck that shit.

Quote from: IronyOwl
This town now specializes in arms production for the good of the people! Twenty followers shall be trained to produce the finest equipment in the land! And if that's not two actions, find a mine for raw materials!

[3-1=2]  With no equipment even you have trouble explaining how to actually become a smith to these simpletons.  [4]  You manage to find an unoccupied mine with [3] lots of coal.  Oh, and a small bit of copper.  Woo copper!

Event:  The Lich deciding to have nothing more to do with your foolishness has sent one of his most well-trained subjects to deal with you once and for all.  His name is Valorei and he will end you!  When he finally gets to you anyhow.

Quote from: KaguroDraven
Run after the second one to finish them off, if I succeed then feed upon their souls.

[1]  You are too tired to run.  You let them get away, you have a meal right here after all.  [2]  You want to eat but you realize you're in the middle of a road and drag the body off somewhere more private.

Quote from: adwarf
"KILL THEM THEY HAVE INTERFERD NOW THEY DIE !!!!" screams Hellbringer as he continues the attack devoruing the souls of those who die.

((I'm interpreting your actions as eat souls IF all of them die, if you want to eat as you go, just let me know.))

[6]  The talented guard dodges your attack, [2] and you over estimate the distance of your reach for the second.  Oh those wascally guawds.

Bandit Rolls:  2, 3(2 damage), 5(no damage), 5(10 damage), 2, 6, 4(4 damage), 2

Guard Rolls:  1, 5(8 damage), 5(8 damage), 5(4 damage), 3(1 damage), 3(1 damage), 6

Back at the cave:
Bandit Rolls:  4(4 damage), 1, 3(1 damage), 6, 2, 5(4 damage), 1, 3(no damage), 5(2 damage), 2, 1, 2, 2, 2, 2, 5(4 damage), 4(no damage)

Guard Rolls:  2, 4(3 damage)

Quote from: SeriousConcentrate
So-zar left the building, feeling... less hungry... than before. He produced his familiar dog-end from behind his ear, still lit, and took a drag from it. Nothing like the taste of flames after a meal, he reflected, exhaling noxious vapors into the air. Unaware of the human outside of town, he gestured to the dogmen. "Loot absolutely everything of value. We'll return home when you've finished," he said, leaning on the wall to enjoy his smoke.

[2]  You let your dogmen do whatever they want and go about their tasks.  Unfortunately they aren't really watching the camp and you are alone behind the lone building left intact.

Enemy Actions

Shaman:  [6]  The Shaman spots a hole in your defenses and moves in.  "You, are you responsible for all of this?" he inquires pointing at you.  You just now notice there aren't any of your dog-men nearby.  Oh this is quite the conundrum you've gotten yourself into.

Enemy Status

Shaman:
Health:  25 out of 25

Guard 1:  (At Cave)
Health:  4 of 4

Guard 2:  (At Cave)
Health:  1 of 4

Guards 11-16:  (Fighting adwarf)
Health:  4 of 4

Guard 17:  (Fighing adwarf)
Health:  2 of 4

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

If you see any mistakes let me know.  I got this done really quick for some reason so I probably made a mistake somewhere... maybe.
Title: Re: Roll to Doom, Turn 15: Heroes approach
Post by: Tarran on July 11, 2011, 08:57:02 pm
Start slowly driving the guards mad. One by one. Cautiously.
Title: Re: Roll to Doom, Turn 15: Heroes approach
Post by: KaguroDraven on July 11, 2011, 08:58:22 pm
Drag the body off somewhere private then eat the soul, and the corpse while I'm at it.
My luck has sucked in this.
Title: Re: Roll to Doom, Turn 15: Heroes approach
Post by: IronyOwl on July 11, 2011, 08:59:22 pm
Find a better mine! And train 10 lackeys to be miners!
Title: Re: Roll to Doom, Turn 15: Heroes approach
Post by: SeriousConcentrate on July 11, 2011, 09:09:35 pm
Tekrushar blew a smoke ring towards the sky. "It's more of a case that this had been a long time coming for the snakemen and I merely happened to come along for the ride. So, who are you?" he asked. "Kind of unusual to see a human in these parts." He watched the man, waiting for the slightest hint of violence. If it looked like he was going to try to start something, he was going to snap into his true form and attempt to break his mind. Otherwise, he didn't have much reason to fight him. It wouldn't gain him anything while he was still so weak, compared to the true strength he had enjoyed in his prime.
Title: Re: Roll to Doom, Turn 15: Heroes approach
Post by: adwarf on July 11, 2011, 10:02:59 pm
Continue to fight
Title: Re: Roll to Doom, Turn 15: Heroes approach
Post by: Riccto on July 11, 2011, 10:17:59 pm
Question my new elven compatriots about information about the nearby town and skills they possess and future prospects for recruitment
Title: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: V-Norrec on July 14, 2011, 09:17:51 pm
Quote from: Tarran
Start slowly driving the guards mad. One by one. Cautiously.

[1]  Nope you refuse to drive anyone insane.  The guards here are like your best friends.

Quote from: KaguroDraven
Drag the body off somewhere private then eat the soul, and the corpse while I'm at it.

[5]  You finally eat the corpse and soul in peace.  You feel strange things happening.  YEY, MUTATION!  ((Select what kind of mutation you would like please.  Note anything that I feel is overpowered gets toned down))

Quote from: IronyOwl
Find a better mine! And train 10 lackeys to be miners!

[6] You find an occupied Iron mine.  [1] You really ought to kill/convert the miners working in the mine before you start training your own.

Quote from: SeriousConcentrate
Tekrushar blew a smoke ring towards the sky. "It's more of a case that this had been a long time coming for the snakemen and I merely happened to come along for the ride. So, who are you?" he asked. "Kind of unusual to see a human in these parts." He watched the man, waiting for the slightest hint of violence. If it looked like he was going to try to start something, he was going to snap into his true form and attempt to break his mind. Otherwise, he didn't have much reason to fight him. It wouldn't gain him anything while he was still so weak, compared to the true strength he had enjoyed in his prime.

[5]  You explain your reasoning before he says, "I see, that's all I needed to know," before rushing straight for you.  [3]  You barely have enough time to get into your true form to fight.  Whoever this human is, he's faster than he looks.

Quote from: adwarf
Continue to fight

[2] Did you really train those people to be bandits, because you're really doing a shitty job of attacking these guards.  [3] [(3-1)/2=1 damage] Finally you decided to put SOME effort into it, not nearly enough though.

Bandit Rolls:  5(6 damage), 6, 4(2 damage), 3(1 damage)

Guard Rolls:  5(6 damage), 6, 6, 2, 1

Back at the cave:
Bandit Rolls:  5(2 damage), 4(4 damage)  ((The rest of the rolls weren't required so not rolled.))

You hear a shout from your cave, it sounds like your men beat the guards up there finally.

Quote from: Riccto
Question my new elven compatriots about information about the nearby town and skills they possess and future prospects for recruitment

[5] Your new elven compatriots have no skills beyond being semi-competent at punching things, the bandits are can fight well, at least when they have the advantage.  The town is called Tree Town... nobody said elves were good at naming their cities.  The future prospects for recruitment are good, the elves here hate the dwarves with a fiery tree-loving passion that none really understand.  As long as you hurt the dwarves they will be happy enough to host you in town.

Enemy Actions

Shaman:  [3] [4/2=2 damage]  You're not entirely sure how but this Shaman punches you in one of your many tentacles and it somehow begins to wither away.  How can he do this?

Enemy Status

Shaman:
Health:  25 out of 25

Guards 11-14:  (Fighting adwarf)
Health:  4 of 4

Guard 15:  (Fighing adwarf)
Health:  2 of 4

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: KaguroDraven on July 14, 2011, 09:21:53 pm
The ability to spred disease by touching things.

Continue traveling, look for a new village
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: IronyOwl on July 14, 2011, 09:22:46 pm
Claim the iron mine and all within it for the people! Also try to learn combat skills from John.
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: Tarran on July 14, 2011, 09:26:59 pm
Urgh...

Goddamn RNG.

Fine, then. If that's how you want to play it...

Pick up a flower and try to apologize to my guard friends while in human form.
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: V-Norrec on July 14, 2011, 09:54:00 pm
Urgh...

Goddamn RNG.

Fine, then. If that's how you want to play it...

Pick up a flower and try to apologize to my guard friends while in human form.

[5]  Your guard friends graciously accept your apology then you go off skipping in the fields together, forever renouncing your abomination-hood.
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: Tarran on July 14, 2011, 10:06:31 pm
>_>
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: V-Norrec on July 14, 2011, 10:56:23 pm
>_>

You know that's what is going to happen :P
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: SeriousConcentrate on July 15, 2011, 02:17:14 am
The Screaming One grinned with its many fanged mouths. This human was interesting! It would bite and gnash and rend his flesh, and after the pleasure of wallowing in his suffering, it would turn him into a loyal servant. But first, it had to wear him down physically before it could wear him down mentally, and it whipped out with several of its tongues to slam the shaman into the dirt.
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: adwarf on July 15, 2011, 04:02:25 am
Have one of the men with me go gather the others, adn press the attack make sure not to hurt civies
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: Riccto on July 15, 2011, 07:45:33 am
Use anti-dwarf Rhetoric to recruit elves!
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: adwarf on July 15, 2011, 08:11:22 am
Looks like I will be visiting you soon Irony I don't think my men can actual defeat all the guards in the town, so I will start running once I loot some stuff, and eat the souls of the dead guards.
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: V-Norrec on July 15, 2011, 08:15:06 am
Ummmm... You are on separate islands.  Sorry to disappoint you.
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: adwarf on July 15, 2011, 08:29:24 am
m... You are on separate islands.  Sorry to disappoint you.
Thats why I am raiding this town I need money so I can buy some weapons, armor, and boats (Since my plan is to conquer hell I have to find a portal to it somewhere, so I might need these) but after this I obviously can't stay there sinnce I get teh feeling it has more than those 20 or so guards correct?
Title: Re: Roll to Doom, Turn 16: Guards, Iron, and much much more.
Post by: V-Norrec on July 15, 2011, 09:12:31 am
Right you are.
Title: Roll to Doom, Turn 17: Tarran fails at failing.
Post by: V-Norrec on July 19, 2011, 10:33:10 pm
Quote from: KaguroDraven
Continue traveling, look for a new village

[4]  You make your way along the road and find a town Chateau.  [4]  You realize this town is well guarded and you are in no position to even enter by any means.

Quote from: IronyOwl
Claim the iron mine and all within it for the people! Also try to learn combat skills from John.

[5]  You capture all the miners working there and they are quickly persuaded that you are their new master.  [auto-fail]  You in fact already know how to fight.  Thus there is nothing for John to teach you.

((+15 Miners))

Quote from: Tarran
Pick up a flower and try to apologize to my guard friends while in human form.

[2]  FUCK THAT SHIT!!!  You break one of their minds and subjugate him to your will.  YOU WILL BE FEARED, NOT LOVED!!!  [1]  Your other guard friends don't even notice you are back.  Those jerks!

((Don't expect me to be nice all the time with those backwards actions, I just felt bad about your luck.))

Quote from: SeriousConcentrate
The Screaming One grinned with its many fanged mouths. This human was interesting! It would bite and gnash and rend his flesh, and after the pleasure of wallowing in his suffering, it would turn him into a loyal servant. But first, it had to wear him down physically before it could wear him down mentally, and it whipped out with several of its tongues to slam the shaman into the dirt.

[3] [2/2 = 1 damage] Your first attack is so ineffective you might have been better off trying to tickle him with your tongue.  Was that what you were trying to do?  [4] [4 damage]  Thankfully you actually manage to strike him with your tongue the second time around.  It looks like his rage is only raising.

Quote from: adwarf
Have one of the men with me go gather the others, adn press the attack make sure not to hurt civies

[5]  You send one of your men to gather the other bandits, they make it back to you in time for this battle.  [4] [1-1=0 damage] You attack one of the guards, but his armor completely absorbs your limp-wristed blow.

Bandit Rolls:  2, 4(2 damage), 3(2 damage), 3(no damage), 3(1 damage), 6, 3(2 damage), 2, 6, 5(8 damage), 4(no damage), 1, 3(2 damage), 4(2 damage), 4(5 damage), no other rolls required

Guard Rolls:  None

You finally rout all the remaining guards, your forces are battered and bloodied, but victorious.

Quote from: Riccto
Use anti-dwarf Rhetoric to recruit elves!

[5]  You double your number with your persuasive anti-dwarven rhetoric.

((+ 10 Elven Followers))

Enemy Actions

Shaman:  [1]  The shaman is building rage inside of him as he is trapped under your tongue for a powerful attack.

Enemy Status

Shaman:
Health:  20 out of 25

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Any mistakes, let me know.
Title: Re: Roll to Doom, Turn 17: Tarran fails at failing.
Post by: IronyOwl on July 19, 2011, 10:35:37 pm
Order miners to mine while I construct forges and tools in town. Train 15 smiths (or one master one, if I can do that) if I get the chance.
Title: Re: Roll to Doom, Turn 17: Tarran fails at failing.
Post by: KaguroDraven on July 19, 2011, 10:37:00 pm
"damn it all to hell" Look for another village, and souls to eat along the way
Title: Re: Roll to Doom, Turn 17: Tarran fails at failing.
Post by: Tarran on July 19, 2011, 10:44:24 pm
Take over all the guards' minds.

Failing that, make them insane.

Failing that, cry.
Title: Re: Roll to Doom, Turn 17: Tarran fails at failing.
Post by: SeriousConcentrate on July 19, 2011, 10:44:34 pm
So-zar drug the shaman in closer, to slash him with his fangs before slamming him to the ground with extreme force.
Title: Re: Roll to Doom, Turn 17: Tarran fails at failing.
Post by: adwarf on July 21, 2011, 08:15:50 pm
Loot the armour, and weaposn foo the guards for my guys, devour any souls left on the battlefied (Enemy not ally), adn then perform a small raid on the town gathering all the money, and gear we can before fleeing the area.

((Soorry about that my Updated Topics got bogged down, and I didn't notice this update))
Title: Re: Roll to Doom, Turn 17: Tarran fails at failing.
Post by: Riccto on July 23, 2011, 11:03:07 am
Look for a suitable base of operations
Title: Roll to Doom, Turn 18: Shamen hate tastebuds.
Post by: V-Norrec on July 25, 2011, 08:15:27 pm
Quote from: IronyOwl
Order miners to mine while I construct forges and tools in town. Train 15 smiths (or one master one, if I can do that) if I get the chance.

[6]  Your miners have mined too deep. . . they are coming.  Just kidding!  They got back a normal amount of iron.

[3]  You manage to get a single forge from town, but you'll need more if you ever want to utilize fifteen smiths.

[2]  Desu?

Quote from: KaguroDraven
"damn it all to hell" Look for another village, and souls to eat along the way

[2]  You start traveling, but really you don't make any progress and find nothing on the way either.

Quote from: Tarran
Take over all the guards' minds.

Failing that, make them insane.

Failing that, cry.

[6]  One by one you take over all the guard's minds.  Finally they are yours!!!

Quote from: SeriousConcentrate
So-zar drug the shaman in closer, to slash him with his fangs before slamming him to the ground with extreme force.

[4] [4 damage] You manage to chew on the Shaman a little bit.  Now time to finish him off. [1] [5 damage(to yourself)] When you try to slam him on the ground however he breaks through your tongue spraying you with your own blood.  "Our rage cannot be contained."

Quote from: adwarf
Loot the armour, and weaposn foo the guards for my guys, devour any souls left on the battlefied (Enemy not ally), adn then perform a small raid on the town gathering all the money, and gear we can before fleeing the area.

[2]  Most of the armor and weapons are complete trash, not even worth taking.  Apparently it couldn't stand up to battle against your bandits anyhow so who wants it?  [1]  So, where did those souls go anyhow??? Oh, you mean they are ghosts now, that's just great!

Quote from: Riccto[b
Look for a suitable base of operations[/b]

[3]  You find a hollowed out tree that, for a tree was huge, but for a base is pretty small.  It's a start though you suppose.

Enemy Actions

Shaman:  [4] [4 damage]  The Shaman grabs ahold of your tongue stub and begins ripping it further and further out until finally the entire thing is detached from your body.

Enemy Status

Shaman:
Health:  16 out of 25

Ghosts 1-20:
Health:  1 of 1
Status:  Incorporeal

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)
Title: Re: Roll to Doom, Turn 18: Shamen hate tastebuds.
Post by: adwarf on July 25, 2011, 08:17:16 pm
Flle the town head for another village with my men.
Title: Re: Roll to Doom, Turn 18: Shamen hate tastebuds.
Post by: SeriousConcentrate on July 25, 2011, 08:20:13 pm
Ow.

Tekrushar bit off what remained in his mouth after the shaman was finished with his tongue and swallowed it. Another would grow back in that mouth eventually, and there was no need to waste good meat. For now another lashed out at the shaman's side, to knock him to the ground, while the rest pushed against the dirt to heave his bulk into the air so he could drop onto the shaman, to injure him further under his weight.
Title: Re: Roll to Doom, Turn 18: Shamen hate tastebuds.
Post by: Tarran on July 25, 2011, 08:22:20 pm
VICTORY AHAHAHAH AFTER SO MANY TURNS OF FAIL.

Village get.

Armed Minions get.
Title: Re: Roll to Doom, Turn 18: Shamen hate tastebuds.
Post by: Riccto on July 25, 2011, 08:27:38 pm
Recruit someone important (Mayor, Offical, Merchant Something like that)
Title: Re: Roll to Doom, Turn 18: Shamen hate tastebuds.
Post by: IronyOwl on July 25, 2011, 09:01:25 pm
Put Claire in charge of the town, and mines if possible.

Build more forges. Train master smith. Don't Desu it up.
Title: Re: Roll to Doom, Turn 18: Shamen hate tastebuds.
Post by: KaguroDraven on July 25, 2011, 10:35:13 pm
((wow, my luck is just terrible in this one

Continue my search
Title: Roll to Doom, Turn 19: One hundred coins, up front
Post by: V-Norrec on August 01, 2011, 03:15:02 pm
Quote from: adwarf
Flle the town head for another village with my men.

[6]  You can see the writing on the wall and you get out of there while you still can.  Thankfully the ghosts don't follow you.

Quote from: SeriousConcentrate
Tekrushar bit off what remained in his mouth after the shaman was finished with his tongue and swallowed it. Another would grow back in that mouth eventually, and there was no need to waste good meat. For now another lashed out at the shaman's side, to knock him to the ground, while the rest pushed against the dirt to heave his bulk into the air so he could drop onto the shaman, to injure him further under his weight.

[4] [4 damage] With a quick lash you knock the Shaman on the ground and prepare to jump on him.  [6] The shaman also can see your obvious preparations however and is back on his feet in seconds and out of your range, for the moment.

Quote from: Tarran

Village get.

Armed Minions get.

[5] vs. [6] You declare yourself leader of the town and that lasts for a little while, until everybody not enslaved in the town responds as follows.

(http://i62.photobucket.com/albums/h96/DG-Amon/Miscellaneous/lol-guy.jpg)

Even now they are lighting the torches and getting their swords.  Oh and sending off runners get the knights here.

Quote from: Riccto
Recruit someone important (Mayor, Offical, Merchant Something like that)

[4]  You find yourself a handy underworld assassin type to recruit.

[3]  Unfortunately he want's to be paid to join you, 100 coins, up front.

Quote from: IronyOwl
Put Claire in charge of the town, and mines if possible.

Build more forges. Train master smith. Don't Desu it up.

[2]  NO FORGES FOR YOU!  [1] NO SMITH FOR YOU!

Background Roll:  [2]  Claire finds the mine is a paperwork nightmare and spends so much time trying to clean up the mess she gets no useful administration done.

((You don't own the town quite yet, you're going to have to fight for it... right about next turn.))

(http://i62.photobucket.com/albums/h96/DG-Amon/Miscellaneous/trollface_hd.gif)

Quote from: KaguroDraven
Continue my search

((You did start in the absolute hardest region you know >.>  <.<))

[1]  Searching is for wimps, you're going to let the town come to you!!!

Enemy Actions

Shaman:  [6]  The shaman rushes in and tries to punch you again, but you whip your tongue out of the way and back into your mouth in time to avoid any damage.

Enemy Status

Shaman:
Health:  12 out of 25

Villager 1-100
Health:  1 out of 1

Spoiler: IronyOwl (click to show/hide)

Spoiler: Riccto (click to show/hide)

Spoiler: KaguroDraven (click to show/hide)

Spoiler: adwarf (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 01, 2011, 03:18:21 pm
>_>

KILL EVERY VILLAGER IN THE VILLAGE. DESTROY EVERYTHING IN AN UNHOLY RAGE.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 01, 2011, 03:33:52 pm
So-zar turned its myriad eyeballs on the shaman. "Fascinating. A human brave enough to fight one such as myself as if he were an equal. I think I'll give you a choice. Join me as a servant or join me as a slave." If the shaman turned down his rather generous offer of joining him, it was time to continue attacking, the monster throwing its bulk at the shaman once more to crush him. If my first attack gets him below 10 HP, try crushing his will and dominating him. Otherwise, just attack again.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: IronyOwl on August 01, 2011, 04:46:18 pm
Peacefully convert the town fully to my rule. Then take John and the warriors and forcefully convert any leftovers.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: KaguroDraven on August 01, 2011, 05:25:52 pm
>.> fuck it

Continue searching, spred disease whereever I go. Even to plants and animals.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Riccto on August 02, 2011, 11:54:43 am
Recruit him and see if he has any smuggler buddies if he does recruit him
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 02, 2011, 12:17:15 pm
Manual typing fail.

The first tag should not have a / in it.

See what I mean?
[/b]The above works while this fails.[/b]

Code: [Select]
[b]See what I mean?[/b]
[/b]The above works while this fails.[/b]
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Riccto on August 02, 2011, 12:23:48 pm
 Confound this psp it drives me to drink
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: adwarf on August 04, 2011, 11:54:29 pm
Eat the souls of our prisoners, and move to a new town. Search for a hideout that is well hidden some way away from the town.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: V-Norrec on August 07, 2011, 07:36:07 pm
OK, I'm not going to lie, this isn't turning out how I thought it would.  This game snowballs super hard which means we already have people who we know aren't going to win (well, the odds are massively against them anyhow) and people who have a shot, and that's kind of ruining it for me.  I have however, thought of another game that will probably be a lot more fun.  That said I have an immense hatred for abandoning things so I'm going to put it up to a vote.  If 75% of the people who care about this enough to read it, vote for Abandonation then I'll start up the other game (which will be Sci-fi for a change),  if not then I'll continue running this.  Also any current players who would want to be a part of the new RTD would be have a reserved slot.  Can't say I'm trying to screw anybody out that way.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Riccto on August 07, 2011, 08:28:08 pm
I'm really enjoying this game Norrec but I'd be fine if you started up a new game.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 07, 2011, 08:42:29 pm
OK, I'm not going to lie, this isn't turning out how I thought it would.  This game snowballs super hard which means we already have people who we know aren't going to win (well, the odds are massively against them anyhow) and people who have a shot, and that's kind of ruining it for me.
That's why you don't leave any serious RTDs up to a 6 sided dice for EVERYTHING. No skill or attributes=no one having an advantage from the average=everything down to a crapshoot 6 sided dice.

I have however, thought of another game that will probably be a lot more fun.  That said I have an immense hatred for abandoning things so I'm going to put it up to a vote.  If 75% of the people who care about this enough to read it, vote for Abandonation then I'll start up the other game (which will be Sci-fi for a change),  if not then I'll continue running this.
Same Sci-fi that you PMed me with? Or different?

Anyway, yeah, I vote to stop it if you've got better ideas, I'm not really having fun.

Also, what is it with you doing two spaces every once and a while? We can see the Commas and periods you know. :P
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: V-Norrec on August 07, 2011, 09:10:37 pm
Two spaces after a period is proper if I do it after a comma it is a mistake however.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 07, 2011, 09:24:34 pm
"Proper" depends on who you ask, really. But I'm not going to get into a debate about that.

Also, you missed my question.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: V-Norrec on August 07, 2011, 09:26:39 pm
Same.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 07, 2011, 09:31:31 pm
Oh. Well, don't reserve me. Just not my type. If I really find it interesting when you start it, I'll join normally.

You should probably tell everyone about it, by the way, rather than vaguely saying "Sci-fi RTD" so they know what they're getting into.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: adwarf on August 08, 2011, 04:55:39 am
Im up for the sci-fi game.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: IronyOwl on August 08, 2011, 04:01:40 pm
Sad to say it, but if it's not working out, just move on. Limping along a game that you don't enjoy tends to not really work.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 08, 2011, 04:22:20 pm
Sad to say it, but if it's not working out, just move on. Limping along a game that you don't enjoy tends to not really work.

QFT. Plus it looks like all of us voted that way. :P
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 08, 2011, 04:53:17 pm
*Stabs RTD with sword*

There, it's done.

*Burns necromancy book*

So it stays dead.

*Kills necromancers*

Oh no you don't.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 08, 2011, 04:58:01 pm
HUZZAH!

...That's probably not appropriate. Oh well, I had fun with Tekrushar, but if you want to give it up, that's fine too. He can go in my recycling bin. :3
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Taricus on August 08, 2011, 04:58:45 pm
And thus the mysterious seventh voter appeared.

 :P
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 08, 2011, 05:05:08 pm
HUZZAH!

...That's probably not appropriate.
You are so addicted to CS aren't you?

And thus the mysterious seventh voter appeared.

 :P
We (Serious and me) couldn't get away from you even if we tried, could we?
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Taricus on August 08, 2011, 05:07:20 pm
Sorry, but someone has to eternally torment you with domaephilia :P
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 08, 2011, 05:08:31 pm
Which is why I have this spare nuke around if I ever loose my sanity due to you.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 08, 2011, 05:11:33 pm
@Tarran: Nah.

@Taric:Domaephilia?
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Taricus on August 08, 2011, 05:13:16 pm
Domus: Home. Domae: Plural.

You figure it out ;D
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 08, 2011, 05:16:40 pm
Still doesn't make sense.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 08, 2011, 05:23:15 pm
Home-lover? I 'unno.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Taricus on August 08, 2011, 05:24:19 pm
Home-lover? I 'unno.
$100 mushroom kingdom coins, translated into the equivalent in beanbean kingdom currency :3
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 08, 2011, 05:26:08 pm
$100 mushroom kingdom coins, translated into the equivalent in beanbean kingdom currency :3
So... fifty cents American? Thanks Taric. Now I can buy a gumball. :3
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Taricus on August 08, 2011, 05:27:03 pm
But yeah, you got the right answer. Though mind you, it could be MUCH worse >:3

Enjoy the gumball though.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 08, 2011, 05:30:36 pm
Once again, Taric, you prove you and I are the two sides of a coin with the homebody attitude. :3 Clearly I'm the 'tails' of this quarter because of the eagle (America, **** yeah) on it while you get to be 'heads' due to all the weird mad science-y stuff. And we both drive Tarran insane. So he can be the 'edge' of the quarter.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Taricus on August 08, 2011, 05:31:20 pm
Must be one very thin coin then :3
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: V-Norrec on August 08, 2011, 07:37:49 pm
Ok then, everything is set, I'll post a description of the new RTD after I finish my shift.  Then just tell me if you want in or not.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: V-Norrec on August 10, 2011, 12:15:50 am
Take in such a horde of treasure that Tala instantly forgets about her anger and takes us back.  WE ARE BREADWINNAR!
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Taricus on August 10, 2011, 12:17:11 am
Wrong thread much?
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: V-Norrec on August 10, 2011, 12:17:47 am
Very much so in fact.  Here's a preview of some talking points I was going to pull.

-Players are special forces sent to go put down riots and other such nonsense that disrupts normal living.

-All Players and NPC's live in one completely enclosed area that either is, or roughly the size of, a city.

-Players are given weapons/armor by Research and Development that may or may not be useful, necessary, or even safe to use.

-Players work for an omnipotent-force be it an A.I. or psychics or aliens or something like that.

-Knowledge is restricted in such a way that if players ever begin to show signs of knowing too much they are terminated for conspiracy.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 10, 2011, 12:18:58 am
Very much so in fact.  Here's a preview of some talking points I was going to pull.

-Players are special forces sent to go put down riots and other such nonsense that disrupts normal living.

-All Players and NPC's live in one completely enclosed area that either is, or roughly the size of, a city.

-Players are given weapons/armor by Research and Development that may or may not be useful, necessary, or even safe to use.

-Players work for an omnipotent-force be it an A.I. or psychics or aliens or something like that.

-Knowledge is restricted in such a way that if players ever begin to show signs of knowing too much they are terminated for conspiracy.


Hmm. Sounds like an interesting challenge. :3
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: V-Norrec on August 10, 2011, 01:48:45 am
This is heavily influenced by Paranoia, but with enough originality I think it passes for not being blatantly copied from.

I still haven't worked out an appropriate title for it, but oh well.

Spoiler: Background (click to show/hide)

Spoiler: Sub-factions (click to show/hide)

Spoiler: Rules (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

So, who's interested?
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 10, 2011, 01:58:37 am
Name: Darwin Marsh
Gender: Male
Sub-faction: The Templars

...Does that count for interested? :3
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 10, 2011, 01:59:47 am
That's some mighty rules!

2033 characters! WOW!

AND 3 LINES FOR CHARACTER SHEETS HOLY SHEET!

... :P

Ehh, why not. I'm bored out of my mind anyway.

Name: Tarran Grittsburg (4th clone)
Gender: Male
Sub-faction: Resistance
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: V-Norrec on August 10, 2011, 02:01:13 am
Yep, that counts.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 10, 2011, 02:23:23 am
All right, I'll keep an eye out for that starting then. ^^ Also, Tarran, since we're basically using this thread for randomness until it's locked, how's your own RTD coming along? (Clarification: I'm not hinting or demanding 'start nao,' legitimately just curious as to how it's going.)
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Tarran on August 10, 2011, 02:43:24 am
I knew someone was going to ask sometime.

It's moving slowly. I spent 3 days doing absolutely nothing, not working on it some time ago. But I'm working on it again.


Size of RTD from direct copy-and-paste including the guns, armor, shields and vehicles: 66844 characters.
Size of RTD without format, including the guns, armor, shields and vehicles: 65538 characters.
Size of fluff weapons, armor, shields and vehicles with format: 34683 characters.
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: SeriousConcentrate on August 10, 2011, 02:53:31 am
All right, cool. ^^ Keep at it, youngster. :3
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Taricus on August 10, 2011, 04:56:07 am
Name: Taric
Gender: Male
Sub-faction: The Techies
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Riccto on August 10, 2011, 12:11:48 pm
Name : Kalash
Gender: Male
Sub-Faction : Commies!
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: Sinpwn on August 10, 2011, 01:38:05 pm
Name: Dueral
Gender: Male
Sub-Faction: Militarists
Title: Re: Roll to Doom, Turn 19: One hundred coins, up front
Post by: adwarf on August 10, 2011, 03:15:56 pm
I say V-Norrec I wish to be one of the ones that are IN

Name: Hikari Shizume
Gender: Male
Sub-faction: Resistance

'I Will be the A.I.'s unseen foe, adn its downfall'[/i]