1. How will adapting the creation myth to different cultures work? It would be odd if goblins, elves and humans all had the exact same creation myth.
2. Will the myth generator be able to generate extremely advanced/magically potent 'precursor' races (I know, it's a sci-fi term, but I feel like it fits here too) and how would they be balanced? While it would be cool to have a race of basically omnipotent reality-bending lizards in the myth story, if they persisted in 'recorded history' (the playable time) in significant numbers it would probably be obscenely unbalanced and they'd be able to curbstomp everyone else.
3. If said races are planned, just how powerful would they be able to be? As much as literal deities (building pocket planes, creating new deities from scratch, etc.)?
4. I saw that in the current version of the myth generator, one can have mortals rise up in rebellion against deities, though they seem to always lose. Will it be possible to have a more generalized war system for the myth generator, enabling war in heaven style conflicts between deities, groups of deities, precursors, etc. where any of the combatants can get eliminated, transformed, etc.?