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Messages - Cthulhu

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1
General Discussion / Re: Dungeons & Dragons / PNP games thread: COBRA!!!
« on: December 23, 2023, 11:09:10 am »
I'm a staunch member of the "a given piece of content should take less time to prep than it does to run" but that can take a while to get into.  It's mandatory for sanity though.  I know the critical role guy says the opposite but DMing is his job so his situation is entirely different.

I'm kind of variable on giving players freedom.  On one hand yes you have to that's what D&D is, but I think there's an unwritten social contract here and one end of it is not making the DM's job impossible.  I will occasionally tell my players "okay I don't have anything prepped for that avenue so put a pin in it for the moment and we can come back to that later."

At the same time, you usually have a good feel for what the players are going to do in a given situation. Some more than others.  If your adventure starts with orcs attacking the local puppy orphanage, for most groups you don't need to prep anything for the players joining up with the orcs because most groups won't even think of doing that. You can compare it to like Baldur's Gate 3 (and why I think it's a bad idea to look at video games as an example of how to structure an adventure). If you were prepping BG3 for a tabletop campaign it'd be perfectly reasonable to spend zero time on the "players join minthara and attack the refugees" storyline because they're almost certainly not going to take that path. And if they do intend to take it, you'll probably have advance warning that they're that kind of group and can start prepping it after it's clear they're going to.

Though that can also be a problem. I've played with a lot of people who, for various reasons, take the DM's presentation of the world as a coded message on what they're supposed to do. And will never do things out of the ordinary.  Or will even openly discuss my description of the situation like they're trying to figure out what I want them to do.  Or even ask me! Very few things get me as salty/discouraged as a player just openly saying "so we're supposed to do X right?" Last game I actually explicitly forbid my players from asking me that and wouldn't even reply.

That got kind of meandering. What it boils down to is I think ideally players have freedom to solve situations however they feel is appropriate within the bounds of the adventure.  It's not against the rules to say "don't do that yet please" if they ask to do something completely outside what you're prepared to run.

As far as designing what you are prepared to run goes I like to design a sort of toolbox rather than a story.  Defining all the characters, their goals and resources for achieving those goals, the important locations, etc.  And a rough timeline of what will happen if the players never get involved (which should always be one of the worst possible outcomes, because otherwise there's no need for heroic intervention).  Then it's like...

1. Trigger inciting event/situation that hooks the players.
2. Players respond to the inciting event and then go about interacting with your situation.
3. Consider how this affects your timeline, how the major NPCs' goals are advanced/hindered
4. Decide their response to this. Do they seek the PCs' help? Do they try to manipulate them, or try to neutralize them?
5. If the NPCs' have new goals, figure out how they go about achieving them using the resources they have
6. Adjust your timeline accordingly (I did say rough right? Keep the timeline rough because every player action will alter it)

I always recommend this.  Adventure writing is a complicated balance between giving the players freedom to chart their own path while at the same time not driving yourself insane or making the game aimless.  Those articles all give a lot of good advice on balancing it properly.

2
Undertale.  It had the annoying homestuck fandom so I was bah humbug about it for a long time but I couldn't help it, it's impossible not to love everything about it.

3
General Discussion / Re: LGBTQ+ Thread
« on: July 01, 2023, 12:06:53 am »
The pride group where I work has gotten more active this year, a lot more stuff on the newsboard. Didn't really participate but was good to see. People joke about rainbow raytheon but the defense industry really does consistently go pretty hard on it.

Of course, with newsboard posts comes newsboard comments, and I think some people are going to regret things they've said.  It's kind of farcical how mad they get when their shit gets deleted. The only right a ton of people care about is "free speech" which in practice exclusively refers to the right to be a public nuisance. If you're coming into a Juneteenth discussion which celebrates the right to not be someone else's property, during pride month which celebrates the right to live authentically, and start bitching about your right to post stupid shit in the comments, you need to check your carbon monoxide detector.

4
As I mentioned in the other thread, I think the big problem with AI doom scenarios is doom is hard and AI doesn't do hard things. It finds ways to solve its objective function that require as little work as possible, usually in the process completely defeating whatever practical purpose the objective function had. And I don't think there's any way to circumvent this that doesn't make the AI worse than a human would be at the same task.  If you tell the AI to destroy the world it'll find a way to define the world as already destroyed and collect its dopamine. Or destroy the simplest and most available thing first, which is itself.

Also my friend showed me a preprint of a new attention model that could be a gamechanger if it's for real.  It claims to find a way to get processing costs to scale linearly with context size, where traditional models scale quadratically. It's a major limiter on LLM capabilities. GPT-4 has 4096 tokens, which is a ton, but going up to 8192 would imply squaring the cost to calculate.  If we can circumvent that then context sizes of tens or hundreds of thousands of tokens, maybe even millions, became feasible.  An AI with a million tokens could potentially hold the entire bible in its context.  Something like that could write a novel, or even a series of novels, while keeping everything coherent.

5
The trouble with life in general is that it tends to optimize. Optimal solutions don't always mean "getting better" by human standards, see something like the giant panda which has found a very optimal niche lying around, being stupid, and eating stuff very few other animals can eat so there's no competition.

The trouble with AI is it's insanely good at this. Imagine if you could get your daily nutrition by imagining eating. Would humans have even developed fire if they could do that? Because AI basically can do that. Its ability to cheat its objective function is phenomenal, and I think that precludes a lot of giant galactic AI scenarios.  If you tell an AI to make a vehicle that goes 100 miles an hour, it'll make a box with a flywheel that shakes it hard enough to trick the sensors. If you tell it to circumvent captcha, it'll pay a human to do it (no really, gpt-4 literally did that). If you tell it to make infinite paperclips, it'll find a way to fulfill the objective by thinking really hard about paperclips.

At least for the most maximalist things you could make an AI do, like tiling the universe or becoming a giant galaxy-destroying monster, I'm not convinced there's any way to avoid this issue. Its ability to find extremely optimal and nonlinear solutions to problems is what makes it useful in the first place, you can't take that away and if you were smart enough to make an objective function that eliminates cheating you wouldn't need an AI to do stuff for you.

6
Other Games / Re: What are you currently playing?
« on: April 02, 2023, 06:49:12 pm »
I rearranged my limited living space so I can have a giant TV and XXL fuf (memory foam beanbag chair the size of a small couch, revolutionary technology).  So I've been playing lots of PS5, using the subscription service they've got.  It's kind of insane, the number of games they've got on there is enough to give you brain damage.  So I've been playing a bunch, in parallel.  Some on the subscription, some I bought.

Wild Hearts - It's monster hunter. Not inspired by, not similar to, this is monster hunter.  It is pretty good but also strictly worse than monster hunter and therefore has no reason to exist. It's to monster hunter what nioh is to dark souls, but nioh fulfills an interesting niche in the souls genre and this doesn't really bring anything special. karakuri isn't special.

Dredge - It's pretty good. Lovecraftian horror fishing game. The lovecraft stuff is pretty mild and not overbearing or annoying, and while there's really not much to the game it's short enough that by the time you start to feel the repetition it's almost over.

Resident Evil 4 Remake - Easy game of the year contender. The only "flaw" is that some of the campiness is gone but in its place los illuminados and the general vibe are more sinister and threatening and that fits really well with the graphics upgrade.  The first regenerator attack is the closest thing a video game has come to being scary in a long time.  It's so god damn good, I can't wait for mercenaries.

Immortals: Rise of Fenyx or whatever - Ubisoft breath of the wild ripoff.  Typhon is taking over the world. It has a fun framing device where Prometheus is telling Zeus the story about how your character is gonna save the day, and generally takes a kind of silly atmosphere. But it's a breath of the wild ripoff without the minimalist sandbox vibe which is what made botw good.  It's clear it was made with a lot of love and heart which is sad because it's the video game equivalent of elevator music. Fuck ubisoft, fuck open world games, I'm sick of this shit.

Forspoken - Fuck ubisoft, fuck open world games, I'm sick of this shit.

Horizon Whichever - Fuck ubisoft, fuck open world games, I'm sick of this shit.

Days Gone - Fuck ubisoft, fuck open world games, I'm sick of this shit.

Legend of Dragoon - It's on PS5 now. I dunno.  I have nostalgia for it but it's kind of boring. JRPGs are boring. The story is just a string of cliches and the only interesting thing about the gameplay, even once dragoons become a thing, is the QTE mechanic, which is not actually interesting.  If anything dragoons make it more boring because that replaces the magic system so whenever you're not dragooning the only option is basic attack.

7
Why would hyperintelligent AIs have a DMZ? They're smart enough to abut smoothly and in an entropic universe why would any space be wasted

Why do you keep posting threads

8
Been playing Wo Long.  Feels like a weird hybrid of Nioh and Sekiro, combat very heavily based around a push-pull stamina mechanic called Spirit, which increases when you do well and decreases when you do bad, and can be spent on special moves that limit the enemy's maximum/minimum spirit.  You get a finisher when an enemy's spirit crashes, and likewise you're stunned when yours crashes.  Magic is fun, more fluid and integrated with the combat than Souls magic usually is.  Based on the Chinese phases, so earth, water, fire, metal, wood, and they counteract each other in that order.  When a water effect hits a fire effect the fire effect disappears, including buffs and stuff.  Can be funny, I've gotten started on invasions using a metal build, which is mostly poison abilities.  Metal kills wood, and most of the good buff spells are wood, so you splash poison around and if the enemy steps in it then it eats all their buffs.

Nioh style pseudo-historical fantasy kind of thing, starts with the yellow turban rebellion and continues there, except Dark Forces are manipulating the chaos for their own Mysterious Agenda, and all that.

9
I've been going wild with it.  GPT-4 is unbelievable, I'm a true believer.  If I went back in time and showed last year's me what GPT-4 can do I wouldn't believe me, and I bet if next year's me came here and showed present me what GPT-n can do I wouldn't believe him.  We're hitting the vertical part of the sigmoid curve I think, shit's going to be nuts.

Lately I've been having it make Seinfeld stuff, dunno why that in particular, but trying to push its limits by putting really strange stuff in and seeing if it can write it.





10
Replaying, doing a pure dex build with frozen needle and a fire estoc.  It's pretty good, doing way better than my first run.  Almost to Malenia.

Only problem with frozen rapier is its damage is pretty low alone.  Against enemies that let you do it the rapier powerstance animation builds up frost really fast and the fire immediately cancels it, so you can build it up and get the startup frost damage repeatedly.

11
Ultimately GPT just works with a 1-dimensional string of tokens, which are IDs that translate into bits of text similar (but not the same as) syllables.  So it looks at the string as it stands and picks a token it thinks goes next based on its training data.  So whatever you're seeing on screen is just for your benefit, it doesn't think in paragraphs or even in English, and things like lorebooks or memory aids you see in stuff like NovelAI and AI Dungeon are just part of the UI, internally they're just stuck onto the 1d string.

So the context is only so many tokens long and past that point the oldest tokens fall off and it forgets them, and they no longer have any influence on its output.

I think if you broke a program up into small enough chunks, doing the systems engineering type parts of it and building the architecture of the program, you could probably get GPT to make a significant chunk of the total program by taking the functions it makes and unifying them.

Just bearing in mind it won't remember what it's done so you'll probably have to do a lot of cleanup on the interoperability of its components, and be very detailed in your descriptions.

12
Do they compute it for you at that price, is it like a subscription?

Yes?  It's not running on my GPU if that's what you mean.

Funny stuff is fun but its ability to generate novel code in any language from plain language descriptions is straight up sorcery.  Not enough context memory to do anything big, but if you set up the overall structure it can do all the grunt work.  Can correct its own errors too.

e.g. gave it this description


And yes, it runs and does exactly what I asked it to do.

13
GPT-4 is 20 bucks a month on openai.  I justified it cause I can use it to do PowerBI stuff at work without learning DAX.

14
I got GPT-4.  It's unbelievable.





15
General Discussion / Re: The Movie Discussion Thread!
« on: February 05, 2023, 01:44:32 pm »
I watched part of Skinamarink and kind of hated it.  If it was 20 minutes long it would've been good but 100 minutes of what it's doing is just intolerable. It feels like a reductio ad absurdum of the analog/liminal horror fad that's been going around.  Endless lingering shots of nothing, ludicrously overdone VHS effects, absolutely nothing happening, imagine paranormal activity without the jumpscares, and make it more pretentious.  I dunno.  I like what they're trying to do on some level, like I remember being a little kid and hearing a noise in the dark and making myself physically ill imagining what might've made it, but the execution is obnoxious and it made me mad.  And then you say that and people are like "hrm hrm you must be a michael bay fan" and then I get madder.

Anyway the story is that two kids wake up in the middle of the night and their parents have disappeared along with all the windows and doors. Nothing ensues.

I like boring feel-bad movies. I like slow, quiet horror movies with experimental visuals. This is the trappings of that with nothing behind it.

I also watched Threads and rewatched Sicario.  Both are great.

Threads is a 1985 British TV movie that mixes documentary style narration and drama, where a US-backed coup in Iran escalates to a nuclear war.  It's pretty frightening, especially the buildup really nails the dread of seeing shit on the news slowly getting worse, and then of course the actual nuke.  It's a very rude awakening type movie, very upfront about what the experts of the time anticipated a nuclear war would be like, with a naturalistic portrayal of the human drama element. No big heroes or plot armor, the guy set up as the protagonist is outside when the nuke hits and he's just gone from the movie.  Sheffield's chief executive is going over a map of the town and subtly points out where he sent his wife and kids like "how are things over there you think?" and the nuke expert in the emergency powers HQ is just matter-of-factly "no way, if anyone's still alive there they'll be dead tomorrow." 

Dismal, frightening, unapologetic, very "people imagine surviving this because they have no idea what it'd really be like."

Sicario's an action/drama movie where a by-the-books FBI agent who still believes in the cause gets seconded to a joint task force on a mission to take down a cartel jefe, and it soon becomes apparent that they're not what they claim to be and illegal spook shit is going down. Great all around, fun operator style action is tempered by a social commentary element about how the war on drugs is self-perpetuating.  Everything bad the protagonists are trying to stop is a direct consequence of their attempts to stop it, and under the surface that's the point. If nobody got sick the doctor would be out of a job.

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