Pretty sizable update today! It has a lot of good changes, though they seem a little conservative, and questionable in places. A LOT of weapon classes got general buffs, seemingly only for the non-powerstance movesets, and most of them are the less used weapon classes. Guard counters in particular were made faster on almost everything, and flails got buffed in basically every way. Less ideally, halberds got some of the buffs too, which strikes me as odd since they're already top tier without being powerstanced. Greatswords and colossal swords too, though the buffs sound fairly conservative, so I doubt they'll suddenly be OP. Just... they didn't really need any improvement IMO. Thrusting weapons and powerstanced weapons just needed to be taken down a little bit.
This seems to be the buff part of the cycle, there's relatively few nerfs. The PvP-exclusive nerfs seem focused on reducing oneshots, and mostly targeted compounding buffs like the jellyfish shield, Royal Knight's Resolve, White Mask, the jump attack boosters, physic's cracked tears, etc. Thrusting weapons in general did have their "hitbox sizes reduced", which is... good, but probably won't make them much less oppressive. Unless they undersold the actual change by a lot, again. They also nerfed lightroll's travel distance, so hopefully it's less unfair.
There's a bunch of other stuff, including some pretty funny bug fixes. Apparently if you actually managed to kill someone in the colosseum with the death status,
the person you killed would get credit for the kill. But those are the parts that stuck out to me. It sounds pretty good for the most part, though I'm really looking forward to some serious nerfs. I hope sleep halberd doesn't become even worse to fight.
Edit: I was looking at youtube and apparently there's at least one translation error in the patch notes. A very, very significant one. It says they "Decreased the power of two-handed jumping attacks", which made me
when I saw it. They actually nerfed
powerstanced jumping attack, which I think everyone will agree was a good decision. It's PvP-only though, which I kinda question. I think it's poor design for jumping powerstance attacks to be so clearly the best move for most powerstance setups. The patch notes also say that flails have "increased poise when using two-handed attacks", which seems reasonable regardless of whether it's a translation error. Flails suck, whether you have one or two.
Also they added ray tracing. I don't care about that and I kinda doubt many on the Dwarf Fortress forums care, but hey.