Walk over to the closest shack to me and see what's inside.welcome! the color of your uniform is navy blue
Forage for food.area not specified. setting 'closest surroundings' as default
Grab the two jars and see what's inside of them.One is heavier than the other. You open the lighter one and find it half-filled with fresh water, excellent.
Walk to the closest shack and make contact with the man I saw.You start jogging towards Shack(1) fearing you may not get to him in time. Slowing down once you get close enough you notice there's no door. You peek inside and spy a young man in blue uniform, he's turning his back to you and doesn't seem to have noticed you. He is holding something... a weapon perhaps?
Anyone can join right?the color of your uniform is mustard
Investigate shack 2
investigate shack 3the color of your uniform is terracotta
Take jar of coffee beans, and glass of water.You hold the items (carefully as to not spill the water). Crouching alongside the chair you inspect the keys. One is larger than the other and both have text inscribed. The larger one reads 'Manor' while the smaller one reads 'pul'. The keychain is a figurine of a goblin creature with big eyes and sharp claws. You deem it disturbing.
Inspect keys on keychain
Calmly walk toward Shack 3hazardous action! your uniform is olive green with a 'II' stitched on the shoulder.
Search the drawer that opensYou search the open drawer and find a fluffy wool scarf, excellent. The drawer also contains some trash: a pink wristband, a purple crayon and a bunch of scribbles. One seems particularly interesting though.
see how hard it would be to break the lock on the locked one.You attempt to broke open the upper drawer
Take keys, and consume some coffee beans and drink the waterYou store the keychain in your pocket and open the jar labeled 'coffee beans' to grab a handful
Check the horizons. Are there any structures or landmarks other than the 3 shacks?Turning your head you find a young man with a similar uniform as you walking by. wtf?
press pressure plateA gray ring surrounding the plate blinks twice before going back to normal. The sphere seems to be in good condition and working properly, whatever the hell it's supposed to do.
Grab that electronic device and see what it is, then grab the map and the crayon.You hold the device in your hand for further inspection but the screen turns up once again. It reads 'Let's Twist Again'.
Alrighty pick up the pace a little and get to that shack (You are an evil man xof)You jog the rest of the way and arrive at the porch of a two story building that unlike the rest of the shacks has a door.
Check out the backyard getting over the low garden fence if need beYou walk around the house and find a set of pillaged garden beds enclosed by a busted garden fence. The wildlife thieves have visited the crime scene multiple times since and there's several traces on the loose dirt. Most crops are gone but you see two weathered radishes. One is half eaten and the other has been nibbled on.
Move to shack #3You store the sphere back in the jar and run off towards Shack(3). Jar in arms.
"What a strange thing."You walk out of your shack. The outside is barren so you head to the only place worth a look: Shack(2).
Look around the outside of the shack for stuff that could make the inside a better place to sleep.
After Navy Blue has finished his action, try to barricade the door for the night using the cabinet.You try your best to perform this action. Unfortunately, there is no such door and the small cabinet appears to be mounted on the wall.
See if I can pull the trap door open if I can't grab the chair and table and take them back to the shack I was just in, also grab the glass.You dig your fingernails at the seams and tug with force. It has no effect as the trap door stays tightly shut.
Search the area for something I can use to effectively block the entryway. Use the table and chair if Navy Blue brings them to the first shack.Undeterred, you walk outside looking for something to block the entryway.
Using the available furniture, block the entryway as best I canAfter setting the empty glass on the floor you flip the table sideways on the entryway and awkwardly place the chair over it, successfully blocking part of the opening. However, the obstruction is flimsy.
use manor key to open doorThe door unlocks.
Eat the melon, pocket the nibbled on radish then head inside before darkness consumes the area.You drop the half eaten radish, pocket the other one and pick up the spotted watermelon. It looks very good when you wipe the dirt off. Sweet!
Investigate shack 3You approach the building, eager to investigate the mysterious Shack(3). Immediately, a man with a green uniform appears from around the corner and heads for the door. He is hauling half a fricking watermelon in his arms.
"Hey you thirsty I've got this jar of water, also that other shack has a basement but I can't open it, we need to find a pry bar or something to get it open."Your concern regarding your companion's wellbeing distracted you. The chest has the drawers, the cabinet doesn't.
Move that cabinet with drawers and see if there is something behind it, then add it to the barricade.
Sip some water from the jar until my throat is no longer dry. Also, add the chest to the barricade.You fill yourself a nice glass of water instead. Your throat is no longer dry!
grab notebook and look inside itThe fancy notebook has a recipe written on it and some useful notes. The handwriting is impeccable and considering the notes it looks like somebody was learning housewifery.
Head inside satisfied and confident that nothing will go wrong for me in the next... lets say 10-15 seconds.You enter the shack and nothing goes wrong. You see a set of stairs going up. To the right you see a kitchen with a stove, a base cabinet, a china cabinet and a clean shaven young man in mustard uniform. He is distracted examining the contents of a cabinet and is not aware of your presence. wink wink.
Investigate shack 3 (x2)Shack(3) is a two story building way nicer than the other two shacks. It has a porch and some kind of low fence on the backyard.
Check the china cabinetInside the china cabinet there is four tea cups, some fancy looking plates, a cookie jar with low relief decoration and 2 glass bottles of cooking oil. One is half empty, though.
Sleep.You lay down on the hard shack floor to sleep.
Sneak up on mustard uniform then spook him and assuming my head doesn't end up being caved in from this prank head upstairs and find somewhere to sleep.You approach Mustard silent as the night and screech to the top of your lungs, hitting his scruff with watermelon seeds. He flinches and drops some piece of pottery that shatters on the ground. He looks at you in contempt and you chuckle at his face.
Grab the journal and give it a skim through before move the nightstand infront of the door and laying down in the bed to sleepYou skim through the journal and find mostly schedules and light update notes. The handwriting is impeccable.
Curl up in a ball for warmth and try to get some sleep.Rolled(3)
Find the Olive green and prank him by shaking his shoulders and screamingRolled(2)
Keep sleepingYou have slept for 3 hours when some crashing noises wake you up. Refusing to go trough the effort of opening your eyes you just shrug it off and prepare to go back to sleep. A man in mustard uniform violently shakes your shoulders and screams at you.
Grab the chair from the barricade and be prepared to hit that weird thing if it turns out to be hostile.Rolled(2)
Shatter the glass and take a long shard with a sharp edge. Stab the creature if it attacks.hazardous action!
You have slept for 3 hours when some crashing noises wake you up. Refusing to go through the effort of opening your eyes you just shrug it off and prepare to go back to sleep. A man in mustard uniform violently shakes your shoulders and screams at you.I stare at him tired and very annoyed "Lieutenant I outrank you." I point to the II stitched onto my uniform "Now get out of my room put the dresser back AND LET ME GO TO SLEEP!"
Poke the weird dog with my chair, if this gets a hostile reaction hit it with the chair as hard as I can.Now that the creature is no longer on the ceiling you successfully grab the chair. You poke at the creature but it doesn't react. You poke with a bit more strength and the creature calmly steps a bit away. It seems to be distracted by the heavy jar.
Watch the creature carefully and be ready to fight.You adopt a fencing position and observe closely. The creature turns and slowly attempts to pick up the jar without taking off its gaze from you. The big jar slips and turns and falls off its mouth. The creature whimpers, walks in a circle and pokes at the jar repeatedly with its red proboscis.
I stare at him tired and very annoyed "Lieutenant I outrank you." I point to the II stitched onto my uniform "Now get out of my room put the dresser back AND LET ME GO TO SLEEP!"You scold him good but he doesn't react to your made-up bullshit.
I then attempt to go back to sleep if he continues to bother me ill make him regret it
Shank a peasant and steal his clothes.welcome. your uniform is brown.
explore rest of the rooms in the houseYou've been on or peeked in every room of this house except for one. Without further ado you head to the room opposite to the one where the Captain is sleeping and, inside, you find a bed with a queen sized mattress, a big wardrobe, a nightstand similar to the one you just knocked over earlier and a beautiful, embroidered cloth on the wall. The small tapestry portrays a scene of scantily clad babes dancing in a circle
Check wardrobe and sleep on bedYou open the wardrobe and find a lot of lady clothes that won't fit you. However, you are able to collect a blue knit hat and a fur overcoat that you can wear!
Dream of warIn your dream you are torching a sand fortification. The enemy comes out in flames and the walls of the bunker slowly turns into glass. You are laughing. The blurry image of a black sheep nods at you from the other side of the glass wall. zzz
Grab the weird dog and drop it over the barricade.You gently pick up the creature but it scurries away! You try again, this time clutching at the skin on its neck with your right hand. The dog whines and contorts but you grab its leg with your left hand and chuck it over the barricade. The dog lands outside of Shack(1).
Be ready to attack if the creature becomes hostile.The creature is thrown out without incident. You take a look outside and locate it at a distance. The creature looks back at you for a moment, wagging its tail, before walking away into the night.
"Well that was easier to get rid of than I thought it would be."
Drink some of the water then go to sleep while keeping the honey jar close in case the dog comes back.
"I wonder if those creatures can be tamed."Navy Blue slowly drinks straight from the jar trying to avoid any disastrous spilling.
Sleep next to Navy Blue so that the body heat keeps us warm enough to stay asleep.
Sleepinzzz
keep sleepinYou dream of a baby cat, playing in the snow. zzz
Head inside the nearest shack and pummel any occupants inside.Rolled(5)
Hamstring Brown with the indented glass.You are on the ground.
Tackle the attacker to the ground and beat the shit out of him.Rolled(1)
just keep sleepingIn your dream the baby cat pays a visit to his friend, The black sheep! zzz
Pick up and throw jar at said fellow trying to tackle me.Rolled(4)
Repeatedly stab Brown anywhere I can reach.You are on the ground.
Try to stand up again and hit that guy with the chair.Rolled(3)
Decide being outnumbered is a bad idea and run, find a suitable bush to sleep in.Rolled(4)
Start to wonder if im going to wake up automatically or because I keep manually making my action to sleep I shall sleep forever... anyway keep sleepingyou are a perceptive one, aren't you 'Captain'?
Wake up refreshed and eat some of my melonYou wake up and see the bed covered on little black ants. Feeling refreshed, you eat the melon swallowing any unfortunate bugs standing there. You are no longer hungry! The remaining ants look at you jealous and defeated as you stuff the last slice of watermelon on your mouth. Yum!
Wake up and check the kitchen for any working sinks, if not then check out the metal cabinetYou go down stairs hoping to find a working sink on the kitchen. There is no such, It would seem the people here acquired their water from some other place. Before you can make your way to the opposite room, and check the strange metal cabinet, something yanks at your leg. You turn around and find an irritated pink goblin. He points at you and then at the broken pieces of the cookie jar and shakes his head. His claws are sharp!
Have some honey, as long as Navy Blue doesn't object.
Eat some of the honey and offer some to Jack.The both of you consume some honey. Your bellies don't feel filled at all but your spirits feel mysteriously better.
Check the floor in this shack to see if it has a basement.You carefully check the floor for any hidden trap door like the one in Shack(2). But you find nothing.
Search the area around the two closest shacks for anything edible.You get out of your shack very tired and scout the area, completely oblivious of how barren this place is, looking for something edible. You approach Shack(2) and find a small cooking mallet on the other side, it doesn't look very tasty. As chance would have it after kicking the dirt in frustration you find 2 dry figs. They are, of course, covered on dirt.
Now im well rested and fed take some time to examine the statue thing then start properly reading the journal.You crouch close to the porcelain statuette and see the depiction of a bearded man with a funny haircut. He looks humble and the painting work on the piece is average. The base scripture reads 'St. Francis'.
assuming that was the pottery I dropped last night, just shrugYou notice the goblin is covered in some sort of old wine stain. He looks at you reticently until you ask him for something to eat. At that moment he smiles very broadly, revealing many sharp teeth and beckons you over the opposite room. There, he points to the metal cabinet after jumping over it.
"Sorry, that other guy spooked me. Got any food to eat?"
Search the third shack for anything useful.You limp your way over to Shack(3) and find a mushroom resting on the porch. After plucking one of its caps the mushroom looks up at you with dot-like eyes. He doesn't seem to mind and after waving a tiny root at you and he takes off. The door of Shack(3) is wide open and it looks like there is people inside.
Look around sack one and see if there was anything we missed outside of it.You look around Shack(1) desperate to make some new discovery. You only find some gravel.
Rub the dirt off on my shirt as best I can. Then, eat one fig. "Hey, I found some figs. Here." Give one fig to Navy Blue. "Should we set off for the well?"You eat one fig and hand over the other one. You don't feel satisfied but at least you won't starve. For now.
Eat a few berries to satiate my hungerYou are able to eat four big berries before you start to get a strange acid sensation in your stomach. You are no longer very hungry. Even though you're still hungry this'll have to do.
"Thanks li'l goblin guy, say you know any water we can collect around here?"The goblin looks over to the freezer then to the floor and thinks it over for a few seconds then he walks off and returns holding a wooden bucket. He hands it to you and points towards the entrance door.
"Hmm." Head out and try to find that water source should be somewhere north according to the journalYou head downstairs stepping on some of ants on the way out. Mustard seems distracted with something on one of the lower floor rooms. You get out the shack and follow the dirt road northward for a while until you start to get surrounded by trees.
Follow the path north towards the woods.You leave every item behind and start walking northwards. Your tiredness affects your speed. Some trees start to pop up on the road and you see the forest nearby.
Keep on heading northYou continue heading north and enter the woods, the dirt road starts to fade into grass. You almost trip on a man's corpse. He is wearing a field cap and a big backpack. His uniform is Navy Blue.
Go out the doorThe goblin follows you out and points to the north. A bit ahead you see two guys walking in that general direction. The goblin walks back to the entryway and waves you goodbye.
"Which direction little goblin buddy?"
Eat the fig then head north towards the well.You eat the fig and don't feel satisfied but at least you won't starve. You leave every item behind except for what you got in your pockets and follow your companion. You are tired and your speed diminished.
I give a shit eating grin before grabbing his cap and backpack. I put the cap on and look through the backpack before putting it on make sure to pat down the corpse as well so I don't miss anything.You put on the corpse's cap. Inside the backpack you find two thin tin boxes, a bedroll, a sturdy flashlight and a metal water bottle, excellent.
Keep heading towards the north into the forest.
Follow Navy Blue into the forest.The both of you enter the woods and see two men on the distance. One is laying on the ground and the other one is patting the other guy's pockets. Further ahead you see a low tree. There is some fruit hanging down!
Follow those people ahead of meYou follow the men into the woods at a distance, carrying your wooden bucket. One is wearing an Olive Green uniform and the other one a Navy Blue uniform. They both look tired and are walking slowly. You feel observed.
Take the chocolate bar and start heading back toward the shack with exaggerated swagger (https://youtu.be/UUbS6UjkfBM)) overall satisfied about today's events make sure to give the fellas walking toward me a grin as I pass by themThe added weight of your new backpack affects your speed a little. Nevertheless, satisfied with your spoils, you ease your walk into a swagger strut. You bestow each passing men with a most captivating grin. They don't seem to care. Some more steps ahead you walk by Mustard and give him a bit of the same.
"I have a bad feeling about this, but we really need that food. Should we press on?"You ignore the man passing by and focus on the fruit, walking over the despoiled corpse. When you are close enough you notice some ripe berries that already fell for the picking. As you crouch down, a familiar honey dog pops its head up below your hand and prods the berry you were about to pick up away! It barks twice, adopting a playful position.
Unless Navy Blue objects, ignore the approaching guy's swagger and continue towards the fruit.
have a quick glance around, but keep walking in the general direction'Captain' approaches you sporting a new blue cap and big backpack. He grins at you and walks away looking satisfied. After hearing a cracking noise behind, you rush and close the distance with the men you were following. In front of them, you see a low fruit tree and a messed up yellow dog. Its body is twisted and its elongated legs are covered in black tar.
Generally don't keep a distance from the two men
"SON OF A-" Incomprehensible cussing noises Get back up if possible and rush toward the cabin if that @#$%&!* lizard follows me kick and or strangle the hell outta itYou awkwardly get back up and dash away without looking back. You arrive at the porch of Shack(3). The door is locked.
"Hey! You two in front, Mind sharing some fruits?"The two men seem to comply. You hold your bucket with one hand and pick a berry with the other. The berry is quite large with peach coloring and some lighter spots. You eat three of them until you are no longer hungry.
Walk up to those two
"Also what the hell is wrong with that dog?"
Throw a stick to distract the dog, repeatedly if it plays fetch. Eat some berries in-between throws. Share with the others.You pick up a stick and the honey dog flinches. When you throw the stick it doesn't go for it. The honey dog repeatedly knocks the berries out of your hands and whines loudly every time you pick another.
"Hey it's that weird dog thing again, should we be concerned about the dead guy?"You grab some berries. They are quite large with peach coloring and some lighter spots. First you eat four until you are no longer very hungry. Then munch on another three. You are no longer hungry.
"Hello there, I don't see anything wrong with you coming over and getting some berries."
Grab some berries and eat some.
Who the @%^& locked the door?!?! Whatever surely there's some type of window or side door I can go through instead right? If not just bust down the door and head inside It can't be that solid.You check the kitchen window on the right side of the house. It appears to be locked. There is a goblin creature looking at you from the other side of the glass. He is holding a broken piece of porcelain and pointing at you. His claws look sharp.
Pet the dog and then continue down the path further into the forest.
Continue down the path with others, be on lookout for threats
Follow after jack, and be on the look out for something that can be used as a weapon.The three of you arrive at a wired fence. The swing gate is open. You head in and the honey dog stops following. It sniffs around the entrance for a moment before running away.
"Should we get some rest and begin again in the morning?"You ask a solid question but ignore it yourself. You waste the night scavenging for trash around the small concrete building. The lack of light turns the search challenging. Resolving to carry on the search inside the building you walk to the door. There is something painted on it but you can't quite make it out. Navy Blue moves closer when you open the door.
Search the building and the area around it for food and useful items.
Find a place to put the water bucket to receive water, flick the lever.The lack of light turns the search challenging but, eventually, you find a pouring faucet on one side of the big water tank and you place the wooden bucket under it. Nothing comes out. You retrace your steps back to the metal waterwheel and pull the lever close by. The floor lights up and a grey digital bar appears alongside some text. It reads 'filling tank'. The waterwheel emits loud mechanical noises and starts to turn slowly. There is a tiny fairy creature hanging from one of the paddles. You hear a desperate jingling cry.
Make sure to check the water, if it's coming out is safe for human consumption.
Also, offer coffee beans to whoever wants it
"Try to stop me and you'll regret it buddy!" Screw it too committed at this point finish breaking in and head upstairs to the room I slept in last nightThe door is now broken. You walk in displaying your authority towards the 'civilian' resident. There is an angry 'hobgoblin' looming menacingly on the stair steps.
if that goblin feken thing is dumb enough to try to stop me be prepared to kick its ass.You remove the heavy backpack from your shoulders and place it on the floor. After adjusting your cap by the brim you proceed to adopt a fighting stance. The goblin runs up at an incredible speed and slashes you hard on the shin. ouch!
Search the building for anything useful and see how much honey I have left if any.You check the big jar. It is still almost full of honey. After putting the lid back on you follow 'Jack' as he opens the building door.
I wince in pain before giving the goblin a deathglare Fine if it's a fight it wants it's a fight it will get grab the backpack and slam it against him!Rolled(3)
Run and slide under the table, grab the doll, and then hold it between me and the gun.Rolled(1)
Quickly pick up the little fairy creature hanging off the paddlesYou jump and yank the fairy very swiftly. The creature in your arm is odd looking with thin arms and bell-bottom like legs. It appears to lack eyes and there is one thin red horn coming out of the forehead and another one coming out of the back of her head. You do distinguish a tiny mouth, smiling at you.
Rush forward and grab the gun before it can fire at any of us.Rolled(6)
Shake the gun around until I manage to get the paranormal thing to let go of it.Rolled(2)
Get to the doll and rip it apart.Rolled(4)
Check on the bucket, put little fairy on shoulder or head, wherever it can sit as wellYou place the fairy in your head. She looks at the big waterwheel as it spins increasingly faster and louder. You walk back towards the bucket an find it overspilled. Noticing how the big tank can't fill up with the faucet open you quickly close it. The wooden bucket is filled to the brim with fresh water.
Jab the creature as hard as I can (with the indented glass if I still have it).you left the indented glass behind :' (
"Drop the gun and we can all get out of this without getting further hurt!"The creature looks at you confused when you ask it to 'drop the gun'.
Drink the water, then fill it up againThe noise of waterwheel would prevent you from becoming aware of any commotion even if you wanted to. At the moment you are busy drinking an entire bucket of water even though you are not thirsty or your throat dry. After the fact, you feel too full and fall to the ground, the fairy climbs down your head and looks at you disconcerted. You crawl toward the tank and open the faucet for a bucket refill. The fairy's mouth turns into a big smile, lol.
Be blissfully unaware of the commotion happening inside the building
Pull the tank off the back of the gun and try again to get a hold of it.Rolled(4)
Wrestle em down and punch em I have the weight advantage!Rolled(6)
Use the gun to shoot the haunting darkness that's behind me!You slide the air tank back on the stock and turn around to fire. Immediately, a dark energy ball strikes you on the face. ouch!
"If you are not the one that shot me, then I have no quarrel with you. Where is the one responsible for that?"The creature nods and agrees to stop the fighting but it doesn't answer your question, pointing at the door instead. You turn around and notice a haunted darkness dissipate to reveal Navy Blue on the ground. He is holding the gun. An invisible creature barely seeable by some paint is looming over him. Your hip hurts a whole lot.
Give the creature a chance to point towards the source of the darkness. Attack wherever it indicates. If the creature instead moves to attack me, fight back.
Rest, maybe drinking this much water was a bad idea.You sit down to rest and the fairy sits next to you, still smiling. You feel very sleepy. The fairy yawns. You are pretty sure you'll be able to carry the bucket.
Check if I can carry the bucket of water without much difficultly
Choke em out!You begin to strangle the goblin creature but his neck is stocky and not quite as squishy as a humans. uh oh!
Sucker punch the invisible creature.Rolled(6)
Fine then punch his face in!Rolled(3)
SleepYou lay back down and try to get a bit of sleep. Strangely, you don't feel cold.
"I hate to say it, but I don't think we're going to win this. If I can slow it down, should we withdraw?"The invisible creature tries to attack you but he is deterred by your companion shooting at it. Running is painful and you are tired but you make it to the wired fence. A floating doll is waiting for you on the other side. She drops a thin tin box and shakes her head before floating away.
Run for the woods.
"You're the injured one you should withdraw while I slow it down."Rolled(4)
Start shooting the creature in it's face.
"TRY TO LEAVE ME OUTSIDE TO GET TORN TO SHREDS HUH?! BET YOU DID SOMETHING SIMILAR TO THAT GIRL! ^&#$IN COWARD TRYING TO HAVE OTHERS DO YOUR DIRTY WORK! DIE YOU %^&* MONSTER." Keep punching!Rolled(6)
Start walking back to the houseYou pick up the bucket filled with water and begin walking back to Shack(3). The tiny fairy follows you at a short distance. Walking by the wired fence of the well you see the man from before in an olive green uniform looking at the floor. He seems injured.
Keep shooting that thing in the face while I back towards the door.Rolled(3)
"STRUCK A NERVE HUH?" Gauge the eyes!Rolled(2)
Open the tin box and look inside. If there's food inside, eat it.Inside the tin box you find crackers, a doughnut and some cheese wrapped in plastic. The crackers aren't salty. You munch some crackers and stick an entire cheese slice in your mouth. You are no longer starving!
Oh well, walk back to that olive green man and offer some waterYou offer the man some of your fresh water. A fairy close by smiles at the scene. The man in olive green is busy eating something out of a box and doesn't appear to be interested so you turn back and hit the road. You walk past the fruit tree and see the weird honeydog from before lying on the ground. Later on, as you are about to leave the woods a lizard creature stands in your way. the look on its face is not a friendly one.
"The hell?" %@#& This! Grab my backpack stomp upstairs head into the girls room PROPERLY BLOCK THE DOOR WITH SOMETHING HEAVY THIS TIME take a bite outta my radish then head to sleepThe room does not accommodate any heavy furniture. The best you can do is stack the mini statue over the little cabinet you tried to block the door with last time. You take one bite out of your radish but you find yourself to be more thirsty than hungry.
Slip the tin into one of my pockets. Then, help Navy Blue to his feet and steer him away from the invisible creature.Your attempt to help your companion is ineffective, as you are currently located at the the wired fence far from that darned building in which Navy Blue got set back.
Move around the lizard thingRolled(4)
Get up and run out of the building!Rolled(3)
Reluctantly sleep with one eye open... not literally of course but just be prepared to pounce if something comes in that shouldn'tYou take a nap in the middle of the day, half expecting something to come in that shouldn't. It's around 6 p.m when you wake up. Something smells different on the evening air flowing through the window.
Crawl away from the building a bit more then check my injuries.You crawl some more, hoping to get away from the invisible demon. After a bit, you place the FN Launcher to the side and check your injuries. There is a huge bruise covering your chest and abdomen. Your legs feel strangely numb but there is no visible injury there.
Run to Navy Blue and help him to his feet, unless he's too injured to stand.You try to run back towards Navy Blue but your hip is in pain, so you walk instead. Once there, you help him on his feet and the both of you limp away like two drunks stumbling out of a bar at night.
Place down the bucket, and greet the silhouetteThe battered and winded hobgoblin runs up to your location and jumps the biped lizard with an aggressive jingling cry. Startled and feeling outnumbered, the lizard creature retreats. Its mean stare remains on you until it is out of sight.
Check the gun I got and see how much ammo is in it.There are 13 projectiles remaining. Almost a full mag. You feel very tired.
Is it windy and too cold to get some rest out in the open?While wondering if it would be possible to rest out in the open you notice your companion has dozed off holding a magazine on his right hand. It would seem that, fortunately, the both of you are just too tired to assess the situation so you just lay on the ground and rest, briefly as it may come.
Cautiously look out the windowThere is a horrible bear like creature sniffing outside the building. You can't make out the details from up there but it does not look very friendly. Although shocked by this sight, you remain focused enough to detect the distant scent of a snitch.
Look through the backpack what are inside the tins and does the water bottle have any water in it?You open the lid of one of the tin boxes and find two syringes with 'C17H19NO3' printed on 'em. The other box contains a neat comb. There's still water on the bottle and you do drink some. You are no longer thirsty.
"I'm gonna risk it and try to get some water from the well."You walk back to the water tank, gun in hand, performing a cool tactical stride. It takes you a couple of minutes but you eventually find a faucet. Fresh water pours out when you open it and, lacking a glass of any kind, you drink directly under it. You close the faucet and no longer feel thirsty.
Have my gun at the ready and go back to the well and try to get some water from it.
Carry the water bucket and march towards where ever the goblin is pointingYou pick up your bucket and follow the hobgoblin. It takes you some time until your party arrives back to shack 3 but once there the hobgoblin abruptly stops on his tracks!
Follow Navy Blue.You accompany Navy Blue as he successfully accomplishes his task. While this is taking place you hear a distant chilling whimper out in the woods. Your heart gets a bit melancholic at it, though you don't know why.
Check my pockets and see if I still have those jars from earlier or if I left them back at the shack.You did bring one jar. When you open it you find it to be filled almost to the brim with honey.
Drink some water from the faucet.After the fact you realize you weren't particularly thirsty. You still feel quite refreshed tough.
Search shack 3. Assess surroundingsError: could not find player (terracotta)
Right I have no clue what those symbols mean but those syringes are probably dangerous... or useful anyway pocket the syringe box and put the water bottle and comb back into the backpack. After that try to make an actual weapon of some type maybe I can break off a chair leg or something in this room to get me a sharpened wood stick I don't know look around!Rolled(2)
Just back away and wait for it to go awayThe creature continues to sniff around the house for a couple minutes before curling up in a ball and, apparently, going to sleep. The hobgoblin then makes a signal with his clawed hand and furtively runs towards the porch. You do the same carefully balancing your bucket and the both of you make it to the front door, exhausted.
See what creature was attracted by the honey.
Watch out for the approaching creature.The both of you hear a loud buzzing noise and a thump but you can't see much at a distance in the darkness of the night. Eventually, a huge biped bug approaches with a waddling motion. A big horn sticks out from its head and its face bears a goofy look.
Fuck well guess its Statue time grab the statueYou pick up the saint's mini statue and hold it over your head as you hear a faint noise downstairs. -Could it be the huge beast that you saw through the window?
Slowly move inside, place water bucket down and look around for dangerYou slowly make your way inside. The first story appears to be clear. You walk to the kitchen room and proudly put your water bucket down. The goblins sits on the wooden floor and begins to breath heavily. You feel quite tired too.
"Unfortunately it doesn't seem to be very filling, based on when we last tried some, but I agree we should hold onto it for now.""It's better than nothing, and it could be used to improve the flavor of other things we find. Also what happened to that other guy that was with us a while back I haven't seen him since we went into the building."
Try and find out if the creature is hostile to us also try to see if it can talk by talking at it.The creature approaches at an unnerving speed but just as it is reaching for the jar you begin a conversation with your companion. The bulky monster draws back surprised. You try to find out if the bug is capable of speech by talking at it. The bug rises its right arm and replies with a joyful unintelligible jingling cry.
Stand still and make no sudden movements.You attentively stand still. The bug interacts with your companion and you notice a certain sentiency behind its goofy face. Totally different from the idiotic friendliness of a beast such as the honey dog. This bug appears be able to understand what Navy Blue is telling him.
Take a breather and eat some more coffee beans if any left.You try to rest only for a bit before snacking on some coffee beans but the weariness takes its toll and you give in to sleep instead. It's 4:00 a.m when a cold chill wakes you up. A small fairy peacefully waves as you stand up.
Keep holding it above my head and stay still ain't no monster getting one over on me!You stay still aiming the mini statue at the door for a while but nobody walks in.
Ask the creature if it will lead us to civilization in exchange for honey, if it wants honey before it leads us anywhere let it have some but don't let it take the jar.
Follow the creature if it leads us somewhere.The creature nods and takes off some path north. After a while your party stumbles upon a few number of stinky corpses. A bunch mauled and other charred black. All of them are wearing a green military uniform and bearing terrified expressions on their rigid faces.
Just a bit longerYou waste your turn and wait. Until a somewhat familiar figure walks up dangerously close to you. It's the man that interrupted your nap some time ago.
Go upstairs, as quietly as possibleYou climb the steps as quiet as you can but there is someone waiting there. The Captain that broke in sometime ago is holding a small statue over his head menacingly. You could be in danger. A tiny fairy that was following you upstairs gasps.
Loot the corpses and look around for paths or landmarks.While approaching the nearest corpse you kick a somewhat heavy object and stub your toe.
Back away a little bit, out of swinging rangeYou step back down the stair. The Captain remains still as if affected by a trance. The little fairy backs away with you but the hobgoblin is havin' none of it. He jumps at the man in green uniform with incredible speed and knocks the mini statue off his hands. Both creature and object twirl around in embrace on the way down. With acute gymnastics the creature manages to land the mini statue without it taking much damage. Your party's got the upper hand now.
See if I can find something to pour the honey in so I can give it to the creature.True to your word you try to find a container to pour the honey in. But it's hard to see at this time o' the hour. While you pat around a charred corpse near you the monster's patience runs out. Two powerful arms squeeze around your helpless body. After a couple of stomps you hear a very noisy buzzing sound as the creature takes off the ground. You are being abducted.
"Wait! We're going to give you the honey, if you'll just be patient for a little longer!"You sprint and leap towards your companion but your fingers slip from his heels. Tumbling backwards you helplessly watch the rapid ascent of Navy Blue. You hear the rustling of grass to the right of you.
Grab Navy Blue's leg and try to snatch him out of the creature's grasp.
"Oh shit, I was gonna give you the honey I just wanted to keep the jar!"You try to explain the situation to the rapidly elevating creature. He replies with an enthusiastic jingling cry and begins to descend at an angle. Vertigo and fear gathers as the both of you plummet in the direction of the Well. A thundering rumble roars at the moment of impact. The small building has collapsed and a thick dust cloud surrounds you.
Try to get out of the creatures grips before we get to high up.
Observe the mini statue, as the captain ain't doing stuff as it seems likeYou hunker down to better observe the mini statue. It depicts a bearded man, the top of his head is shaved and he is wearing a habit. The painting work on the piece is average as if painted by a little kid. A scripture on the base reads 'St. Francis'.
"Oh god!"There is no such injury, the creature's back absorbed all the impact. Little by little the sound of falling debris stops. Your captor unhands you and flies away as the sun rises.
Check myself for injuries then look and see what happened to the creature.
Make a note of this location and how I got here, grab the shotgun, and then run towards the sound of the impact.Rolled(5)
"I can only guess that this guy is dead? Are you able to read or write?"Error: player action not found. You can freely talk out of turn.
Return to the clearing with the corpses and properly loot them now that the sun has risen.You make it back to your destination after an hour and find yourself thirsty. As you approach the stinky corpses you see a buggy in the distance getting closer to your general direction.
"Huh..."You wake up five hours later not feeling quite rested still but the acid sensation you had in your stomach has diminished. You're still hungry though.
Find somewhere comfy and start sleeping
"Hey wait don't you still want the honey?"You drink some water from the faucet even though you're not particularly thirsty and wash the dust off your face.
Get a drink from the well and look through the ruins of the building we crashed into.