Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 16

Author Topic: ghost town  (Read 18998 times)

Fluffe9911

  • Bay Watcher
  • Such ‼Socks‼ Much Fun
    • View Profile
Re: ghost town
« Reply #150 on: August 23, 2023, 06:01:40 am »

Choke em out!
Logged

xof

  • Bay Watcher
    • View Profile
Re: ghost town
« Reply #151 on: August 26, 2023, 01:09:31 am »

Use the gun to shoot the haunting darkness that's behind me!
You slide the air tank back on the stock and turn around to fire. Immediately, a dark energy ball strikes you on the face. ouch!
Rolled(6)
You manage to pull the trigger and shoot blindly at the haunting darkness as you fall on your back. The splatter of fluorescent paint from the projectile reveals an invisible creature. You see a huge grin. There is no nose. It's lips are indented.
You feel very sleepy.

new weapon acquired: FN Herstal 303 Launcher.

Navy Blue HP 11/24
'invisible' HP 26/26

"If you are not the one that shot me, then I have no quarrel with you. Where is the one responsible for that?"

Give the creature a chance to point towards the source of the darkness. Attack wherever it indicates. If the creature instead moves to attack me, fight back.
The creature nods and agrees to stop the fighting but it doesn't answer your question, pointing at the door instead. You turn around and notice a haunted darkness dissipate to reveal Navy Blue on the ground. He is holding the gun. An invisible creature barely seeable by some paint is looming over him. Your hip hurts a whole lot.

Rest, maybe drinking this much water was a bad idea.
Check if I can carry the bucket of water without much difficultly

You sit down to rest and the fairy sits next to you, still smiling. You feel very sleepy. The fairy yawns. You are pretty sure you'll be able to carry the bucket.

Choke em out!
You begin to strangle the goblin creature but his neck is stocky and not quite as squishy as a humans. uh oh!
He promptly slashes at your arms but you pull back and avoid any damage.

(rolled(5) on choking action)

'Captain' HP 20/24
'hobgoblin' HP 25/40

the night will end next turn.

ZBridges

  • Bay Watcher
    • View Profile
Re: ghost town
« Reply #152 on: August 26, 2023, 01:24:26 am »

Sucker punch the invisible creature.
Logged

Fluffe9911

  • Bay Watcher
  • Such ‼Socks‼ Much Fun
    • View Profile
Re: ghost town
« Reply #153 on: August 26, 2023, 09:17:12 am »

Fine then punch his face in!
Logged

The Canadian kitten

  • Bay Watcher
  • The Cat in the Hat demands I hand over my kneecaps
    • View Profile
Re: ghost town
« Reply #154 on: August 26, 2023, 03:36:50 pm »

Sleep
Logged

xof

  • Bay Watcher
    • View Profile
Re: ghost town
« Reply #155 on: August 27, 2023, 02:24:22 am »

Sucker punch the invisible creature.
Rolled(6)
You slowly walk towards the invisible figure and throw a punch on the surrounding area of the floating paint. Your attack connects but the damage you deal it's reduced by your injury.

'Jack' HP 16/24
Navy Blue HP 11/24
'invisible' HP 23/26

Fine then punch his face in!
Rolled(3)
You punch the hobgoblin in the face with your right hand and attempt the same with your left but he evades the second punch. The creature slashes at your torso and tears through your shirt.

'Captain HP' 15/24
'hobgoblin' HP 22/40

Sleep
You lay back down and try to get a bit of sleep. Strangely, you don't feel cold.
you manage to sleep for four hours.

Welcome the noon. All of you are tired.

Navy Blue is tired(2) and his throat is dry.
'Jack' is tired(2), starving! and injured!
Mustard is tired(1)
'Captain' is tired(1) and longing for a drink.
Brown is tired(2) and longing for a drink.

ZBridges

  • Bay Watcher
    • View Profile
Re: ghost town
« Reply #156 on: August 27, 2023, 05:18:13 am »

"I hate to say it, but I don't think we're going to win this. If I can slow it down, should we withdraw?"

Run for the woods.
« Last Edit: August 27, 2023, 09:39:18 pm by ZBridges »
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: ghost town
« Reply #157 on: August 27, 2023, 09:02:48 am »

"You're the injured one you should withdraw while I slow it down."
Start shooting the creature in it's face.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Fluffe9911

  • Bay Watcher
  • Such ‼Socks‼ Much Fun
    • View Profile
Re: ghost town
« Reply #158 on: August 27, 2023, 09:14:22 am »

"TRY TO LEAVE ME OUTSIDE TO GET TORN TO SHREDS HUH?! BET YOU DID SOMETHING SIMILAR TO THAT GIRL! ^&#$IN COWARD TRYING TO HAVE OTHERS DO YOUR DIRTY WORK! DIE YOU %^&* MONSTER." Keep punching!
« Last Edit: August 27, 2023, 12:49:11 pm by Fluffe9911 »
Logged

The Canadian kitten

  • Bay Watcher
  • The Cat in the Hat demands I hand over my kneecaps
    • View Profile
Re: ghost town
« Reply #159 on: August 27, 2023, 10:20:59 am »

Start walking back to the house
Logged

xof

  • Bay Watcher
    • View Profile
Re: ghost town
« Reply #160 on: August 28, 2023, 01:51:56 am »

"I hate to say it, but I don't think we're going to win this. If I can slow it down, should we withdraw?"
Run for the woods.
The invisible creature tries to attack you but he is deterred by your companion shooting at it. Running is painful and you are tired but you make it to the wired fence. A floating doll is waiting for you on the other side. She drops a thin tin box and shakes her head before floating away.

"You're the injured one you should withdraw while I slow it down."
Start shooting the creature in it's face.
Rolled(4)
You aim at the floating paint and pull the trigger all the way. Only one projectile comes out as the gun happens to be semi-automatic. Your shot hits the invisible creature in the face and more fluorescent paint splatters the former, revealing a couple of horn like protuberances on the top of its head. A haunting darkness surrounds you.

Navy Blue HP 11/24
'invisible' HP 19/26

"TRY TO LEAVE ME OUTSIDE TO GET TORN TO SHREDS HUH?! BET YOU DID SOMETHING SIMILAR TO THAT GIRL! ^&#$IN COWARD TRYING TO HAVE OTHERS DO YOUR DIRTY WORK! DIE YOU %^&* MONSTER." Keep punching!
Rolled(6)
You scream at 'hobgoblin' but he doesn't seem to react until you mention the girl. At that moment the monster becomes enraged. You punch 'hobgoblin' hard on the face but he growls at you in response. His gemlike left eye has... cracked??

'Captain' HP 15/24
'hobgoblin' HP 16/40

Start walking back to the house
You pick up the bucket filled with water and begin walking back to Shack(3). The tiny fairy follows you at a short distance. Walking by the wired fence of the well you see the man from before in an olive green uniform looking at the floor. He seems injured.

King Zultan

  • Bay Watcher
    • View Profile
Re: ghost town
« Reply #161 on: August 28, 2023, 04:00:56 am »

Keep shooting that thing in the face while I back towards the door.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Fluffe9911

  • Bay Watcher
  • Such ‼Socks‼ Much Fun
    • View Profile
Re: ghost town
« Reply #162 on: August 28, 2023, 07:02:44 am »

"STRUCK A NERVE HUH?" Gauge the eyes!
« Last Edit: August 28, 2023, 04:04:38 pm by Fluffe9911 »
Logged

ZBridges

  • Bay Watcher
    • View Profile
Re: ghost town
« Reply #163 on: August 28, 2023, 02:23:01 pm »

Open the tin box and look inside. If there's food inside, eat it.
« Last Edit: August 29, 2023, 10:42:15 pm by ZBridges »
Logged

The Canadian kitten

  • Bay Watcher
  • The Cat in the Hat demands I hand over my kneecaps
    • View Profile
Re: ghost town
« Reply #164 on: August 28, 2023, 02:46:25 pm »

Oh well, walk back to that olive green man and offer some water
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 16