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Author Topic: ☼Kobolds☼ - Everything Kobold Mode  (Read 99016 times)

Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #375 on: January 05, 2015, 12:56:43 pm »

Yes, one of the tents can be outfitted to work with bones. :) Bone shovels too.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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CaptainKobold

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #376 on: January 05, 2015, 01:05:24 pm »

Fantastic!  Thank you!

(Having a weird side issue, when I hit 'm' it's opening up Dwarf Preferences rather than Military.  Is this a just-me thing?)

smakemupagus

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #377 on: January 05, 2015, 01:57:42 pm »

No, it's some kind of DFHack bugfeature.  Hit 'ALT' and then 'm' again and you should be ok.

smakemupagus

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #378 on: January 05, 2015, 10:00:12 pm »

Probable bug?  no fix tested, just saw it in raws.

Quote
[REACTION:KOBOLD_CRATE_MEDICAL]
   [NAME:Open crate of medical supplies]
   [BUILDING:TRADER_WARREN:NONE]
   [REAGENT:A:150:BAR:NONE:CREATURE_MAT:MEDICAL_CRATE:SOAP][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:100:2:CLOTH:ITEM_ARMOR_SHIRT:CREATURE_MAT:ANIMAL:HAIR][PRODUCT_DIMENSION:10000]
   [PRODUCT:100:2:THREAD:ITEM_SHOES_SHOES:CREATURE_MAT:ANIMAL:HAIR][PRODUCT_DIMENSION:15000]
   [PRODUCT:100:2:CRUTCH:NO_SUBTYPE:PLANT_MAT:ROUGH:WOOD]
   [PRODUCT:100:2:SPLINT:NO_SUBTYPE:PLANT_MAT:ROUGH:WOOD]
   [PRODUCT:100:1:BAR:NONE:CREATURE_MAT:ANIMAL:SOAP][PRODUCT_DIMENSION:150]
      [AUTOMATIC]   

Vitellozzo

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #379 on: January 06, 2015, 06:53:03 am »

Yes, one of the tents can be outfitted to work with bones. :) Bone shovels too.
How to? I've never saw that one! (aside from that bone tent which can make ironbone too... I just never saw bone weapons!)
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #380 on: January 06, 2015, 07:56:11 am »

Should be the same tent, allthough the shovels are made in the dirtdigger.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vitellozzo

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #381 on: January 06, 2015, 09:00:56 am »

Should be the same tent, allthough the shovels are made in the dirtdigger.
Never saw bone shovels, only wood ones.
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #382 on: January 06, 2015, 03:56:16 pm »

Then maybe I did indeed move it to the bone workshop. I'd have to look it up. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

CaptainKobold

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #383 on: January 06, 2015, 07:49:42 pm »

Yes, one of the tents can be outfitted to work with bones. :) Bone shovels too.
How to? I've never saw that one! (aside from that bone tent which can make ironbone too... I just never saw bone weapons!)

I didn't see much in the way of bone weapons either actually.  Bone pointy sticks!  But someone suggested a glass-blower, so I /think/ I'm working on making some stuff in that kind of vein.

vonsch

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #384 on: January 16, 2015, 07:58:16 pm »

Oh, duh, kobolds swim. I wonder how they were taking a shortcut... swimming under the wall in a pond it crosses.

This opens up new ideas for entrances...
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Vitellozzo

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #385 on: January 18, 2015, 07:58:12 pm »

Yes, one of the tents can be outfitted to work with bones. :) Bone shovels too.
How to? I've never saw that one! (aside from that bone tent which can make ironbone too... I just never saw bone weapons!)

I didn't see much in the way of bone weapons either actually.  Bone pointy sticks!  But someone suggested a glass-blower, so I /think/ I'm working on making some stuff in that kind of vein.
The problem was: bone showels. Not bone weapons. Because yeah, they are cool but useless!
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MDFification

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #386 on: January 18, 2015, 08:34:22 pm »

Oh, duh, kobolds swim. I wonder how they were taking a shortcut... swimming under the wall in a pond it crosses.

This opens up new ideas for entrances...

Unfortunately, even if creatures swim, they won't path through water they need to swim through unless knocked into it.
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vonsch

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #387 on: January 19, 2015, 01:09:00 am »

Oh, duh, kobolds swim. I wonder how they were taking a shortcut... swimming under the wall in a pond it crosses.

This opens up new ideas for entrances...

Unfortunately, even if creatures swim, they won't path through water they need to swim through unless knocked into it.

Yeah, I noted after it was evaporation dropping the water level to where they just wade. Hot summers in the savannah.
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Zuzu Reish

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #388 on: January 23, 2015, 07:13:15 pm »

I'm not sure if this was answered before, but are warpaint bonuses equally viable when placed on a piece of clothing (e.g. vest or cloak), as when placed on piece of armor (e.g. plated hide or leather armor)?

 
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #389 on: January 24, 2015, 01:14:08 am »

I'm not sure if this was answered before, but are warpaint bonuses equally viable when placed on a piece of clothing (e.g. vest or cloak), as when placed on piece of armor (e.g. plated hide or leather armor)?

Yeah, its the presence of the warpaint coating that influences stuff, not the surface its applied to. They'll both work exactly the same.

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