6. Trogs are a pain in the ass and will bruise your useful dorfs to death. If you put up cages, they will fill up your cages and then bruise your Legendary Mechanic to death when he tries to replace the cages.
19. All dorfs are under pressure and tend to explode. Particularly military dorfs.So, like beer cans then. And military dwarves have been shaken up enough.
22. Dwarfs can have triplets. Plan accordingly.I had this happen to me last night. 8 babies ... 9 babies ... 12 babies ... wait, wat?! At least it wasn't a militia member, so they should survive. Maybe. [voice type=newt]Mostly.[/voice]
45. Adamantine strands can be dyed. Plan accordingly.
44. Label. Your. Levers.
All it really accomplishes is a wasted unit of dye though, you can still make adamantine wafers from it.45. Adamantine strands can be dyed. Plan accordingly.
...
*Smashes face into desk*
Oh, I read that as, "You can dye adamantine cloth" and I got excited.lol.. I wasn't clear enough. Yes, you can dye adamantine strands. The item description will tell you that it has been dyed. "This is a (sic) adamantine strand. It is emerald green with emerald dye." And you can still use it to make adamantine wafers. The bit where I say "wasted unit of dye" was because I was making adamantine wafers, not cloth, so naturally the unit of dye used to dye the adamantine strand was wasted.
Oh, I read that as, "You can dye adamantine cloth" and I got excited.Goblin 1: "Haw! Dorf walking to dark fortress gate! Dorf wearing nothing but festively dyed green shirt and ratty beard! What a ustrf!"
Oh, I read that as, "You can dye adamantine cloth" and I got excited.Goblin 1: "Haw! Dorf walking to dark fortress gate! Dorf wearing nothing but festively dyed green shirt and ratty beard! What a ustrf!"
Goblin 2: "And now dorf taunts ballista-operating trolls! Dorf want to die so much? Haw haw!"
Dorf: *wearing unspeakably cool green adamantine shirt*
Troll: *fires ballista*
Ballista Bolt: *breaks against shirt*
Dorf: *the noise that goblin genocide makes*
65. Ensure tat levers may be easily reconisable as to their function. Be it by notes, locatio or colour co-ordination.Lever rooms, all identical and unmarked,are bad ideasutterly genius.
2. Do not underestimate goblins led by demons.
201. Military dwarves are always on duty. Unless their hungry.Ummm... I think you skipped a couple of numbers. But thats ok.
202. Hammering =/= Execution.
203. Dwarves will sleep in non-room beds, regardless of use. Even if it is in a vampire kings servant den. Or the hospital.
204. Strange mooders are imperious to hunger, thirst, and sanity. Prepare accordingly.
101. Military dwarves are always on duty. Unless their hungry.You should improve your Social Awareness skill lol(adventure mode reference, I'm not trying to be an ass lol)
101. Hammering =/= Execution.
103. Dwarves will sleep in non-room beds, regardless of use. Even if it is in a vampire kings servant den. Or the hospital.
104. Strange mooders are imperious to hunger, thirst, and sanity. Prepare accordingly.
EDIT: Fixed, was not paying attention.
Do I look like a bookkeeper to you? no? I'm not. I'm a Mother-dwarfing overseer, and all that needs is a surplus of creativity, and a deficit of empathy and sanity.101. Military dwarves are always on duty. Unless their hungry.You should improve your Social Awareness skill lol(adventure mode reference, I'm not trying to be an ass lol)
101. Hammering =/= Execution.
103. Dwarves will sleep in non-room beds, regardless of use. Even if it is in a vampire kings servant den. Or the hospital.
104. Strange mooders are imperious to hunger, thirst, and sanity. Prepare accordingly.
EDIT: Fixed, was not paying attention.
Do I look like a bookkeeper to you? no? I'm not. I'm a Mother-dwarfing overseer, and all that needs is a surplus of creativity, and a deficit of empathy and sanity.101. Military dwarves are always on duty. Unless their hungry.You should improve your Social Awareness skill lol(adventure mode reference, I'm not trying to be an ass lol)
101. Hammering =/= Execution.
103. Dwarves will sleep in non-room beds, regardless of use. Even if it is in a vampire kings servant den. Or the hospital.
104. Strange mooders are imperious to hunger, thirst, and sanity. Prepare accordingly.
EDIT: Fixed, was not paying attention.
This is a sheep wool sock. It is made from sheel wool cloth. This object menaces with spikes of pink garnet. On the item is a image of breasplates in chrysoberyl by Tosid Uzolmegid.
All those with wings, they descend from the skies... They are murder.
Technically, only crows are murder.While ravens are unkind, keas are a circus and those larger still... All share one thing in common. They have the want to kill everything short and hairy. They are murder.
201. Never butcher fire imps! Some dorf will bring the burning meat into the food store and put it right next to the booze, causing 25 kinds of fun. Also, always have a source of fresh water ready.
No, Just stop.
ASCII MAGAZINE ISSUE TWO
Ñ: "Ha ha ha! Today this thread returns from the dead!"
@: "Vile creature! This stops now!"
@/ Ñ
I really want to make some sort of ASCII Magazine webcomic now. The possibilities are limitless.Just be sure to send a link :P
204 Fuck Camels
205 Fuck Horses
206 Fuck Cows
207 If it has hooves leave it alone.
204 Fuck Camels
205 Fuck Horses
206 Fuck Cows
207 If it has hooves leave it alone.
Lural: Others have tried, only to be crushed beneath my heel like vermin.
Lural: Others have tried, only to be crushed beneath my heel like vermin.
Like a vermin?
...
Crushed for the very first time?
Lural: Others have tried, only to be crushed beneath my heel like vermin.
Like a vermin?
...
Crushed for the very first time?
Why did you post, I though this topic was dead, why?
It was only inactive because nobody had anything new that they learned to share.
Although i suppose we could always continue posting to annoy you.
This. I'm getting quite annoyed with him.
I can only imagine how much of that fortress got flooded.
EDIT: Not so much a bad one as it is a suprise.
216. Unarmored Speardwarves armed only with homeforged copper and pilfered iron spears are suprisingly effective when used en masse. Just don't expect them to have much staying power on the battlefield. (to explain, siege hit and some unarmored speardwarves are beating back armord swordgoblins nearly supportless. I am actually shocked none of them are missing limbs yet.)
Lural: Others have tried, only to be crushed beneath my heel like vermin.
Like a vermin?
...
Crushed for the very first time?
Lural: Others have tried, only to be crushed beneath my heel like vermin.
Like a vermin?
...
Crushed for the very first time?
♫I've got your lungfish, on my miiind♫
Lural: Others have tried, only to be crushed beneath my heel like vermin.
Like a vermin?
...
Crushed for the very first time?
♫I've got your lungfish, on my miiind♫
I don't know why, but you put the PvZ ending theme in my head.
222: Not even the worlds most powerful computer could run Dwarf Fortress fluidly. 1.5 million processing cores will not help against a game running on a single thread.
226. 4 legendery milita men cant allways beat a seige 5 on the other hand... also doesn't work... might just be me...
What was that spear made of?
neet spear crapy material...
I once had a sword made of ZINC!
neet spear crapy material...
I once had a sword made of ZINC!
243. SOldiers can and will commit suicide by walking out into a siege for absolutly no reason. Literally no reaso> no equippment was out there, nothing. Just walked out and died, and he was perfectly happy. I have since save scummed and will at least get some other soldiers back.Well crap.
It wasn't even a necro...kinda.It's not dead! Exactly, we can't have a Thread that calls for 400 either and stop at 256. Can we now?
I just...updated it to today.
We can't have a Thread that calls for 200 Things and stop at 173.
265. You can engrave natural ice floors and walls.
265a. If you use this to train up engraving skill in biome where water melts seasonally, prepare for tantrums as those ice engravings melt.
265. You can engrave natural ice floors and walls.It also causes the water to overflow :D
265a. If you use this to train up engraving skill in biome where water melts seasonally, prepare for tantrums as those ice engravings melt.
243. SOldiers can and will commit suicide by walking out into a siege for absolutly no reason. Literally no reaso> no equippment was out there, nothing.Where was the last place you stationed him? Did he make a kill outside recently? I've noticed that dwarves like to wander to the last place they did something and then stand around for a while. With soldiers you can get around this by stationing them in the barracks after they've finished with the rest of their direct orders. Then you can cancel that and let them go back to training or whatever they do in their spare time.
282. Don't try and use various drawbridges to "atom smash" the goblins that your elite military dwarves are engaged in melee combat with. The timing doesn't work so well.
283. Include in fortress design some way to kill merchants that leave after refusing to trade.
284. Don't try to use drawbridges to catapult merchants who refused to trade, it can be tough to time that too.
Oh, I read that as, "You can dye adamantine cloth" and I got excited.lol.. I wasn't clear enough. Yes, you can dye adamantine strands. The item description will tell you that it has been dyed. "This is a (sic) adamantine strand. It is emerald green with emerald dye." And you can still use it to make adamantine wafers. The bit where I say "wasted unit of dye" was because I was making adamantine wafers, not cloth, so naturally the unit of dye used to dye the adamantine strand was wasted.
I just found this post while trying to figure out why my dwarves refuse to make me more wafers. I noticed that I'd been accidentally dying my adamantine strands and now I have 12 bundles of adamantine strands 2 tiles away from my magma smelter and yet adamantine wafers is still greyed out as an option.Are the smelter and the strands in the same burrow?
Any ideas?
Queue managerOh, I read that as, "You can dye adamantine cloth" and I got excited.lol.. I wasn't clear enough. Yes, you can dye adamantine strands. The item description will tell you that it has been dyed. "This is a (sic) adamantine strand. It is emerald green with emerald dye." And you can still use it to make adamantine wafers. The bit where I say "wasted unit of dye" was because I was making adamantine wafers, not cloth, so naturally the unit of dye used to dye the adamantine strand was wasted.
I just found this post while trying to figure out why my dwarves refuse to make me more wafers. I noticed that I'd been accidentally dying my adamantine strands and now I have 12 bundles of adamantine strands 2 tiles away from my magma smelter and yet adamantine wafers is still greyed out as an option.
Any ideas?
Queue managerOh, I read that as, "You can dye adamantine cloth" and I got excited.lol.. I wasn't clear enough. Yes, you can dye adamantine strands. The item description will tell you that it has been dyed. "This is a (sic) adamantine strand. It is emerald green with emerald dye." And you can still use it to make adamantine wafers. The bit where I say "wasted unit of dye" was because I was making adamantine wafers, not cloth, so naturally the unit of dye used to dye the adamantine strand was wasted.
I just found this post while trying to figure out why my dwarves refuse to make me more wafers. I noticed that I'd been accidentally dying my adamantine strands and now I have 12 bundles of adamantine strands 2 tiles away from my magma smelter and yet adamantine wafers is still greyed out as an option.
Any ideas?
Queue managerOh, I read that as, "You can dye adamantine cloth" and I got excited.lol.. I wasn't clear enough. Yes, you can dye adamantine strands. The item description will tell you that it has been dyed. "This is a (sic) adamantine strand. It is emerald green with emerald dye." And you can still use it to make adamantine wafers. The bit where I say "wasted unit of dye" was because I was making adamantine wafers, not cloth, so naturally the unit of dye used to dye the adamantine strand was wasted.
I just found this post while trying to figure out why my dwarves refuse to make me more wafers. I noticed that I'd been accidentally dying my adamantine strands and now I have 12 bundles of adamantine strands 2 tiles away from my magma smelter and yet adamantine wafers is still greyed out as an option.
Any ideas?
Go into the stocks screen, forbid everything but the dyed adamantine threads. Make adamantine cloth from it, then (m)elt the cloth to make adamantine wafer?
#333: Although dwarves prefer alcohol, they will die of thirst if you are unable to provide them water, even if your booze stockpile is fullOnly if they can't get to the booze themselves.
#333: Although dwarves prefer alcohol, they will die of thirst if you are unable to provide them water, even if your booze stockpile is fullOnly if they can't get to the booze themselves.
The only reason a dwarf will go to the depot to trade is if they literally have nothing else to do (hint: turn off all labors).No, that doesn't work. As soon as you request a trader to go to the depot, your broker will automatically eat, drink, sleep, go on break and generally just screw around until the caravan leaves.
#333: Although dwarves prefer alcohol, they will die of thirst if you are unable to provide them water, even if your booze stockpile is fullOnly if they can't get to the booze themselves.
It was right to the mason workshop. Not forbidden.
I learned in my 3rd fort that lack of variety is the same as having none. Everyone quit drinking the dwarven wine, tried water, found none and died of thirst.Dwarves will always drink alcohol when it's accessable. They'll get tired of drinking the same old booze, but they will carry on drinking it.
372: If you sealed off your caverns in such a way that most of your space is over the non-evil part of the site, double-check where you're putting the butcher's shop. Chitin the size of an elephant, in the sealed food production pod...
378: Necromancer Towers are to be feared.Armok's adamantine balls...
(http://i1064.photobucket.com/albums/u376/VATAV/Necromancers_zps49837be7.jpg)
(Been under siege by the undead since the first winter, it been 5 years now since they started...)
Armok's adamantine balls...
383b. Unless you get bored of it, like me.383c. Any time without a craving for dwarf fortress is a temporary lull. You will, eventually, grow bored of being bored. Especially around the time of a new release.
413: Onetrollmagma crab can do a lot of damage to your fort.
There is a reason I said troll on item 413. For one, magma crabs have never been problematic. And two, well... heheh.413: Onetrollmagma crab can do a lot of damage to your fort.
Fixed that for ya.
I'm guessing yours are modded, eh?Nope.
Magma crabs or trolls?As soon as I find cavern layer 1, I'm usually screwed. Trogs and trolls are scary.
My miners beat a troll to death without casualty. My local pipe-infesting omnipresent magma crab killed a bunny and a miner without so much as a wink, just by tossing basalt at them. The worst part is, you can't just floor over the magma pipe to get rid of your crabs: the crabs will kill anybody that tries to box them in.
417. If you set up a cave-in, it will go off before you want it to. RIP Urist McMiners 1-4.You skipped two entire numbers.
Lost 7 of my 8 metalworkers to a single crab once. It sat happily under the magma smelter and took potshots at my metalworkers. Damn camper.Sigged as soon as I stop laughing too hard for breathing.
Technically it's at 418, and the last two both screwed up. My contribution stopped at 417. How do lists, man.417. If you set up a cave-in, it will go off before you want it to. RIP Urist McMiners 1-4.You skipped two entire numbers.
419: Ramps need to be adjacent to a wall. Otherwise your miner can't climb back up, and will die of thirst.420: The tile above the wall adjacent to the ramp has to be a floor. Otherwise... see above consequences.
419: Ramps need to be adjacent to a wall. Otherwise your miner can't climb back up, and will die of thirst.419a: when the entrance to the chillout-lounge you prepared for your uninvited guest has open space below it, the 'adjacent' ramp won't give them access. If you're patiently waiting for them to enter, you have a long wait before you.
439. You will get almost nothing substantial done before the first migrant wave, as dwarves will need to haul their own materials around unless you want to waste a dwarf and specifically bring a hauler.Theory: Give him military skills. Don't activate him until the first wave arrives with dwarves better suited to haul stuff.
439. You will get almost nothing substantial done before the first migrant wave, as dwarves will need to haul their own materials around unless you want to waste a dwarf and specifically bring a hauler.Theory: Give him military skills. Don't activate him until the first wave arrives with dwarves better suited to haul stuff.
Is it a waste then? Or not a waste? What is the best way to find out?
443: When your dwarves are tantruming left and right and your miners/miltary are busy massacring your population on your orders, waiting for the spiral to stop at a stable level is very unlikely to happen.Very true. If you don't have enough coffins (or a corpse stockpile, if the deaths aren't spread out*), enough chains for half the population plus food and drink with arm's reach, plus a mist generator and statues and such where everybody can enjoy them, then you don't have the luxury of carrying on with normal production and waiting the spiral out.
450. Throwing rocks in the air with a bridgeapult will result in said rocks landing on the dwarf who pulled the lever.
451. Never assign a large area to be channeled.
Also why doesn't the poll above have an option for starvation/dehydration. Half my farmers usually sit around doing nothing even when all their labor is enabled untill we starve.
Nothing is forbidden. Not the seeds, beer, food, nor even socks. There are paths enough to the areas with no forbidden doors or bridges. There are multiple plots, but only one is being used by the one farmer who has decided to work. I checked and nothing has been destroyed. I have even set the farmers to only have farming related and hauling preferences set. I set all the farming ones on in an attempt to get them to do something, but nothing happens.Also why doesn't the poll above have an option for starvation/dehydration. Half my farmers usually sit around doing nothing even when all their labor is enabled untill we starve.Are things forbidden? Can they path to the appropriate areas? Do you think you have buildings/farm plots, but they were destroyed by a creature with the building destroyer tag?
This may seem condescending, but you did remember to mark on the plots what crops to plant right? they won't plant if there's nothing scheduled for that seasonNothing is forbidden. Not the seeds, beer, food, nor even socks. There are paths enough to the areas with no forbidden doors or bridges. There are multiple plots, but only one is being used by the one farmer who has decided to work. I checked and nothing has been destroyed. I have even set the farmers to only have farming related and hauling preferences set. I set all the farming ones on in an attempt to get them to do something, but nothing happens.Also why doesn't the poll above have an option for starvation/dehydration. Half my farmers usually sit around doing nothing even when all their labor is enabled untill we starve.Are things forbidden? Can they path to the appropriate areas? Do you think you have buildings/farm plots, but they were destroyed by a creature with the building destroyer tag?
Yes I did. They all have plants for every season, and there are more than enough seeds. Only one farmer dwarf is working, the rest aren't doing anything and aren't even saying that they are on break, just that they have 'no job.'This may seem condescending, but you did remember to mark on the plots what crops to plant right? they won't plant if there's nothing scheduled for that seasonNothing is forbidden. Not the seeds, beer, food, nor even socks. There are paths enough to the areas with no forbidden doors or bridges. There are multiple plots, but only one is being used by the one farmer who has decided to work. I checked and nothing has been destroyed. I have even set the farmers to only have farming related and hauling preferences set. I set all the farming ones on in an attempt to get them to do something, but nothing happens.Also why doesn't the poll above have an option for starvation/dehydration. Half my farmers usually sit around doing nothing even when all their labor is enabled untill we starve.Are things forbidden? Can they path to the appropriate areas? Do you think you have buildings/farm plots, but they were destroyed by a creature with the building destroyer tag?
454. Digging a death pit may results in unintended deaths.
They all have plants for every season, and there are more than enough seeds. Only one farmer dwarf is working, the rest aren't doing anything and aren't even saying that they are on break, just that they have 'no job.'Also why doesn't the poll above have an option for starvation/dehydration. Half my farmers usually sit around doing nothing even when all their labor is enabled untill we starve.