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Poll

most common cause of losing a fortress?

wildlife
goblin abmushes, sieges etc.
human abmushes, sieges etc.
elf abmushes, sieges etc.
titans, forgotten beasts, megabeasts
demons
magma
necromancers
undead
tantrum spiral
loyalty cascade
giant mosquito invasion

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Author Topic: 400 things you learned the hard way. FORTRESS EDITION  (Read 67973 times)

Splint

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #30 on: July 10, 2012, 10:28:03 pm »

42. Bird/giant egg laying animal domesticating programs can be ruined by animal trainers.

krenshala

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #31 on: July 10, 2012, 10:36:06 pm »

22. Dwarfs can have triplets. Plan accordingly.
I had this happen to me last night.  8 babies ... 9 babies ... 12 babies ... wait, wat?!  At least it wasn't a militia member, so they should survive.  Maybe.  [voice type=newt]Mostly.[/voice]

43. Neglecting to (learn to) set up plant processing means no readily available supply of thread, if you don't have lots of "extra" trade goods to export - This can potentially lead to one of your better militia members lingering in the hospital for months on end due to a smashed finger.  "Doc cancels suturing - no thread x1e100"

This makes ambushing the elven caravan that I neglect to trade with even more enticing.

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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Hanslanda

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #32 on: July 10, 2012, 10:37:27 pm »

44. Label. Your. Levers.

Also, I demand (politely ask for) levers to be included in the poll. :D
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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crazysheep

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #33 on: July 10, 2012, 11:04:27 pm »

45. Adamantine strands can be dyed. Plan accordingly.
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GoombaGeek

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #34 on: July 10, 2012, 11:13:07 pm »

46. Designating constructions that will flood the entire fortress with magma (or at least kill many, many dorfs) if done in the incorrect order, even if the order they should be done in is obvious, is always asking for trouble. Sure, Urist McIgnoresthelawsofphysics! Drop that rock right into the sizzling caldera while standing on the rickety bridge! I'm sure gravity will ignore you and *cave-in sweeps seven of my best dwarves into the sizzling crater*
47. Building hermetically sealed micro-fortresses to ensure the survival of the dwarven race only gives you a chance to see X+1 (where X = # of micro-fortresses) tantrum spirals for the price of one.
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Hanslanda

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #35 on: July 10, 2012, 11:14:44 pm »

45. Adamantine strands can be dyed. Plan accordingly.


...
*Smashes face into desk*
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Urist_McArathos

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #36 on: July 10, 2012, 11:25:53 pm »

44. Label. Your. Levers.

^ This.  A thousand times, this.

48. No matter how many times you think you've checked to make sure your mining designations are in the right place, it doesn't hurt to check again.
48a.  This goes TRIPLE for any project involving water or magma, or (Armok help you) BOTH.

49. Assume the worst when planning constructions or digging; it's best to assume that if it's at all possible for your dwarf to kill itself while working, it will in the most spectacular way possible.

50. Soldiers take a long time to become dangerous if they don't arrive with training in combat skills.  Until then, you don't have soldiers, you have moving corpses in expensive armor.  Remember this before sending a unit of novices in steel out into a siege.
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ArmokGoB

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #37 on: July 10, 2012, 11:27:09 pm »

51. It is possible to miss all three cavern levels and make a stairway lead straight to HFS.
52. Waves from the ocean will fill your staircase with water.
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crazysheep

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #38 on: July 10, 2012, 11:53:17 pm »

45. Adamantine strands can be dyed. Plan accordingly.


...
*Smashes face into desk*
All it really accomplishes is a wasted unit of dye though, you can still make adamantine wafers from it.

53a. You can smooth and engrave natural ice floors.
53b. As a result of said engraving in part (a), prepare for sadness when the ice melts.
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Hanslanda

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #39 on: July 11, 2012, 12:06:42 am »

Oh, I read that as, "You can dye adamantine cloth" and I got excited.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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crazysheep

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #40 on: July 11, 2012, 12:11:05 am »

Oh, I read that as, "You can dye adamantine cloth" and I got excited.
lol.. I wasn't clear enough. Yes, you can dye adamantine strands. The item description will tell you that it has been dyed. "This is a (sic) adamantine strand. It is emerald green with emerald dye." And you can still use it to make adamantine wafers. The bit where I say "wasted unit of dye" was because I was making adamantine wafers, not cloth, so naturally the unit of dye used to dye the adamantine strand was wasted.

On topic: 54. Triggering forest fires is !!FUN!! until caravans arrive.
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GoombaGeek

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #41 on: July 11, 2012, 12:21:22 am »

Oh, I read that as, "You can dye adamantine cloth" and I got excited.
Goblin 1: "Haw! Dorf walking to dark fortress gate! Dorf wearing nothing but festively dyed green shirt and ratty beard! What a ustrf!"
Goblin 2: "And now dorf taunts ballista-operating trolls! Dorf want to die so much? Haw haw!"
Dorf: *wearing unspeakably cool green adamantine shirt*
Troll: *fires ballista*
Ballista Bolt: *breaks against shirt*
Dorf: *the noise that goblin genocide makes*
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Hanslanda

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #42 on: July 11, 2012, 12:25:27 am »

Oh, I read that as, "You can dye adamantine cloth" and I got excited.
Goblin 1: "Haw! Dorf walking to dark fortress gate! Dorf wearing nothing but festively dyed green shirt and ratty beard! What a ustrf!"
Goblin 2: "And now dorf taunts ballista-operating trolls! Dorf want to die so much? Haw haw!"
Dorf: *wearing unspeakably cool green adamantine shirt*
Troll: *fires ballista*
Ballista Bolt: *breaks against shirt*
Dorf: *the noise that goblin genocide makes*


Goblin 1: Oh. Oh &&&&.

55. Keep your barracks close to where the fighting might be. If your militiadwarves are on sublevel -112, and the fighting is on level 1 at the gate, they aren't going to make it.
56. Put your levers in well populated areas. Or their own special room.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #43 on: July 11, 2012, 12:32:30 am »

Lesson I most definetly learned quickly was 55....

crazysheep

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Re: 100 things you learned the hard way. FORTRESS EDITION
« Reply #44 on: July 11, 2012, 12:33:59 am »

57. Elite Bowmen are usually the cause of a fort's fall to goblin sieges.
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