(more or less just bumping this to make it easier for me to find as we near alpha release date)
Hehe, don't get yourself in trouble now, sambojin... And there are many ways to hear about launch--Twitter, here, newsletter, blog, TIGS, various subreddits, IndieDB... It's not going to be a secret
. Why not just turn on thread notifications?
I have only officially announced "May 2015" as the release, but our real target date is May 19th, which we should be able to hit. The game is ready except for some tileset work (by Kacper, not me, so I'm waiting on that). I'm just doing web/business stuff this week.
(Also, fyi, a May 19th morning launch
for me is actually the evening of May 18th in the U.S...)
im following this thread a long time now, and i realy look forward to this game.
i read that repairs will be automatic if you move up a lvl.
so, i was thinking, why not make this a bit more interesting. what about a replair stations on the main floors, with the player can use - once, and only after liberating it.
it then would make a great optional target, and the choice WHEN to conquer it and when to use it could maybe add a lot of tactical deepth.
also would it be possible to hack other robots so they then follow the player bot? im having this imagination me role playing some sort virus slowly corrupting the whole bloody complex XD
Glad you're interested in Cogmind! Repair stations are a thing, but may not do precisely what you want. Repair of parts is possible via repair stations and other means.
Hacking other robots to gain allies is possible, yes, but it's theoretically quite difficult to get a large following. You'll see. The system still needs work, though I'd like everyone to play around with it before making changes.