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Messages - Knave

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1
We waited years between the last hiatus, we can wait a few extra weeks to complete a deck & real life projects (Looks great by the way!)  :P

2
Ahhh great to see this back!
Count me in as another looking forward to D-Day :D

3
Just catching up after a few days off with baby.

Great stuff - super fun to read! Glad you're enjoying the write-up process too :)

Agree it's probably best to lay low for the most part. If we know the landing time of the main force, a diversionary raid may be helpful to assist taking the heat off the main unit.

4
Hello! haven't had much time to jump in here (now a proud papa, as of last week! :D ), but wanted to add my voice to the the 'let's blow up the patrol' group!

I like the ER Large Laser build as it suffers less if a fast enemy gets up in the Archer's grill, but both are good :)


5
Yeah - that fight could have gone very differently without the leopard support!

Too bad about the dropship, hopefully the FC bosses aren't tooo upset by the loss. Who knows maybe we'll get it back.

So I guess we're heading straight into the next mission sans repairs right? Tedros & Drake will have to be careful about errant headshots now that the armour is already dinged :P

6
Ahhh very cool seeing the bastards come together in physical form! What paint job are you going to apply on them?

I really do enjoy the CGL boxes, and the Comstar boxes are pretty great value overall. (I may have ordered too many of the upcoming mercenaries/vehicles sets due to come out later this year. :o )

7
Nope, I just picked them out of the list of premade options in MegaMek.

They do look amazing, though! For reference, or if you want to play around with them, they are:

  • Airbase: 45x45 Airfield (Dervs Map Pack 3)
  • C3 Facility: 48x48 The Depot (VictorMorson)
  • Depot: 55x55 Secret Depot (Jayof9s)

Ahhh good to know!


For parts, sticking to mostly armor seems reasonable. Should we bring some leg actuators? I feel like a legged mech would be the worst thing for us on this kind of operation.


Yeah - if we run out of MG ammo, we're definitely doing something wrong. :P
Looking at actuators we'd need a set of them (upper/lower/foot) for each weight class we were dropping with which sounds... less viable.
But tonnage-wise - they are 0 weight. Though I'm not sure if that would apply RAW to our 40 ton limit

Leg actuators are a good idea for sure, given how painful it is to lose them.

They don't have a tonnage weight in any rules I can find, so I'll say a full set of leg actuators (one each of upper, lower, and foot for each weight of chassis we have) will come to 4 tons.

Ah you replied while I was typing. Yes - 4 tons for having actuators covered sounds like a good bargain!

8
Did you make these maps?? They look amazing!  :o

I'm sure I'll have more to add later, but yeah just wanted to say well done!

9
@Meph - Seems like a solid/fun plan to me :)
@Fish - Very cool that you're trying some fancy scenario design for us!

Won't argue being in the middle of some behind-the-line action. Seems like a good mix so far. But if there are any other player pilots who really want in, I'm sure we can swap them in as needed!

10
Definitely think we should take on the raid. We thrashed the Caps quite easily this last mission. a tough week of combat seems like a lucrative (and FUN!) change of pace and I imagine will put us through our paces. Would expect us to look quite battered by the end, not unlike a John Wick film  :P

Agree that any upgrades we do now should look for quick wins, and we can save our more fanciful/difficult upgrades for when we have more downtime planned.

11
As for Shopping, I agree - grabbing at least the Awesome would be lovely to start building out the next company.
And I think Meph has the right idea - upgrading 1 to the 1kk and leaving the other... original for now seems like a good compromise.

And yeah - I imagine the Bears are close to 100%, so are happy to continue on and help on the next leg :)

12
Tedros wouldn't mind riding in something more modern for a while if we end up upgrading something :D  (Vulcan or P-Hawk either way - as long as his Vulcan is safely stored)

Building out some combined arms might be fun (If you're into that sort of thing!) - gives a change of pace from the mech only. Though a full 36 mechs has a certain 'je ne sais quoi'

And a lil tactics here and there isn't a bad investment, helps avoid fighting in hurricane winds :P

13
Keeping it means we'll have a full set of 4!  :P
paint a card suit on each of them. Or at least we'll have some spare parts if the other 3 take some unlucky hits.

14
Posting to watch!
Looking forward to seeing how this goes.
Dominions is a series I find fascinating, and then I try to play it, and get such analysis paralysis. And yet now that 6 is out I'm tempted to purchase it. My magpie brain can't resist the shiny new objects. :P 

15
That's a fancy ship mod - I like it! I think it's attainable one day with some good contracts and rolls from our admin team :)

Or we need one of those Leopard drop ships from MW5. The variant that has seemingly endless storage for extra mechs and salvage despite looking tiny on the outside :D

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