Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: Raising Skills Questions  (Read 4647 times)

Bouchacha

  • Bay Watcher
    • View Profile
Raising Skills Questions
« on: June 23, 2013, 06:07:01 pm »

I'm trying to get a feel for the different ways to raise skills and how they compare to each other. We have actual practice (walking around with a disguise, picking locks, etc.), which is very situational and therefore probably the hardest to set up, not to mention potentially very risky. We also have university classes and liberals teaching each other. When are university classes better than having teachers? Is it generally more effective to train a super liberal teacher at university and then hold classes? It seems like it would, since teaching covers multiple skills at once. Lastly, is there any way to know who is a student and who isn't?
Logged

Ihlosi

  • Bay Watcher
    • View Profile
Re: Raising Skills Questions
« Reply #1 on: June 24, 2013, 12:18:53 pm »

When are university classes better than having teachers?

When you look at a skill that is dangerous to train and/or that cannot be found easily at high skill levels.

Dodge comes to mind.

Or if you have a Liberal with high teaching skill and you want to turn him/her into a teacher for other liberals in, say, psychology, etc.

Oh, and skill practice isn't all that hard to set up. You can pick the locks in all apartments buildings without any danger at all, you can train disguise and stealth with very little danger.

Oh, and don't forget you can raise business, law, science and religion by merely talking to someone with this skill during a recruitment interview or date.

One skill that's a real pain is street sense. Having it at at least 3 is essential for selling brownies and graffiti, but training it is either dangerous or very tedious (stealing cars and aborting the attempt). And you cannot learn it at the university.
« Last Edit: June 24, 2013, 12:20:27 pm by Ihlosi »
Logged

Bouchacha

  • Bay Watcher
    • View Profile
Re: Raising Skills Questions
« Reply #2 on: June 24, 2013, 12:59:26 pm »

Is there any way to tell who is a student, and for which teacher?

Is not having a high teaching skill that big of a handicap?
Logged

BoxOfAids

  • Bay Watcher
    • View Profile
Re: Raising Skills Questions
« Reply #3 on: June 24, 2013, 02:23:12 pm »

Is there any way to tell who is a student, and for which teacher?

Is not having a high teaching skill that big of a handicap?

Can't recall the formula for teaching, but I know that if your teaching is too low, you won't be able to skill everyone up to that liberal's high skills levels. For example, 3 teaching and 15 dodge may only be able to get the students to say maybe 5 dodge or so. You'd need to level the teaching skill higher to teach to higher levels.

There's no real "teacher or student" system IIRC, just anyone who is at the same location as someone set to Teaching mode will automatically learn. So with 9 people at a location where 1 guy is teaching, all 8 others will learn. Not sure on the requirements on what needs to be done to be taught, like if you can't go out to sites or you can't be doing activities or what.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Raising Skills Questions
« Reply #4 on: June 24, 2013, 02:36:36 pm »

People gain points in a skill if their current skill level is below the teacher's skill -1 or below the teacher's teaching skill +2. So BoA's example of 3 teaching and 15 dodge training up to 5 is absolutely correct.
Logged

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: Raising Skills Questions
« Reply #5 on: June 24, 2013, 03:32:30 pm »

Just to clarify what Darvi said, for people at the safehouse to take advantage of a class that a teacher is teaching, the student's current skill level must be below the teacher's skill -1 and and below the teacher's teaching skill +2. Low teaching skill will also give the students less skill experience per day, which means you'll spend more time and money on classes than you will with a highly skilled teacher.

In general, you should use university classes when you can't run informal classes internally. Internal training is usually much more cost efficient than sending everyone to take classes at the university.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Raising Skills Questions
« Reply #6 on: June 24, 2013, 03:53:45 pm »

Whoops. No wonder I'm failing exams left and right, I cannot even get my logical operators straight.
Logged

KA101

  • Bay Watcher
    • View Profile
Re: Raising Skills Questions
« Reply #7 on: June 24, 2013, 07:47:17 pm »

Hey, here's an old thread that might be helpful: Liberal First-Month Seminar

Dodge trains well in the Polluting Factory; wear Leather/SWAT/Heavy armor and let the Nonunion Workers swing at you.
Logged

Bouchacha

  • Bay Watcher
    • View Profile
Re: Raising Skills Questions
« Reply #8 on: June 24, 2013, 09:00:16 pm »

Just to clarify what Darvi said, for people at the safehouse to take advantage of a class that a teacher is teaching, the student's current skill level must be below the teacher's skill -1 and and below the teacher's teaching skill +2. Low teaching skill will also give the students less skill experience per day, which means you'll spend more time and money on classes than you will with a highly skilled teacher.

In general, you should use university classes when you can't run informal classes internally. Internal training is usually much more cost efficient than sending everyone to take classes at the university.
Thanks for the clarification. Can students still be sent out on missions or are there limitations?
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Raising Skills Questions
« Reply #9 on: June 25, 2013, 06:20:46 am »

The code says nothing about people doing any activities or causing trouble, it only checks for liberals at the teacher's location (of course, said activities might well change the student's location, such as by being arrested). Not sure if causing trouble temporarily also changes somebody's location, but I'm gonna guess no.

Also I found out that the amount of skillpoints gained is proportional to the teacher's teaching skill and their difference in the skill that's being taught. That's neat.
Logged

Bouchacha

  • Bay Watcher
    • View Profile
Re: Raising Skills Questions
« Reply #10 on: June 25, 2013, 07:21:39 am »

Hey, here's an old thread that might be helpful: Liberal First-Month Seminar

Dodge trains well in the Polluting Factory; wear Leather/SWAT/Heavy armor and let the Nonunion Workers swing at you.

Oh Jesus that thread is so goddamn helpful, thanks!
Logged

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Raising Skills Questions
« Reply #11 on: June 25, 2013, 07:03:44 pm »

Weapon skills are mainly trained at the Crack House, but remember the police still notice the piles of bodies you leave behind (Basically it still generates heat if you do it enough)
Logged

Jboy2000000

  • Bay Watcher
  • Hello good people of the interwebs!
    • View Profile
Re: Raising Skills Questions
« Reply #12 on: June 25, 2013, 07:17:41 pm »

Weapon skills are mainly trained at the Crack House, but remember the police still notice the piles of bodies you leave behind (Basically it still generates heat if you do it enough)
And death squads will show up if the Death Penalty and Police Regulation are C+, if not police gang units will show up.
Logged
"Wanna be a better liberal? Go get shot in the fuckin' face."

Just goes to show, even a Male Doctor that Looks Like a Female and a Criminal with Poor Hygiene Habits can fall in love.

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Raising Skills Questions
« Reply #13 on: June 25, 2013, 08:43:33 pm »

Yeah, kidnapping a Navy SEAL is easier than having inexperienced liberals shooting a place up.   Also it looks terrible for the LCS when they misfire and alienate everyone.
Logged

KA101

  • Bay Watcher
    • View Profile
Re: Raising Skills Questions
« Reply #14 on: June 25, 2013, 11:32:39 pm »

Uh...I wasn't exactly eager to mention this, since it feels like something Fox didn't quite think through, but since you seem to be missing a vital combat-training location:

CCS safehouses don't call the police (even though the cops show up if you stick around long enough: bug?).  Previously, after you killed about 10-12 or so conservatives, they'd flee and you took the safehouse.  Now, if you don't kill the Boss his legions just keep coming.

No charges attach to crimes committed on CCS property.  And now, there's all the Conservatives you can handle.

Let the bodies hit the floor.
Logged
Pages: [1] 2 3