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Author Topic: DF Eternal Suggestion Voting  (Read 456589 times)

martinuzz

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Re: DF Eternal Suggestion Voting
« Reply #300 on: October 15, 2009, 09:08:57 am »

Since it got quite a number of positive responses, I added my 'quality booze' suggestion to the voting list, with link to the topic.
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http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Xombie

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Re: DF Eternal Suggestion Voting
« Reply #301 on: November 23, 2009, 06:40:37 am »

Elect "Messages control" FFS!

You not going to get kingdom mode or meteor storms any time soon but unstoppable game and no "You have struck alunite!"-pausing is something really can be done next version(i think). Really think of people who playing DF right now not just your grandchildren.

Also suggestion on the list itself:
1) It either too long or 3 votes isn't enough.
2) And I would be pleased to place ALL my votes on same thing(see above).
edit: 3) Use Okkama's razor. Alot. For example we have "Improved Hauling" and "Carry Multiple Items". And winner is Chrispy with his priceless "Improving the game". WTF really?
« Last Edit: November 23, 2009, 07:30:41 am by Xombie »
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Footkerchief

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Re: DF Eternal Suggestion Voting
« Reply #302 on: November 23, 2009, 11:48:56 am »

Elect "Messages control" FFS!

You not going to get kingdom mode or meteor storms any time soon but unstoppable game and no "You have struck alunite!"-pausing is something really can be done next version(i think). Really think of people who playing DF right now not just your grandchildren.

It's already in for next version -- you can disable auto-pause for everything except a siege arrival (that'll probably be taken care of when Toady is doing siege improvements soon after the upcoming release).
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Neonivek

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Re: DF Eternal Suggestion Voting
« Reply #303 on: November 23, 2009, 12:12:13 pm »

I will say that some suggestions brought up really might as well be excluded

Improving the game? What you mean like we are already?

Though we still need a better way to get rid of suggestions. I still see many suggestions with messages like "Resolved" or "No longer and issue" (and some that don't but that have been added or will soon) that are still on the list with plenty of votes to spare.
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Silverionmox

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Re: DF Eternal Suggestion Voting
« Reply #304 on: November 23, 2009, 12:33:32 pm »

The original submitters can't always maintain their suggestion (and delete when appropriate), so it's probably best for someone to check the list and post the part of it that has been addressed... as soon as the next version comes out. Then someone who can edit the list can cut them out. If anything from that list is in need from more attention, somebody will submit it again as a new and improved suggestion entry in the list.
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Neonivek

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Re: DF Eternal Suggestion Voting
« Reply #305 on: November 23, 2009, 12:49:15 pm »

Well I don't mean the original submitter. I mean pretty much like a moderator though more accurately I guess I would mean a Janitor who would clean it up after it is no longer needed.
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Xombie

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Re: DF Eternal Suggestion Voting
« Reply #306 on: November 24, 2009, 07:45:46 am »

no longer needed?
those guys doing their best to improve DF

207. (0)"Koratbomenlds" - Ratmen have bred with kobolds! Huzzah!
« Last Edit: November 24, 2009, 07:50:22 am by Xombie »
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SkyRender

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Re: DF Eternal Suggestion Voting
« Reply #307 on: November 24, 2009, 09:04:28 pm »

 Here's a practical suggestion I've not seen yet: hot-swappable preference profiles for Dwarves.  While it's nice that you can enable or disable any labor for any Dwarf at any time, it would be even nicer if you could automatically set them up to do (or not do) a certain set of labors as needed.  This is especially true of brokers, who seem to think that the lowest task on their priority list is trading at the depot (to the point that, even with all labor disabled, they'll still opt to haul items to the depot before they opt to trade!).

 The basic idea I have is that every Dwarf has maybe 9 (or at least 3) different setups you can have them use, with a single hotkey press on the Preferences/Labor menu causing the game to load them up to one of their user-saved presets.  When you get right down to it, this is basically in intermediate step between fortress-wide orders and individual Dwarf orders.

 On that note, I would also love to see the ability to pick a specific job on the Jobs list and assign a given Dwarf that task as their next priority once they're free.  To the point that it'd auto-enable any appropriate labors when you do and force them back to that task after any vital ones (Eat/Drink/Sleep) until it got finished or canceled.  But I'm sure that has been suggested in some form already.
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Silverionmox

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Re: DF Eternal Suggestion Voting
« Reply #308 on: November 25, 2009, 07:25:38 am »

Here's a practical suggestion I've not seen yet: hot-swappable preference profiles for Dwarves.  While it's nice that you can enable or disable any labor for any Dwarf at any time, it would be even nicer if you could automatically set them up to do (or not do) a certain set of labors as needed.  This is especially true of brokers, who seem to think that the lowest task on their priority list is trading at the depot (to the point that, even with all labor disabled, they'll still opt to haul items to the depot before they opt to trade!).

 The basic idea I have is that every Dwarf has maybe 9 (or at least 3) different setups you can have them use, with a single hotkey press on the Preferences/Labor menu causing the game to load them up to one of their user-saved presets.  When you get right down to it, this is basically in intermediate step between fortress-wide orders and individual Dwarf orders.

 On that note, I would also love to see the ability to pick a specific job on the Jobs list and assign a given Dwarf that task as their next priority once they're free.  To the point that it'd auto-enable any appropriate labors when you do and force them back to that task after any vital ones (Eat/Drink/Sleep) until it got finished or canceled.  But I'm sure that has been suggested in some form already.
I suggest that you suggest your suggestion on the suggestion forum proper rather than in a thread dedicated to issues with the eternal voting list of suggestions.
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Hectonkhyres

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Re: DF Eternal Suggestion Voting
« Reply #309 on: November 28, 2009, 05:29:40 pm »

I suggest that you suggest your suggestion on the suggestion forum proper rather than in a thread dedicated to issues with the eternal voting list of suggestions.
Your suggestion has caused an overflow error in reality. The game Dwarf Fortress is now a MMORPG based on the cooking show Iron Chef. Congratulations.
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G-Flex

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Re: DF Eternal Suggestion Voting
« Reply #310 on: November 28, 2009, 07:13:52 pm »

I would play a Dwarf Fortress version of Iron Chef.

I would play the hell out of that.

The question is which skills Chairman Kaga has, and which ones are at Legendary.
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Chrispy

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Re: DF Eternal Suggestion Voting
« Reply #311 on: December 06, 2009, 12:36:51 am »

And winner is Chrispy with his priceless "Improving the game". WTF really?

Well, I realize that the voting list is SERIOUS BUSINESS, but I broke form and did a gag suggestion.  ;-)
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Christes

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Re: DF Eternal Suggestion Voting
« Reply #312 on: December 06, 2009, 05:07:56 am »

The best part about that suggestion is Toady's note about it.
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Draco18s

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Re: DF Eternal Suggestion Voting
« Reply #313 on: December 06, 2009, 07:25:37 am »

The best part about that suggestion is Toady's note about it.

"This suggestion is very broad."
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Xombie

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Re: DF Eternal Suggestion Voting
« Reply #314 on: December 15, 2009, 08:47:09 am »

And winner is Chrispy with his priceless "Improving the game". WTF really?

Well, I realize that the voting list is SERIOUS BUSINESS, but I broke form and did a gag suggestion.  ;-)
Just FYI, Bay12 doesn't stand for "bay for 12 year olds"
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