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Author Topic: DFHack 0.43.03-r1  (Read 1082902 times)

salithus

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Re: DFHack 0.40.11-r1
« Reply #810 on: September 12, 2014, 10:38:23 pm »

ok, did that and it grabbed the new symbols, but it says this about twbt:

Quote
Plugin twbt was not built for this version of DFHack.
Plugin: 0.40.12-r1, DFHack: 0.40.11-r1
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Putnam

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Re: DFHack 0.40.11-r1
« Reply #811 on: September 12, 2014, 10:42:50 pm »

That error is pretty much self-explanatory...

If you want to know why, I'm not entirely sure; I assume it's so that the thing doesn't crash every time you start up DF with the plugin activated.

salithus

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Re: DFHack 0.40.11-r1
« Reply #812 on: September 12, 2014, 10:43:49 pm »

That error is pretty much self-explanatory...

If you want to know why, I'm not entirely sure; I assume it's so that the thing doesn't crash every time you start up DF with the plugin activated.
except, I'm running DF .40.12...
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Putnam

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Re: DFHack 0.40.11-r1
« Reply #813 on: September 12, 2014, 10:45:30 pm »

And twbt was built for 0.40.11-r1, just like the error says.

salithus

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Re: DFHack 0.40.11-r1
« Reply #814 on: September 12, 2014, 10:49:30 pm »

And twbt was built for 0.40.11-r1, just like the error says.
?

it says the plugin is built for .40.12 and that dfhack itself is .40.11, although I'm running DF .40.12.

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int_ua

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Re: DFHack 0.40.11-r1
« Reply #815 on: September 12, 2014, 11:05:45 pm »

FYI: dfhack from 0.40.11-r1 branch looks like working fine with 0.40.12 after adding latest df-structures to library/xml on linux too.

UPD: moderators, please delete this post
« Last Edit: September 12, 2014, 11:09:26 pm by int_ua »
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salithus

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Re: DFHack 0.40.11-r1
« Reply #816 on: September 12, 2014, 11:24:50 pm »

mifki pointed me in the right direction:

Just change .11 to .12 in cmakelist.txt in dfhack root folder.
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salithus

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Re: DFHack 0.40.11-r1
« Reply #817 on: September 13, 2014, 12:43:22 am »

It counts (under linux, with some terminals) as an intended behaviour. It is all a matter of which keys are caught by which program first. Ticks me off, many utilities designed for terminals have hotkeys F1 or F10 in use, that get caught by (I believe) e.g. gnome-terminal (probably gnome, which passes it on to gnome-terminal, which then brings up some config menu or help or somesuch). This is not a dfhack bug (unless you would count "using keys that the OS is likely to catch and not pass down to the program" as a bug).

We're not talking about Fx keys or the dfhack terminal window (or at least I'm not).  I'm referring to the vanilla DF bug which has been traced to an old version of the SDL library, where if you alt-tab away the game thinks alt is still held when it comes back into focus.  Which results in pressing "r" being interpreted as "alt-r", which brings up something confusing and unexpected. 

In short, fixing this bug, since dfhack arguably makes it worse.
I just discovered that this is only an issue for me when I have QuickFort running - as soon as I close out of that, the Alt key works just fine. Windows 8.1 x64 w/ .40.12
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aiseant

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Re: DFHack 0.40.11-r1
« Reply #818 on: September 13, 2014, 02:26:09 am »

Is there a known problem with fastdwarf and military ? I used it to teleport my soldiers on the battlefield, and they just stood there doing nothing, not attacking nor being attacked by ennemies. Reports says nothing, no wounds appear on anyone but the u screen tells me they are on the right job.
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StagnantSoul

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Re: DFHack 0.40.11-r1
« Reply #819 on: September 13, 2014, 04:35:59 am »

A moody dwarf is demanding silk and yarn, two things I wont be getting for an entire year probably. I tried using the createitem page on the wiki, but it's not really working.
createitem CLOTH CREATURE_MAT:GIANT_CAVE_SPIDER:SILK
And
createitem CLOTH CREATURE_MAT:GOAT_MOUNTAIN:HAIR
They both just bring up
Unrecognized material!
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salithus

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Re: DFHack 0.40.11-r1
« Reply #820 on: September 13, 2014, 09:26:18 am »

A moody dwarf is demanding silk and yarn, two things I wont be getting for an entire year probably. I tried using the createitem page on the wiki, but it's not really working.
createitem CLOTH CREATURE_MAT:GIANT_CAVE_SPIDER:SILK
And
createitem CLOTH CREATURE_MAT:GOAT_MOUNTAIN:HAIR
They both just bring up
Unrecognized material!

This worked for me:

[DFHack]# createitem CLOTH CREATURE_MAT:GOAT_MOUNTAIN:HAIR 1

e: although it's not being recognized as "any yarn cloth" by my similarly moody dwarf
e2: this gave me what he wanted:

[DFHack]# createitem CLOTH CREATURE_MAT:SHEEP:HAIR 1
« Last Edit: September 13, 2014, 09:30:36 am by salithus »
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vjek

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Re: DFHack 0.40.11-r1
« Reply #821 on: September 13, 2014, 09:36:05 am »

likewise..

createitem CLOTH CREATURE_MAT:SPIDER_CAVE_GIANT:SILK 10

works.

Ovg

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Re: DFHack 0.40.11-r1
« Reply #822 on: September 13, 2014, 04:58:24 pm »

Could somebody who already compiled this *unofficial 40.12* build be so kind as to upload it? I can't for the life of me compile it on my own.
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salithus

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Re: DFHack 0.40.11-r1
« Reply #823 on: September 13, 2014, 05:20:42 pm »

Could somebody who already compiled this *unofficial 40.12* build be so kind as to upload it? I can't for the life of me compile it on my own.

here's what I built for Windows: http://1drv.ms/XeJL4V

e: or magnet link if you prefer: magnet:?xt=urn:btih:ABE54CAC04119D46A77450475876A347D0894DCD
« Last Edit: September 13, 2014, 05:22:13 pm by salithus »
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lethosor

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Re: DFHack 0.40.11-r1
« Reply #824 on: September 13, 2014, 07:03:10 pm »

Here is a Linux build of 0.40.11-r1 with GCC 4.5.4, which should work with DF's included libstdc++.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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