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Author Topic: DFHack 0.43.03-r1  (Read 1083513 times)

Badger Storm

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Re: DFHack 0.40.23-r1
« Reply #1830 on: January 07, 2015, 04:20:11 pm »

Yeah, that fixed it.  Thank you UuU  Say, have there been any raw changes from 40.19 to 40.23?
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lethosor

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Re: DFHack 0.40.23-r1
« Reply #1831 on: January 07, 2015, 04:22:37 pm »

Not any important ones, as far as I can tell, although you'll want to update your keybindings.
Quote from: file changes.txt

******************************************************

Auxiliary file changes for 0.40.23:

   creature_small_riverlake and creature_standard
      breath -> breathe a few places (Gorobay)

******************************************************

Auxiliary file changes for 0.40.22:

   Just the usual.

******************************************************

Auxiliary file changes for 0.40.21:

   Just the usual.

******************************************************

Auxiliary file changes for 0.40.20:

   new keys
      DESIGNATE_STANDARD_MARKER:m
      DESIGNATE_MINE_MODE:a
      DESIGNATE_TOGGLE_MARKER:M
      BUILDJOB_NOW:n

   changed key
      DESIGNATE_FORTIFY a -> F
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

mifki

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Re: DFHack 0.40.23-r1
« Reply #1832 on: January 07, 2015, 04:23:38 pm »

Try deleting hack/libstdc++.6.dylib. That's there to fix a bunch of Lua-related crashes that occur with DF's libstdc++ (in libs/), but I doubt it works on 10.6. I could try adjusting some more GCC build flags, I suppose.

What were the crashes, by the way? I'm doing a lot of Lua coding recently and never seen any crashes (well, except for the ones I believe caused by C++ part of my code).

Badger Storm

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Re: DFHack 0.40.23-r1
« Reply #1833 on: January 07, 2015, 04:27:25 pm »

I posted one up earlier.

Also, 40.23 apparently has literally NO raws for domestic creatures.  I've looked and looked and I cannot find any creature_domestic.txt in it.  I haven't touched the raws in 40.23 yet, so I have no idea where this oversight came from.
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fricy

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Re: DFHack 0.40.23-r1
« Reply #1834 on: January 07, 2015, 04:27:54 pm »

Try deleting hack/libstdc++.6.dylib. That's there to fix a bunch of Lua-related crashes that occur with DF's libstdc++ (in libs/), but I doubt it works on 10.6. I could try adjusting some more GCC build flags, I suppose.

What were the crashes, by the way? I'm doing a lot of Lua coding recently and never seen any crashes (well, except for the ones I believe caused by C++ part of my code).
Lua error messages crash the game.

https://github.com/DFHack/dfhack/issues/437

Badger Storm

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Re: DFHack 0.40.23-r1
« Reply #1835 on: January 07, 2015, 04:30:07 pm »

Will it be safe to just copy and paste my domestic creature raws from 40.19 into 40.23?  If not, I honestly don't know what I'm going to do. 
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fricy

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Re: DFHack 0.40.23-r1
« Reply #1836 on: January 07, 2015, 04:33:49 pm »

Will it be safe to just copy and paste my domestic creature raws from 40.19 into 40.23?  If not, I honestly don't know what I'm going to do.
Yeah, sure, .19 and .23 is almost identical.

mifki

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Re: DFHack 0.40.23-r1
« Reply #1837 on: January 07, 2015, 04:36:13 pm »

Try deleting hack/libstdc++.6.dylib. That's there to fix a bunch of Lua-related crashes that occur with DF's libstdc++ (in libs/), but I doubt it works on 10.6. I could try adjusting some more GCC build flags, I suppose.

What were the crashes, by the way? I'm doing a lot of Lua coding recently and never seen any crashes (well, except for the ones I believe caused by C++ part of my code).
Lua error messages crash the game.

https://github.com/DFHack/dfhack/issues/437

Oh so it's not something you can do from Lua code. Thanks.

lethosor

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Re: DFHack 0.40.23-r1
« Reply #1838 on: January 07, 2015, 04:38:14 pm »

Try deleting hack/libstdc++.6.dylib. That's there to fix a bunch of Lua-related crashes that occur with DF's libstdc++ (in libs/), but I doubt it works on 10.6. I could try adjusting some more GCC build flags, I suppose.

What were the crashes, by the way? I'm doing a lot of Lua coding recently and never seen any crashes (well, except for the ones I believe caused by C++ part of my code).
Lua error messages crash the game.

https://github.com/DFHack/dfhack/issues/437
More specifically, Lua errors triggered from C++ would crash (and only in some cases).

Oh so it's not something you can do from Lua code. Thanks.
That depends on what you mean - something as simple as "dfhack.gui.showAnnouncement()" crashed reliably.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Badger Storm

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Re: DFHack 0.40.23-r1
« Reply #1839 on: January 07, 2015, 04:41:27 pm »

When I try to gen a new world, this white rectangle appears on screen and it covers over whatever else is on the screen in that area, and the game straight-up freezes. 

I think I might just give up and download the MacNewbie Pack.
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lethosor

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Re: DFHack 0.40.23-r1
« Reply #1840 on: January 07, 2015, 04:46:15 pm »

That sounds like a DF error message (the white box should be a dialog, but there seems to be a problem creating them occasionally). Is there anything in errorlog.txt?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Badger Storm

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Re: DFHack 0.40.23-r1
« Reply #1841 on: January 07, 2015, 04:48:48 pm »

*** Error(s) found in the file "data/save/region4/raw/objects/creature_standard.txt"
AQUILOUP:Unrecognized Creature Caste Body Gloss Token: TALON
AQUILOUP:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "data/save/region4/raw/objects/creature_tropical_new.txt"
BONGO:Attack HGORE seems to have correct format but could not find proper BPs in any caste, so not added
BONGO:Unrecognized Creature Token: [SET_TL_GROUP
BONGO Color Mod Ending With (STRIPES_CHESTNUT_WHITE,1) Was Not Used


Both are modded creatures.  The aquiloup, at least, worked just fine in 40.19, so I don't know what changed.  I'll try deleting that world and see if it helps.

EDIT: It said region4, but getting rid of that world didn't help a whit.
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fricy

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Re: DFHack 0.40.23-r1
« Reply #1842 on: January 07, 2015, 04:50:28 pm »

When I try to gen a new world, this white rectangle appears on screen and it covers over whatever else is on the screen in that area, and the game straight-up freezes. 
That happens when you used modded raws with the saves and not everything is in the right place.

edit: yeah, modded save

Badger Storm

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Re: DFHack 0.40.23-r1
« Reply #1843 on: January 07, 2015, 04:54:38 pm »

I haven't touched the raws for 40.23 yet, though.  Why would it affect genning new worlds?

The raws for the creatures are as follows:

Code: [Select]
[CREATURE:AQUILOUP]
[DESCRIPTION:A wolf-like creature with an eagle's broad wings and razor-sharp talons instead of paws.  It can be seen flying high above the virtuous temperate lands.]
[NAME:aquiloup:aquiloups:aquiloup]
[CASTE_NAME:aquiloup:aquiloups:aquiloups]
[CHILD:2][GENERAL_CHILD_NAME:aquiloup pup:aquiloup pups]
[CREATURE_TILE:'A'][COLOR:6:0:0]
[LARGE_PREDATOR]
[LARGE_ROAMING][FREQUENCY:50]
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:MOUNTAIN]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0][NATURAL]
[PETVALUE:1000]
[PET_EXOTIC]
[TRAINABLE]
[GOOD]
[FLIER]
[GRASSTRAMPLE:0]
[MOUNT_EXOTIC]
[FANCIFUL]
[BONECARN]
[PREFSTRING:elaborate courtship flights]
[PREFSTRING:noble features]
[PREFSTRING:devoted parenting]
[BODY:QUADRUPED_NECK:2WINGS:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:TALON]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER_FEATHER_TEMPLATE]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:WING]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:0:100000]
[BODY_SIZE:2:0:200000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:40]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[DIURNAL]
[HOMEOTHERM:10070]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:447:298:149:1900:2900] 59 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1:SILVER:1:PEARL:1]
[TLCM_NOUN:hair and feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:ORANGE:1:GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4]

and

Code: [Select]
[CREATURE:BONGO]
[DESCRIPTION: A large, heavy-bodied antelope with large, curving horns and striking white markings.]
[NAME:bongo:bongos:bongo]
[CASTE_NAME:bongo:bongos:bongo]
[CHILD:1][GENERAL_CHILD_NAME:bongo calf:bongo calves]
[CREATURE_TILE:'B'][COLOR:7:0:1]
[PETVALUE:50]
[PET_EXOTIC]
[MOUNT_EXOTIC]
[STANDARD_GRAZER]
[VISION_ARC:50:310]
[PREFSTRING:attractive markings]
[PREFSTRING:graceful horns]
[GRASSTRAMPLE:0]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:4:8]
[BIOME:SHRUBLAND_TROPICAL]
[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]
[BENIGN][MEANDERER][NATURAL]
[BODY:QUADRUPED_NECK_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH][ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[CREPUSCULAR]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:438:292:146:1900:2900] 60 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_SIZE:0:0:19000]
[BODY_SIZE:1:0:75000]
[BODY_SIZE:2:0:220000]
[CASTE:MALE]
[MALE]
[BODY_SIZE:0:0:19000]
[BODY_SIZE:1:0:100000]
[BODY_SIZE:2:0:300000]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:CHESTNUT:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]

Do you have any idea what's wrong?

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cdombroski

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Re: DFHack 0.40.23-r1
« Reply #1844 on: January 07, 2015, 09:44:44 pm »

The line after [SELECT_CASTE:ALL] for the bongos has an extra '[' at the beginning. That's probably why the attack is failing to load as well because the format error is probably causing the definition for bongos to continue into the next creature.

The aquiloup is a bit trickier for me, apparently TALON is not a valid bodygloss (anymore?) but I don't know which ones are valid. The scratch attack is apparently referencing non-existent NAIL body parts at the end of feet.

No clue why you're getting errors during world gen if you haven't touched the default raws.
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