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Author Topic: You are a Necromancer! Chapter 2-36 Decisions, Decisions  (Read 667121 times)

killerhellhound

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Re: You are a Necromancer! Chapter 2-2
« Reply #1065 on: April 17, 2012, 09:51:33 pm »

so agreed on to the forest no ponys
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We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Cellmonk

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Re: You are a Necromancer! Chapter 2-2
« Reply #1066 on: April 17, 2012, 10:16:36 pm »

Eventually, if we are far from civilization and omo knows what we are, we could raise a dead horse from some battlefield. Undead horses or other large creatures may be an effective way of battling any small groups of zombies we might encounter as well, as they are generally more powerful than any humanoid form. This is thinking a bit long term of course. But if we are heading into deeper wilderness, a living horse may not be a necessity, considering our power.

Maybe we could raise a freshly dead moose or something omo hunts eventually. Would hardly look dead if we patch it up, and those antlers beat any weapon undead might carry, especially if we nail in some metal struts or something.
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killerhellhound

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Re: You are a Necromancer! Chapter 2-2
« Reply #1067 on: April 17, 2012, 10:17:49 pm »

Eventually, if we are far from civilization and omo knows what we are, we could raise a dead horse from some battlefield. Undead horses or other large creatures may be an effective way of battling any small groups of zombies we might encounter as well, as they are generally more powerful than any humanoid form. This is thinking a bit long term of course. But if we are heading into deeper wilderness, a living horse may not be a necessity, considering our power.

Maybe we could raise a freshly dead moose or something omo hunts eventually. Would hardly look dead if we patch it up, and those antlers beat any weapon undead might carry, especially if we nail in some metal struts or something.
agreed +1
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Lord Allagon

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Re: You are a Necromancer! Chapter 2-2
« Reply #1068 on: April 17, 2012, 10:31:01 pm »

Forest +1
How much exactly is the Gold-to-silver ratio? It's confusing me a bit.
Eventually, if we are far from civilization and omo knows what we are, we could raise a dead horse from some battlefield. Undead horses or other large creatures may be an effective way of battling any small groups of zombies we might encounter as well, as they are generally more powerful than any humanoid form. This is thinking a bit long term of course. But if we are heading into deeper wilderness, a living horse may not be a necessity, considering our power.

Maybe we could raise a freshly dead moose or something omo hunts eventually. Would hardly look dead if we patch it up, and those antlers beat any weapon undead might carry, especially if we nail in some metal struts or something.
agreed +1
+2
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Grek

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Re: You are a Necromancer! Chapter 2-2
« Reply #1069 on: April 17, 2012, 10:52:26 pm »

It's D&D standard iirc: 1 gold = 10 silver = 100 copper

Adding another vote onto the forest, no ponies plan.
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Cellmonk

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Re: You are a Necromancer! Chapter 2-2
« Reply #1070 on: April 17, 2012, 11:11:01 pm »

Also, to add to the experiment list (if its not already) after we come out to omo:

  • we should try to hunt various creatures via steal vitality. small creatures at first, then medium ones like foxes. test our range of attack, and mana cost.
  • we should try to reanimate a creature we killed with a mere vitality steal. Would be a perfect condition zombie.
  • finally, we should see if we can order our zombie to mimic breathing and heartbeat. If we can turn all its life processes back on, it will hardly seem undead to people we come across. This might also allow us to turn its immune system back on and stop rotting (if raising it doesn't do that already).
  • we should experiment with ways of withdrawing our control of a zombie. See if we can "turn it on" soon after death, and then let it run on its own. If it retains its soul, this should be just like extremely effective CPR.
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Endymion107

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Re: You are a Necromancer! Chapter 2-2
« Reply #1071 on: April 18, 2012, 08:26:37 am »

Maybe we could raise a freshly dead moose or something omo hunts eventually. Would hardly look dead if we patch it up, and those antlers beat any weapon undead might carry, especially if we nail in some metal struts or something.


The whole 'glowing purple fire eyes' thing kinda ruins that plan, unless only we can see it, could confirm using Omo.
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GlyphGryph

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Re: You are a Necromancer! Chapter 2-2
« Reply #1072 on: April 18, 2012, 10:03:32 am »

Or we put sunglasses on the horse. Problem solved.

I second the hunting via steal vitality thing.

Also, we should try /healing/ with necromantic magic. With the information that multiple types of magic can heal, we might well have a chance of being able to do so ourself, in our own way.  Basically, try to apply necromantic energy to a creature that is only wounded, not dead, but in a positive way.

Then we can work on attaching additional undead components to living creatures. :P
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LordBucket

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Re: You are a Necromancer! Chapter 2-2
« Reply #1073 on: April 18, 2012, 10:18:58 am »

Also, we should try /healing/ with necromantic magic.

Speaking of which, I proposed this and several other experiments here that I didn't see added to the list last update.

GlyphGryph

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Re: You are a Necromancer! Chapter 2-2
« Reply #1074 on: April 18, 2012, 10:22:57 am »

And what a good list it was.

I can't wait to see what we can do to GHOOOOOSTS though. :P

Do you suppose we might have an ability to raise spirits as well as bodies?
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Endymion107

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Re: You are a Necromancer! Chapter 2-2
« Reply #1075 on: April 18, 2012, 11:48:12 am »

Also we have been at 19/20 exp for the last 20 years, its been bugging me.
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Draigh

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Re: You are a Necromancer! Chapter 2-2
« Reply #1076 on: April 18, 2012, 11:57:02 am »

We'll catch up soon enough. ;-)

My experience from good tabletop roleplaying games:
If the story is good, the experience will follow when it's needed.
It's not like we are going to challenge the big bad guys tomorrow.

Anyway, time for a walk through a haunted forest?
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Endymion107

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Re: You are a Necromancer! Chapter 2-2
« Reply #1077 on: April 18, 2012, 11:58:23 am »

Yeah, just would suck to get a skill from leveling that could have been used a week ago or something
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Draigh

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Re: You are a Necromancer! Chapter 2-2
« Reply #1078 on: April 18, 2012, 12:06:31 pm »

Levelling does not give skills, experimentation does. Levelling only increases our stats.
Meaning that we just need to experiment and learn more to get more skills. And only the necromantic skills give experience, not the others.
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Endymion107

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Re: You are a Necromancer! Chapter 2-2
« Reply #1079 on: April 18, 2012, 12:10:43 pm »

I believe we gained necro sight the first time we leveled up.
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