((Is magic allowed for a player character to start with? If it is then I'd like to be put on the waitlist. I'll make a chat sheet later.))It is not, you can learn it as the game goes on but you won't be able to start with it.
Your starting base will be focused on pretty much whatever you want but you'll have to turn to magic later when you find the materials to learn and use magic, you can't start with any traits that give bonuses to magic.((Is magic allowed for a player character to start with? If it is then I'd like to be put on the waitlist. I'll make a chat sheet later.))It is not, you can learn it as the game goes on but you won't be able to start with it.
((So the plan is for all players to be warriors at the start and branch out to magic later in the game? Or is it possible to start out as a character that can do hitting stuff as a side thing and center on casting spells?))
Do we just pick one of the jobs now?
I'd like to pick
"Whispers in the Darkwood"
Do we just pick one of the jobs now?
Are we allowed to work with each other? Or is this a solo?You're all working as a team.
We're all on the same team.
But yes.
Derm still owes me a pair of underwear.
Oh, right. Adwarf can't grammar.Yeah sorry about that, posted when I meant to preview, currently doing the editing now.
Uh. You may want to put some more editing all up in there. My brain refuses to comprehend what's going on.
((Damn, didnt even get a say in the quest. Will post when out of work.))It was 5 to 1 in any case you would've lost in the vote, sorry :(
((Okay, but is it possible to later pick a trait that does give bonuses to magic?))Nope, even if you come in when the party has magical tomes, and such you will still not be allowed to take a starting trait that gives bonuses to magic.
waitlist pleaseAdded.
Edit: Editing completed, it should be understandable now.
Edit: Editing completed, it should be understandable now.
*Takes a blank look at the unholy mass of run on sentances*
*Blinks again* Wait, did you edit that twice? Hm.
Name: Aeryn Vutran.Yeah that's fine :)
Gender: Female.
Past Profession: Bouncer.
Trait: Brawler - 2+ to fist fighting attacks.
((Is this arlight? It's supposed to be an unarmed character but I can change it to include melee weapons.))
Someone go into the forest with me.He has about as much chance of killing you right now as a branch has of blowing the world up >_>
I don't wanna stay near Derm...he might kill me.
Oh come the fuck on, I can't even do that right now.This.
((So we have two (possibly three counting the shepherd) Melee fighters, two ranged fighters, and a Derm who will presumably just piggyback for XP and use us as meat shields until he gets magic, at which point we may be meat shields hit by friendly fire. Is that a pretty apt description of the party?))((I'm the diplomancer. It my job to explain why Derm decide that their house need to be on fire to the owner.))
May as well follow the trail((To remove the ghosts and goblins from it of course we're the heros after all we wouldnt do anything bad without reason.))((So we have two (possibly three counting the shepherd) Melee fighters, two ranged fighters, and a Derm who will presumably just piggyback for XP and use us as meat shields until he gets magic, at which point we may be meat shields hit by friendly fire. Is that a pretty apt description of the party?))((I'm the diplomancer. It my job to explain why Derm decide that their house need to be on fire to the owner.))
Spoiler: Relevant (click to show/hide)
I would like to protest that books have more than twenty pages.I would like to point out that you can have nineteen more of these essays that give bonuses to base damage, and accuracy so having twenty different categories of monsters which you can buff people against is rather powerful enough for a single book.
Advise group on zombie combat methods to facilitate survival.
I would like to protest that books have more than twenty pages.I would like to point out that you can have nineteen more of these essays that give bonuses to base damage, and accuracy so having twenty different categories of monsters which you can buff people against is rather powerful enough for a single book.
Advise group on zombie combat methods to facilitate survival.
((Also, the turn says +2 but the book says +1?))Ah, fixing that now since it was due to a slight change in how the essay is going to work, the part in the turn is a straight boost to accuracy while the actual one boosts accuracy and damage (the correct one). Should be changed to the correct one shortly.
Shouldn't I have the leather quiver that the Skeleton Archer had?Pasted wrong stat spoiler for you, give me a second to fix.
Go see if I can't fix Jase. Record medical findings.
>Can't((Awfully defeatist, aren't we? :P))
((Damn. At least it wasnt instant decapitation. Might as well start on a new character sheet for the end if the wait list. Although I hope somebody can help me in time. Also, random question. If somebody learns necromancy after beating that skeleton, and they raise my corpse as some sort of undead that can still think, do I get to keep playing with added undead powers? I could be an undead driven solely by my quest to be a hero.))You roll a 1d20 and if its a 6 or below you get to act, hover over Intense Bleeding to find out its exact effects :)
Do I even get an action? Try not to die, I guess. Subconsciously pray to some sort of god to save me.
I still have 11 arrows, I'm pretty sure my action provided me with some.You have 15 and 12 on my screen :\
Same.I still have 11 arrows, I'm pretty sure my action provided me with some.You have 15 and 12 on my screen :\
I still have 11 arrows, I'm pretty sure my action provided me with some.You have 15 and 12 on my screen :\
I still have 11 arrows, I'm pretty sure my action provided me with some.You have 15 and 12 on my screen :\
You trickster!
Lucy searches for things to help deal with the injury in her side.In case you didn't know the injury in your side was fluff text, and you're not bleeding or anything like that, its just base damage to your HP which Derm isn't going to be able to heal because he has no healing magic, or items.
She also waves at Chronus, hoping to get his attention, and assistance.
D'aaaw, but I like t' act like it's real! Oh well, I'll change it!You can leave it as it is if you want I just wasn't sure you knew, or not :P
((That necromancer sounds like it's off it's rocker, is that intended?))Yeah, to those of you who can't tell, if there are any, the Necromancer is insane.
((Aren't they all? :v))((That necromancer sounds like it's off it's rocker, is that intended?))Yeah, to those of you who can't tell, if there are any, the Necromancer is insane.
Chronus
While your allies fight the Necromancer you decide it best to loot the gear off of all the now dead zombies in case their master bring shtem back to life once more to fight you all.
((Plot question, are the strange forest lights actually tormented souls forced to walk the mortal world by the necromancer?))Nah, they're just balls of light.
((Okay, nobody touch them!))((Plot question, are the strange forest lights actually tormented souls forced to walk the mortal world by the necromancer?))Nah, they're just balls of light.
"Well... That's disappointing."((I hope you don't end up shooting us while we try to take things from the Necromancer.))
Try and distract the necromancer using my sucky arrows along with some good old fashioned yelling.((Aren't they all? :v))((That necromancer sounds like it's off it's rocker, is that intended?))Yeah, to those of you who can't tell, if there are any, the Necromancer is insane.
What'd you expect from the skeletal remains of a Necromancer outside of a village of almost no import? :P((Plot question, are the strange forest lights actually tormented souls forced to walk the mortal world by the necromancer?))Nah, they're just balls of light.
((That's...Underwhelming to say the least.))
((I hope you don't end up shooting us while we try to take things from the Necromancer.))((Eh, you'll be fine. Arrows to the gut build character!))
((Because retreat isn't an option. Unless I find out it is an option, at which point this post may be edited.))If the Necromancer is dead set on killing you then you wouldn't be able to run fast enough to get out of the clearing in time enough to be out of the range of his shadow spears.
GM Note: I have come to the outstanding conclusion that Dermonster is overpowered :|
[01:58.32] <adwarf> At the moment he has a knife
[01:58.35] <adwarf> And a blank book
[01:59.00] <adwarf> The people in the party have a spear, a mallet, and bows .... WHAT CAN HE DO?
This being Derm, the skeleton will probably regrow a respiratory system just to choke.GM Note: I have come to the outstanding conclusion that Dermonster is overpowered :|[01:58.32] <adwarf> At the moment he has a knife
[01:58.35] <adwarf> And a blank book
[01:59.00] <adwarf> The people in the party have a spear, a mallet, and bows .... WHAT CAN HE DO?
>:D
Use the staff to get the necromancer in a choke hold from behind.
Don't die antclimactically. Maybe wake up and look for loot if I can.((Dun' worry, after I look for loot I'll have Lucy carry you.))
((I hope I make it back to a healer.))
((Thanks. Although I'm apparently the worst Melee fighter in the group. I managed to stab one skeleton, then got my skull cracked open. I need to invest in a helmet.))Don't die antclimactically. Maybe wake up and look for loot if I can.((Dun' worry, after I look for loot I'll have Lucy carry you.))
((I hope I make it back to a healer.))
Can't I get Bonus exp for unbalancing the Necromancer?Nope. SomeStupidGuy got it for the finishing blow, and Dermonster got it because he stole the necromancer's staff which removed both his reanimation spell and his life leech spell making the fight significantly easier.
Can't I get Bonus exp for unbalancing the Necromancer?Nope. SomeStupidGuy got it for the finishing blow, and Dermonster got it because he stole the necromancer's staff which removed both his reanimation spell and his life leech spell making the fight significantly easier.
So wizards store their spells in their staves?Pathfinder. DnD (I think). Elder Scrolls games. It wasn't "all" of his spells. Just some.
Can't I get Bonus exp for unbalancing the Necromancer?Nope. SomeStupidGuy got it for the finishing blow, and Dermonster got it because he stole the necromancer's staff which removed both his reanimation spell and his life leech spell making the fight significantly easier.
Bias!!!1!!!!111!!!
If the robe is still existent, equip it. If not, try and forge some arrows with the bones of the necromancer
.
Wait, bonus XP forkill stealingfinishing blows? I know what I'm doing from now on~!
If the robe is still existent, equip it. If not, try and forge some arrows with the bones of the necromancer
.
With the flame's the robe also disappears into the shadows around you but the staff remains solid in the hands of the Scholar Chronus.
So wizards store their spells in their staves?Nah, if you notice the staff Dermonster has acts as a catalyst, some spells require a catalyst to function and without the catalyst for the power to focus through they won't work. Since the staff was the catalyst and those two spells required one he could simply no longer gather the power to cast them without the staff to use as a focus.
I also have the bonus xp trait. was that taken into account?It was not, it only works when 25% of the XP is at least 1 or greater for the sake of my sanity, and even then the decimals worth of XP aren't counted. I don't want to have to keep track of adding onto your 9.5544268775 XP + 0.255828 XP or some crazy thing like that.
You better start handing out more xp then. I'm supposed to be at least 1/4th ahead of everyone else at all times dammit.You're pretty much ahead of everyone, but SSG who is just apparently more overpowered than you at the moment.
Can wizards have a catalyst that isn't a staff? Like a crystal or gem?Catalysts can be pretty much anything so long they're made out of certain gems/metals, or if a mage/sorcerer/whatever has enough skill and magical power they can enchant something to act as one.
Why would I be banned?Being to awesome? I dunno, I think newcomers have gotten a horrific idea of you due to all the grand stories floating around.
That is half of the best ideas on this forum in a nut shellWhy would I be banned?Being to awesome? I dunno, I think newcomers have gotten a horrific idea of you due to all the grand stories floating around.
I felt that his "plan" was a bit off-putting, but now that I think about it, it's too funny to take seriously.
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
(Ethereal Only) 6 Dead's Bane Arrows [Atk: 2, Undead Bane, Cost: 50 Gold]
Weak Health Polutice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Mortar & Pestle [Allows the making of Potions and Polutices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]
"May I ask if there if there any spear weapons laying around?"The smith pounds at a chunk of metal that is slowly beginning to take the shape of a sword as he replies,
"Excuse me, blacksmith, is there any chance you'd have any helmets lying around? I took a rather bad wound to the head on my last outing, and I'd like to prevent it from happening again."A helmet wouldn't have helped you, a critical headshot will always cause intense bleeding regardless of whether or not you have a helmet on.
Buy a Blank Book, Scribing Tools, and a Mortar & Pestal.Once again I'd like you to bold your actions please, it makes it a lot easier on me when I can just skim to find actions instead of having to read everything.
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
(Ethereal Only) 6 Dead's Bane Arrows [Atk: 2, Undead Bane, Cost: 50 Gold]
Weak Health Poultice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Mortar & Pestle [Allows the making of Potions and Poultices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]
"Sorry, these are for my own uses. No worries, I won't be taking over your spot on the team."
Sell my Stone Arrows and Leather Quiver
Try to get more than I should actually be getting.
"Sorry, these are for my own uses. No worries, I won't be taking over your spot on the team.
Sell my Stone Arrows and Leather Quiver
Try to get more than I should actually be getting.
I kind of figured it up to this point, but wasn't completely sure. Now I am."Sorry, these are for my own uses. No worries, I won't be taking over your spot on the team."
Sell my Stone Arrows and Leather Quiver
Try to get more than I should actually be getting.
...
Is someone multi-accounting here? I wasn't talking to you.
GM! I believe that Briehn is Ethereal in disguise!
.... I've been lenient up to this point because I wasn't sure, but having two accounts is (I do believe) against the forums rules, even if it isn't using two of them to both have a character in the game and have a waitlist slot further up annoys me to no end. Ethereal you are kicked out of the game, and your alt account Briehn is off the waitlist, both accounts are also banned from the game.
*shrug* Why not :v.... I've been lenient up to this point because I wasn't sure, but having two accounts is (I do believe) against the forums rules, even if it isn't using two of them to both have a character in the game and have a waitlist slot further up annoys me to no end. Ethereal you are kicked out of the game, and your alt account Briehn is off the waitlist, both accounts are also banned from the game.
I call the stuff he bought.
Ignore Chronus, head to the library. Remain completely silent.
What library? No medieval village has a library! I'd be surprised if more than ten people could even read, much less write-They are, its the Mayor's library technically that he has opened to adventurers and the like in the hopes of getting more trade, and (since adventurers generally accept requests for help) help when times get tough.
Holy shit this place has a library. I thought books were going to be rare?
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
Weak Health Poultice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Mortar & Pestle [Allows the making of Potions and Poultices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]
((So will my weapon get dulled over time and the whetstone will repair it, or is the whetstone used to preemptively sharpen the weapon to get a bonus to hit or damage?When used it'll make the weapon ignore up to 2 armor for the duration of a battle, if you use it more than once in a quest a 1d20 is rolled and on a 15 and up the weapon becomes damaged.
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
Weak Health Poultice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Mortar & Pestle [Allows the making of Potions and Poultices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]
I go tho the apothecary and buy The Beginner's Guide to Herbalism. I then begin to catalog the local flora and fauna useful in potion making.You have no gold.
Plus, no more undead, please... Not yet.What's wrong with undead D:
I'm feelin' that we're not exactly well-equipped for magic enemies yet. 'Specially considering that necromancer. Plus bigger (XP) reward likely equals bigger danger, and only two people leveled up, sooooo...Plus, no more undead, please... Not yet.What's wrong with undead D:
Actually, since nobody else bothered to go look at the board, I believe I'm the only one there :3Board is in the tavern, which everyone returned to.
Anyway, I pick, ahhhh.... Trolls. Good Xp, and it actually has a gold reward.
Actually, since nobody else bothered to go look at the board, I believe I'm the only one there :3Money is always good. +1
Anyway, I pick, ahhhh.... Trolls. Good Xp, and it actually has a gold reward.
Wait, I thought trolls had the majority?Do this.
Whatever, I guess.
Observe castle more closely for possible lookouts. If none, move up to a wall.
Wait, I thought trolls had the majority?
Whatever, I guess.
Observe castle more closely for possible lookouts. If none, move up to a wall.
Mmm... Likewise, large reward, more challenging. Might be best to do some lower quests so we can level and actually get some supplies first.
Yeah, but that wasn't meant to be counted as a -1 or anything. It was just my way of explaining why I thought we shouldn't do it.I am well aware of that. I was explaining to Derm that the majority was with the bandit trouble quest, and that was the only thing that could have been taken as a vote for the troll quest outside of the other bolded votes which might have been why he thought it had the lead.
Or, to be a bit clearer, it wasn't meant for you?
((Well, half the team is doing variants of 'nothing' at the moment.))((It's not like we can just walk in the conveniently unguarded front door.))
((Query to GM, Did I observe a conveniently unguarded front door?))Yeah, you all saw from the base description no one at the front gate, and a section of wall further up that's simply collapse. Your further investigations spotted the one lookout on a tower who appears to be drunk, and no one at the gate or the whole in the wall.
Move forth, through the front gateGo through the front gate with Clair.
Edit: Wait, what in the motherfuck? The guy I was fighting died and I didn't get the xp from it?
Edit: Wait, what in the motherfuck? The guy I was fighting died and I didn't get the xp from it?XP goes to the person who scores the killing blow when it comes to mooks.
So I get absolutely nothing for doing most of the work and getting injured for doing it?Yep, well you can take the loot before others, but yeah pretty much.
((Do I have the knowledge/materials at hand to try and stabilize?))Its possible to stop the bleeding even without items, but it requires a dedicated action and to roll high enough to succeed however you can't do it now as blood loss damage is dealt at the beginning of every turn thus you'll be dead before you get to act.
((Also, I feel like this new xp system will have any newbie, or possibly Derm taking advantage of his extra xp skill, trying to get 1 hit on every mook, then standing back until he can make the killing blow. Although Derm, at least, might be able to heal the wounded or something in between. Just so its clear, though, I do like the sound of the new xp system.))Scoring 1 point of damage on a mook won't get you XP, you have to contribute heavily to its death so like 3 or 4 damage will be enough to score the xp.
"Good teamwork, Clair. Would you mind helping me get rid of that archer next before he becomes a problem?""Let do this."
Adwarf - you are aware that it would be physically incredibly difficult to drink a poultice, right? And even if you managed, it would be totally disgusting?I know what it means I just choose to ignore what it is and just default to it being a type of drink because of laziness, but more seriously I could use a different word that is actually the correct way to describe something you drink. However this is funnier :3
Do you... do you know what a poultice is?
19 Gold
Rusty Dirk [Atk: 2, Atk Speed: 1, Melee]
The Story of Castle Galden's Fall
3x Bag of Ingredients [Used to make potions.]
2x Torches
Skin of Oil
((Wait, so I didn't hurt the Bandit Swordsman when I stabbed him?))You did I'm just forgot to change the numbers, fixed.
43 Gold
Large Ruby Gem
Small Sapphire Gem
Star Pendant [The star is shaped from a foggy white crystal.]
Go on up/downstairs and try to heal Trevor. Attempt to make an essay on healing methods.Argh, damnit I thought I put that in there. Fixing it now.
(Can you note in my inventory what the things I make can do please? It's rather annoying that I can't tell what in specific a bandage does at a glace. Also I don't have my new spell in my spell list.)
((Why aren't the Great-axe or throwing axes I grabbed in my status?))Because of book keeping errors due to me, fixing now.
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Throwing Axe [Atk: 3, Atk. Speed: 1, Thrown, Cost: 10 Gold]
Forged Iron Battleaxe [Atk: 5, Atk. Speed: 1, Melee, Unwieldy, Two-Hander, Cost: 40 Gold]
Pioneer's Longbow [Atk. Speed: 1, Ranged, Powerful, Cost: 30 Gold]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Sturdy Iron Kiteshield [Block Change: 30%, Cost: 35 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Reinforced Chainmail Suit [Armor: 2, Cost: 60 Gold]
Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
Heavy Bolts [Atk: 3, Cost: 8 Gold]
Hunting Bolts [Atk: 1, Cost: 3 Gold]
Weak Health Polutice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Fine Bandages [Cures Major Bleeding, Cost: 8 Gold]
Mortar & Pestle [Allows the making of Potions and Polutices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]
Inventorialize crates of loot.Its already been sold and added to everyone's income.
((So I still have my axes, right?)).... *sighs* Give me a second ...
((So, if I sell my vest and wooden shield, would I have enough gold to buy the reinforced chainmail suit and kiteshield? If not, what if I also sold the sapphire and a throwing axe? ))Your vest will sell for about 8 gold, and your shield for 4 gold. The sapphire is worth about 20 gold, and the throwing axes 2 a piece.
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Throwing Axe [Atk: 3, Atk. Speed: 1, Thrown, Cost: 10 Gold]
Forged Iron Battleaxe [Atk: 5, Atk. Speed: 1, Melee, Unwieldy, Two-Hander, Cost: 40 Gold]
Pioneer's Longbow [Atk. Speed: 1, Ranged, Powerful, Cost: 30 Gold]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Sturdy Iron Kiteshield [Block Change: 30%, Cost: 35 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Reinforced Chainmail Suit [Armor: 2, Cost: 60 Gold]
Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
Heavy Bolts [Atk: 3, Cost: 8 Gold]
Hunting Bolts [Atk: 1, Cost: 3 Gold]
Weak Health Polutice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Fine Bandages [Cures Major Bleeding, Cost: 8 Gold]
Mortar & Pestle [Allows the making of Potions and Polutices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]
Use ingredients to make one bleeding, two healing potions/poultices.You don't know basic herbalism yet, its just 50% of the way there so you can't craft any of the herbalism recipes yet.
If unable, recall what they can be used for.
If only able to do healing poultices with them, use them all for healing poultices.
Read a random book.
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Throwing Axe [Atk: 3, Atk. Speed: 1, Thrown, Cost: 10 Gold]
Forged Iron Battleaxe [Atk: 5, Atk. Speed: 1, Melee, Unwieldy, Two-Hander, Cost: 40 Gold]
Pioneer's Longbow [Atk. Speed: 1, Ranged, Powerful, Cost: 30 Gold]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Sturdy Iron Kiteshield [Block Change: 30%, Cost: 35 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Reinforced Chainmail Suit [Armor: 2, Cost: 60 Gold]
Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
Heavy Bolts [Atk: 3, Cost: 8 Gold]
Hunting Bolts [Atk: 1, Cost: 3 Gold]
Weak Health Polutice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Fine Bandages [Cures Major Bleeding, Cost: 8 Gold]
Mortar & Pestle [Allows the making of Potions and Polutices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]
Name: Walt BonesTroll is not an acceptable Trait since you have to start as human, trolls don't regenerate, and regenerating health in general is far to powerful of a trait :v
Gender: Male
Past Profession: Gladiator
Trait: (If this is allowed.) Troll. Has regenerative ability. Very ugly.
What do you think, seem good?
((Hey, if I use a rag, some oil, and a flint and steel on the head of my spear, would the flaming effect be one I could copy with my Practiced Maintenance trait? Would it be effective in combat?))Indeed that is an effect you could copy with Practiced Maintenance and it would work well in combat.
((Can we still play once we achieve Hero status?))Nope, once you guys become a hero (if you do) then you've won the game.
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Throwing Axe [Atk: 3, Atk. Speed: 1, Thrown, Cost: 10 Gold]
Forged Iron Battleaxe [Atk: 5, Atk. Speed: 1, Melee, Unwieldy, Two-Hander, Cost: 40 Gold]
Pioneer's Longbow [Atk. Speed: 1, Ranged, Powerful, Cost: 30 Gold]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Sturdy Iron Kiteshield [Block Change: 30%, Cost: 35 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Reinforced Chainmail Suit [Armor: 2, Cost: 60 Gold]
Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
Heavy Bolts [Atk: 3, Cost: 8 Gold]
Hunting Bolts [Atk: 1, Cost: 3 Gold]
Weak Health Polutice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Fine Bandages [Cures Major Bleeding, Cost: 8 Gold]
Mortar & Pestle [Allows the making of Potions and Polutices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]
((Edit2: Also, no +2 to research?))Edit2: It was included I just forgot to type it out like I usually do. Sorry for the confusion.
(((Edit3: Book still not in inventory.)))
We all learn it, simultaneously cast it on one enemy.Brilliant.
Enemy becomes superman, or rather darkseid or something? then dies immediately.
"Whoever wrote that plaque did not have a great grasp of the language. Hey, see if one of you can't just knock this damn thing down."
Gah, updates are so far apart I forgot what all I've found out so far.... Or you guys could try to open it :v its not locked or anything, the seal's broken.
Can someone just bum rush the damn door? Get a tree trunk or something.
Beirus, you have a shield, get on it.
Gah, updates are so far apart I forgot what all I've found out so far.... Or you guys could try to open it :v its not locked or anything, the seal's broken.
Can someone just bum rush the damn door? Get a tree trunk or something.
Beirus, you have a shield, get on it.
((I knew it was open but there is still some god-powered defenses in there and I'm preparing.))Gah, updates are so far apart I forgot what all I've found out so far.... Or you guys could try to open it :v its not locked or anything, the seal's broken.
Can someone just bum rush the damn door? Get a tree trunk or something.
Beirus, you have a shield, get on it.
I think we collectively thought it was still sealed or something. Wow, we're all idiots.
Open the damn door.
Attemp to use what I have so far to help me attack it and, if possible, continue my research.Sorry that was attacking Aeryn, I had to rewrite half the turn because I was using the wrong profiles through it :s and accidentally left the fluff in for that one after I'd rerolled everything.
Attempt to knock away the Skeletal Knight's skull with my right hand while I defend myself with my dirk in the other.The skeleton took a third of your health :v I think the fluff text is rather fitting for it since it states nothing vital was hit but it was still a grievous wound.
Auto-Defense sounds good to me, though I think you may have went a little overboard on my character's injury, if I understand the damage the skeleton did correctly.
Libraries often have public access computers for all.
I want the knight's things. Also, shouldn't I have gotten XP from killing that skeleton?You should have ill fix that real quick
Hide behind shield until it is my turn, then use the Reach on my spear to attack the Knight from a distance.
((Are we dead or just almost dead?))You and sinvarra's current characters are dead for good since no one in your party has a revival spell.
((Hey, so why didn't I get any partial XP for the mini boss? I thought I got a decent hit in.))Partial experience is only for bosses, mini-bosses are just mooks who manage to kill one or more players thus giving the player who kills them enough xp for a boss.
(I don't know / forgot what the red march is.)I think Berius is referring to his encounter with the mayor's daughter before you guys came here where she mentioned an army would be passing through heading to the Red Wastes. They would be looking to hire adventurers, and mercenaries for some campaign in the Red Wastes which is a territory in the east of the kingdom you're in (the Kingdom of Eldast) where goblins, orks, the remainder of undead armies, and more plague the lands trying to fight their way into the lesser protected heart of the kingdom. Basically you guys will act kind of like mercenaries for the army and assist in attacks, and the defense of the Red Waste in general.
((Wait, Skeleton Warrior 2 killed someone before I killed it. Wouldn't that mean I should have gotten more than 2 XP?))Ah, thanks for pointing that out. Fixing now.
((Edited my post. Thought the Red March was the name of the army group. So, will there be loot in the Red Wastes? Or maybe opportunities to become a champion or paladin of some god?))There will definitely be loot, as for the second question that depends on what you do, and the subsequent rolls. I will say that becoming champion, or paladin for a god isn't as easy as becoming a magic user.
((Will there be magic? Can I be a spellsword?))((Wait, Skeleton Warrior 2 killed someone before I killed it. Wouldn't that mean I should have gotten more than 2 XP?))Ah, thanks for pointing that out. Fixing now.((Edited my post. Thought the Red March was the name of the army group. So, will there be loot in the Red Wastes? Or maybe opportunities to become a champion or paladin of some god?))There will definitely be loot, as for the second question that depends on what you do, and the subsequent rolls. I will say that becoming champion, or paladin for a god isn't as easy as becoming a magic user.
((Will there be magic? Can I be a spellsword?))If Derm would let you then you could borrow the Wilder book and learn magic now otherwise you'd probably have to either find a book on magic somewhere, or buy one from a merchant who deals in magical goods if you can find one. Though keep in mind magic, and divine aid are exclusive so for example the Shield of Blind Faith pendant won't work for Dermonster, or anyone who has a mana pool because it is an enchantment aligned with the gods. There are rare exceptions mostly centered around gods who founded a branch of magic such as Necromancy.
Name: Mark Junohere is my old application so you dont have to go hunting
Gender: Male
Past Profession: Guardsman
Trait: Sure strikes
Name: Zein
Gender: Male
Past Profession: Blacksmith
Trait: Ambidextrous
Give him a rag and stuff. Go place our comrades in their own tombs, and stack the bones of the skellie warriors in a corner. Read necromancy book.Oh don't worry about me I'm just going to sit in the catacombs filled with dead friends and foes and read a book on necromancy.
I will try to get everything finalized and get an update out this weekend.Yay
The Legend Never Dies!Except in Looter's Delight. And Perplexicon.
You'll find out about the swords after we hire you :premember to keep that armour, if the new recruits have a layer of metal on them they serve as much better meatshields
Villaige first, then PC's meet in a bar, THEN loot distribution.
Have a brotherly reunion with Mark after all those years. Which obviously includes ridiculous amounts of alcohol."Zien! I thought you stayed home to learn blacksmithing from father. Ah I haven't achived my dream but I still have life yet. Pass the mead its time to celebrate."
"So, have you achieved your dream, brother?"
... You aren't in the game yet. So overzealous~Its what we are doing while we wait to be recruited/ we have lives outside of the group
"CHEERS"((Because we've seen shit, man. Skeletons killing your friends in front of you tends to make you a bit cynical. Jase at least probably won't be in the mood to deal with some overly optimistic, untested folks. It'll be fun.))
(why do I have the feeling that when Dermonstar and Berius arrive theres going to be a bar fight)
Bump
If this dies just as I join I'll be sad
And give it time, this game updates slowly.This is also true, and is something I try to improve :v
We're just going to straight up walk past each other, aren't we.Now that you mention that when I do the turn I really should roll for that.
Rebuild the Curtain Wall: (300 Gold) Rebuilding the sections of the wall that have collapsed, and reinforcing the rest will be a great task requiring much imported stone and dozens of hours of work but the Gilbert Brothers can do it! When the repairs are done the walls will be more than ready to repel any foes who might seek to harm you.
Rebuild Northern Watchtower: (150 Gold) Rebuilding the Northern Watchtower will not be an easy task, but a necessary one if you want any form of safety within the confines of the Fort. Once its built the Watchtower will have rooms which you can expand upon.
Rebuild Western Watchtower: (150 Gold) Rebuilding the Western Watchtower will not be an easy task, but a necessary one if you want any form of safety within the confines of the Fort. Once its built the Watchtower will have rooms which you can expand upon.
Repair the Eastern Watchtower: (50 Gold) Restoring the Eastern Watchtower to its former glory is a simple task, and as thus cheap. Once its repaired you'll have access to all the rooms it was supposed to have, and the full use of the vantage point atop its lofty height.
--- Once each of those has been achieved we the Gilbert Brothers have devised numerous expansions, and improvements that could benefit one such as yourself.
- The Gilbert Brothers, Greatest Engineers in the Kingdom of Eldast
((I take it i didnt find any cloth or flammable liquids?))None.
((No rat shop?))Knew I was forgetting something.
((You should really get those appraised by a scholar before letting that guy rip you off.((I'm assuming it's the opposite of the Blessed enchantment, or that it means the Blessed enchantment is being suppressed. He would probably need to get the blades purified first, and I'm sure that costs gold. I need to head by the library to get the heraldry looked at, though. Unless it's just generic Goddess of the Woods heraldry.))
You just wait, youll go to buy it back after finding out what the enchantment does and he'll be charging fifty gold or more for it.))
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Throwing Axe [Atk: 3, Atk. Speed: 1, Thrown, Cost: 10 Gold]
Forged Iron Battleaxe [Atk: 5, Atk. Speed: 1, Melee, Unwieldy, Two-Hander, Cost: 40 Gold]
Pioneer's Longbow [Atk. Speed: 1, Ranged, Powerful, Cost: 30 Gold]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Sturdy Iron Kiteshield [Block Change: 30%, Cost: 35 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Reinforced Chainmail Suit [Armor: 2, Cost: 60 Gold]
Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
Heavy Bolts [Atk: 3, Cost: 8 Gold]
Hunting Bolts [Atk: 1, Cost: 3 Gold]
((yeah... but it has -2 to my accuracy and melee classess generally trump ranged classes in melee combat, i cant even manually stab it in the eye with an arrow because it has that damn trait.))That's a minus two on a roll of d20 not to mention there's no restriction against firing your bow at point blank range.
did everyone forget about his marksman ability? You know the one that gives +2 to hit :P((yeah... but it has -2 to my accuracy and melee classess generally trump ranged classes in melee combat, i cant even manually stab it in the eye with an arrow because it has that damn trait.))That's a minus two on a roll of d20 not to mention there's no restriction against firing your bow at point blank range.
((Except the gold, I think. Not sure if we were gonna divide that all up or just split it between the survivors.))If you get any good tips be sure to share skilled meatshields last longer and deal more damage
"I have a couple of people I want to find first, but I'll meet up with you at the fort soon."
See if I can find Shay (or whoever that first swordwoman I ran into was named) or the Mayor's Daughter. See if they have anything interesting to say or advice to give. Especially if the swordwoman would be willing to offer some tips on sword fighting or other fighting tips.
((Erm... Where's my part of the turn?))Actions that don't have any real effect I don't write out to cut back on the amount of fluff in a turn, and save me time. When that happens it means you learned, or saw nothing of import.
After grabbing a bite to eat Mark grabs the two Light Dirk's he saw earlier along with the Flint & Steel and one of the Faded Sword of the Blessed taking it to Zein"Hey there are some swords not being used look like someone just left them to rot think you could fix them up a bit, bound to be better then lugging your old hammer around."Hm... Sure, I'll try."
"Hm... Actually, their conditon is quite good, everything considered. I may polish and slightly sharpen them for you, but that's probably all."To be a paladin you must be just and noble. We are adventurers we get paid to kill things and steal everything not nailed down by people too cheap to hire merc's.
((I have a vague feeling that our party won't come out as paladins, so channeling good God's powers is out of question.))
To be a paladin you must be just and noble.That depends entirely on the God.
Well I for one don't want to work for someone with dark in the name because you just know they are going to have angst about everything like Satan he angsted so hard that his dad kicked him into the basement.To be a paladin you must be just and noble.That depends entirely on the God.
Am I on the waitlist?You are I just haven't gotten around to updating it yet since I need to go back through and check previous pages in case I missed any other waitlisters as well.
((How much does Spider's Bane cost? Might want to buy a few of those before we head out.)Eight gold per Herb, but an herbalist (AKA Derm) can make each herb able to cure two cases of poison at least so its more like four with some work.
((goblins sounds good as a way to get restarted. Though I have heard of goblins being more dangerous then demons if smart enough to make lots of traps and plans.))Google "Tucker's Kobolds".
((that is what the reference))Did you forget the "is"?
((That's what they were called, I couldn't remember the name))((goblins sounds good as a way to get restarted. Though I have heard of goblins being more dangerous then demons if smart enough to make lots of traps and plans.))Google "Tucker's Kobolds".
"Jase. Where the hell is a third of our team?""I thought they came back already. I didn't see them after we split up in town. Guess I'll have to go back and wrangle them up."
Dance naked in the streets praising my Lord and Saviour. Order the convert to do the same.Well that escalated quickly.
Not really, that actually is fairly sane compared to how things in RTD's go even the more serious ones.Dance naked in the streets praising my Lord and Saviour. Order the convert to do the same.Well that escalated quickly.
I have, and I was tempted to make a character that served the necro-hand (and possibly desire to return Derm to it so that it could reattach itself), but decided against it because I figured that Derm wouldn't approve.Not really, that actually is fairly sane compared to how things in RTD's go even the more serious ones.Dance naked in the streets praising my Lord and Saviour. Order the convert to do the same.Well that escalated quickly.
Look to roll to roll to dodge for good examples.
On a different note, there appears to be no mana cost to the wild magic spells. Is that intentional?That is not a mistake, neither of those spells are supposed to require magic. Their cost comes from their effects, one makes another character take damage for someone else, and the other gives them a power boost at a severe loss of HP every turn its active. Also Derm can use Wild Pact with a summoned spirit, and he'll be immune to all damage until the spirit dies. Just, because its a spirit doesn't mean its immune to physical damage, actual ghosts are immune, but summoned spirits are different from ghosts.
I wonder if Derm can cast Wild Pact with a summoned ghost, meaning that he would be immune to non-magical damage (other types of damage would go to the ghost, which is immune). Even if he was hit by magical damage, he'd still have the ghost's health as a buffer before he would get hurt.
((Having already done quests go help the town, would I get some sort of bonus to talking the mob down by convincing them the cultist will probably die anyway in the goblin caves and we can at least use him to be beneficial to the village by helping first?))Based on where you guys were when the mob popped up Unholy_pariah is the only one that could go help him since after all you're already at the Fort/well on your way to it as that mob guns for Blitz' life.
Stand my ground, I won't give in~Actually, never mind that. Run, run as fast as my legs will carry me. Force the cultist to do the same.
Pretend to stand my ground, flee at the last moment with my cultist.
((No chance of getting there in the nick of time, all heroic like?))((Having already done quests go help the town, would I get some sort of bonus to talking the mob down by convincing them the cultist will probably die anyway in the goblin caves and we can at least use him to be beneficial to the village by helping first?))Based on where you guys were when the mob popped up Unholy_pariah is the only one that could go help him since after all you're already at the Fort/well on your way to it as that mob guns for Blitz' life.
None at all, you're not a hero yet! :P((No chance of getting there in the nick of time, all heroic like?))((Having already done quests go help the town, would I get some sort of bonus to talking the mob down by convincing them the cultist will probably die anyway in the goblin caves and we can at least use him to be beneficial to the village by helping first?))Based on where you guys were when the mob popped up Unholy_pariah is the only one that could go help him since after all you're already at the Fort/well on your way to it as that mob guns for Blitz' life.
((Aww. Also, would trying to channel a prayer through my blessed sword or that pendant make it more likely the god might notice?))Nope, just managing to restore the longsword to its original blessing was quite a feat already, and blessings are very minor acts of notice on the part of gods though priests who've been given power by the Gods are usually the ones who carry out the blessings. As for the pendant you don't even know if it is a divine tool, it could simply be a very powerful work of magic for all you know.
I f I am aloud to join then I will deal my short swords and hunt down the naked dancing dude...why would you hunt me down?
not to harm you but to clothe you. There are children in the village, you know?I f I am aloud to join then I will deal my short swords and hunt down the naked dancing dude...why would you hunt me down?
While I clothe your filthy gamma and spelling.not to kill you but just to clothe you .there are children in the vilalgeI f I am aloud to join then I will deal my short swords and hunt down the naked dancing dude...why would you hunt me down?
my cat happenedWhile I clothe your filthy gamma and spelling.not to kill you but just to clothe you .there are children in the vilalgeI f I am aloud to join then I will deal my short swords and hunt down the naked dancing dude...why would you hunt me down?
Gamma NAZI'S UNITE
Attack Peasant #4!I don't think killing someone and getting the militia or town guard on you is going to help. I think that getting up, shoving them aside, and running away would be a better idea. You saw how that other level one character did with one mook, you're facing five (I suspect that they, as a group, can do at least five damage per turn). If you insist on attacking, they all have the same health, so attack the one with the most dangerous weapon first.
So is this still Roll to Become a Hero?That never said who we are a hero too
Is there a reason I'm not on the waitlist? Something wrong with my character sheet?Same as last time, I just haven't gotten around to updating the waitlist since when I do I go through the entire thread to make sure I didn't miss anyone.
can I also join, please?Is there a reason I'm not on the waitlist? Something wrong with my character sheet?Same as last time, I just haven't gotten around to updating the waitlist since when I do I go through the entire thread to make sure I didn't miss anyone.
can I also join, please?Yeah, your sheet is fine.
thanks :)can I also join, please?Yeah, your sheet is fine.
When are they gonna kill gobbos?When our recruits stop killing themselves.
It took a bit of searching, but I found the sheet I originally posted in here.Spoiler: Character Sheet (click to show/hide)
Someone should bring the corpse back to Derm to be raised.Good idea. We must build our army from some point. Raising dead meatshields is a very good start.
considering the amount of people we have gone through I expect our army to be very large in a monthSomeone should bring the corpse back to Derm to be raised.Good idea. We must build our army from some point. Raising dead meatshields is a very good start.
Waitlist me.Maybe you should change Hardy to give you extra hp on level up?Spoiler (click to show/hide)
You mean +1HP/level?Waitlist me.Maybe you should change Hardy to give you extra hp on level up?Spoiler (click to show/hide)
Yeah. That way it scales.You mean +1HP/level?Waitlist me.Maybe you should change Hardy to give you extra hp on level up?Spoiler (click to show/hide)
FTFYYeah. That way it scales.Done, thanks.
Thanks, Blitz.FTFYYeah. That way it scales.Done, thanks.
Considering that my usual character is a glacier of pure anger, hatred, slow movement, and tankiness I would probably pick that.Thanks, Blitz.FTFYYeah. That way it scales.Done, thanks.
By the way, Heverosaur, have you heard about the feat "Toughness" from D&D? It also gives you three HP, and is nearly universally regarded as one of the worst feats to take (I understand that D&D gives you more health, but my point still stands).
The problem comes when you realize that you only get six or so feats throughout your character's lifetime, and fighters get 1d12 hit points per level (even a wizard gets 1d4).Considering that my usual character is a glacier of pure anger, hatred, slow movement, and tankiness I would probably pick that.Thanks, Blitz.FTFYYeah. That way it scales.Done, thanks.
By the way, Heverosaur, have you heard about the feat "Toughness" from D&D? It also gives you three HP, and is nearly universally regarded as one of the worst feats to take (I understand that D&D gives you more health, but my point still stands).
Is this game still running I was really hyped for itIt is, but I've been occupied with other matters for a bit, and I'll be leaving for a few days here in a while to a place with minimal internet connection so it might be a bit before I can get back to updating.
You mean +1HP/level?Waitlist me.Maybe you should change Hardy to give you extra hp on level up?Spoiler (click to show/hide)
:(, changing it back.Alternatively, you could get a trait that reduces all damage taken by one.
Name: Sauk ResandoMagic is not something you can start with, and you cannot take traits that effect magic. Players will all have to find a method of learning magic in game such as getting lucky enough to find a tome as Derm has done or find someone to teach them.
Gender: Male
Past Profession: Apprentice Mage (mostly general, with a emphasis on making spells permanent)
Trait: Spell Extention Training: Allows Sauk to add 24 hours to a spell's duration (stacks, must pay 3x the base spell's mana cost to extend it)
A chainmail vest provides as much armour as a rusted chainmail vest....There's not that much difference between the two, just one is rusted and the other isn't.
I edited my sheet.Name: Sauk ResandoMagic is not something you can start with, and you cannot take traits that effect magic. Players will all have to find a method of learning magic in game such as getting lucky enough to find a tome as Derm has done or find someone to teach them.
Gender: Male
Past Profession: Apprentice Mage (mostly general, with a emphasis on making spells permanent)
Trait: Spell Extention Training: Allows Sauk to add 24 hours to a spell's duration (stacks, must pay 3x the base spell's mana cost to extend it)
Great world building good job+1 love this game if though I'm not in it
Can I be wait listed now as the thief I made a while back?You already are, but as I explained before I just haven't got around to updating the waitlist. When I do update it anyone I missed can feel free to correct me, but just realize until someone new is added onto that waitlist I haven't had the time or motivation to shift through the past dozen pages or so to get everyone whose waitlisted onto it.
Derp my bad, sorry. :PCan I be wait listed now as the thief I made a while back?You already are, but as I explained before I just haven't got around to updating the waitlist. When I do update it anyone I missed can feel free to correct me, but just realize until someone new is added onto that waitlist I haven't had the time or motivation to shift through the past dozen pages or so to get everyone whose waitlisted onto it.
>Implying I'm not going to use his soul to power an abominable machine of pain and destruction.We thought that was implied when we said commander his stuff.
And while he's>Implying I'm not going to use his soul to power an abominable machine of pain and destruction.We thought that was implied when we said commander his stuff.
Meh, keep it as is, but maybe make us cull obviously terrible examples of hyperspacery.
Right up until we buy the Hero RV.
"Hm. Now seems a good a time as any. I was reading a text from the library recently that allowed me to summon spirits heroic and mundane. Let me call upon a scout. The book did not describe how they would appear, so prepare yourselves."
Summon Spirit.
"... Well. Seems someone was rather unfortunate in the past. Unexpected.""No kidding, have I mentioned how glad I am your on our side" Mark says keeping his distance from the newly summoned wight.
"... Well. Seems someone was rather unfortunate in the past. Unexpected."Can it speak? Maybe you could ask it why it's in pain.
Why isn't Derm's mp depleted?I missed that, thanks for pointing it out.
A question to those people on the waitlist, I've been contemplating running some side stuff over IRC (internet relay chat, probably on the darkmyst IRC server) for those on the waitlist willing to risk killing off their characters and getting themselves shunted to the bottom of the waitlist (assumign they'd still want to play). Anyway the general idea of it would be that you waitlisters would agree to become unavailable for a minimum of two missions, and during that time you'd be working for the Kingdom's army out in the Red Wastes fighting demons and such.
Working as part of the Kingdom's army for a two session duration would be more lethal than the normal game, but would have better rewards as a result meaning you'd get to earn something from it instead of risking your character for nothing. These sessions would take place at a set time that I, and the interested party(ies) could agree on though there would need to be a minimum of three waitlisters willing to form a group for it.
Aside from that I also want to check, and see if anyone would be interested in the idea of opening an IRC channel for this just for general questions about the game, and an easier method of slapping me until I actually do an update (if that is your preferred method). :P
A question to those people on the waitlist, I've been contemplating running some side stuff over IRC (internet relay chat, probably on the darkmyst IRC server) for those on the waitlist willing to risk killing off their characters and getting themselves shunted to the bottom of the waitlist (assumign they'd still want to play). Anyway the general idea of it would be that you waitlisters would agree to become unavailable for a minimum of two missions, and during that time you'd be working for the Kingdom's army out in the Red Wastes fighting demons and such.If this wasn't on IRC, I'd do it.
Working as part of the Kingdom's army for a two session duration would be more lethal than the normal game, but would have better rewards as a result meaning you'd get to earn something from it instead of risking your character for nothing. These sessions would take place at a set time that I, and the interested party(ies) could agree on though there would need to be a minimum of three waitlisters willing to form a group for it.
Aside from that I also want to check, and see if anyone would be interested in the idea of opening an IRC channel for this just for general questions about the game, and an easier method of slapping me until I actually do an update (if that is your preferred method). :P
Why would you work on waitlisted people when you can work on the actual game?This wouldn't be working on them when I could work on the actual game, those sessions at most would take an hour out of my time, and is just an offer to waitlisters who might be interested. Either way from how its going so far its unlikely anyone will take the offer, but I was just putting it out there.
seems like a doubling of the workload for little reason...
((I probably should have specified that I was completely okay with actually poking them a little bit to get my point across.))(You know alienating your allies will make them not want to help you.)
((OOC, I'd rather we all go in there before adwarf starts rolling random encounters because we've been our here too long.))He would be right in this aspect, if you guys keep just standing there looking for goblins eventually I'll start rolling for extra goblins.
Well, that was a waste of four mana. You could have sent a newbie in there instead, and he or she would have achieved the same purpose without wasting the resources of our veterans.
Thats the thing your not a squishy mage your the second hardest to kill while having magic you can call on to screw anyone who trys to hurt you.((He's out if mana, so now he's just the second hardest to kill.))
Be second to last, so that if something sneaks up behind the party, you won't be its first target.Well, that was a waste of four mana. You could have sent a newbie in there instead, and he or she would have achieved the same purpose without wasting the resources of our veterans.
I thought everyone would follow it in!
Speaking of which, Being a squishy wizard, bring up the rear and enter cave. Ready molotolv.
Also, I love how your objection to that comment was that the wight wasn't meant to be trap bait, and not that I implied that the life of a newbie isn't worth four mana.Well, that was a waste of four mana. You could have sent a newbie in there instead, and he or she would have achieved the same purpose without wasting the resources of our veterans.
I thought everyone would follow it in!
Speaking of which, Being a squishy wizard, bring up the second to last position and enter cave. Ready molotolv.
If someone does end up going first, follow them.Who shall bell the cat?
Otherwise stand nervously outside, looking about for threats.
I feel like I killed this.... Sorry?You didn't :)
Oh hell. SUMMON SPIRIT! Please be a high roll.Response to possible apprenticeship?
How much HP does a spirit from Summon Spirit have?It varies based on the type of spirit summoned.
But on average, how much do they have?How much HP does a spirit from Summon Spirit have?It varies based on the type of spirit summoned.
I wonder what will happen if I don't respond to Athath. Gonna find out for science.For the record, I tried to be friendly to the people in power, and this is what I got. This kind of thing is part of the reason why 80% of my characters are Evil.
It varies a lot ATHATH, so I really can't give an average that makes sense. The Wight had 8 and its about the middle ground for a spirit. They can have far less, or a lot more though.But on average, how much do they have?How much HP does a spirit from Summon Spirit have?It varies based on the type of spirit summoned.
Ah. What's the minimum and maximum, then?It varies a lot ATHATH, so I really can't give an average that makes sense. The Wight had 8 and its about the middle ground for a spirit. They can have far less, or a lot more though.But on average, how much do they have?How much HP does a spirit from Summon Spirit have?It varies based on the type of spirit summoned.
Ah. What's the minimum and maximum, then?That is something players will need to discover.
For the record, I tried to be friendly to the people in power, and this is what I got. This kind of thing is part of the reason why 80% of my characters are Evil.((I feel a rant coming on, but I'm going to keep it in check out of respect for adwarf.))
Can I waitlist please and if so is there something like a bard in this game?The answer to both questions is probably "Yes.". Put "Traveling Musician" as your occupation, make up a trait that boosts the effect of your music on your allies (or your enemies, if you want to be a debuffer), and wait for someone to die!
"Hey pass that shield here" Wield the shield with the faded sword
((I feel a rant coming on, but I'm going to keep it in check out of respect for adwarf.))
Lend the Adorned Kiteshield to one of the folks that doesn't have a shield and isn't using a two-hander. Then ready my shield and spear and watch the entrance closest to me for threats. Stab any threats with my spear.
"does anyone have a spare weapon they can lend me?""Here take this"Pass Nav my spear "Get behind me and stab anyone who attacks me while I keep them from killing any of us"
Prepare the swarm!
Guard one of the entrances.With hammer in hand you rush to one of the entrances and stand ready to repel any would be attackers.
"Seems like we need to hold the enemies here!"
Oh hell. SUMMON SPIRIT! Please be a high roll.Holding the Darkwood Stave in hand you start to channel your mana into the staff, and it begins to overflow out into the world around in the form of a white light that forms into a complex circle behind you filled with runes. Shortly after the circle completes the air around it begins to physically ripple as a black void starts to expand out from the center until its the size of a human. As it stops expanding a silvery figure slowly steps out from the portal with a pitch-black bow in hand, and a gold quiver on his back.
Quickly scavenge for throwable weapons.You start to look for more throwable weapons when suddenly another dirk appears in midair with gold text next to it.
Go guard one of the entrances. Preferably one that isn't devoid of mobs.You head to one of the doors near a spawner, and prepare to hold it against the enemy!
Lend the Adorned Kiteshield to one of the folks that doesn't have a shield and isn't using a two-hander. Then ready my shield and spear and watch the entrance closest to me for threats. Stab any threats with my spear.You toss Mark Juno your Adorned Kiteshield, and then draw your spear and better shield. With your weapons in hand you take up vigil over one of the entrances, ready to repel whatever is about to come.
Prepare to fight, attacking anything that gets close enough to the crystal.You are prepared, very prepared. Or maybe not on second thought...
Move toa door without Beirus and hold my new shield ready to block anything that comes outYou head to an unoccupied entrance, and ready your sword and shield!
"Thanks. Sure, good plan."You bring out your lantern hive, and start to rouse the bees for the fight to come. Within moments the entire hive is mobile and buzzing about around you in a protective manner.
Take the spear and get behind Mark.
Prepare the swarm!
((So is the border around the crystal just walls with no roof?))Yep, just walls.
"Defend the central crystal! Come, we will hold the Northern passage!"You hastily pull a prepared torch from your pack, and light it on fire before taking up it and your axe. With your weapons in hand you charge forward next to Jase and start to wail on the closing Elves who turn out to be more nimble than you through. You land a strike on one with the torch, but the rest manage to keep out of range of your axe
Light a torch and attempt to hold off the Demon elves with fire while the archer shoots them. Stick my axe in anyone what comes close.
Slay the Demons!The Archer quickly grabs an arrow from his quiver, and fires it past Chronus and Jase into the charging Demon Elves. His shot is true and a scream of pain rings out as his silver arrows burrows into an elf's throat though the real damage comes after as the arrow bursts forth with a golden light that causes the Demon Elf to burn to ash in moments.
"Oi, Chronus, can your archer get up on the wall? Might give him better vantage and a shot at those spawners when we can start taking them out." Jase shouts before turning his attention back to the entrance he is guarding.You yell at the coming elves as you smash the butt of your spear onto the ground with a solid thud. Unfettered by your statement the elves continue to charge forth though quickly one explodes into ash as a silvery streak flashes by, and another is engaged by Chronus as he charges forward like a madman with torch and axe in hand. Not to be outdone you take a step forward and throw out a stab with all your might that takes a demonic elf right in the shoulder. For a second it looks as if nothing will happen then the elf's arm explodes into gore followed by the elf dropping to the ground dead.
"YOU SHALL NOT PASS!" He shouts at the elves, thumping the button of his spear on the ground for emphasis.
Wait for the elves to come to me. Turn the first one to get in range into a shish kabob using the reach of my spear.
Kill Chronus! KILL!The Demon Elf engaging Chronus takes a swipe at him, but the blade hits Chronus' platemail at a weird angle and glances off without dealing so much as a scratch.
Kill, Maim, Slaughter!A final demonic elf throws itself forward as it lashes at Jase's leg with a two-handed swipe of its cleaver, but before it can land the blow the former guard drops down and takes the strike onto his shield negating the damage it would've done.
Stick with Mark like the pollen on a worker bee's knees. Make sure my bees know he isn't an enemy.As you stay close to Mark's side your bees suddenly launch into action as the entire swarm falls upon an unlucky bastard among the demonic elves. You of course take advantage of this elf's plight and lunge forward to attack him! However, during the lunge you over reach and the spearhead just cuts a thin line along the demon elf's head.
Whichever enemy the bees decide to attack, stab them!
Prepare to defend myself and Nav with shield and sword "HOLD THE LINE"You lash out the first elf to get in range, and cut a massive chunk out of it causing the creature to screech in pain before clutching at its heavily bleeding chest.
Attack Mark in revenge.The Elf that Mark attacked jumps in a rage and slams his blade home into Mark's skull causing the poor soul to collapse as blood begins to pour from his head and mouth.
Finish Mark!A second elf runs over to the collapsed Mark, and starts to hack away at one of the man's legs until finally the man turns into orbs of light that drift over into the stands. When the orbs reform a rather sickly looking Mark is revealed looking at the arena with a sense of discuss. A voice enters his mind as he sits there in silence,
Be ready to slay the elves that come out of the door I am close to. If none come out, assist the folks near the south door.When you suddenly see a large group of elves surging through the south gate you quickly dash over and beginning engaging the closest one in battle. Your first strike nicks their arm, but the second is dodged as the elf jumps back out of your blade's path.
Throw the dirks at any monstrous gremlin that I feel is the least molested out of all of them.As the elves charge towards you you've already pulled out two of your dirks and sent them flying towards the charging elf mass. Luckily enough both of them find their way to the same target and strike into it's chest with a resounding crack that sends it falling to the ground where it will never rise again.
Attack AldrenIn a fury the elf lashes out at Aldren, and accidentally lands a full strength blow on the former soldier's neck. Aldren feels the entire thing, as if some evil being is keeping him alive for the process, as the Demon Elf chops his head off with one blow before Aldren's corpse turns into gold lights and finds its way into the stands as well.
Attack ArnoldoAnother elf charges at Arnoldo, and clumsily swipes at the juggler causing a small nick on the juggler's arm.
Attack Arnoldo!Yet another elf charges Arnoldo, but this time its timing is off and the attack sends it careening past the former juggler entirely missing to land a strike.
Attack ArnoldoOne final elf attacks Arnoldo, but much like the last one his attack misses completely!
Seeing the success of Arnoldo, Zein had a few moments to lament at his two-hander, before saying out loud:You ask the air for weapons to dual wield, and in answer a box appears in front of you. Before you can open it though the lid pops off and a giant fist comes out and punches you in the face causing you to stumble back in confusion as you try to shake off the nausea it caused!
"I am ambidexter and I need weapons that could be dual wielded!"
If succeeded - close the entrance with my body while rearming myself. Then, engage in elf-kicking goodness.
Hold the northwest, kill any monster that comes close. "Surprise, I never took an oath to do no harm,get close and you'll die."Seeing Zein's sudden weakness you rush to his aid with your surgical scalp in hand, and inform the elves that you never took an oath to harm them. When you arrive in front of the demonic elves you start to wield your scalpel with surgical precision as you cut one elf's arteries in his arm before stabbing him in the chest, and swinging around to plunge the scalpel through it's eye and into the bugger's brain. As you watch the poor fool fall the sound of trumpets fill the air, and a voice echoes through the arena,
Attack ZeinThe last remaining northwestern elf charges at Zein and swings his cleaver at the stunned Blacksmith, but misses its blow and stumbles.
Do the waitlisters immediately enter?Based on the challenge, for this siege event the answer would be no.
((Am I mistaken or shouldn't there be two injured elves in the southeast group?))Correcting that now.
Finish off the elves! The spawner is within reach!You slash at the closest demon elf with your axe, and though your blows end up missing you give yourself an opening for your third attack. With a flourish you bring the lit torch smashing down onto the elf's face, shattering teeth and lighting its filth stained hair and clothes on fire in an instant. You watch on with a sense of satisfaction at the elf burns to death.
Kill Demon Elf 4The archer takes aim once more at the last elf of the north group, and fires another arrow that whistles through the air and strikes the demonic being in the throat where upon its starts to spark with golden light as the elf's entire body begins to burn into ashes.
Help finish off the elves. If Chronus and the archer finish off the elves, attack the spawner.Upon seeing the two elves die you charge forward and stab at the unprotected spawner, but a few steps away you stumble on a pebble causing you to miss as you skip past trying to keep from falling to the ground.
Grab Mark's shield and use it for protection! Hopefully it serves me better than it served him.You lunge forward to try and grab Mark's shield before it disappears, but in the end you're to slow and it turns into dots of light alongside its fallen owner. Cursing at the misfortune you grasp the spear with two hands and start to move backwards only to be stopped as the demon elves charge forward to engage you in a vicious melee! Lunging forward you manage to bury your spear through the eye of a demon elf while your swarm of loyal bees descends on the most grievously injured of the demonic elves. With in seconds you, and your bee allies have struck down two of the elven ranks but as a third occupies your attention the fourth slips by and charges to the crystal!
Bees, keep doing your thing!
fall back closer to the crystal, Use the spear's reach advantage to keep the demon elves away and stab whichever one is the most injured.
((Am I mistaken or shouldn't there be two injured elves in the southeast group?
Another question, will the bees remain active after I die?)))
Attack Stenner!The last elf engaging Stenner takes a slash at the beekeeper and manages to carve a chunk of flesh from the poor man's torso.
Attack the CrystalThe last demon elf fruitlessly attacks the crystal causing no damage.
Throw knives at the spawner and then open the mystery bag.In a fit of apparent madness you ignore the enemies before you, and throw the last of your weapons off into the distance at one of the supposed spawners that your team is to destroy. Much as one would expect the throwing weapon goes wide and clatters to the ground far to the left of the spawner. With your fate likely sealed you pull out the strange bag you obtained for killing one of the elves, its a red cloth bag wrapped with a green ribbon along which golden lights appear periodically ... As you open the bag you find something quite outstanding inside, six finely crafted throwing knives that just seem to have been made for you!
Attack Arnoldo!One demon elf jumps at Arnoldo and hacks away furiously only managing a slight scratch on the Juggler's arm.
Attack Arnoldo!However the second elf has more success, and manages to cut firmly into the juggler's arm before tearing the blade free!
Attack the Crystal!Another demon elf piles its way onto the crystal and pointlessly starts to hack at the gargantuan construction failing to so much as chip its surface.
Attack the Crystal!The third elf to attack the crystal meets with more success as it slams its cleaver down on the thing's surface causing dozens of crystal shards to spray across the area.
Charge to the Spawner, kicking bloody elves out of the way!You simply kick the last of the elves aside, and charge at the spawner with a furious roar and your hammer held high. However, perhaps it was the act of kicking aside the elf or simply the weight of your weapon, but you manage to miss your strike and smash your hammer into the ground next to the spawner.
Join the charge to the spawner!You have a much better time than your companion, and arrive at the spawner only to rain down blows that begin to carve away what appear to be strange fleshy bits of what you're fairly sure was supposed to be a present ...