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Topics - Fniff

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1
Forum Games and Roleplaying / !!NAKED IGNITION!! {IC}
« on: May 20, 2018, 03:44:03 pm »
OOC THREAD HERE
It's Monday morning, and the clock strikes half nine.
It's meeting time! Arson doesn't get a meeting room, unlike Vice (who seem to invite a lot of scantily clad youths to theirs) and Homicide (who have two: one for Major Homicide, the other Minor Homicide).
So, instead, people stand up from their desks and take it in turns to discuss the progress on their case. If it's the head of Arson, it's usually a summary of how the department is making progress against, y'know, arson.
Ostensibly. Usually, there's no progress. So people take it as a chance to talk shop, talk boys, talk girls, talk the talk, walk the walk, and talk shit. Sometimes somebody actually has made progress on their case and everyone groans, cos nobody wants to know about that shit except maybe Prokopy or Ehsan.
Eventually, the queue comes round to the back of the room.
The first detective at the back stands up, shuffles their case notes, then begins.

Spoiler: What's going on? Help! (click to show/hide)

2
oh hey look fniff's trying to make bay12 monsterhearts happen again

!!NAKED IGNITION!!
A fire looks like chaos, but it follows the law.

The arsonist throws the match on the gasoline.
The firefighter sacrifices herself to kill the fire.
The arson detectives find what reasons they can wring out of this.

A reason why someone would do this.
A reason why you're stuck at this desk.
A reason why your partner shot himself.
A reason why you wanna drink her blood.
A reason why you died, then came to work.
A reason why your heart clicks behind each beat.

This fire follows a law.
But you're not sure which.

We're playing Monsterhearts, normally a game about high school monsters searching for an escape from the meanness and awkwardness of teen life.
I decided to change it to a police procedural, cos the best way to improve high school drama is by giving everyone involved guns and badges.

You're a detective working the Arson desk. This is not a great desk. Ironically, most arson cases end up going cold. The ones that you do figure out will probably haunt you until your work-induced early grave. This is not mentioning the office politics, a game you will be playing a lot if you want to get out of this shitty job.

However, you're not just a cop. You're a monster. And you got powers. These powers are not designed to get you out of your debts to your drug dealer, or to make you popular with the boys on the Vice desk, or to stop that suspect with the alibi you don't trust from slipping the net, but hey... You can use them for that anyway.
I'm sure there won't be terrible, terrible consequences.

This is a play-by-post roleplay. We'll probably be taking three characters minimum, five at the most.

To play, take a look at this PDF and choose a Skin (that being a class or character) that you like.
Give me your name, your looks, your stats, and your moves. A little more if you like, maybe a character picture, a bit about their personality or a catchphrase they use a lot, but don't post any biographies. We'll get to that.
We'll get into the rest of the sheet when everybody's posted.


3
You had a dream.
It was bad.

The bed is a sleeping bag under a desk. There is sunlight, filtered blue by the witch’s jelly in the air outside.
In your cabin you take stock.

Your base is CONSTRUCTION CABIN in 2ND BLIND QUARTER. During the first blowout, some people heard a thunderclap that turned them blind. Others heard nothing. The O2 tanks hiss like snakes.

You strap on your gasmask, heading outside. The crane groans as you hang off it, and scope out the horizon.
It is quiet times like this that you consider your situation.

You are A WOMAN WITH RED HAIR AND DARK-RIMMED EYES. This much is certain.
Nobody has called you by your real name in a long time. Stalkers such as you are better known by their nicknames. Let me know if you have one.
You need to get to ZENDA-9. The WISHGRANTER is there. You are nowhere near ZENDA-9. Its main tower is smaller than your fingernail at this distance.

To get to Zenda-9, you will need a better GASMASK. Your own is shitty and does not permit long excursions, for the jelly will rot out the filters.

You'll need ARTIFACTS, too. Humans have not adapted to life in this place, and will need the products to modify themselves into something more SUITABLE.

You could also sell these artifacts for RATIONS. You have enough for now, but if you had leftovers you could recruit friends and allies.

You will also want to something better than a shitty knife as a weapon.

Keeping this in mind, you see three locations that will suit your purposes.

CAR GRAVEYARD
When the second blowout began, the world government began burying the new vehicles in a desperate bid to halt the destruction. This graveyard is all that remains of their efforts.
Likely loot: shitty artifacts, no weapons, no rations, shitty gasmasks
Likely danger: Anomalies

IRON BOG
Bullile trappers roam the gorse for eager flesh. Their meat lockers buried in the bogholes yield a decent meal if you forget where it came from.
Likely loot: No artifacts, shitty weapons, shitty rations, no gasmasks
Likely danger: Mutants

FUZZ TOWER
A radio tower covered in burning fuzz. A Victopian helicopter tried gathering some for collection. Perhaps there's something good in the wreckage, but beware of survivors.
Likely loot: No artifacts, no weapons, shitty rations, shitty gasmasks
Likely danger: Humans

Where would you like to go?

Spoiler (click to show/hide)

4
Forum Games and Roleplaying / Superman T-Shirt (FG)
« on: February 20, 2018, 07:31:39 pm »
This is a game about a unisex Superman t-shirt, and the strange places it ends up.

Rules
Someone writes a paragraph about someone wearing the Superman t-shirt. As little or as much as you want, just try and mention how the person uses the t-shirt in their lives. Remember to put it in bold.
"Alice is wearing the Superman t-shirt. She's a Libra, and hangs out in nightclub toilets for undisclosed reasons. The t-shirt helps people identify her when she gives them instructions to meet her."
The person below them must explain how their someone got the t-shirt off the last person.
"Bob met Alice in a nightclub and traded his ecstacy pills for the t-shirt."
Then they write a paragraph, like the last person.
"Bob thinks he's a mystery novelist, but he's never actually written anything. The Superman t-shirt reminds him of his ex-wife, who was a serious comics nerd, so he wears it to remind him of her."
Repeat ad nauseum.

Tips
Try to yes and. Instead of introducing a whole new element, try riffing on the last person's post. Even better, go way back to another user and circle around.
This will start in a modern Earth, but it's totally okay if you want the t-shirt to go back in time or hop dimensions. In fact, it's encouraged.
Try not to destroy the t-shirt, or alter it to the point where it's no longer a t-shirt. Tears, stains, and mods should be fine.

To begin:
Brian won the t-shirt in a phone-in radio competition. He mainly uses it as a nightshirt as his apartment is extremely cold.

5
Roll To Dodge / VIRGATER
« on: January 04, 2018, 11:45:55 pm »

You live in the village of Virgater.

It looks like this, surrounded by deep and impenetrable wood.
Each week is the same. Every day the people work the land. On Saturday, the women of the Sewing Circle conspire about the men. On Sunday everyone gathers to the church to hear Vicar Partridge preach. And on Monday, the tithe collector drives down in his car and collects his due.

Sometimes someone does something wrong, and Vicar Partridge has to send his sextants out, and then there's another grave on the church green.
All to keep life as it is.
Simple.
Pleasant.

And at the peak of the Hunter’s Moon, it shall end.
The Mother of Wolves is coming. She whispers in your dreams, and her howls echo throughout the night.
Prepare for the worst, and beware the woods.

***

This is an unusual RtD, focusing more on making stories than optimal gameplay. This might seem silly, but I'd put your character's well-being at a low priority. Play your character's like stolen cars: they're fun to drive a while, but even more fun to crash and burn.
But first you need a character to destroy. First, roll two six sided dice to determine your class. Not like rogue or mage, your social position in the society. Compare the results to the chart below and write down both of them. If you get doubles and don't like the result, roll again.
Spoiler (click to show/hide)

I'll make a character too, so you'll understand better.
I've rolled 5 and 3. I can be a virgater or a halfman. I like being rich so I'll be a virgater.

Now, we roll qualities. This is stolen from Maid RPG. Some of these ask you to roll on tables. Don't worry about it, I'll do that for you since I have the book. Roll 2d6 twice, then choose one number to be the tens and the other to be ones. So a roll of 3-5 could be 35 or 53.
Spoiler (click to show/hide)
I rolled 2-3 and 6-3. I could be a shy spider shapeshifter or a cat eared devil. Or any combination therof. Eh, I like the shy spider. Spiders are very shy so it makes sense. Let's do that.
Now take one of the last rolls and apply them to your desire. This is stolen from Fiasco, specifically the Last Frontier playset.
Spoiler (click to show/hide)
So my shapeshifting spider virgater could be looking for a missing child (2-3) or trying to defraud the tithe collector (6-3). I like the idea of looking for the missing kid, having the spider be the good guy is pretty rare. Unless her goal is to eat the kid. That would be also good.

Almost done, I promise. Now take the last roll you picked and apply it to this. A and B indicates it's for the first die you rolled and the second respectively.
This is basically a fairy tale, and every fairy tale needs a lesson at the end. This is the point of your character’s story. Tie it into everything you just did beforehand. These are all clichéd, but it's your job to make them new and interesting.
Spoiler (click to show/hide)
We picked 2-3, so our options are “the secret to happiness is acceptance of yourself” and “being kind is better than being correct”.
I think this is a bit of a deh-doi moment. We’re going with acceptance. C'mon, spider girl, you don't have to be ashamed of yourself. I kind of wish I wasn't arachnophobic because this character is just plain adorable to me now.

And now, you've got a character with special qualities, a clichéd theme, and a goal. So why don't they just do it? Everything on the needs list is possible with a bit of daring do. What makes this much more complicated than it should be? What makes this personal. Now come up with a misbelief: something your character is wrong about but earnestly believes. Make sure it ties into your lesson and your goal like a knot, and drill down. Don't pick the easy option: “she doesn't want to steal the gold because she's afraid of being caught” is bad because everyone would be scared of getting caught: what we want to know is why your character would be scared of getting caught BE AS SPECIFIC AS YOU CAN. And never stop asking why. This is the story of your character: desire and belief smashing into each other.
By the by, this is also all stolen from the book Story Genius. I highly advise checking out everything I rip off in this game they're all great.

Okay, so let’s look back our spider shygirl. I think the misbelief is obvious: “my true self has to be hidden at all costs”, which means I have to dig deeper. I'm thinking her rich family couldn't have a child, so they got a forest witch to enchant a spider into a daughter for them. From then on, they indoctrinated spidergirl into never ever revealing her identity. She does so in private, but with loads of self loathing and guilt. I'm thinking she's just been betrothed to the baker’s son, and on their wedding night a local kid sees her transform into a spider. She freaks, worrying all night the boy will spread the rumors. When she hears he's disappeared the next morning, she's even more scared. She was the last person who ever saw him, and the more people dig the more likely they are to discover her secret. Spidergirl resolves to go into the woods to find the child, but comes to realize that to find the kid to stop the secret of her true identity getting out she's gonna have to be keep revealing her spider self more and more…
In summary, “I can't reveal my spider identity because my family and the love of my life will abandon me”

And you're set. Give them a name and use this format when you post.
Once upon a time, (Name) had a problem. She was a (character qualities) (character class). (Summarize desire and misbelief). And from the woods, the Mother of Wolves watched closely…

Once upon a time, Fair Annie had a problem. She was a shy spider in the form of a virgater. On her wedding night, clothed in dark, she took the form of a spider. Her love did not see her, but a child watching from the window did. The next morning, the child was gone, and in her dread of being discovered she vowed to find the child and bind him to silence. And from the woods, the Mother of Wolves watched closely…

And that's that. I'm looking for three players. Maybe more if I like what I see.

6
Forum Games and Roleplaying / The Coil: In The Crosshairs
« on: September 13, 2017, 09:54:44 pm »
Hello. Welcome to the Coil.
This'll be a post-apocalyptic suggestion game.
We'll decide the rest later.

First things first:
Do you wanna be...

Hot (beautiful, stunning, pretty, alluring)
Cool (calm, self-possessed, poised, sangfroid)
Sharp (Smart, quick-witted, clever, cunning)
Weird (strange, creepy, psychic, genius)
Hard (violent, dangerous, badass, scary)

This defines you as a person. If I asked about you, people'd say "She's real sharp" or "He's a weird bastard" or "They're freakin' hot."

Lemme know what you are in the polls.
Until then, some mood music.
See you

7
Forum Games and Roleplaying / Don't Rest Your Head {SG}
« on: July 12, 2017, 01:59:53 pm »
   You can't sleep. It started like that for all of us, back when we were garden variety insomniacs.
   Maybe you had nightmares – gods know we all do now – or maybe you just had problems that wouldn't let you get a good night's rest. Hell – maybe you were just over-caffeinated. It doesn't matter. Whatever it was, eventually you got to a point where sleep became a choice, rather than a mandate... and then it just dropped off the list.
   And then, and only then, something
clicked.
   That's when you started noticing the extras. An extra door here or there. An extra window looking out onto a city packed with surplus buildings, hodgepodge towers standing shoulder to shoulder, roofs angling into one another. Clocks chiming the thirteenth hour and unfamiliar stars twinkling in the too-clear sky. Streets and alleys that weren't there before, leading to late-night markets that sold things like laughter and indecision.
   When you took a long walk down the streets of the Mad City, you stopped being a Sleeper and started being Awake.
   But that
click you heard wasn't from the secret world snapping into place. It was the sound of the Nightmares flicking off the safety and pointing a gun at your head. When you crossed over you became a target. They can smell you now, if they get close enough. The Paper Boys are closing in, and you'd better pray you don't become a headline.
   You're chum in the water, my friend, and it's time you got ready for it – before the clock chimes thirteen again. You're gonna get tired, more tired than you ever have before, but mark my words: sleep isn't just off the list now, it's an outright enemy that'll strip away your vitality and leave you vulnerable. There's no going back, and from here on out, there's just on simple rule that must dominate your life.
   Stay Awake.
   Don't rest your head.


   Don't Rest Your Head is a horror RPG where you play insomniacs with self-destructive superpowers. I'm not going to go into too much detail: if you're interested, go here. And buy it, it's good.

   This is a suggestion game, so it's just you guys yelling at this random dude to do stuff. But we need a dude first. I know, we'll make one. I'll be asking some questions and I want answers, hopefully not from the same person. Come one, come all: let's make a mess of a human being. Together.

   First:
What's been keeping you awake?
   This is the source of our character's insomnia, and sets up what their immediate history has been like.
   Think about what troubles them. What pressures turned them into an insomniac? Are they running from something? Do they stay awake due to nightmares or substance abuse? Have they lost someone dear to them and the grief is robbing them of sleep?

8
Forum Games and Roleplaying / SIERRA {sg}
« on: June 14, 2017, 04:01:02 pm »
Foxtrot Alpha Version B
Copyright ©1989 Foxtrot Systems

pass required
USER: user23
PASS: ***************************
access granted

***WELCOME [user23]***
TODAY IS [09|11|1990]. [GOD BLESS OUR FALLEN]
YOU HAVE BEEN LOGGED IN FOR [30 seconds]
>sierra.dem
loading sierra.dem
. . .
loaded!
Welcome to DEM, [user23].
Currently running: SIERRA (human female).
{0} identity declaration
>help
To gain an identity declaration, declare a fact about the current subject. If the declaration is legal, we will accept it and clarify the situation accordingly. If it is an illegal declaration, we will reject it and clarify the situation to our needs.

When the situation is sufficiently clarified, giving us a full profile on the subject's personality and habits, the next stage will begin.

EXAMPLE
"Michael is 24 years old" [LEGAL STATEMENT]
Michael (human male)
{1} identity declarations
Age: 24
"Michael has a pet eagle" [ILLEGAL STATEMENT]
Michael (human male)
{2} identity declarations
Age: 24
Crimes: Fraud (6 months), soliciting (9 months), littering (3 years)
END OF HELP

SIERRA (human female).
{0} identity declaration
>

9
Forum Games and Roleplaying / ENCIRCLED: Werewolves in a Siege (Roll20)
« on: February 02, 2017, 01:55:50 pm »

“Come on,” the father says. “We were just trying to get out of the city.”

You're squeezed into a cage, men women and children; it's an Ukultra camp, just outside city limits. Iain Zamendek and Vladimir Putin's posters stare down.
Hanzik Rasnov, the Ukultra general, steeples his fingers. His bodyguards point their guns at you, kevlar-wrapped and balaclava-clad.

“The UN said we could leave,” the father croaks. “The UN said we were safe.”

“'The UN is like a man putting out a forest fire with a glass of water,' Iain Zamendek, Dead Flag Blues, page forty-seven,” a bodyguard says. “The UN won't save the Kajiji. This siege will break your backs, starve your families, and extinguish your genetic line--” Hanzik holds up a hand, and the bodyguard splutters to a stop.

Hanzik stands, tugging his collar. He points to you and three others. Those with monobrows, moon-shaped birthmarks, eyes that stare into another world. A chill comes over you. The father grabs you.

“Sorry, man,” he says. “It's war.”

He shoves you forward. You break your nose on the metal bars. The bodyguards pull you out and shove you down. One keeps a rifle pressed against your temple while the other pours gasoline over the cage.

“No,” the father says. “No, my children! My children!”

Hanzik strikes a match and takes out a key. “If Kajiji culture is truly collectivist, you should have no trouble escaping,” he lights his cigarette, then throws in the key and the match.

Your skull compresses, your tongue gets caught in your throat, the petroleum burns your eyes. The sky is on fire, the cage filled with wailing women wrapped in duct tape. Two men with jailcell faces stand above, beside a beast binding you with its light, reaching inside you and tying your soul
Hanzik watches the cinders in the cage. All is silent. Blue sky.

“Typical,” he turns to his soldiers. “Take them away.”

They drag you across the camp, toward the smoking ruins of Gardai. You look behind, to the horizon, to Ukraine, Poland, Germany...
You were so close.


What Is This?
I'm looking for 3-5 players for a Werewolf: The Forsaken 2nd edition chronicle set in a Siege of Sarajevo-expy.

If you haven't heard of it, Werewolf the Forsaken is an interesting take on the werewolf myth. There exists a world of animistic spirits lurking behind our material one. Spirits are greedy creatures, dedicated to enforcing their concept. Unchecked, they can cause chaos. Werewolves are half-spirit and half-human creatures who keep the spirits in check.
Meanwhile, this game takes place in the fictional failed state of Tejekov. After a revolution outsed the tyrannical Glorious Leader, a civil war between the Kajiji and Ukultra ethnicities ruined the country. This takes place in the capital Gardai, held by the Kajiji Storm Front (KSF) and besieged by the Confederated Ukultra Fireteams (CUF) for the past month.

How will these two very different premises interact?
Let's find out!

We'll be playing on Roll20. Times are every second Thursday of the month, 10pm GMT, 5pm EST (times negotiable, excluding Saturday or Friday).

Spoiler: Character Creation (click to show/hide)

Spoiler: Names (click to show/hide)

Spoiler: Tells (click to show/hide)

Any questions, feel free to ask.

10
Forum Games and Roleplaying / Seaside Ghost [SG]
« on: December 10, 2016, 05:53:41 pm »
Like a child would, I outstretch my arms and run down the boardwalk. When a child would tire, I slow to a stop and watch the sun set over the pacific-blue ocean.

When someone taps me on my shoulder, I think about those teens down at the tiltowhirl, hanging out scoping the area and hiding the pipe bombs in their jackets. They could have realised who I am. This could be it.

I turn but it's just her, eyes wide in wonder, stinking of no showers and less sleep. She hugs me, weeping and moaning.

"I thought I lost you again," she says.

She thinks I'm her daughter.
In a way, she's right.

I watch the cop approach from behind. Gold badge on his cap reads SAN VEUSTER POLICE DEPARTMENT. He coughs and taps her on the shoulder.

"Ma'am?" he says. "What are you doing?"

She doesn't respond, holds me tighter.

"Let it go, ma'am."

"She's my child."

"It isn't anyone's child."

"You can't say that!"

"Don't make a scene, ma'am."

It's too late. The teens are prowling up toward me, shouldering with their hockey sticks and baseball bats. They're not sure yet, but they move fast.

There's six of them, five too many. In this form, I'm weak.

I stop, I breathe, I think, I decide.
I tune into your voices and leave this in your hands.
A. Provoke the cop by punching his nuts. It'll land me in a police station but I'll be safe.
B. Consume the cop, steal his form, and take out the teens. It'll leave a mess but give me a running start.

Spoiler: Basics (click to show/hide)

11
Forum Games and Roleplaying / Why Is The Avatar Above You?
« on: September 18, 2016, 09:01:28 pm »
A philosophical/stupid forum game.
Begin.

12
Other Games / Streets of Rogue
« on: September 04, 2016, 02:23:36 pm »
Here's a fun little discovery I made a few days back; Streets of Rogue is a roguelite best described as Deus Ex meets Sperlunky. Set in a procedurally generated city, it promises a variety of classes and a dozen solutions. So far, so early access, right? Here's the thing; it delivers, even in alpha.

For instance, if you're given a mission to kill some scientists in a lab, there's a few methods you can go about it. You could go in and shoot everyone, you could dump poison into the air filter and watch everyone inside suffocate, you could swallow a pill that makes you turn into a giant and crush the lab under your feet, or you could hack into the computer and release the gorillas from their cells to puvlerize the scientists. These aren't planned features. You can do all this in the game, right now.

The game also takes place in a living world. People wander the streets, gangsters participate in wars against each other, and cops patrol and punish criminals. It's possible for you to cause a whole district to collapse into a chain reaction of explosions, gunfire, and madness. Unintentionally, even.

However, the game does have problems at the moment. It relies a little too much on 'use disposable item X on objective Y' and it lacks music. I'd recommend listening to your own music while you play this game, since it really completes it. The game is still in alpha, but it's fun despite it. The dev is looking for feedback, so if you play it and have some spare time, shoot him a message saying what could be improved.

Hope you guys enjoy it - I certainly did.

Links
Main Website
Itch.io Download
Screenshots and Videos
Rock Paper Shotgun (How I learnt about it)

13
Forum Games and Roleplaying / {SG} Success Is A Choice
« on: August 09, 2016, 11:17:21 am »
“I know what you’re thinking: ‘Some chick just walks into my store and offers me the deal of a lifetime, no strings attached? You gotta be kidding me; there's no deal as good as this.’. Well, I’m here to tell you that there is! … A deal, as good as this, that is. Sir, you have an opportunity to stock the future of dieting in your very store! Pilít Berries rejuvenate your body, kill harmful cells, and help fight against cancer. I’ve got a trunk of them in my car and I'll part with them for a mere $199.99. What do you say?”

Florescent lights shine on aisles of snacks and cheap toys. Outside the petrol station, a blizzard rages in the dark. Your Ford Fiesta is covered in snow. The clerk chews on his beef jerky.
“I’ll pass. Diesel's 4.50.”

You open your purse and root around inside it. Everything will be okay. You are on the ground floor of your Unway business. You are on the path to the American Dream.

In your bag, you have $.43.
You have 150km left before you arrive at the next Unway conference.
The Fiesta is out of fuel.

What's your name and what are you gonna do?
Spoiler: You (click to show/hide)

14
Forum Games and Roleplaying / We'll Imagine A Public Toilet
« on: June 09, 2016, 03:00:38 pm »
Spoiler: The Pitch (click to show/hide)
To Begin
The room has a checkered floor.

15
Other Games / -Thermia (Work-In-Progress By My Favorite LPer)
« on: June 03, 2016, 08:32:39 pm »
My favourite Let's Players, Cannibal K9, is developing a videogame, -Thermia. It's a 2D platformer where the player is able to manipulate fire in a frozen world.

The game is in the early stages, but he's making quick progress and it's shaping up into something interesting. It would be great if this got some attention and support. It's also very interesting watching a game develop over time with detailed snapshots of its development.

If you're interested, check out the links below. Leave a comment, like the video, even subscribe and check out the rest of the channel. He's perfect if you like thoughtful and quirky commentary on interesting games. It's a shame he hasn't got a higher profile, really.

Links
Youtube channel, which hosts his excellent LPs of The Void and The Talos Principle, along with the devlogs.
Devblog, which has a more in-depth analysis of his processes.
Playlist, which containing all the devlogs.

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