Oh, yeah. We've had lasguns, railguns, armored mechs, tanks-that-look-like-tanks-but-arent'-really-tanks-at-all, portal tech, doomsday weapons, epic machines of death, multiuniversal time travelers dropping grenades in places they aren't supposed to go, magical genetic mutants, naturally-invisible mages, might-be-vampiric mad scientists...
I could go on for a while. lol
Choose your magic type - Runes or Prayer - and it'll fit right into the canon. As I recall, your dwarf was a necromancer apprentice... That would give you Runes magic, which is what Terrahex has. Talvi had it briefly, too, but that was just a dumb move on her part. lol Runes are power, tomes teach you what you need to know. The rules are laid out pretty well, but you have plenty of wiggle room.
"Enough"? Not remotely! Always fun to throw a few new elements into the mix. I think when Splint originally started Spearbreakers, he was aiming for a classic Fantasy story... Then Mr Frog turned Talvi's imaginary friend into a major villain, Splint turned an offhand comment into an interdimensional company, I turned a throwaway narrator into a lead protagonist, and everything escalated from there. Vanya won't be hanging around Parasol forever, so if you want to help work your character into her story (or for me to help work her into yours), lemme know.
I'm of the opinion that we've created one of the most over-the-top, awesome universes ever... but as one of the top posters in this thread, I'm horribly, horribly biased.
Re:Tinychat:
I can't log on. It's blocked, and if I try to get around it, the site itself blocks me, thinking I'm a bot. It's a lose-lose situation.