Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What should I focus on next?

More plants.
- 6 (10.5%)
The other races.
- 12 (21.1%)
New materials.
- 9 (15.8%)
The language file.
- 9 (15.8%)
New creatures.
- 21 (36.8%)

Total Members Voted: 57


Pages: 1 ... 3 4 [5] 6 7 ... 16

Author Topic: Norse Fortress Mod  (Read 40886 times)

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #60 on: October 23, 2013, 07:29:00 pm »

Technically, Loki's children are all monsters. Sleipnir, Fenrir, Hel and Jormandundr, are all lokis brood...

And I think those would be like one of megabeasts...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #61 on: October 23, 2013, 07:34:27 pm »

Loki was a giant (either frost or normal as far as I'm aware, he had magical abilities which are normally associated with the frost giants) adopted by the Aesir, and with the exception of Sleipnir all his children were born of a giant mother, add to that that some giants had the heads of monsters and that in earlier mythology trolls and giants were interchangeable and we wind up with lots of variations if we want to make Jotun live up to the legends.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #62 on: October 23, 2013, 08:02:03 pm »

Loki was a giant (either frost or normal as far as I'm aware, he had magical abilities which are normally associated with the frost giants) adopted by the Aesir, and with the exception of Sleipnir all his children were born of a giant mother, add to that that some giants had the heads of monsters and that in earlier mythology trolls and giants were interchangeable and we wind up with lots of variations if we want to make Jotun live up to the legends.
I thought that Jotun just could look different, like many heads, horns, etc.?

And he was normal Jotun, but his daughter rules Hel, located in Nifelheim. Loki's army and the Nifel Jotun attack the AEsir on Nagalfar if I recall...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #63 on: October 23, 2013, 08:10:37 pm »

Some Jotun had animal parts, usually heads from my recollection.

Hel was given rulership over the land of Hel as a bribe by the Aesir because it was prophecied that Lokis children would do them great harm. Jormungand was cast into the sea while still young and Fenrir was tricked into being bound with an enchanted fetter.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #64 on: October 29, 2013, 09:51:34 am »

I've been doing some brainstorming and I decided to get some feedback on an idea for the mod. If we're going to add Anglo-Saxons once the Norse themselves are done then we could also consider adding Saracens and a few other cultures the Norse would have encountered through their history. Alternately we could simply leave the territory that ancillary human cultures would have gotten for the various monstrous races.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #65 on: October 29, 2013, 10:26:43 am »

I've been doing some brainstorming and I decided to get some feedback on an idea for the mod. If we're going to add Anglo-Saxons once the Norse themselves are done then we could also consider adding Saracens and a few other cultures the Norse would have encountered through their history. Alternately we could simply leave the territory that ancillary human cultures would have gotten for the various monstrous races.
I'm all for the Saxons and whatnot, as it makes it realistic because humans fight humans, right?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #66 on: October 29, 2013, 10:32:06 am »

I think humans would make the sheer number of biomes make more sense (who ever heard of norsemen riding camels? Ignoring the Varangians for anyway) because it gives us humans who would actually live in those places. The other option is that we put the various giants into different biomes, fire giants living in deserts and frost in tundra for example, rather than say... saracens in deserts and the rus in tundra.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #67 on: October 29, 2013, 12:18:38 pm »

I think humans would make the sheer number of biomes make more sense (who ever heard of norsemen riding camels? Ignoring the Varangians for anyway) because it gives us humans who would actually live in those places. The other option is that we put the various giants into different biomes, fire giants living in deserts and frost in tundra for example, rather than say... saracens in deserts and the rus in tundra.
I agree. There should an ideal world made with the mod that includes all content you added, but that's difficult and rare at best...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #68 on: November 05, 2013, 12:34:29 pm »

I'm still plugging away at the Norse language file, have been a bit busy lately so it's been slowed down.

I'd like to make some new surface plants as part of the mod and I'd like some ideas.

So far I'm thinking of:

Nettles, an all year crop brewable into nettle tea. Separates into bags like quarry bush leaves.
Wheat, brewable and able to be milled into flour, grown in spring, summer and autumn.
Potatoes, brewable and cookable, grown in summer and autumn.
Barley, brewable, grown in summer and autumn.
Jute, thread for clothmaking, spring, summer and autumn.

Anyone got any suggestions?
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #69 on: November 05, 2013, 01:06:41 pm »

Sounds good to me, I can't think of anything else honestly other then whats already been stated
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #70 on: November 05, 2013, 05:33:27 pm »

The ordered parts of the language are now complete, just have to do the disordered part now (which is far bigger).

What I've currently done:
Spoiler (click to show/hide)
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #71 on: November 05, 2013, 05:46:14 pm »

The ordered parts of the language are now complete, just have to do the disordered part now (which is far bigger).

What I've currently done:
Spoiler (click to show/hide)
Question on the language: Does DF recognize accents?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #72 on: November 05, 2013, 05:58:57 pm »

I don't think it does which is why I haven't been using them.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #73 on: November 05, 2013, 06:02:58 pm »

I don't think it does which is why I haven't been using them.
I thought there were some? Like for dwarven words and etc.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #74 on: November 05, 2013, 06:07:53 pm »

It can do some stuff, but it's a bit weird and I'm not certain how reliable it is. I'd rather have no accents than have a few in order to maintain internal consistency, even at the cost of accuracy.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.
Pages: 1 ... 3 4 [5] 6 7 ... 16