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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999426 times)

Radiant_Phoenix

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1020 on: March 17, 2012, 03:31:42 pm »

More questions:

What are the results of [ELECTED] plus [SUCCESSION:something] in fortress mode? Do they:
  • Get unelected every so often, and then replaced by their successor?
  • Hold the position, get succeeded by the successor, and only have an election when there is nobody there?
  • Hold the position, but get a replacement elected instead of SUCCESSION?
  • Just plain get unelected and a replacement elected?

Also, is it possible to have a non-military [SQUAD:*]?

EDIT: Also, #3: [ELECTED] plus [APPPOINTED_BY:*] = ?

EDIT2: #4 [APPOINTED_BY:offsite noble] = ?
EDIT3: derp. ^= doesn't appear until that noble does.
« Last Edit: March 19, 2012, 02:46:34 pm by Radiant_Phoenix »
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Alem

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1021 on: March 17, 2012, 07:24:16 pm »

I recall there are some quirks with this thought, but I forget what I read about accomplishing it.

My goal is to have a set of animals that as much as possible are limited to being brought via trade by one entity. I recall that the only way to accomplish that is some tag-fu with [GOOD]/[EVIL] tags but I do not quite remember how to do that. Anyone know how and or have a better method to accomplish this?
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1022 on: March 17, 2012, 07:55:19 pm »

I recall there are some quirks with this thought, but I forget what I read about accomplishing it.

My goal is to have a set of animals that as much as possible are limited to being brought via trade by one entity. I recall that the only way to accomplish that is some tag-fu with [GOOD]/[EVIL] tags but I do not quite remember how to do that. Anyone know how and or have a better method to accomplish this?
Adding COMMON_DOMESTIC, PET, NO_(season names here), and a BIOME tag that places them in the same spots as the civ in question should do the trick. But if say human civ took over that civs town then those humans would have access to those pets
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Sorcerer

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1023 on: March 17, 2012, 09:37:35 pm »

Okay, I'm having a slightly weird bug here...
I decided to restructure my MLP pony file to be a bit more... sane... as it uses 11 copies of each of the 8 castes for genetic diversity, and i had every single caste wrote out in full the end result was a creature file for one creature coming in at nearly a meg in size.

The new file is more condensed, but it also came with a problem. Ponies now refuse to wield things with their [GRASP] mouth.
They can still carry things, but no weapons, axes or picks in fortress mode. Which means no lumberjacking and no mining.

Are there any special considerations i need to be aware of when using the [GRASP] tag?
the interresting thing is that the old version of the creature file works fine, despite using the same body file and the same BP layout.

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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1024 on: March 17, 2012, 09:46:21 pm »

does the creature have [EQUIPS]?
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Sorcerer

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1025 on: March 17, 2012, 09:49:45 pm »

Aha! that did the trick! Silly oversight on my part i guess, thanks for the quick reply!
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Sorcerer

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1026 on: March 17, 2012, 10:13:36 pm »

ooor so i thought! tho it seems i had the old file active when i did my test -_-

new file has [equips] and still won't pick up anything... They are wearing tons of clothes tho.

I guess there might be an issue with the BP or something, but the two files are using identical [BODY:] tags, but in the new file i use alot of [SELECT_ADDITIONAL_CASTE] to set em up.
Any other ideas as to what might be causing my ponies lack of wanting to mine?

EDIT:

Oh wow.. that was a silly bug...

Turns out i had forgotten a zero in the [BODY_SIZE:] Tag for adults, and as they matured they actually shrunk down to 15000 units, too small to weild an axe XD
« Last Edit: March 17, 2012, 10:30:58 pm by Sorcerer »
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Dbuhos

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1027 on: March 18, 2012, 11:48:48 am »

Hello again comrades.

Is it possible to make sure civilizations will always be at war with each other? Like a constant deathmatch/everyone for himself ?
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Radiant_Phoenix

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1028 on: March 18, 2012, 12:13:07 pm »

Hello again comrades.

Is it possible to make sure civilizations will always be at war with each other? Like a constant deathmatch/everyone for himself ?
For two civilizations, just give one of all the [ETHIC:*:ACCEPTABLE] tags, and the other all of the [ETHIC:*:UNTHINKABLE] tags for the same issue. This will cause them to make war with each other whenever they feel they can.

For more civs, you would have to find a balance.

See here for more info on ethics: http://dwarffortresswiki.org/index.php/Ethic

Also, spheres might do something, and making the civ like the other civ's sites might make them conquer more.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1029 on: March 18, 2012, 12:16:11 pm »

Hello again comrades.

Is it possible to make sure civilizations will always be at war with each other? Like a constant deathmatch/everyone for himself ?

Remove CAN_SPEAK or give UTTERACNES (causes no names or gibberish names)
Add BABYSNACHER, ITEM_THEIF to the civ for them to be hated by all

or can play russian roulette with setting ethics to complete opposites and hope they wage war and hope they don't sign a peace treating during your time of play
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Lord Allagon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1030 on: March 18, 2012, 05:11:53 pm »

What does the [MATERIAL_SIZE] tag do? I'm trying to make small weapons for my squirrel civ, but can't seem to figure that out.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1031 on: March 18, 2012, 06:18:03 pm »

MATERIAL_SIZE changes the amount of bars required to make the item, at a rate of size/3

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1032 on: March 18, 2012, 06:39:15 pm »

What does the [MATERIAL_SIZE] tag do? I'm trying to make small weapons for my squirrel civ, but can't seem to figure that out.

Worn equipment (clothes/armor/jewelry etc.) will automatically be sized, you'll want to make a small version of weapons tho. The tag you'll want to adjust is [SIZE]
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Lord Allagon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1033 on: March 18, 2012, 07:22:01 pm »

OK, thanks. Is there a [GRASP] tag like it was in 31.25? I can't seem to find it.
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Quote from: narhiril
Quote from: Putnam
Yes, they do not need booze, they can work entirely off of water.
Freaks.
Quote from: Kaplahworm
Quote from: Garath
I'm pretty sure he'd move diagonally if he could.
You would think that, but the guy thought encasing himself in fire was a good idea.
Quote from: Jake
I therefore wish rectal cancer on your senior management.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1034 on: March 18, 2012, 07:37:35 pm »

OK, thanks. Is there a [GRASP] tag like it was in 31.25? I can't seem to find it.

Yes. It is on body parts
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