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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002440 times)

Monk321654

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2265 on: July 21, 2012, 05:27:43 pm »

I was hoping I could do it without that, like size modifiers in the standard raws, although I assume it's unchangeable?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2266 on: July 21, 2012, 05:38:34 pm »

Yeah, you can't add new ones. However, for twisted horns, you could use CURLY or whatever it is.

Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2267 on: July 21, 2012, 05:52:51 pm »

Whats the proper way to refer to the eyes when specifying a bodypart in a syndrome?
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2268 on: July 21, 2012, 06:04:02 pm »

BY_CATEGORY:EYE:ALL
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Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2269 on: July 21, 2012, 07:29:12 pm »

How do I make  my materials used in vapor trail reactions stop melting peoples faces off?

For example

Code: [Select]
[USE_MATERIAL_TEMPLATE:LIGHTNING:LIGHTNING_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:lightning]
[STATE_ADJ:ALL_SOLID:lightning]
[STATE_COLOR:GAS:GOLD]
[STATE_NAME:GAS:lightning]
[STATE_ADJ:GAS:lightning]
[SYNDROME]
[SYN_NAME:shocked]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MATORAN:ALL]
[SYN_CONTACT]
[CE_PARALYSIS:SEV:1000:PROB:80:RESISTABLE:START:1:PEAK:100:END:400]
[CE_BLISTERS:SEV:300:PROB:100:LOCALIZED:START:1:PEAK:1000:END:2000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire lightning bolts]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:LIGHTNING:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire lightning bolts:fires lightning bolts]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
Code: [Select]
[MATERIAL_TEMPLATE:LIGHTNING_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:lightning]
[STATE_ADJ:ALL_SOLID:lightning]
[STATE_COLOR:GAS:GOLD]
[STATE_NAME:GAS:lightning]
[STATE_ADJ:GAS:lightning]
[DISPLAY_COLOR:6:0:1]
[SOLID_DENSITY:1]
[MATERIAL_VALUE:NONE]
[MELTING_POINT:NONE]
[BOILING_POINT:1]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MOLAR_MASS:1]
Code: [Select]

[INORGANIC:LIGHTNING]
[USE_MATERIAL_TEMPLATE:LIGHTNING_TEMPLATE]
[STATE_NAME:ALL:light]
[DISPLAY_COLOR:6:0:1][TILE:176]
[SOLID_DENSITY:1800]
[MATERIAL_VALUE:1]
[NO_STONE_STOCKPILE]
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2270 on: July 21, 2012, 07:57:36 pm »

By giving it a MELTING and BOILING points that are room temp

EDIT:
you define a MATERIAL_TEMPLATE to only make an INORGANIC use it? why not drop it right in the creature?
Or are you trying to avoid "so and so's lighting vapor"? which I guess is your desired route
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Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2271 on: July 21, 2012, 08:17:24 pm »

yeah. Room temp is 1100 right?
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2272 on: July 21, 2012, 08:20:00 pm »

yeah. Room temp is 1100 right?
around 10100 I think. Wiki knows all, ask it :P.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2273 on: July 22, 2012, 12:21:50 am »

10100 is 132 fahrenheit. That's way above room temperature.

It's around 10039.

Monk321654

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2274 on: July 22, 2012, 01:01:38 am »

Are there any body modifiers that can directly relate to size, like large and small, or must I use broadness and height in tandem?
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This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2275 on: July 22, 2012, 01:20:44 am »

Broadness, height, and length, no largeness and smallness.

Kat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2276 on: July 22, 2012, 12:49:24 pm »

for some reason, a merchant caravan brought a barrel of "llama n/a". I'm not sure why this occurred.

the fortresses own llamas can be milked, and still produce milk, and cheese, but caravans don't seem to bring milk or cheese anymore.

Not a big problem, but I'd like to figure out why it occurred.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2277 on: July 25, 2012, 02:45:18 pm »

Is succession still broken in-game? What about succession through position instead of by heirs?
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2278 on: July 25, 2012, 06:56:26 pm »

Yes, the entire noble system interests me as well, but it is horrible to test ingame...

Another question: Does negative-weight gear make dwarves faster ? (since so much has been changed that has to do with weight)

Oh, and how can I take away food from caravans (or limit the amount) without having the civ starv in worldgen ? (and please dont say add nodrink/noeat to the creature ^^)
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2279 on: July 25, 2012, 08:31:54 pm »

is that creature a playable civ?

Because if no (as in a trade only caravan)
Then what is NO_EAT hurting? you don't control/play as them

Sorry only suggestion Meph

@
below "0" weights, I think they just default to 0 or 1 and is very very light. Someone did SCIENCE on this matter with hauling speeds, A weightless/below 0 weight is hauled or hinders the hauler/wearing the same as a >1 weighted trinket.

Nobles, I think Toady fixed alot of the noble issues. So I'd assume yes?
« Last Edit: July 25, 2012, 08:36:04 pm by Hugo_The_Dwarf »
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