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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999464 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2955 on: October 26, 2012, 06:18:03 pm »

What does the top say? If you named the file "items_weapons" it is possible they would conflict.

Nah. I have a file in fortbent that still works called "interaction_secret_troll", but the top line says "interaction_secretcurse_troll" because I was too lazy to change it; still works.

Teneb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2956 on: October 26, 2012, 06:18:43 pm »

Ok here is the errorlog (for the parts related to the question anyway):
Spoiler: errorlog (click to show/hide)

Spoiler: Buildings (click to show/hide)

Spoiler: Dagoth (click to show/hide)

Spoiler: Tissue Template (click to show/hide)
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2957 on: October 26, 2012, 06:24:05 pm »

Quote
Nah. I have a file in fortbent that still works called "interaction_secret_troll", but the top line says "interaction_secretcurse_troll" because I was too lazy to change it; still works.

Still have not been doing it a month yet. I am going to guess it is the underscore thing then.

@Deathsword

Ah never mind. I had skill token rather then labor token for some reason. It should be ARCHITECT, not architecture.
« Last Edit: October 26, 2012, 06:29:42 pm by Stirk »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2958 on: October 26, 2012, 06:27:09 pm »

MECHANIC, not MECHANICS.

Post your body detail plan file.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2959 on: October 26, 2012, 06:46:53 pm »

Now I have another problem. I finally got the rockets to be able to pierce the steel tank and actually stick, but now it won't explode. Anyone know why?
Spoiler (click to show/hide)
« Last Edit: October 26, 2012, 06:49:41 pm by Stirk »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2960 on: October 26, 2012, 06:53:13 pm »

You could pretty safely up the homeotherm of the tank to 10090. It gets hot in those things, and would help with your explosions.

Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2961 on: October 26, 2012, 06:55:26 pm »

Quote
Nah. I have a file in fortbent that still works called "interaction_secret_troll", but the top line says "interaction_secretcurse_troll" because I was too lazy to change it; still works.

Still have not been doing it a month yet. I am going to guess it is the underscore thing then.

Tried it. Nope. I'm going to try putting the weapons in their own text files to see if there's a problem with the code itself or if it's due to the arrangement of the code in the text file.

EDIT: Still nothing. I even went so far as to directly add the untested weapons' tags to the dwarves' entity files. Still they didn't show up in arena.

EDIT2: APPARENTLY, a title is needed for raws with multiple items in it, or something like that. Somehow the chain-sword raws on their own got by without a title, but adding multiple items changed that.

Adding a "item_weapon_dorftech" to the top without [tags] fixed the issue. "The more you know," I guess.
« Last Edit: October 26, 2012, 07:10:51 pm by Mr Space Cat »
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2962 on: October 26, 2012, 06:59:43 pm »

Ah, I had it up a little higher, but it was not working and I thought something along the lines of "Well it works on dwarves. So lets go take the dwarve's hemotherm code and see if that work!" It didn't. Neither did this.

Do you think it is something about having an inorganic tissue? I sent one up against a firing squad and those things can take a lot punishment. A dozen rounds where put in it, not one exploded. 
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MCipher

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2963 on: October 26, 2012, 07:08:42 pm »

My previous question went unanswered, sorry if this gets repetitive.
Can I add verbs to the descriptor_shape files?
The other question is pointless, nevermind about it.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2964 on: October 26, 2012, 07:13:38 pm »

My previous question went unanswered, sorry if this gets repetitive.
Can I add verbs to the descriptor_shape files?
The other question is pointless, nevermind about it.

Define "verbs". If you mean with a VERB token, then no. The only shape tokens are, so far as I can tell:

NAME
WORD
ADJ
GEMS_USE_NOUN
GEMS_USE_ADJ
GEMS_USE_ADJ_NOUN

MCipher

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2965 on: October 26, 2012, 07:27:44 pm »

Spoiler (click to show/hide)
I mean a word that in syntax conveys an action.
Crud.
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OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2966 on: October 26, 2012, 07:33:43 pm »

Spoiler (click to show/hide)
I mean a word that in syntax conveys an action.
Crud.

...I understand that. How do you want this verb to appear in the context of engravings that will be using this symbol?

Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2967 on: October 26, 2012, 08:24:20 pm »

So, my custom workshop isn't showing up on the (b)uild menu. Its tag is in the dorf's entity file too, so that can't be it. What's wrong with it?

Spoiler: Da raws: (click to show/hide)
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2968 on: October 26, 2012, 08:48:19 pm »

OBJECT:BUILDING at the top is missing.
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Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2969 on: October 26, 2012, 09:08:50 pm »

...that's it?

*facepalms*
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