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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999384 times)

MasterN

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3195 on: November 25, 2012, 03:31:11 pm »

thanks.

looks like there's no other choice but not to build traps if one doesn't want to have 100 dwarfs in 2 years...

Tried the pop cap in d_init? I'll alway get over 200 dwarves by end of second year if I didn't capped it at 50, even doing nothing but gathering plants and drinking waters.

Since i want to keep the challenge of having many dwarfs I could at best change the ini file to suit my "needs", but I run my saves on several machines(with different OSs) and keeping track of the ini files would be annoying. So I'll just refrain from building traps. It's another challenge ^^
But thanks.
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Tirion

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3196 on: November 25, 2012, 04:50:46 pm »

Just an idea... is it possible to give descriptions to items? It'd make a lot of things easier, like deciding wether or not a weapon is better for my adventurer than the one he already has. Going to the raws and trying to get comparable data, then to the wiki to try and make sense of it, kind of breaks immersion. And minds.
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Facekillz058

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3197 on: November 25, 2012, 04:57:21 pm »

I am mostly sure that you cannot give items descriptions yet.
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Robosaur

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3198 on: November 25, 2012, 08:15:15 pm »

How does one make a creature skinless without pissing off the errorlog?
I just threw [REMOVE_MATERIAL:SKIN] and [REMOVE_TISSUE:SKIN] at the end of the creature and called it a day, but now apparently it threw a layer of fat over the muscle?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3199 on: November 25, 2012, 08:25:00 pm »

How does one make a creature skinless without pissing off the errorlog?
I just threw [REMOVE_MATERIAL:SKIN] and [REMOVE_TISSUE:SKIN] at the end of the creature and called it a day, but now apparently it threw a layer of fat over the muscle?

There's always a layer of fat over the muscle...

Robosaur

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3200 on: November 25, 2012, 08:25:52 pm »

sorry, I meant a layer of fat over the fat. It says in the errorlog stuff along the lines of
MEATFACE:FEMALE:upper body, layer 1: Tissue SKIN was not found, using first tissue instead
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3201 on: November 25, 2012, 08:28:56 pm »

Oh, that? You need an entirely new body detail plan if you want to remove skin.

Robosaur

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3202 on: November 27, 2012, 03:12:04 pm »

I have a material with a MAT_FIXED_TEMP of 20000 and an ignite point of 100... Why won't it spontenously combust in the arena?
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Snake_Eyes

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3203 on: November 27, 2012, 06:24:51 pm »

What parameters do I need to set humans to so they have only slight variations?

(It is for a caste of "attractive" humans) No bulging eyes or extremely splayed ears, at most characteristics considered "slightly" something-something.

Thanks in advance,
:) Snake_Eyes
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Funslayer

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3204 on: November 27, 2012, 08:26:27 pm »

how would i make a simple regeneration spell?
i want to make mushroom people viable in adventure mode.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3205 on: November 27, 2012, 09:32:44 pm »

how would i make a simple regeneration spell?
i want to make mushroom people viable in adventure mode.

Single-frame body transformation.

Triskelli

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3206 on: November 29, 2012, 04:32:14 am »

Are there any guides to creating custom jewelry?  I can't seem to find them (or any other crafts) in the raws.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3207 on: November 29, 2012, 10:07:10 am »

Currently the only crafts-like objects that you can edit are the ones in item_toy and item_instruments. All the other ones are hardcoded right now.
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Okocim

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3208 on: November 29, 2012, 10:37:57 am »

Hello
My question is, is it possible to change somehow hunters/woodcuters/miners uniforms? I know it's impossible from game, but maybe it is somewhere coded in the files and not that hard to mod?
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Starmantis

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3209 on: November 29, 2012, 01:12:35 pm »

i cant seem to get the world generation parameters to work right, whenever I generate a pocket world it wont let me make it more than 30 years.
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