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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002328 times)

Sibilantjoe

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4350 on: March 05, 2013, 11:31:57 am »

While I'm here, though--is there a way to keep a creature from being able to die from blood loss without making them undead?
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evictedSaint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4351 on: March 05, 2013, 11:35:27 am »

While I'm here, though--is there a way to keep a creature from being able to die from blood loss without making them undead?

removing the tag [HAS_BLOOD] should do the trick.

Sibilantjoe

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4352 on: March 05, 2013, 11:57:13 am »

While I'm here, though--is there a way to keep a creature from being able to die from blood loss without making them undead?

removing the tag [HAS_BLOOD] should do the trick.

Can I do that just for the caste, though, or will I have to apply that to the entire race?
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tahujdt

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4353 on: March 05, 2013, 12:29:16 pm »

Is it possible to have an interaction that does not require line of sight to be activated? Like an uber necromancer who can raise corpses even if he can't see them.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4354 on: March 05, 2013, 01:01:03 pm »

Is it possible to have an interaction that does not require line of sight to be activated? Like an uber necromancer who can raise corpses even if he can't see them.
I don't believe it's possible, no.
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evictedSaint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4355 on: March 05, 2013, 02:00:00 pm »

Is it possible to have an interaction that does not require line of sight to be activated? Like an uber necromancer who can raise corpses even if he can't see them.
I don't believe it's possible, no.


Liessssssssss

For the TARGET token, the wiki says:

Specifies how the creature chooses what to . Target ID refers to an I_TARGET defined in the interaction itself. Multiple target types can be specified. If no target is specified, creature will target any available target within range, even through walls. Valid target types:
     LINE_OF_SIGHT - the source needs to be able to see the target
    TOUCHABLE - the source needs to be able to touch the target
    DISTURBER_ONLY - the target must be whoever disturbed the source
    SELF_ALLOWED - the target can be the source
    SELF_ONLY - the target must be the source

So, leave out the selection token.  Problem solved.  Likely, it will only work thus in dwarf mode, since in adventure you can't actually do anything you can't see. I haven't tested it, but it is possible it may be a general "Raise everything within reach without selection" kinda reaction.

Mohreb el Yasim

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4356 on: March 05, 2013, 02:02:56 pm »

is there a way to mod the embarking wagon (i tried the creature called wagon but well it has no effect on that)
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Mohreb el Yasim


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tahujdt

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4357 on: March 05, 2013, 02:45:34 pm »

Is it possible to have an interaction that does not require line of sight to be activated? Like an uber necromancer who can raise corpses even if he can't see them.
I don't believe it's possible, no.


Liessssssssss

For the TARGET token, the wiki says:

Specifies how the creature chooses what to . Target ID refers to an I_TARGET defined in the interaction itself. Multiple target types can be specified. If no target is specified, creature will target any available target within range, even through walls. Valid target types:
     LINE_OF_SIGHT - the source needs to be able to see the target
    TOUCHABLE - the source needs to be able to touch the target
    DISTURBER_ONLY - the target must be whoever disturbed the source
    SELF_ALLOWED - the target can be the source
    SELF_ONLY - the target must be the source

So, leave out the selection token.  Problem solved.  Likely, it will only work thus in dwarf mode, since in adventure you can't actually do anything you can't see. I haven't tested it, but it is possible it may be a general "Raise everything within reach without selection" kinda reaction.
I was intending to make a radio broadcasting thing that affects all people of the home civ. Just a fluff thing.
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Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Sibilantjoe

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4358 on: March 05, 2013, 03:03:04 pm »

Is weight the primary variable in determining when attacks will send victims flying? I had one adventurer who was sending people flying left and right with a 96-weight halberd, but my current adventurer (who is many times stronger) isn't having nearly as much luck with fists, staffs, etc.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4359 on: March 05, 2013, 04:13:22 pm »

Is weight the primary variable in determining when attacks will send victims flying? I had one adventurer who was sending people flying left and right with a 96-weight halberd, but my current adventurer (who is many times stronger) isn't having nearly as much luck with fists, staffs, etc.
Weight and size are the main things, yes. The heavier your weapon is the more force can be transferred into the target, and the smaller the target is the more effect said force will have upon them.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4360 on: March 05, 2013, 05:52:22 pm »

is there a way to mod the embarking wagon (i tried the creature called wagon but well it has no effect on that)

no

evictedSaint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4361 on: March 05, 2013, 08:44:26 pm »

is there a way to mod the embarking wagon (i tried the creature called wagon but well it has no effect on that)

no

Is this true? I vaguely remember reading somewhere that you could...something about fireballs, idk.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4362 on: March 05, 2013, 08:51:17 pm »

is there a way to mod the embarking wagon (i tried the creature called wagon but well it has no effect on that)

no

Is this true?

yes

Is this true? I vaguely remember reading somewhere that you could...something about fireballs, idk.

no

Boltgun

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4363 on: March 06, 2013, 01:33:17 am »

If you make a baby snatcher civ, do Dwarves lay siege? I got none in 10 years but considering I only got 2 human siege and 3 elven ambushes, I may have chosen a wrong position.

Also, is there something preventing goblins to trade with me? All the places I tried had "No trade". I wanted at least merchants so I can properly antagonize then.
Do they have [COMMON_DOMESTIC_PACK] and/or [COMMON_DOMESTIC_PULL]?

They are vanilla gobelins and nope they do not seem to have those tags. That might explain then.

Edit : Massive elven ambush again, and an human siege that went badly. At least I know my citizens are not too strong in combat.
« Last Edit: March 06, 2013, 04:01:29 am by Boltgun »
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4364 on: March 06, 2013, 03:59:24 am »

Also for "Underground special" Is there any difference from that to a husk/thrall stat wise?

Yes. "Underground Specials" are exactly like raised corpses, using the fake "hitpoint" system and receiving no alteration to speed or stats. Thus, they are far, far weaker than husks.
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