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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002182 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4440 on: March 11, 2013, 02:52:37 pm »

I think it just having biome tags should work for that?

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4441 on: March 11, 2013, 03:06:22 pm »

You know, this might require testing.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4442 on: March 11, 2013, 04:27:43 pm »

Is there any way to make a creature still appear in the wild if it has an entity?
I think it just having biome tags should work for that?
If it doesn't the easiest thing to do would be just to duplicate your creature. I'm fairly certain the Putnam is right here though.
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IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4443 on: March 11, 2013, 04:44:26 pm »

I'd just make a civilised and a nomadic version of the same creature. I'm not sure, but I don't think biome tags work on entity creatures, but again, fuzzy memory, as I derped out and forgot how to do interactions.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4444 on: March 11, 2013, 04:52:12 pm »

Double post, but whatever.

I'm having a slight problem with interactions used by creatures. For example, with sload, I am getting this error:
Code: [Select]
*** Error(s) finalizing the creature SLOAD
Interaction Token not recognized : SLOADNECRO

This is the interaction-related part in the creature:
Code: [Select]
[CAN_DO_INTERACTION:SLOADNECRO]
[CDI:ADV_NAME:Raise the undead]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:10]
[CDI:WAIT_PERIOD:10]

And the interaction itself:
Spoiler: kind of big (click to show/hide)

I have no idea why that error appears and looking at other mods has left me more confused since I see no differences in the tokens.


EDIT: Putnam, placing the [USE_MATERIAL_TEMPLATE:TOOTH:TOOTH_TEMPLATE] in the offending creatures didn't work. Is there any specific place it needs to be?

Yes, right after the body definition. You also need to define the tooth tissue with USE_TISSUE_TEMPLATE--sorry I forgot that.

Are you sure you have the correct file format? I've noticed you missing that before >_>

Teneb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4445 on: March 11, 2013, 05:05:51 pm »

There was a bracket missing in [OBJECT:INTERACTION]. I really need to pay more attention.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4446 on: March 11, 2013, 05:07:23 pm »

Giving humans biome, frequency, and other tags didn't work. Giving dingoes an entity caused them to disappear from the wild.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4447 on: March 11, 2013, 05:15:34 pm »

Giving humans biome, frequency, and other tags didn't work. Giving dingoes an entity caused them to disappear from the wild.

Well I guess it depends on what you want to do. You could probably mirror the effect by making two different creatures, one with a different name used for entities, one for wild.
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Teneb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4448 on: March 11, 2013, 05:25:53 pm »

One final question: One creature keeps generating this particular error
Code: [Select]
CHAURUS:HUNTER:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added
CHAURUS:HUNTER:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added

Despite having a body part with STANCE and teeth.

Spoiler: The Creature (click to show/hide)

Spoiler: Body (click to show/hide)

Any insights as to what the problem is?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4449 on: March 11, 2013, 05:29:15 pm »

Reminder: do NOT have [OPPOSED_TO_LIFE] civ creatures.

IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4450 on: March 11, 2013, 05:46:08 pm »

Why...?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4451 on: March 11, 2013, 05:47:23 pm »

They'll move in with other civ creatures during worldgen... then start fighting them once you arrive, causing a loyalty cascade.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4452 on: March 11, 2013, 06:09:19 pm »

They'll move in with other civ creatures during worldgen... then start fighting them once you arrive, causing a loyalty cascade.

........That sounds fun. Civil war!
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Teneb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4453 on: March 11, 2013, 06:28:17 pm »

They'll move in with other civ creatures during worldgen... then start fighting them once you arrive, causing a loyalty cascade.

........That sounds fun. Civil war!

Let's not see this as a bug, let's this as a feature. Infiltrators!
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4454 on: March 11, 2013, 07:57:19 pm »

...again, loyalty cascade. The entire town becomes completely and utterly impossible to interact with in any way.
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