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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002099 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4470 on: March 12, 2013, 11:11:53 pm »

no

Lida_Brainbroken

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4471 on: March 12, 2013, 11:13:48 pm »

no

lol, thanks.  Ignoring is the plan then.

edit: Seems you can't train them as war dogs while they have the tag anyhow.  Darn, no seasoned killers for me.
« Last Edit: March 12, 2013, 11:26:04 pm by Lida_Brainbroken »
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yovannyX

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4472 on: March 12, 2013, 11:31:20 pm »

Hello

this i my first time modding and i am aiming for a polymorph interaction,

right now i am using Putnam's namek example so i can create a "Mimic" that can polymorph to a creature (Deon's winged human) and back, but right now i am only getting a memory can't read crash, can someone help me?

Spoiler (click to show/hide)

and the interaction here:

Spoiler (click to show/hide)

im sure there must be either a big or a stupid mistake in there
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4473 on: March 12, 2013, 11:35:48 pm »

i like the way you kept my manual inputs :P

anyway, you seem to misunderstand--the second interaction is just in case a namek is born as the second caste, not so they can transform back. The END handles that.

yovannyX

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4474 on: March 12, 2013, 11:47:10 pm »

i like the way you kept my manual inputs :P

anyway, you seem to misunderstand--the second interaction is just in case a namek is born as the second caste, not so they can transform back. The END handles that.

so...i have to add

START:0:END:X

right? but in that case, how do i make it transform back into a mimic? do i use the same interaction but aimed for mimic?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4475 on: March 13, 2013, 12:02:12 am »

The END makes it transform back. Make it 1.

Gaybarowner

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4476 on: March 13, 2013, 06:47:46 am »

Ok so I starting to work on this mini mod for golems just simple ones and abominations [I love warcraft 3] So I thought what if I made a mercenary type idea. I am explaining this dumb so how it works is since I do recall modding Trolls to be part of a embark and when i brought them due to the can learn tag it had names ect and gained skills so why not make golems thay can pearn and be assigned to ropes so they can patrol certant areas here is the first one I made bit bad but hey its a start
Spoiler (click to show/hide)
« Last Edit: March 13, 2013, 06:53:00 am by Gaybarowner »
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4477 on: March 13, 2013, 10:20:07 am »

Spoiler (click to show/hide)
[/quote][/spoiler]


....What was the question?
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Teneb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4478 on: March 13, 2013, 03:50:00 pm »

One final question: One creature keeps generating this particular error
Code: [Select]
CHAURUS:HUNTER:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added
CHAURUS:HUNTER:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added

Despite having a body part with STANCE and teeth.

Spoiler: The Creature (click to show/hide)

Spoiler: Body (click to show/hide)

Any insights as to what the problem is?

Finally figured this one out. Placing the attacks inside the castes instead of outside solved the problem. No idea why it bugs when placed under [SELECT_CASTE:ALL], but it's finally solved.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4479 on: March 13, 2013, 03:56:47 pm »

I think your main problem was that you had HUNTER:FEMALE instead of HUNTER_FEMALE, which caused a HUNTER caste to be there that didn't have the required BPs and no HUNTER_FEMALE caste.

Teneb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4480 on: March 13, 2013, 04:01:50 pm »

I think your main problem was that you had HUNTER:FEMALE instead of HUNTER_FEMALE, which caused a HUNTER caste to be there that didn't have the required BPs and no HUNTER_FEMALE caste.

You are right, but this didn't pop in the errorlog which is strange. I'm going to correct that now.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4481 on: March 14, 2013, 12:35:16 pm »

Is it possible to actually force someone to fall under your command like a zombie, only while still being alive, like a necormancer with zombies?

I just had a brief, most likely unfulfilled idea for a Code Geass mod and I was thinking about implementing a certain Geass; namely, forcing (living) humans to follow your commands. Also, my current in progress mod would probably implement that.

I know Necromancers do it with zombies, so would it be possible to do it for living things?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4482 on: March 14, 2013, 12:38:23 pm »

Only if you yourself have OPPOSED_TO_LIFE. Also, you can't force them to be companions.

(without DFHack)

IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4483 on: March 14, 2013, 12:46:59 pm »

They wouldn't need [OPPOSED_TO_LIFE], but if it's an absolute requirement...

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4484 on: March 14, 2013, 12:48:45 pm »

It's the reason zombies aren't hostile to them.

I think that it's the ANIMATE interaction that causes the thralldom, though.
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