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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002408 times)

mattychan

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5385 on: July 07, 2013, 06:28:29 pm »

oh thanx, hate to ask but could you tell me what NO_SUBTYPE means?
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If I ask a dumb question, please tell me. So we can bond over it.
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5386 on: July 07, 2013, 06:35:30 pm »

oh thanx, hate to ask but could you tell me what NO_SUBTYPE means?
The format is [BUILD_ITEM:<amount>:<type>:<subtype>:<material>]. Since the BOULDER item type has no subtypes, we just write NO_SUBTYPE. If, on the other hand, you wanted to use a sword for a building, you'd write [BUILD_ITEM:WEAPON:ITEM_WEAPON_SWORD:NONE:NONE], since ITEM_WEAPON_SWORD_SHORT is a subtype of WEAPON. If you wanted an iron short sword, you'd write [BUILD_ITEM:WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:IRON]. If you wanted a short sword out of human bone, you'd write [BUILD_ITEM:WEAPON:ITEM_WEAPON_SWORD_SHORT:CREATURE_MAT:HUMAN:BONE]. See http://dwarffortresswiki.org/index.php/DF2012:Item_token for a list of item types.
« Last Edit: July 07, 2013, 06:37:08 pm by MagmaMcFry »
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mattychan

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5387 on: July 07, 2013, 06:42:35 pm »

thank you this helps alot  ;D
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If I ask a dumb question, please tell me. So we can bond over it.
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Witty

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5388 on: July 07, 2013, 08:36:32 pm »

Alright, another little issue I ran into...
How can I get my gigantic lovecraftian horror to bite through bronze?

I used this first in the [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
  [REMOVE_MATERIAL:TOOTH]
                [USE_MATERIAL_TEMPLATE:GENERIC_TEETH:STEELTOOTH_TEMPLATE]
Here's the steeltooth template, which as the name implies, is basically just various tags copied from the steel entry.
Spoiler (click to show/hide)

But all his bite attacks continue to just glance away when attacking the bronze colossus.
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Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5389 on: July 07, 2013, 08:39:38 pm »

Try changing the bite attack's [ATTACK_VELOCITY_MODIFIER:x]. The default is 1000, by the way.
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Urist Da Vinci

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5390 on: July 07, 2013, 10:34:06 pm »

Try changing the bite attack's [ATTACK_VELOCITY_MODIFIER:x]. The default is 1000, by the way.

Could also increase the SOLID_DENSITY. He is currently using 500 for his tooth, whereas steel has 7850.

Brilliand

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5391 on: July 08, 2013, 01:59:44 am »

Is there a limit on the characters (letters) usable by creatures? I tried making a creature with the £ symbol, but it didn't register properly. Is there any way I can work around this?

edit: Nevermind, figured it out. Just had to input the ASCII id number manually.

It might depend on the file's character encoding - files nowadays are often in UTF-8 (a cross between ASCII and Unicode), but DF would need the file to actually be encoded in extended ASCII (or ANSI) for the extended ASCII characters to work when directly typed in.
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MisterMoxxie

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5392 on: July 08, 2013, 04:38:53 am »

Is there a way to mode farm plots to be built anywhere (ie on stone), or to be able to 'construct' soil somehow?

I'm building a 'prison' of sorts. All but my original 7 will be in 'cells', each with their own single-tile farm plot. Irrigation is possible, but would be difficult on that scale. Especially with only my original 7 to 'work' with.
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Update: 4/5/12 : 9:35 pm
...
So apparently, this one dwarf is just walking around with a huge, gaping hole in his chest, with a slightly smashed heart, and bleeding absolutely everywhere, and he is PUNCHING OUT ZOMBIES.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5393 on: July 08, 2013, 04:43:10 am »

No. For single-tile farm plots, just use buckets.

MisterMoxxie

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5394 on: July 08, 2013, 04:48:31 am »

:o how did I never think of that? Will a 'pond' zone over a floor still be 'filled'? Sorry, wrong thread but I figured you might know.
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Update: 4/5/12 : 9:35 pm
...
So apparently, this one dwarf is just walking around with a huge, gaping hole in his chest, with a slightly smashed heart, and bleeding absolutely everywhere, and he is PUNCHING OUT ZOMBIES.

Pie Maker

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5395 on: July 08, 2013, 07:42:27 am »

:o how did I never think of that? Will a 'pond' zone over a floor still be 'filled'? Sorry, wrong thread but I figured you might know.
No, the pond zone must be designated from a higher z level. Although you could always use dfhack's "liquids" command to place water wherever you require a muddy tile if it's a shortcut you're looking for.
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Witty

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5396 on: July 08, 2013, 10:06:05 am »

Alright, I'm trying to make an elder thing civilization (maybe a bit too ambitious). Right now, I've managed to get the general body structure, but it seems to have lost its ability to grasp.

The body default

Spoiler (click to show/hide)



Did I miss a connection or something? It still has 5fingers. The tissues are mostly goblin (for now), could that have an effect?
edit: Sorry about the spacing, can't get it to align properly.
« Last Edit: July 08, 2013, 10:44:08 am by Witty »
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Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5397 on: July 08, 2013, 10:45:16 am »

Alright, I'm trying to make an elder thing civilization (maybe a bit too ambitious). Right now, I've managed to get the general body structure, but it seems to have lost its ability to grasp.

The body default

Code: [Select]
[BODY:BASIC_ELDERBODY]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
        [BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
        [BP:NELT:northeast lower tentacle:STP][CONTYPE:LOWERBODY[LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:500]
[BP:NWLT:northwest lower tentacle:STP][CONTYPE:LOWERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:500]
[BP:ELT:east lower tentacle:STP][CONTYPE:LOWERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:WLT:west lower tentacle:STP][CONTYPE:LOWERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:SLT:south lower tentacle:STP][CONTYPE:LOWERBODY][LIMB][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:RWING:right wing:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][FLIER][CATEGORY:WING]
[DEFAULT_RELSIZE:500]
[BP:LWING:left wing:STP][CONTYPE:UPPERBODY][LIMB][LEFT][FLIER][CATEGORY:WING]
[DEFAULT_RELSIZE:500]
        [BP:NEUT:northeast upper tentacle:STP][CONTYPE:UPPERBODY[LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:500]
[BP:NWUT:northwest upper tentacle:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:500]
[BP:EUT:east upper tentacle:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:WUT:west upper tentacle:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:SUT:south upper tentacle:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
      [BP:NEH:northeast hand:STP][CON:NEUT][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:NWH:northwest hand:STP][CON:NWUT][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
  [BP:EH:east hand:STP][CON:EUT][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:WH:west hand:STP][CON:WUT][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:SH:south hand:STP][CON:SUT][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
        [BP:NEEYE:northeast eyestalk:STP][CONTYPE:HEAD][SIGHT][SMALL][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:10]
[BP:NWEYE:northwest eyestalk:STP][CONTYPE:HEAD][SIGHT][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:10]
        [BP:EEYE:east eyestalk:STP][CONTYPE:HEAD][SIGHT][SMALL][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:10]
[BP:WEYE:west eyestalk:STP][CONTYPE:HEAD][SIGHT][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:10]
[BP:SEYE:south eyestalk:STP][CONTYPE:HEAD][SIGHT][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:10]
[BP:NEM:north east mouth:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]
        [BP:NWM:north west mouth:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]
        [BP:EM:east mouth:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]
        [BP:WM:west mouth:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]
        [BP:SM:south mouth:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]

       



Did I miss a connection or something? It still has 5fingers. The tissues are mostly goblin (for now), could that have an effect?
edit: Sorry about the spacing, can't get it to align properly.
Use code tags to stop the BBCode parser from interpreting [LEFT] and [RIGHT].

Also, can you show us your eldritch creature's creature definition?
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Witty

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5398 on: July 08, 2013, 10:54:51 am »

Oh christ, now I just feels silly. Thank you!

Definition? Could you elaborate?
« Last Edit: July 08, 2013, 11:04:33 am by Witty »
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Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5399 on: July 08, 2013, 10:59:49 am »

Oh christ, now I just feels silly. Thank you!

Definition? Could you elaborate?
The [CREATURE:] for your entity. If you're at it, you can paste the [ENTITY:] definition too.
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