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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999469 times)

Managrimm

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7215 on: February 15, 2014, 04:17:10 pm »

Is it possible to make a spider creature that sets webs semi-frequently instead of just spitting them at enemies? It's intended as a common domestic creature.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7216 on: February 15, 2014, 04:26:25 pm »

Remove the CDI:USAGE_HINT and make the CDI:WAIT_PERIOD longer.

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7217 on: February 15, 2014, 06:58:39 pm »

Yes, the default is 30 ticks, which is super short. 33600 is one season. 400 should be once per day.

EDIT: Crap, I meant 33600 is one month. Not one season. 1200 is a day. thanks putnam. :)
« Last Edit: February 15, 2014, 07:19:44 pm by Meph »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7218 on: February 15, 2014, 06:59:46 pm »

1200 is once per day...

keegspot

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7219 on: February 15, 2014, 10:42:25 pm »

all of the creatures in the game can hide when other creatures can see them and the only thing i think could cause it is this

[INTERACTION:HIDE]
   [I_SOURCE:CREATURE_ACTION]
   [I_TARGET:A:CREATURE]
   [I_EFFECT:HIDE]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
« Last Edit: February 16, 2014, 05:14:34 pm by keegspot »
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bylus1

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7220 on: February 16, 2014, 03:39:49 pm »

Is there any way to change skill gain from strange moods? Is it affected by [SKILL_LEARN_RATE] token?
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Lukander

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7221 on: February 16, 2014, 04:51:06 pm »

 Working with materials for a creature and I was wondering if magma should be INORGANIC:NONE or INORGANIC:NO_MATGLOSS? Also would ash just be entered as ASH, ASH:NONE or INORGANIC:ASH?
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7222 on: February 16, 2014, 05:09:06 pm »

Is there any way to change skill gain from strange moods? Is it affected by [SKILL_LEARN_RATE] token?
I believe not, but you can still prevent moods from making your creatures permanently awesome by setting the skill rust and demotion rates really high.

Working with materials for a creature and I was wondering if magma should be INORGANIC:NONE or INORGANIC:NO_MATGLOSS? Also would ash just be entered as ASH, ASH:NONE or INORGANIC:ASH?

NONE and NO_MATGLOSS are synonyms in that context, and for ash you write ASH:NONE.
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Lukander

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7223 on: February 16, 2014, 07:59:53 pm »

Ah, thank you for the reply on the magma and ash material questions.  :)

 Can anyone think of noteworthy instances of how secretions behave (attacks by secretion covered limbs, if the materials build-up in a location and if that creates a noticeable FPS hit, etc.)
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7224 on: February 16, 2014, 08:26:34 pm »

Can anyone think of noteworthy instances of how secretions behave (attacks by secretion covered limbs, if the materials build-up in a location and if that creates a noticeable FPS hit, etc.)

A Limb that has a secretion on will mainly transfer the secreted substance if it is grappled with/by (the XXX grabs the YYY with it's ZZZ(ZZZ having a poisonous secretion))

However if that limb has an edge attack, and the secreted substance also can ENTERS_BLOOD you can have a poisoned attack if it manages to pierce a vascular tissue(clarify?)

But in all ends it's better to just use a SPECIALATTACK_INJECT_EXTRACT because all secreted materials of course get the temp checks and slow down everything as we all know, also if it rains it will make puddles constantly from that creature.
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Propman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7225 on: February 17, 2014, 01:17:57 am »

Code: [Select]
[BODY:TANK]
[BP:glacis:glacis:STP][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:UB:hull:hulls][UPPERBODY][LOWERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LA:engine:engines][CONTYPE:LOWERBODY][INTERNAL][SMALL][CATEGORY:HEART]
[DEFAULT_RELSIZE:50]
[BP:LA:gearbox (right):gearboxes (right)][CONTYPE:BODY_UPPER][INTERNAL][RIGHT][CATEGORY:LEG_BACK]
[DEFAULT_RELSIZE:15]
[BP:RA:gearbox (left):gearboxes (left)][CONTYPE:BODY_UPPER][INTERNAL][LEFT][CATEGORY:LEG_BACK]
[DEFAULT_RELSIZE:15]
[BP:LA:suspension (right):suspensions (right)][CONTYPE:BODY_UPPER][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:100]
[BP:LA:suspension (left):suspension (left)][CONTYPE:BODY_UPPER][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:100]
[BP:LF:left tread:left treads][CON:UB][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:400]
[BP:RF:right tread:right treads][CON:UB][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:400]
[BP:HD:turret:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:600]
[BP:LEYE:vision slit:STP][CON:UB][SIGHT][APERTURE]
[DEFAULT_RELSIZE:50]
[BP:NOSE1:cannon:STP][CON:UB][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:100]
[BP:NOSE2:machine gun:STP][CON:UB][CATEGORY:NOSE]
[DEFAULT_RELSIZE:50]

This here is an attempt at updating the tank code I took and modified from the old Trench Warfare Mod (namely by giving the individual parts actual size values), yet something appears to be causing the tanks to be unable to stand. Any ideas?
« Last Edit: February 17, 2014, 01:28:29 am by Propman »
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7226 on: February 17, 2014, 01:53:01 am »

no brain

Propman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7227 on: February 17, 2014, 02:38:30 am »

Conflict resolved, by simply pasting the values over the old code, I got something functional. The brain didn't actually work, though here's the final code:

Code: [Select]
[BP:UB:hull:hulls][UPPERBODY][LOWERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:glacis:glacis:STP][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LA:engine:engines][CONTYPE:UPPERBODY][INTERNAL][CATEGORY:HEART]
[DEFAULT_RELSIZE:150]
[BP:LA:gearbox:gearboxes][CONTYPE:BODY_UPPER][INTERNAL][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:15]
[BP:RA:gearbox:gearboxes][CONTYPE:BODY_UPPER][INTERNAL][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:15]
[BP:LF:left tread:left treads][CON:UB][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:400]
[BP:RF:right tread:right treads][CON:UB][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:400]
[BP:HD:turret:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:800]
[BP:LEYE:vision slit:STP][CON:UB][SIGHT][APERTURE]
[DEFAULT_RELSIZE:50]
[BP:NOSE1:cannon:STP][CON:UB][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:100]
[BP:NOSE1:machine gun:STP][CON:UB][CATEGORY:NOSE]
[DEFAULT_RELSIZE:50]

Must have had something to do with the suspension.
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

Propman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7228 on: February 17, 2014, 08:13:39 pm »

Hate to be the double poster here, but something else I've been working on has given me entirely different issues:

Code: [Select]
[CREATURE:FAIRY_SUNFLOWER]
[DESCRIPTION:A common fairy, often found wallowing in sunflower fields.]
[NAME:sunflower fairy:sunflower fairies:sunflower fairy]
[CREATURE_TILE:'f'][COLOR:2:0:1]
[BIOME:ANY_FOREST]
   
  [BIOME:ANY_SHRUBLAND]
[POPULATION_NUMBER:250:500]
        [CLUSTER_NUMBER:3:7]
[LARGE_ROAMING]
[INTELLIGENT]
[FANCIFUL]
[BENIGN]
[NOT_BUTCHERABLE]

[CAN_LEARN]
[CAN_SPEAK]
[MANNERISM_SMILE]
[PREFSTRING:mischievous giggles]
[PREFSTRING:lacy wings]
       
[PERSONALITY:IMAGINATION:0:55:100]
[PERSONALITY:ARTISTIC_INTEREST:0:60:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:55:100]
[PERSONALITY:SELF_DISCIPLINE:0:45:100]
[PERSONALITY:ACTIVITY_LEVEL:0:40:100]
*** need lacy(er) wings

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]        [USE_MATERIAL_TEMPLATE:POISON:SEED_TEMPLATE]
        [STATE_NAME:ALL_SOLID:sunflower seed]
[STATE_NAME_ADJ:ALL_SOLID:sunflower seed]
[STATE_NAME:LIQUID:melted sunflower seed]
[STATE_NAME_ADJ:LIQUID:melted sunflower seed]
[STATE_NAME:GAS:boiling sunflower seed]
[STATE_NAME_ADJ:GAS:boiling sunflower seed]
                [PREFIX:NONE]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:sunflower bullet]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
[CDI:VERB:fires sunflower seeds:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[BABY:1]
[CHILD:12]
[EQUIPS]
        [ITEMCORPSE:SEEDS:NO_SUBTYPE:PLANT_MAT:SUNFLOWER]
[NATURAL_SKILL:DODGING:8]
 
[ALL_ACTIVE]
        [CANOPENDOORS]
[HOMEOTHERM:10067]
[SPEED:700]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:FEMALE]
[CASTE_NAME:sunflower fairy:sunflower fairies:sunflower fairy]
[FEMALE]
[MISCHIEVOUS]
[CASTE:MALE]
[CASTE_NAME:sunflower leprechaun:sunflower leprechauns:sunflower leprechaun]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[CASTE_TILE:'l'][COLOR:2:0:1]
[CURIOUSBEAST_ITEM]
[CURIOUSBEAST_GUZZLER]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
  [SELECT_CASTE:FEMALE]

[BODY:HUMANOID:2EYES:2EARS:NOSE:2WINGS:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:

RIBCAGE]
[FLIER]
[SELECT_CASTE:MALE]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE

]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TL_COLOR_MODIFIER:GOLDEN_YELLOW:1:GOLDENROD:1:MOSS_GREEN:1:ORANGE:1:PUMPKIN:1:RED:1:SAFFRON:1:SCARLET:1:SILVER:1:WHITE:1:LIGHT_BLUE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]

[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1

:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]


[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_GREEN:1:

IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_MINT_GREEN:1:IRIS_EYE_MOSS

_GREEN:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TEAL:1:IRI

S_EYE_TURQUOISE:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLD:1:IRIS_EYE_GOLDEN_YELLOW:1:IRIS_EYE_YELLOW:1]

Some of you might recognize this mess of a code as the sunflower fairy from Totaku's Suika Fortress mod. What I've been trying to do is separate the male and female fae into more distinct castes (namely, giving the females actual wings while giving males hearty beards+more leprechaunish behaviour), and have run into a couple road bumps:

1.) Attempting to view the descriptions of either gender causes the game to crash.

2.) I don't know how to get tiles to respect caste. To demonstrate:

[CREATURE_GRAPHICS:FAIRY_SUNFLOWER]
   [DEFAULT:ANIMAL:1:13:AS_IS:FEMALE]
   [DEFAULT:ANIMAL:2:13:AS_IS:MALE]

The sprite is always set to that of the leprechaun (male) regardless of the creature's gender. Is there a specific token I need to type for caste differences?
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7229 on: February 17, 2014, 08:16:38 pm »

Graphics cannot respect caste.
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