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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999517 times)

JackDaniels21

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7860 on: June 09, 2014, 03:06:38 am »

Is there a way to get rid of the need for clothes? I find it odd that my horse civ is so embarrassed by being naked that they try to kill themselves.
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Dirst

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7861 on: June 09, 2014, 08:51:52 am »

Is there a way to get rid of the need for clothes? I find it odd that my horse civ is so embarrassed by being naked that they try to kill themselves.
Unfortunately that is hard-coded behavior.  IIRC, the upper body, lower body, and stance parts (feet) need clothing.  Whip up some caparisons and horseshoes.  It will give your Houyhnhnms something to keep them busy.
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(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
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(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Evaris

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7862 on: June 09, 2014, 11:47:25 am »

Okay, so I'm clearly doing something wrong here, but I'm honestly confused as to what.  At my custom workshop, my dwarves skills are not using corpses or corpseparts, and product amounts are... insane.  Also, for some reason surgery is making them go auto-legendary... not something I want to be anywhere near as easy as the reaction is making it.    I'm suspecting that reagent and product size are to blame but... I'm not sure. 

Building: 
Spoiler (click to show/hide)

Reaction:
Spoiler (click to show/hide)

Edit: I can confirm product size is tied to the amount of skill XP here, thus I have reduced the amount presently.   I am still fairly certain product size is the error for a corpse... but I don't know how to size it or a corpsepart properly, or if perhaps some other issue is at play. 
« Last Edit: June 09, 2014, 12:02:50 pm by Evaris »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7863 on: June 09, 2014, 12:07:39 pm »

Try adding [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] after the reagent.

Evaris

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7864 on: June 09, 2014, 12:13:03 pm »

Try adding [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] after the reagent.

I found the problem, I was missing that and [USE_BODY_COMPONENT]
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nuget102

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7865 on: June 10, 2014, 01:44:03 pm »

I'm having some trouble making a new reaction. I want to be able to make rock beds from the masons workshop, but i'm not sure if i'm doing the reaction correctly.
Code: [Select]
[REACTION:ROCKBED]
[NAME:Make rock Bed]
[BUILDING:MASON:B]
[REAGENT:boulder:1:BOULDER:NONE:NONE:NONE]
[PRODUCT:100:1:BED:STONE]
[SKILL:MASON]

I've tried changing the name of the building to MASONS_WORKSHOP but that doesn't work, so I tried just MASON but that doesn't appear to be working either. This is my first time ever doing reactions, so I very well could of left something out. :p I hope one of you guys can figure it out. Thanks.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7866 on: June 10, 2014, 01:58:07 pm »

1. You can't add anything to the mason's workshop.
2. Your product is completely malformed. Reagents and products are formed in the same way, and you did form the reagent right. Products can also have GET_MATERIAL_FROM_REAGENT:reagent identifier:material reaction product/NONE in place of the material.. In this case, you probably want [PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:boulder:NONE]

nuget102

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7867 on: June 10, 2014, 02:35:41 pm »

1. You can't add anything to the mason's workshop.
2. Your product is completely malformed. Reagents and products are formed in the same way, and you did form the reagent right. Products can also have GET_MATERIAL_FROM_REAGENT:reagent identifier:material reaction product/NONE in place of the material.. In this case, you probably want [PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:boulder:NONE]

Oh. xD Thanks. :3 So should I make a custom workshop or can I add it to some other workshop that makes sense?
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scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7868 on: June 10, 2014, 02:39:45 pm »

See the wax crafting reaction? The craftsman's shop accepts new ones just fine.
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4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7869 on: June 10, 2014, 07:27:33 pm »

Quick question: what is the syntax for a glass vial in a reaction?

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7870 on: June 10, 2014, 07:28:25 pm »

FLASK:NONE:GLASS_CLEAR:NONE
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4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7871 on: June 10, 2014, 07:31:26 pm »

FLASK:NONE:GLASS_CLEAR:NONE
Shouldn't it be, instead: FLASK:NONE:NONE:NONE followed by GLASS_MATERIAL?  Wouldn't what you put there only work for clear glass?

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7872 on: June 10, 2014, 07:31:50 pm »

You can also use FLASK:NONE:NONE:NONE and give it the [GLASS_MATERIAL] modifier.
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4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7873 on: June 10, 2014, 07:32:34 pm »

You can also use FLASK:NONE:NONE:NONE and give it the [GLASS_MATERIAL] modifier.
lolz a few seconds too late.

nuget102

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7874 on: June 10, 2014, 07:37:10 pm »

Hey, sorry to be trouble guys but.. I still can't get it to work using the craftsman shop. Anyone willing to take a look and tell me where i'm going wrong?

Code: [Select]
[REACTION:MAKE_ROCK_BED]
[NAME:Make rock bed]
[BUILDING:CRAFTSMAN:CUSTOM_SHIFT_B]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:boulder:NONE]
[SKILL:STONECRAFT]
Sorry for causing so much trouble, and thanks everyone.
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