Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 260 261 [262] 263 264 ... 748

Author Topic: Future of the Fortress  (Read 3755942 times)

SirPenguin

  • Bay Watcher
  • NEVER A DULL MOMENT IN MID-WORLD
    • View Profile
Re: Future of the Fortress
« Reply #3915 on: October 13, 2012, 07:42:12 pm »

The updates relating to the sneaking around goblins camps - including the movies showcasing the system supporting this - have been removed from the dev log.

Has this already been addressed? If not, I guess I'll green this to see if these features are being cut from the release. I hope not, I was looking forward to Metal Gear Dwarf.
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress
« Reply #3916 on: October 14, 2012, 12:21:36 am »

The updates relating to the sneaking around goblins camps - including the movies showcasing the system supporting this - have been removed from the dev log.

Has this already been addressed? If not, I guess I'll green this to see if these features are being cut from the release. I hope not, I was looking forward to Metal Gear Dwarf.
ToadyOne has always made a good effort to tell us changes to the current Release. So they probably havent been removed from the next release.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Torchy

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3917 on: October 14, 2012, 01:10:33 am »

The updates relating to the sneaking around goblins camps - including the movies showcasing the system supporting this - have been removed from the dev log.

Has this already been addressed? If not, I guess I'll green this to see if these features are being cut from the release. I hope not, I was looking forward to Metal Gear Dwarf.
ToadyOne has always made a good effort to tell us changes to the current Release. So they probably havent been removed from the next release.

The devlog posts being scrubbed is very strange, though, I don't think there's a precedent for that ... Can somebody comment? Sooner rather than later, I hope.

edit: Degreened since Toady answered. Thanks for the promptness T1!
« Last Edit: October 14, 2012, 04:53:15 am by Torchy »
Logged

rhesusmacabre

  • Bay Watcher
  • UNDEAD-CANNOT BE ATTACKED
    • View Profile
Re: Future of the Fortress
« Reply #3918 on: October 14, 2012, 02:50:34 am »

There are still references in the devlog to making noise and other factors involved in sneaking, and the movies themselves are still on the DF Map Archive, where they were originally posted.

Is it just the one update (July 23?) that's been removed, or were there others?
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Future of the Fortress
« Reply #3919 on: October 14, 2012, 04:01:54 am »

I had to remove all of my links to the DFMA, due to inappropriate content.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Chronas

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3920 on: October 14, 2012, 05:55:50 am »

As far as I know, creatures just stop (or slow down to normal speed), and turn. They don't have a turning circle like a vehicle or something, and their momentum won't carry them further (i.e. off cliffs or into walls) if they choose to stop.
I am completely aware of all of this, you misunderstand me.
I was talking about whether going W while at an E heading is more efficient than going NE-N-NW-W to stay sprinting -literally turning in a circle.
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Future of the Fortress
« Reply #3921 on: October 14, 2012, 07:06:42 am »

Wait... Inappropriate content on the DFMA? did somebody upload NSFW ascii art or something?

Weird. But understandable.
Logged

smirk

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3922 on: October 14, 2012, 07:54:55 am »

Spambots, apparently. They seem to have flocked to one of the sneaking videos to lecture us on the medical benefits of marijuana and how to improve our credit ratings. Dunno why that would make Toady scrub the links, but I can't see anything worse.
Logged
When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Future of the Fortress
« Reply #3923 on: October 14, 2012, 11:25:19 am »

Are you saying pot will improve my credit rating? Tell me more!
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

SirPenguin

  • Bay Watcher
  • NEVER A DULL MOMENT IN MID-WORLD
    • View Profile
Re: Future of the Fortress
« Reply #3924 on: October 14, 2012, 11:47:27 am »

Thanks, Toady!
Logged

Cruxador

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3925 on: October 14, 2012, 12:29:22 pm »

Are you saying pot will improve my credit rating? Tell me more!
You have to buy marijuana with cash, not credit, so if you have issues moderating your spending, pot as a prime form of recreation will help you out there.
Logged

raiker123

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3926 on: October 14, 2012, 01:26:20 pm »

Will dwarf sites in adventure mode make this release?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Future of the Fortress
« Reply #3927 on: October 14, 2012, 01:39:32 pm »

Will dwarf sites in adventure mode make this release?

Yes, it has been said multiple times that ALL other creature sites will be in this one.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress
« Reply #3928 on: October 14, 2012, 02:05:18 pm »

Will dwarf sites in adventure mode make this release?

Yes, it has been said multiple times that ALL other creature sites will be in this one.
Including Kobold Sites.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Mr S

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3929 on: October 14, 2012, 03:55:29 pm »

Every race in entity default yes. Not so likely for animal men though.
Logged
Pages: 1 ... 260 261 [262] 263 264 ... 748