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Author Topic: DF2012 (v34.01+) Worldgen Cookbook Thread!  (Read 286335 times)

vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #825 on: December 11, 2013, 11:37:07 am »

For ImagoDeo:
3x3 Embark in a Hot, Tropical Moist Broadleaf Forest, Terrifying
Shallow Metals
Deep Metals
Flux

Fear not, in this world the Terrifying biome has no truly terrifying features.  :P
Spoiler (click to show/hide)

ImagoDeo

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #826 on: December 11, 2013, 11:52:01 am »

Awww...  :D  I had a really good embark with Heinous Gloom zombie-clouds , re-animating biome, and always undead wildlife (Tapir corpses!).  Such a shame..

Ok, I'll have an updated embark this morning and will post it shortly.

I'm not interested in that much Fun. At least not yet. ;)

Thanks for the world! I'll enjoy messing with giant war tigers.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

ImagoDeo

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #827 on: December 11, 2013, 09:17:26 pm »

vjek, would you hand over the worldgen for that other one - with the reanimation and shit? I have a friend who wants to know how hard DF can be.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #828 on: December 12, 2013, 11:04:54 am »

Soitenly..
Spoiler (click to show/hide)
Embark location is the same as above (for the same metals, and !!FUN!! )

COMMOFDOOM

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #829 on: December 19, 2013, 12:40:24 pm »

I'd like an embark with thrall clouds, lots of metal, flux, clay and soil. Anyone know of an easy way to guarantee thrall clouds?
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PaleBlueHammer

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #830 on: December 19, 2013, 02:58:20 pm »

I'd like an embark with thrall clouds, lots of metal, flux, clay and soil. Anyone know of an easy way to guarantee thrall clouds?

Egads man, why would you want thrall clouds? 
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Quote from: misko27
If adamantine is revealed for more then 2 years without being completely mined it all turns into galena. Useless, Useless Galena.

jcochran

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #831 on: December 19, 2013, 04:37:57 pm »

I'd like an embark with thrall clouds, lots of metal, flux, clay and soil. Anyone know of an easy way to guarantee thrall clouds?

Egads man, why would you want thrall clouds?
He's not the only one. I'd rather have thrall clouds than the various disgusting rains that simply result in bruising and such.
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #832 on: December 19, 2013, 06:04:23 pm »

Heinous Gloom Zombies not good enough, eh? Gotta be thralls? :)

bshore

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #833 on: December 20, 2013, 06:44:59 am »

Might I make a humble request?  I'm just getting back into DF after a few years away and would love to try some things in a certain kind of embark.  Here are my needs:

3x3 or 3x4 site
some surface vegetation & trees
surface water
surface magma
sand
iron
at war with someone
nothing that will kill my dwarves upon embark (no poison fog or acid rain or undead leopards)

bonuses would include:
kaolinite
interesting geography (cliffs, spiky mountains, waterfall, beach)
joyous wilds

Would anyone be willing to play around with this?  I promise to make a very cool fort and post pictures.
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #834 on: December 20, 2013, 04:36:46 pm »

Ok bshore, I found everything but 'at war' and kaolinite, I think..
Spoiler (click to show/hide)
« Last Edit: December 20, 2013, 04:40:26 pm by vjek »
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bshore

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #835 on: December 21, 2013, 01:05:01 pm »

Hey, cool!  Thanks for that.  I'll mess around with it this weekend.

I was looking for the "at war" because I was under the impression that that's how you got migrants with military skill.  Is that still the case?
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #836 on: December 21, 2013, 01:33:00 pm »

Hey, cool!  Thanks for that.  I'll mess around with it this weekend.

I was looking for the "at war" because I was under the impression that that's how you got migrants with military skill.  Is that still the case?
Can't say that I've ever noticed, but you can train up the military on animals if you want, prior to the goblins showing up.  Alternately, you can always attack the humans and elves. :)

Belvita

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #837 on: December 22, 2013, 04:27:28 am »

Could I request the following?
- 4*4 site
- decent levels of trees/vegetation (planning on inviting some of Santa's helpers around for some Fun)
- river
- volcano
- iron
- flux
- neutral surroundings

Unnecessary, but desired extras would include sand, clay and relatively flat terrain.

Much appreciated!
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Elves - The least dangerous game.

vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #838 on: December 23, 2013, 10:49:38 am »

Belvita,
This post has several that match.  You can expand the embarks if they're not large enough.

Lich180

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #839 on: December 23, 2013, 07:49:28 pm »

I saw talk on here a while ago about obsidian deserts... Anyone have a seed for one, or can point me in the right direction to create one?
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