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Author Topic: TPN :: You are a mage — regroup  (Read 45667 times)

Skyrunner

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Re: TPN :: You are a mage / Discovery
« Reply #30 on: April 08, 2012, 10:36:56 pm »

((I have like 10 players, and its hard to not only wait for all 10 to post, it's also a bigger chunk of time ...))


Imagine, that there is a nine-pointed star made of three overlapping perfect triangles...

If one point is to the north, there would be a north, north-east, east, south-east, south-south-east, which is slightly to the south than the east side, a south-south-west, a south-west, a west, and a north east village. That is how the nine villages are arranged...

The gifted of the sky, and their namus, are in the NW, N, and NE villages. The gifted of life and its' namus are in the E, SE, and SSE villages. The ones of the earth are in the W, SW, and SSW villages.

((...I'd draw a map, but I'm short on time...>.> Maybe later.))



Inser
Your home is the SSE village, you remember. It is to the north of this totem-thing. You return.

It takes roughly thirty minutes to clamber through forest to your village. It is a community of about thirty or so houses of logs or brick, and has a paved town square. There is a small well in the corner of the square, and a stream flows around the whole place.



Mier

Mier's home town is the NE village. It is south from here, about thirty minute's walk. The sun, the bringer of all life, does seem to be brighter, but not oppressively so. In fact, you can almost look straight into the sun and not have the bright patches you see when you normally do such an act like that.

Your home village is on a low hill, with a stream in front and the rest of the hills to the back. You quietly enter the village, and none notice you.



Kaelan

You leave the totem and return to your hunt.

Spoiler: meta stuff (click to show/hide)

Two hours of cautious tracking later, you find the fresh tracks of what seems to be a wild pig, judging by the scuffed ground where plants were uprooted and devoured. The ease of your tracking seems to indicate you are at your top condition.



Azthor

(Please post who you are and your secondary school, along with your power... it really helps when I don't need to scroll up and down)

You touch the totem.

...Nothing happens, though you feel an initial jolt from the wood.



Aile

You look around you. You are in a clearing, about 15 feet in radius, and filled with small plants that normally don't take root in a forest due to the lack of sunlight.
The namu is a bright blue color. It probably can be seen from far off. It does not seem to be painted; in fact, small chips on it show that even the inside is blue. It is wood, however. At least, it feels like wood.

Spoiler: metameta (click to show/hide)

Aile finds a number of herbs that she knows helps with knitting of wounds and curing of fevers. She also picks up a couple of mushrooms that are famous for their hearty taste like that of meat. Aile also picks up a heavy tree branch that also is fairly straight.

One bunch of curing herbs, one bunch of fever-curing herbs, one bunch of good mushrooms obtained.



John

John returns to his NW village. It is a quaint place, with a number of hilly crops such as mandrake, hill barley, and numerous berries. It also has a mill ran by wind power, though there is little need for it most of the time.
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Lillipad

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Re: TPN :: First glance
« Reply #31 on: April 08, 2012, 10:40:21 pm »

Go to the square

Spoiler (click to show/hide)
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Sinpwn

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Re: TPN :: You are a mage / Discovery
« Reply #32 on: April 08, 2012, 10:43:26 pm »

Kaelan tries to catch up with the pig after making sure he actually has a bow and an adequate supply of arrows.

Spoiler (click to show/hide)
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Tiruin

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Re: TPN :: You are a mage / Discovery
« Reply #33 on: April 08, 2012, 10:46:40 pm »

(Reminds you of a certain a game?)
Why yes. Yes it does!  :P Also, thanks Sky for the info.

Spoiler: Aile Urien (click to show/hide)

Aile looked at her findings, probably of use later on when she could find a place to boil or turn the herbs into a poultice. However, some could be eaten or used in their current state. Grounding them up would make it better but there were more important things to do as of the moment.

Check if I'm carrying a weapon.

Search for more herbs, if not possible then touch the namu or return back to my village.
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Flying Dice

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Re: TPN :: You are a mage / Discovery
« Reply #34 on: April 08, 2012, 10:46:57 pm »

Mier finds a quiet spot on the hillside and lies back, trying to remember what happened before he woke up in the clearing with that strange totem. Everything seems... brighter. He concentrates, trying to determine if the changes are physiological or something else.

Spoiler (click to show/hide)
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The Fool

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Re: TPN :: You are a mage / Discovery
« Reply #35 on: April 09, 2012, 01:19:27 am »

Thoki shook his head as he got back to his feet. He methodically brushed the dirt off his coat, even if it did hide itself well, while thinking about the strange thoughts and information that flooded his mind. The magic that he learned of from the totem sounded foreign to him. Despite all the years of studying the occult and the magic associated with it he had never heard of such a system of magic. The urge to test this new knowledge was unbearable. This might be the closest that he'll ever get to achieving true magic, or perhaps he just had a rather elaborate hallucination.

He looked into the shade of the tree branches overhead and imagined shearing one of the smaller branches as he held out his hands. He wasn't sure if it was necessary to hold out his hands, but it felt right at the time. He would accept the information as the truth if something happened. He stared at the tiny branch, listening intently for the hum of the earth that was mentioned, all while imagining the shadow shearing through the thin wood twig.

Attempt to cut a small twig in two.

Spoiler: Thoki Corviaten (click to show/hide)
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NRDL

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Re: TPN :: You are a mage / Discovery
« Reply #36 on: April 09, 2012, 02:14:28 am »

Touch totem.

Nix
5/5

Sky, electricity

Inventory: One steel pipe
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IronyOwl

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Re: TPN :: You are a mage / Discovery
« Reply #37 on: April 09, 2012, 02:15:48 am »

A big grin broke out across Salden's face. Magic! This would be neat. He wondered what he could do with it?

Attempt to create a wooden flute. Out of dirt, if a base material is required.

Spoiler (click to show/hide)
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Grek

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Re: TPN :: You are a mage / Discovery
« Reply #38 on: April 09, 2012, 03:10:54 am »

Jacques tries to say the magic word Tpn from the namu. Tepan. Tepon. Tapana. Otopon. After he's tried that, Jacques heads home to lie down for a bit.
Spoiler (click to show/hide)
« Last Edit: April 09, 2012, 03:12:59 am by Grek »
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Skyrunner

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Re: TPN :: You are a mage / Discovery
« Reply #39 on: April 09, 2012, 10:03:48 am »

Inser

You head towards the square.

The square is a cobbled open area. The well is bustling with people wanting to have clean water, while other people slowly head towards the stream, fed up with waiting. The center of the square has a round depression, with four stair steps leading into it from the four cardinal directions. Shrubs are planted around the depression, and there are a small number of people relaxing and chatting. Someone lazily strums a lute.



Kaelan

You have both bow and arrow.

Spoiler: MeTa (click to show/hide)

You follow the trail, a bit off to the side so your scent isn't smack in the middle of it, and sneak up on the pig. Your booted foot steps on a branch which thankfully is wet, not dry, and it doesn't snap. You take aim, shooting for the head, and fire.

The arrow slightly misses and ends up in the animal's side. It rears up and looks around for you...

Spoiler: mEtA (click to show/hide)

...and spots you! It turns around and charges!



Aile

You have a dagger and a small trowel.

You search around for more herbs, but there are none in this immediate area. You touch the green namu. A slight jolt is felt, but otherwise nothing seems to happen.

You pivot and go home.

The SE village is a quaint place with a specialty that it sells at the market of the nine. It has a number of kilns and forges, and creates a unique pottery called celadon. It has a blue-green color like the sea (which is not near the nine villages), and is of high enough quality that the traveling merchants sometimes buy it to sell in faraway places. The kilns and forges are on the north edge of the village. There is a small stream, about a hop and a half across, and no well.



Mier

You concentrate. You feel that there is some power in you that wasn't before ... the number 5 floats in your mind. The power has something to do with the sun above, but what exactly, you do not know. Still, that power is very real.


Thoki

Spoiler (click to show/hide)

You manipulate the power within you. You stretch out your hand, and ...

snap!

A small corner of the shadow twitches, no longer shackled to the entity that cast it, and slices through the branch. It then returns to its normal state.

You lose 1 power. 4/5 left.



Nix

You stretch your hand out to the totem. Nothing happens except for the slight jolt of something. It feels like weak static electricity.



Salden

Spoiler (click to show/hide)

You imagine a wooden flute! You move the power within you... and a wooden flute appears from nowhere. It looks masterfully made, just as you imagined it, but it seems rather fragile. The parts where you touch it start crumbling.

You lose 4 power.

This time, you attempt to create a wooden flute from dirt.

Spoiler (click to show/hide)

You can't image a flute from dirt. You also draw too much power and feel dizzy. Finally, you completely misapply the idea and the power, and the dirt glows for a moment before turning into a handful of wriggling earthworms. You then pass out.


You lose 1 power.
You have 0/5 power left.
You wake about three hours later, with the sun halfway down the sky. The worms are already gone.



Jacques

Nothing happens from you saying the various ways that word could be pronounced.
You head home to the SW village and go lie down for a bit.
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Tiruin

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Re: TPN :: You are a mage / Discovery
« Reply #40 on: April 09, 2012, 10:19:44 am »

Spoiler: Aile Urien (click to show/hide)

Find an area where I can turn my herbs into medicinal products.
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Flying Dice

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Re: TPN :: You are a mage / Discovery
« Reply #41 on: April 09, 2012, 10:25:54 am »

"Strange, I don't think I've ever felt something quite like this before." Mier thinks for a few moments, and then attempts to concentrate light into a sphere above his open palm..

Spoiler (click to show/hide)
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Grek

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Re: TPN :: You are a mage / Discovery
« Reply #42 on: April 09, 2012, 10:38:39 am »

Jacques was sorely confused by all of this, and dearly needed advice. He did what he did whenever he had troubles: Go to the bar and ask le barman what he thought of things. It had always worked in the past, no?

Jacques goes to the bar, get a drink on his tab and tells the bartender what happened out in the forest for today.
Spoiler (click to show/hide)
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Skyrunner

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Re: TPN :: You are a mage / Discovery
« Reply #43 on: April 09, 2012, 11:11:28 am »


^ map of villages

Aile

You head home, where your tools all are. A small wooden house with two rooms, there is a set of mortal and pestle.



Mier

Spoiler (click to show/hide)

You create a tiny ball of light hovering in your hand. It saps some of your power, but the amount is minimal.



Jacques

Spoiler (click to show/hide)
The bartender not only doesn't believe you, he also kindly reminds you that you maxed out your tab a couple weeks ago, and he's waiting for payment.
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Flying Dice

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Re: TPN :: You are a mage / Discovery
« Reply #44 on: April 09, 2012, 11:17:10 am »

((Can we assume that if you don't mention a specific amount of power, it doesn't drain any?))


Mier lies on his back for a few moments more, trying to feel the underlying structure of the light. It seems... orderly, somehow. As if he had merely arranged things in the proper way. He stands, and attempts to propel the sphere of light into the ground a few meters away, first glancing around to be sure that nobody is watching him.


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