Use telepathy to inform security AND nearby military unit of the presence of the enemy. Tell them to take the enemies alive.
If Reality Cops will try to escape, close the portals with the click of my fingers. In case of success on closing the portals, possess a Bullshark tank, then start to kill the cops.
When Reality Cops are all taken prisoners, "rewrite" their identity from Reality Cops to Ethiopian spies. If they're all dead, eat their souls in order to become Minor God of Mind Tricks and Deceiving*.
*If it's too powerful, we can go with "Mind Control" instead of "Mind Tricks", or we also can go with "Lies" instead of "Deceiving".
[1+1]
[5+1]
[4+1]
[1]
Telepathically, you attempt to contact your forces to begin a counter-assault, with the goal to take as many enemies alive as possible. However, it appears the RC are jamming telepathic communications, you're gonna have to try again to break through.
Changing tack, you forcibly shut all the portals leading outwards from Somalia, with the side effect of temporarily shutting all interspatial travel for like, 2 turns. Remind me of this. Taking possession of a tank, you start mowing down and killing Rcops left and right.
You try and alter the RC to be Ethiopian spies, but the Reality Cops have inbuilt anti-warp defences on their person. This has a painful feedback effect, which
gives you a -1 when actually using magic on these people in general.
Teleport out from under the tank, to the Tzar, do some magical healing stuff, try to get him to set up some peace talks.
[3] You try and teleport out from under the tank, again, but it's still really difficult to concentrate. [4] Switching tactics, you send an astral projection of yourself to the Tzar, and try and get Ivan the Terrible to conduct peace talks.
"I'm open to any suggestions, but these madmen and their metal monstrosities barely seem human!"
At least you have one side of the negotiations on board.
Power boost are for those that cannot steal others ideas. Start searching members for a group you will call the Ziizo 11 is time to plan a robbery
[2] You decide to try and rip off TWO heist movies, very unsuccessfully, as nobody's particularly keen on working with a mutilated dragonkin loose cannon mage that's wanted by the RC.
An Magic Cog that I throw boomrang and that works as magical amplifier, called the Cog of Proletariat
K.
+2 bonus to defending justice-related actions.What's its downside? Suggest something.
Proceed with caffeination. They will pay double for the bombs later.
[2] As much as you try to proceed with mass caffeination, the miniature black holes that opened up are stifling your coffee bean swarm from advancing. Stupid gravitational anomaly bullshit.
Man, my rolls are just wonderful.
That's fine, bro. Here, have a metaphorical cookie of goodness for your appetite of evil.
Also, you're still banished past the Gates of the Night or some similarly-ominous structure-of-not-letting-people-back-in-to-the-world, so, get gone. Nobody asked for you, your Balrog, or your attitude.
[2] You decide to give Morgoth a cookie. You say it's metaphorical, but since that's the closest thing I could approximate for an actual action for your turn, you try to conjure one up, and fail. In the back of your head, you can the first of the Valar chuckling.
Create defenses, such as illusions and things. Hopefully the workers will grow up soon.
[2]
[6]
You try and create various illusions to protect your anthill, but it's too late. The villagers have arrived en masse, pitchforks and torches galore. Luckily for you, they can't find you yet, but less luckily, there are too many for your young workers to fight off by themselves. You're gonna have to make up the difference.