Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 20

Author Topic: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 7  (Read 47961 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #15 on: April 10, 2012, 03:54:06 pm »

I'll take green and get to fixing my units. On a side note, I think I'll slow down the trucks a bit. No need to outrun APCs...
If they are on trucks they technically count ass vehicles, which means fuel tanks and inability to enter buildings.
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #16 on: April 10, 2012, 04:07:25 pm »

I'll take green and get to fixing my units. On a side note, I think I'll slow down the trucks a bit. No need to outrun APCs...
If they are on trucks they technically count ass vehicles, which means fuel tanks and inability to enter buildings.

Well, the idea is that they travel to and from the battle area on trucks, but dismount when there... How about I just give them an "on foot" speed?

EDIT: Is that better?
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #17 on: April 10, 2012, 04:09:47 pm »

I'll take green and get to fixing my units. On a side note, I think I'll slow down the trucks a bit. No need to outrun APCs...
If they are on trucks they technically count ass vehicles, which means fuel tanks and inability to enter buildings.

Well, the idea is that they travel to and from the battle area on trucks, but dismount when there... How about I just give them an "on foot" speed?
Well the idea of the game is that you travel from and towards the mission area using the APc/personell helicopters ....
Some missions only end when you got all your units on the transport and back to the base. Also you 'll need to use those transports to evacuate civlilains to.
Logged

Evil Marahadja

  • Bay Watcher
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #18 on: April 10, 2012, 04:11:20 pm »

Well the idea of the game is that you travel from and towards the mission area using the APc/personell helicopters ....
Some missions only end when you got all your units on the transport and back to the base. Also you 'll need to use those transports to evacuate civlilains to.

Is my faction ok? Or should I change anything?
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #19 on: April 10, 2012, 04:14:12 pm »

What is the normal buildings we can...build btw?
And what units?
And how does the Hero unit work?

[/questions]
Well the idea of the game is that you travel from and towards the mission area using the APc/personell helicopters ....
Some missions only end when you got all your units on the transport and back to the base. Also you 'll need to use those transports to evacuate civlilains to.

Is my faction ok? Or should I change anything?

The faction is ok. You just need your stats and such. Also the standard buildings you can build at the beginning are.

Resource storage
Wall Perimeter
Barracks
HQ upgrade ( Increase supply flights + Units)
And maybe something else too.
Logged

Evil Marahadja

  • Bay Watcher
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #20 on: April 10, 2012, 04:19:12 pm »

The faction is ok. You just need your stats and such. Also the standard buildings you can build at the beginning are.

Resource storage
Wall Perimeter
Barracks
HQ upgrade ( Increase supply flights + Units)
And maybe something else too.

Oh, so I should change my special building (Aka the Barracks)?
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #21 on: April 10, 2012, 04:26:26 pm »

The faction is ok. You just need your stats and such. Also the standard buildings you can build at the beginning are.

Resource storage
Wall Perimeter
Barracks
HQ upgrade ( Increase supply flights + Units)
And maybe something else too.

Oh, so I should change my special building (Aka the Barracks)?
It could give bonusses, cheaper training, better soldiers. Or you could change it.
Logged

Evil Marahadja

  • Bay Watcher
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #22 on: April 10, 2012, 04:37:07 pm »

I stick with it, and says that it gives a quality bonus.
And I have also given my units some stats. However I am not sure how mutch the ability cost. So, I let you decide the cost.
Logged

Fortis

  • Bay Watcher
  • Suspected Elf Sympathizer
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #23 on: April 10, 2012, 09:42:30 pm »

-Name: Hephaestus Automated Security
-Name PC: AI Command unit C1043-S ‘Arbiter’
-Color: Orange
-Funds: 10.000
-Base:  Seaside Airport
   -Resources stored: 100/100
   -     Fuel stored: 50/50

-Hero unit:

- Merc units



Special structures:



Governement support units:

One of these:

Spoiler:  Verticopter (click to show/hide)

EDIT: Updated the Razorback.
« Last Edit: April 13, 2012, 06:25:33 pm by Fortis »
Logged

kingfisher1112

  • Bay Watcher
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #24 on: April 11, 2012, 04:47:39 am »

Sigh, waitlist me......
Logged
Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Evil Marahadja

  • Bay Watcher
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #25 on: April 11, 2012, 05:15:18 am »

Sigh, waitlist me......

I think there is 1 slot open, we are only five players at the moment, right?
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #26 on: April 11, 2012, 06:38:49 am »

Also, I forgot to mention it, but I finished balancing my men. I'm not quite sure on the prices though, and I'll think up another special building today.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Evil Marahadja

  • Bay Watcher
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #27 on: April 11, 2012, 09:00:04 am »

I have finished balancing aswell, except for the abilities. I am not sure how I do when I give my hero unit stats though. Or how to calculate my buildingcost.
« Last Edit: April 11, 2012, 09:46:52 am by Evil Marahadja »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #28 on: April 11, 2012, 09:58:31 am »

Sigh, waitlist me......

I think there is 1 slot open, we are only five players at the moment, right?
Yes, there's one slot open.

I have finished balancing aswell, except for the abilities. I am not sure how I do when I give my hero unit stats though. Or how to calculate my buildingcost.
Hero's stats use the same system as normal stats, but you shouldn't go above 10.000. Stronger heroes will see less immediate progress, as I figure out stuff and rebalance. (Also, maxing out stats + 2 strong abilities won't work.

As for buildings stats, I'm a bit lost on that too. Some things are beneficial in some situatsuions( Like size for barricades) while being bad in others. ( Large buildings are hard to fit in.)
Logged

Evil Marahadja

  • Bay Watcher
    • View Profile
Re: Aftermath: Fighting the Zombie Apocalypse(0/6)
« Reply #29 on: April 11, 2012, 10:06:28 am »

Hero's stats use the same system as normal stats, but you shouldn't go above 10.000. Stronger heroes will see less immediate progress, as I figure out stuff and rebalance. (Also, maxing out stats + 2 strong abilities won't work.

As for buildings stats, I'm a bit lost on that too. Some things are beneficial in some situatsuions( Like size for barricades) while being bad in others. ( Large buildings are hard to fit in.)

Ah, so we pay for our hero unit aswell?

If you want to, we can do my "battle for the military base" before the real game start. It could be usefull to have some testing before the game starts, and it will make sure that I don´t slow the others down with a battle at the beginning.
Logged
Pages: 1 [2] 3 4 ... 20