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Author Topic: Many Enemies, Few Dwarves  (Read 4361 times)

expwnent

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Many Enemies, Few Dwarves
« on: April 24, 2012, 12:52:32 pm »

I'd like to generate a world with a very short history that has many humans elves and goblins, but very few dwarves. I'm planning on not accepting any migrants after the first two waves, but I want to make sure that I don't run out of invading enemies. How should I go about doing this?
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GavJ

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Re: Many Enemies, Few Dwarves
« Reply #1 on: April 24, 2012, 01:00:42 pm »

Should be pretty easy.  Get a fancy world editing tool like perfectworld, and generate an elevation map so that there are very very few neutrally aligned mountains.  Dwarves can only generate there, so their civilizations will all be constrained and clustered and should end up weak or dying out.
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slothen

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Re: Many Enemies, Few Dwarves
« Reply #2 on: April 24, 2012, 01:27:17 pm »

is it still possible to embark in a world where dwarves have mostly died out?
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Gizogin

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Re: Many Enemies, Few Dwarves
« Reply #3 on: April 24, 2012, 01:43:21 pm »

I believe so, as long as there is still one surviving dwarf civ.

You shouldn't need perfectworld or anything; I'm pretty sure you can directly limit the number of allowed dwarven civilizations in the entity_default raw file.
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FoiledFencer

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Re: Many Enemies, Few Dwarves
« Reply #4 on: April 26, 2012, 05:29:12 am »

Actually, I think you can even embark in a world where dwarves are extinct. There'll be just your starting seven and no migrants (since your settlement is the only one of your civilization). Or so I seem to recall.
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Naryar

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Re: Many Enemies, Few Dwarves
« Reply #5 on: April 26, 2012, 05:31:27 am »

Actually, I think you can even embark in a world where dwarves are extinct. There'll be just your starting seven and no migrants (since your settlement is the only one of your civilization). Or so I seem to recall.

And your migrants will most likely be "used to tragedy" or "hardened individual" from the start.

I've done this with dragons once.

micha

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Re: Many Enemies, Few Dwarves
« Reply #6 on: April 26, 2012, 09:04:43 am »

awesome
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slothen

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Re: Many Enemies, Few Dwarves
« Reply #7 on: April 26, 2012, 09:08:11 am »

Actually, I think you can even embark in a world where dwarves are extinct. There'll be just your starting seven and no migrants (since your settlement is the only one of your civilization). Or so I seem to recall.

back before changes to migrants/historical figures, embarking as an extinct civ resulted in two initial waves of migrants and none afterward.

Actually, I think you can even embark in a world where dwarves are extinct. There'll be just your starting seven and no migrants (since your settlement is the only one of your civilization). Or so I seem to recall.
And your migrants will most likely be "used to tragedy" or "hardened individual" from the start.

I doubt it.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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wierd

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Re: Many Enemies, Few Dwarves
« Reply #8 on: April 26, 2012, 12:20:36 pm »

I recently genned a world that would meet your criteria.

Dwarves were literally extinct after 50 years.  In just a few I will edit this post with seed and worldgen info from legends mode, and a map picture suggesting where to embark for optimal fun.

You might need to ignore certain rejections though.  Warning: the world is abnormally savage.


I can confirm the 2 initial migrants thing as being what happens with .34.02. (when the world was genned) That's what I have going right now.  Plans are to rebuild dwarven civilization from the ashes, build a massive megastructure, and breed dwarves like crazy, then switch to adv mode with dfhack to keep the fortress intact.  I should then be anle to retire the adventurer, and start a new fortress in that world with a thriving mountainhome to trade with.


Ok, Here's the the worldgen parameters:
Spoiler (click to show/hide)

and here is a map showing civs at year 60, to give you an idea of where to embark:
Spoiler (click to show/hide)


This will put you on the overlapping territories of goblins, humans, elves, and kobolds.
The most scorpion is the goblin civ. It has 3 demons in charge according to legends. Your gen may vary.


« Last Edit: April 26, 2012, 12:43:29 pm by wierd »
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rtg593

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Re: Many Enemies, Few Dwarves
« Reply #9 on: April 28, 2012, 04:23:14 pm »

Wait, you can use DF hack to not abandon your fort? I've always wished I could leave a successful fort alive and well when I moved on...
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Re: Many Enemies, Few Dwarves
« Reply #10 on: April 28, 2012, 04:38:01 pm »

Wait, you can use DF hack to not abandon your fort? I've always wished I could leave a successful fort alive and well when I moved on...

Nope. On Toady's to do list.

wierd

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Re: Many Enemies, Few Dwarves
« Reply #11 on: April 28, 2012, 04:39:39 pm »

You can use mode to glitch into adc mode.
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