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Poll

What execution would you prefer?

Labor camp
- 4 (20%)
List of choices (would you like to be killed by woodchipper, firing squad, gascambers...)
- 8 (40%)
Choose how to die (with restrictions, or course, no "I want to be nuked in the dining hall")
- 6 (30%)
Generic Lethal injection
- 1 (5%)
Electroshock
- 0 (0%)
Life in prison
- 0 (0%)
Other (Specify)
- 1 (5%)
No opinion
- 0 (0%)

Total Members Voted: 20


Pages: 1 ... 19 20 [21] 22 23 ... 192

Author Topic: The Bay12 Space program - Open discussion  (Read 321874 times)

darkrider2

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #300 on: August 04, 2012, 01:57:26 pm »

I thought we agreed that our spaceships be powered by the souls of the innocents? Religiosity aside, some sort of biochemical energy then, even if its just token compared to more lucrative power producers.

Well the cost effectiveness of the soul to thrust ratio is dependent on current supply and demand. If we can create a large enough supply of loose souls, I'm sure it would become a rather effective fuel source.

Do test tube babies have souls?
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slowpokez

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #301 on: August 04, 2012, 01:59:45 pm »

I either call being our ambassador, since I feel I am the only one capable of communicating with otherworldly life without starting a war within the first ten seconds. Or Work Overseer, to make sure everyone else is doing their jobs.

I'd also settle for head priest of our religious sector (should we develop one). Because, you know, Mars space cult.
^I was gonna add you as self-proclaimed leader to my original post but I changed my mind as I wanted to see your genuine response. Didn't let me down :P ^

Ruler of all things ruleable.
However is bay12 considered ruleable? ;)

slowpokez

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #302 on: August 04, 2012, 02:00:59 pm »

I thought we agreed that our spaceships be powered by the souls of the innocents? Religiosity aside, some sort of biochemical energy then, even if its just token compared to more lucrative power producers.

Well the cost effectiveness of the soul to thrust ratio is dependent on current supply and demand. If we can create a large enough supply of loose souls, I'm sure it would become a rather effective fuel source.

Do test tube babies have souls?
If they do then I suggest we remove them from the plant and cattle versions.

darkrider2

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #303 on: August 04, 2012, 02:03:34 pm »

I think the most innocent souls provide the most thrust/power. At least that's what most evil doctrine seems to point to. I mean, why do they always need a virgin to sacrifice? Their souls are more powerful I'm telling you.

EDIT: misko27 how the hell are you in my sig twice with quotes a month apart?
« Last Edit: August 04, 2012, 02:07:36 pm by darkrider2 »
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Corai

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #304 on: August 04, 2012, 02:55:20 pm »

I suppose somebody needs to maintain the computer equipment.  I suppose I'll dabble in brewing and growing I guess too, for my honorable duty as a non-alcohol dependent emergency worker.
The trained war dogs will do all the computer stuff . ;)

So I get to stand around and do nothing? Give me a job, I will go mad in hours if I don't have SOMETHING to do.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Slayerhero90

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #305 on: August 04, 2012, 02:59:35 pm »

Corai, you can be in charge of the Kobold Breeding Program.
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Yeah no I don't haunt here anymore. Peace

slowpokez

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #306 on: August 04, 2012, 03:02:34 pm »


Corai, you can be in charge of the Kobold Breeding Program.
We shall by no means bring such filth!


So I get to stand around and do nothing? Give me a job, I will go mad in hours if I don't have SOMETHING to do.
Well, we will have a shit ton of babys and I doubt Misko will take care of them. Corai, consider yourself bay12's honorary nurse.

misko27

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #307 on: August 04, 2012, 03:06:08 pm »

EDIT: misko27 how the hell are you in my sig twice with quotes a month apart?
I say things like this:
Quote from: misko27
I thought we agreed that our spaceships be powered by the souls of the innocents?


Corai, you can be in charge of the Kobold Breeding Program.
We shall by no means bring such filth!

Corai, consider yourself bay12's honorary nurse.
I could use a nurse.
Edit: Wow was that screwed up quoting.
« Last Edit: August 04, 2012, 03:22:21 pm by misko27 »
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slowpokez

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #308 on: August 04, 2012, 03:17:17 pm »

You fckd up the quoting but that response cracked me up :P so simple yet so great. "To live a happy life one has to value complexity and simplicity equally."

Slayerhero90

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #309 on: August 04, 2012, 03:28:34 pm »


Corai, you can be in charge of the Kobold Breeding Program.
We shall by no means bring such filth!

Why no kobolds? They're kinda cute and probably would make great spies.
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Yeah no I don't haunt here anymore. Peace

Loud Whispers

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #310 on: August 04, 2012, 03:29:37 pm »

I'd say we splice Kobolds with headcrabs and bombard Earth with them. Sneaky headbolds.

brainfreez

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #311 on: August 04, 2012, 03:40:40 pm »

what about fertile soil , my hemps won't grow in bad soil .

can animal souls be extracted for pure energy ?

HEY ! kobolds lay tasty eggs !
« Last Edit: August 04, 2012, 03:42:20 pm by brainfreez »
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I am currently investigating what Brainfreez is on. It is the greatest drug that any man, woman, kobold or pony has ever seen, going off of that everything he posts is pure win.
Sleyerhero90 : You're battle-rapping with a guy who supported THE SAME FREAKING GUY YOU DO!
Breainfreez : wait .... really ?

brainfreez

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #312 on: August 04, 2012, 03:45:55 pm »

also we need snake men , they will lay eggs , and we can extract their poison and smear it on our mouth , so when we will bite earth humans , they will be paralyzed and we will be free to steal their souls .
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I am currently investigating what Brainfreez is on. It is the greatest drug that any man, woman, kobold or pony has ever seen, going off of that everything he posts is pure win.
Sleyerhero90 : You're battle-rapping with a guy who supported THE SAME FREAKING GUY YOU DO!
Breainfreez : wait .... really ?

slowpokez

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #313 on: August 04, 2012, 04:16:38 pm »


Corai, you can be in charge of the Kobold Breeding Program.
We shall by no means bring such filth!

Why no kobolds? They're kinda cute and probably would make great spies.
I read that as "pies". -Hmm, that sounds reasonable.

misko27

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Re: How many people play DF? (Now the Bay12 Space program)
« Reply #314 on: August 04, 2012, 04:17:12 pm »

what about fertile soil , my hemps won't grow in bad soil .

can animal souls be extracted for pure energy ?

HEY ! kobolds lay tasty eggs !
Did anyone answer the question of whether babie have souls? can we extract souls from eggs? Probably not, since the parasite couldn't enter the hard shell, But maybe if we inject the spores?

Fertile soil, like my plants, will be taken care of by imported insects and dead bodies.

Kobolds are fine, corai can be the den mother if he wishes. If not I could always use another hand in DEEPER. I suppose Kobolds could double as spies, but they could also be be miners, uh, thieves, I don't know, ask corai.

Yo, snake man poison is fine, and it can be engineered onto lots of stuff, like our war beasts, but I like my method of spore parasite digging into the skull of humans, growing off of their brain electricity and then sucking out all of their souls or biochemical energy or whatever then digging out and detaching, waiting for us to come and pick them up then harvest the electricity. The FUN part is that spores can be released in huge amounts, allowing us to harvest entire cities in one go.

I like the snake poison, perhaps we can genetically create a race of war workers, a race that would make up the grunts of our inter-planetary armada. They will probabyly be confined to land, probably to base defense where they will be most useful.
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