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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 247057 times)

Imperial Guardsman

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1140 on: May 29, 2014, 09:52:56 am »

Game development!  Iteration!  Synergy!

Don't forget the coffee!
Dont forget blowing 75 percent of the budget on ramen noodles and Unreal Engine 3.

... They made their own engine, and they're not college students? ???
Its a pseudo meme.
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Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1141 on: May 29, 2014, 09:55:21 am »

Ah.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1142 on: May 29, 2014, 02:31:37 pm »

Coincidentally, a ramen place opened up across the street 2 days ago.  We're probably going to all gain 50 pounds in the next month.
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PrimusRibbus

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1143 on: May 29, 2014, 03:25:12 pm »

Coincidentally, a ramen place opened up across the street 2 days ago.  We're probably going to all gain 50 pounds in the next month.

Fat and sassy. Just how I like my game developers.
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THE ONLY THING THAT'S GONNA GRIND IN THIS GAME IS YOUR ASS ON THE PAVEMENT

Graknorke

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1144 on: May 29, 2014, 03:36:16 pm »

Coincidentally, a ramen place opened up across the street 2 days ago.  We're probably going to all gain 50 pounds in the next month.

Fat and sassy. Just how I like my game developers.
I like my game developers how I like my spirits.
Nondescript and will probably make me go blind.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1145 on: June 04, 2014, 04:10:49 pm »

Another Wednesday, another blog post!  The game has really come a LONG way in the last two months.  It's hard to really show it from the screenshots, but the frustrating hurdles that hit you every five seconds back then are very quickly disappearing. 

http://www.gaslampgames.com/2014/06/04/dodos-buildings-and-the-road-to-alpha/
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The_Fool76

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1146 on: June 04, 2014, 04:42:59 pm »

...the frustrating hurdles that hit you every five seconds back then are very quickly disappearing. 
Now I want to see insane citizens hunting hurdles when they should be hunting dodos.
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Tis far better to be a witty fool than a foolish wit.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1147 on: June 05, 2014, 12:01:44 pm »

 :-\
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1148 on: June 11, 2014, 05:41:34 pm »

Someone did a really good job of paraphrasing the content of today's blog post in the comments:

“We want to use violence not to allow players to hurt things, but to allow us to hurt players.”

http://www.gaslampgames.com/2014/06/11/building-a-better-world-through-video-game-violence/
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Imperial Guardsman

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1149 on: June 11, 2014, 05:52:05 pm »

Someone did a really good job of paraphrasing the content of today's blog post in the comments:

“We want to use violence not to allow players to hurt things, but to allow us to hurt players.”

http://www.gaslampgames.com/2014/06/11/building-a-better-world-through-video-game-violence/
Dat AC reference gtg mafia
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Propman

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1150 on: June 11, 2014, 05:53:43 pm »

I have finally found a steed dapper enough to be worthy of mounting the Steam Knights!



Simply replace that infernal combustion engine with something more...suitable, and you have a horse for the modern era, superior to its organic counterpart in every conceivable way, with no mess, no muscle fatigue, and no fleeing in terror from the so called "supernatural" presences that the superstitious would have us believe in such an enlightened age.

Of course, I must say that it is heartwarming that you would take the time to encourage us to defend our fledgling colonies. Indeed, I shall take a second thought before I send the recently immigrated cotton farmer to his untimely demise in order to fuel a developing meat industry.
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( It was inevitable, really. )

Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1151 on: June 11, 2014, 05:55:03 pm »

I like that you're going with the gibs instead of the multitude of body parts flying everywhere, it fits more with the game and it's art style and it's less clutter.

Also, it would be sort of terrifying to see a dodo explode into 17 eyeballs and 5 kidneys.

Graknorke

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1152 on: June 11, 2014, 06:05:28 pm »

Dat AC reference gtg mafia
And which AC are you acronymising there?
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Imperial Guardsman

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1153 on: June 11, 2014, 06:07:20 pm »

Dat AC reference gtg mafia
And which AC are you acronymising there?
THE WORLD WILL NEVER KNOW MUAHAHAHA Alpha Centauri.
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Graknorke

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1154 on: June 11, 2014, 06:10:17 pm »

Ah okay, tags.
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