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Author Topic: Challenge-Mods  (Read 5659 times)

Hunger

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Challenge-Mods
« on: October 06, 2012, 05:16:17 pm »

Challenge-Mods


I have created mods that add Challenges to the core game of dwarf fortress, by removing one feature from the game radically.
I currently have 2 completed challenges so far, each with their phoebus installed counterparts

Challenges:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Please leave feedback so I can improve these challenges as I make more.

Download here:
http://dffd.wimbli.com/file.php?id=7013

Enjoy the pain.
« Last Edit: October 06, 2012, 09:50:50 pm by Hunger »
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Hunger

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Re: Challenge-Mods
« Reply #1 on: October 06, 2012, 05:17:43 pm »

Reserved
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Firehawk45

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Re: Challenge-Mods
« Reply #2 on: October 06, 2012, 05:18:26 pm »

Ok, the question is, if i turn of woodcutting, can i make beds from something else?
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GreatWyrmGold

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Re: Challenge-Mods
« Reply #3 on: October 06, 2012, 05:44:27 pm »

Imported wood.
Strange moods.
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Hunger

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Re: Challenge-Mods
« Reply #4 on: October 06, 2012, 06:23:12 pm »

Imported wood.
Strange moods.

Only Strange Moods, you cannot import wood.
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GreatWyrmGold

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Re: Challenge-Mods
« Reply #5 on: October 06, 2012, 06:26:21 pm »

Imported wood.
Strange moods.
Only Strange Moods, you cannot import wood.
Really? That increases difficulty a lot, what with how dwarves will fall asleep wherever, which in my experience tends to include places like aquifers and in front of angry giant badgers.
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Hunger

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Re: Challenge-Mods
« Reply #6 on: October 06, 2012, 06:27:15 pm »

Imported wood.
Strange moods.
Only Strange Moods, you cannot import wood.
Really? That increases difficulty a lot, what with how dwarves will fall asleep wherever, which in my experience tends to include places like aquifers and in front of angry giant badgers.

A Giant Angry Badger bed
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Tsuchigumo550

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Re: Challenge-Mods
« Reply #7 on: October 06, 2012, 09:05:34 pm »

This is pretty cool, but you aren't being evil enough.

Beer syndromes.
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Hunger

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Re: Challenge-Mods
« Reply #8 on: October 06, 2012, 09:36:18 pm »

This is pretty cool, but you aren't being evil enough.

Beer syndromes.

Dwarf 1 drinks Plump Helmet Wine
Dwarf 1 Turns into a husk
Dwarf 1 bites the head off brewer 1.
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GreatWyrmGold

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Re: Challenge-Mods
« Reply #9 on: October 06, 2012, 11:23:15 pm »

Better idea: Dwarf 1 drinks beer, Dwarf One becomes crazed for a short time and punches other dwarves. Or alcohol causes liver necrosis.
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Hunger

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Re: Challenge-Mods
« Reply #10 on: October 06, 2012, 11:27:43 pm »

Better idea: Dwarf 1 drinks beer, Dwarf One becomes crazed for a short time and punches other dwarves. Or alcohol causes liver necrosis.

I could add a syndrome tag to the drinks, so when consumed they will cause the dwarf to explode.
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jellsprout

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Re: Challenge-Mods
« Reply #11 on: October 07, 2012, 07:04:03 am »

I'm going to try the No Wood challenge. Whenever I do No Mining I usually quit out of boredom pretty fast.
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GreatWyrmGold

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Re: Challenge-Mods
« Reply #12 on: October 07, 2012, 11:11:36 am »

Another idea for a (minor) challenge: Less Meat Challenge.

--Remove all domestic animals and creatures with PET or MOUNT. Cavies and rabbits are small enough that you might make an exception for them.
--Remove all wild, walking, non-vermin animals smaller than a dwarf. Cavies, rabbits, and the like are small enough that you might make an exception for them. Also get rid of the less-annoying birds that are still big enough to give meat.
--Give LIKESFIGHTING to most remaining animals.
--Remove PET_EXOTIC from some of the more common creatures with it.

Ramifications:
-It's hard to get meat, bones, leather, and so forth. You need to trade or hunt dangerous animals for them.
-No milk, cheese, or wool.
-No cats to protect food stockpiles from vermin.
-No guard dogs or the like.

It's an EASY challenge, but a challenge
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Hunger

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Re: Challenge-Mods
« Reply #13 on: October 07, 2012, 12:39:16 pm »

Another idea for a (minor) challenge: Less Meat Challenge.

--Remove all domestic animals and creatures with PET or MOUNT. Cavies and rabbits are small enough that you might make an exception for them.
--Remove all wild, walking, non-vermin animals smaller than a dwarf. Cavies, rabbits, and the like are small enough that you might make an exception for them. Also get rid of the less-annoying birds that are still big enough to give meat.
--Give LIKESFIGHTING to most remaining animals.
--Remove PET_EXOTIC from some of the more common creatures with it.

Ramifications:
-It's hard to get meat, bones, leather, and so forth. You need to trade or hunt dangerous animals for them.
-No milk, cheese, or wool.
-No cats to protect food stockpiles from vermin.
-No guard dogs or the like.

It's an EASY challenge, but a challenge

Good Idea, may implement it.
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Facekillz058

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Re: Challenge-Mods
« Reply #14 on: October 07, 2012, 06:41:26 pm »

Better idea: Dwarf 1 drinks beer, Dwarf One becomes crazed for a short time and punches other dwarves. Or alcohol causes liver necrosis.

I could add a syndrome tag to the drinks, so when consumed they will cause the dwarf to explode.

That would be...
Horrible! Dwarven!
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